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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: EvilKhan_BG on August 05, 2011, 12:06:54 pm
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I have a question
WHen the 3D comes I guess players wuld be able to play as Super mutants and ghouls, will there be any pros and cons of playing as a supermutant or as a ghoul. Like a ghoul is weak but it gets healed by radiation and the super mutant is VERY strong but he is dumb and slow.
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That sounds like a stereotypes to me. You've probably wasn't very attentive while playing F/F2. If you will pay more attention to the characters while playing it, you'll notice, that Super Mutants may be quite intelligent (remember Lieutenant), and their slowness is a side effect of missing animations (which can be eliminated in 3D). Same goes to ghouls, which can't be healed by radiation in original games (this ability only appears in F3/NV, which isn't entirely canonic). So it's a doubtful decision to give one or another race "built-in" advantages/disadvantages. Instead of this, it may be a tenable idea to let the characters get some special abilities during the game (via quests, for example). Anyway, it's a good subject to discuss when most of the project are done and working.
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That sounds like a stereotypes to me. You've probably wasn't very attentive while playing F/F2. If you will pay more attention to the characters while playing it, you'll notice, that Super Mutants may be quite intelligent (remember Lieutenant), and their slowness is a side effect of missing animations (which can be eliminated in 3D). Same goes to ghouls, which can't be healed by radiation in original games (this ability only appears in F3/NV, which isn't entirely canonic). So it's a doubtful decision to give one or another race "built-in" advantages/disadvantages. Instead of this, it may be a tenable idea to let the characters get some special abilities during the game (via quests, for example). Anyway, it's a good subject to discuss when most of the project are done and working.
A destroyed civilization without any rules surely would be full of stereotypes. No matter if they are good or bad, it's just people finally can say what they want without anyone looking over their shoulder. Intelligent super mutants were in minority, most of them were just killing machines with rubbers holding their overgrown lips together. Slowness isn't a side effect of missing animations, their advantage is in strength not in speed. I agree that ghouls shouldn't be healed by radiation but they should be much more resistant to it. Special abilities for each race is the point of making races playable in the first place, otherwise they will be just skins like you can have them now. Tactics mulltiplayer race system sounds good to me and it should be adapted to Fonline (all the SPECIAL perks, traits and shit).
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That sounds like a stereotypes to me. You've probably wasn't very attentive while playing F/F2. If you will pay more attention to the characters while playing it, you'll notice, that Super Mutants may be quite intelligent (remember Lieutenant), and their slowness is a side effect of missing animations (which can be eliminated in 3D). Same goes to ghouls, which can't be healed by radiation in original games (this ability only appears in F3/NV, which isn't entirely canonic). So it's a doubtful decision to give one or another race "built-in" advantages/disadvantages. Instead of this, it may be a tenable idea to let the characters get some special abilities during the game (via quests, for example). Anyway, it's a good subject to discuss when most of the project are done and working.
The Nightkins are intelligent, the super mutants well yeah there are SOME super mutants that are smart but, once I was spying on some super mutants in Fallout 3 and they were like "HEy, wanna hear a joke ? Suuure ! Knock Knock, who there, HOOMAN KILL HOOMAN AHAHAHA" Actually here's a link about the audio I found it http://www.soundboard.com/sb/Fallout_3_sounds.aspx click the "Mutant Joke Conversation"
As for the abbilities maybe the mutants shuld start with a higher strength and be able to make it bigger (to 15) via Perks, and Ghouls shuld have a perk to heal A BIT from radiation and GLOW !
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EvilKhan_BG, I would say it again, if it wasn't clear last time: Bethesda's Fallout 3 is not entirely canonic, so it cannot be a source of information, that we can rely on.
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Yes, but Fallout New Vegas was made by Obsidian, Obsidian is a group of Interplay employees who made their company when their leaders sold Fallout, they worked on fallout 1 and 2, they singed a contract with bethesda to make Fallout New Vegas. Also if U use common sence, a thing that is nearly a skeleton with a little meat on it, connected with a piece of radiation (ghoul) wuldn't be that tough, and a thing that mutated so bad that its SO ugly and SO massive, wuldn't be that smart because its brain well evolved and it culdn't be in a nice way (exclueing the minority of smart supermutants).
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Unfortunately, Fallout 3 is official, so it's a part of canon. However, the Fallout 3 mutants are different from Mariposa Supermutants, it's hinted even in New Vegas.
While Vault 87 stupid and barbaric mutants are common, (like, official Betheda's statement "Violence is fun! Let's make the game more violent!") , communities like BrokenHills or Jacobstown wouldn't be possible without supermutants using common sense, like Marcus.
Also, Master was putting more capable indivuduums in charge of his armies, like Lou, while Vault 87 mutants are unorganised packs of monsters without leader. And leading armies, or at least, interpret orders, requires intelligence.
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Yes, but Fallout New Vegas was made by Obsidian, Obsidian is a group of Interplay employees who made their company when their leaders sold Fallout, they worked on fallout 1 and 2, they singed a contract with bethesda to make Fallout New Vegas.
Only few guys from interplay actually work at obsidian. Obsidian is not interplay. And they sold their soul to the devil by making a contract with bethseda anyway
Also if U use common sence, a thing that is nearly a skeleton with a little meat on it, connected with a piece of radiation (ghoul) wuldn't be that tough, and a thing that mutated so bad that its SO ugly and SO massive, wuldn't be that smart because its brain well evolved and it culdn't be in a nice way (exclueing the minority of smart supermutants).
If I remember well, most of mutants have average intelligence. Cause it's big and ugly doesn't mean it's stupid. And, the FEV is supposed to even increase intelligence on unradiated people IIRC.
Fallout 3 is official, so it's a part of canon.
Huh, not really no... Tactics was official, but it's not canon. And Interplay stated that everything bethesda did (including new vegas) was non canon for them, and I tend to agree.
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So, some as****s consider Bethesda's Fallout World as "canon"? What they smoked, cause it must be somethin' really strong, and i want to be sure to avoid it!
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So, some as****s consider Bethesda's Fallout World as "canon"? What they smoked, cause it must be somethin' really strong, and i want to be sure to avoid it!
Enough of that, it's public known how we hate Bethesda. The only way how we handle the bullshit they invented is to trying to twist it in plausible ways, because you can't ignore them, unfortunately.
Edit: agreed with Pistacja. The discussion is drifting offtopic.
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This has nothing to do with 3d development.
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Whooops. I'm sorry.
However also askin' about Racial Abilities is off topic for 3d deveploment, in my opinion.
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Have the Ghoul and Mutant Perks from Fallout Tactics.
Also- Maybe allow players to be dogs.
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you assume that just because the fev mutations makes super mutants massive is reason enough for them to be slow moving hunks? missing animation is the answer because if you played F1 watched the failure video you will see supermutants running! yes running! to swarm overseer of v13.
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you assume that just because the fev mutations makes super mutants massive is reason enough for them to be slow moving hunks? missing animation is the answer because if you played F1 watched the failure video you will see supermutants running! yes running! to swarm overseer of v13.
0:36 (http://www.youtube.com/watch?v=IY64L_8wNb4)
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To the intelligence part the vast majority of supermutants were..stupid for lack of a better word, http://fallout.wikia.com/wiki/FEV
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You arent talkin' of Liutenent or Marcus, right? Even if, accordin' to Liutenent words, humans that havent suffered from the massive background radiation of the wastes tend to make "better" Superhumans.
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Super mutants - Very strong and have perks who give them 1 strength and they culd make their strength to 15 ! Low Charsima cuz they're butt ugly and okay AVERAGE IN but they shuld start with 4-3 AG
GHOULS - start off with 3-4 strength and ENdurence but they're resistant to radiation and when they reach a higher level they can get a perk "Glowing one" that slightly heals them from radiation and they also GLOW, ALSO they shuld have a perk at a VERY HIGH level to EXPLODE and leave radio active goo, but just a bit.
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0:36 (http://www.youtube.com/watch?v=IY64L_8wNb4)
whoops my mistake it is just one running :P
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... Super mutants - Very strong ... their strength to 15 ... Low Charsima ... AVERAGE IN
... GHOULS - 3-4 strength ... resistant to radiation that slightly heals them ... perk to EXPLODE and leave radio active goo
(http://games.compulenta.ru/upload/iblock/2d5/f3_fanboy.jpg)
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Im not speaking of just Fallout 3, U can see from 1 and 2 that the Super mutants are butt ugly and they're VERY strong, and yes in 1 and 2 Ghouls didn't get healed by radiation but atleast u they can be more resistant to radiation
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It is true, without having to bring Fallout 3 in to this, in the previous fallout games, all races have default start values and a default acceptable range for each attribute. If you look you'll notice really common similarities with states, i.e. Super Mutants will almost always have low cha and often times low int, whereas they almost all have incredibly high str. In fallout 2 if you go to broken hills and talk to the super mutants, you'll realise that they all have abnormally high str.
Then of course there's Fallout Tactics by interplay (a horrible game at that but the MP was nice), which had playable ghouls and super mutants which fell in line with the standards already set by its predacessors (str is 6 min 13 max or something like that). Let's face it, a ghoul just isn't going to have 10 cha 1 end.
Super mutants, ghouls, humans, and whatever else and biologically completely different, and their highly-contrasted SPECIAL stats are constantly brought up in dialogue and plot development. You can't say it falls in to lore to have all characters start with 5 in every stat with 5 more points, every stat having 1-10 as the min/max.
Edit: Also, I'd like to point out with the ghoul/radiation thing, go to Gecko plant in fallout and talk to the ghouls there. They love the radiation- It makes them feel spectacular, and the radiation is what caused them to have lifespans of 400 years.
Lastly, Fallout 3 is dumb. I mean, seriously, a ghoul was created by having a nuclear bomb drop directly on top of her. That's BS.
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ALSO they shuld have a perk at a VERY HIGH level to EXPLODE and leave radio active goo, but just a bit.
And by doing this you give permadeath to your ghoul... sounds one of Blizzard's Aprils Fool Jokes, the one with wisps...
(http://games.compulenta.ru/upload/iblock/2d5/f3_fanboy.jpg)
LOL. Epic. You did it Graf? Now i have a new screensaver!
Edit: Also, I'd like to point out with the ghoul/radiation thing, go to Gecko plant in fallout and talk to the ghouls there. They love the radiation- It makes them feel spectacular, and the radiation is what caused them to have lifespans of 400 years.
It doesnt mean that rads heal them. One time, with evil char, i attacked Power Plant and killed everyone, and using Awareness i can assure you that they didnt regenerate, even with Power Plant's rads.
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It has been mentionend a couple of times in the Fallout games that ghouls especially seek radiated spots because it makes them all warm and fuzzy, welcoming etc. It doesn't mean that it "heals" them as there is already the high rad resistance etc.
The same goes for mutants, there are intelligent ones, dumb ones, fast ones, slow ones and so on.
Personally, I would find it a lot more interesting if your choice of race reflects the starting boni and mali on your stats. This is a RPG after all, not some dressup game. So I'd be all for it (even though this is the first time I hear that different races will be choosable from the start at all - not sure where this rumor comes from)
Super mutants, ghouls, humans, and whatever else and biologically completely different, and their highly-contrasted SPECIAL stats are constantly brought up in dialogue and plot development. You can't say it falls in to lore to have all characters start with 5 in every stat with 5 more points, every stat having 1-10 as the min/max.
Exactly.
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Well, and what if...
- Everyone starts as human.
- To become Super Mutants we place back the vats in Mariposa, and using a computer the player can dip himself or one of his "friends" in, with a chance of becoming Super Mutant or to die orribly;
- To become Ghouls we must get irradiated at high level, lets say on 100 (death) 90-99, and stay like that for some days (real days, while you must play, a bit like with addiction) you will at a certain point "pass out" (black screen) and awake somewhere with a group of ghouls or merchant (a bit like when you die) as a Ghoul.
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Can we just abandon this "canon" thing ? Lets have something, that will make this game funnier and better, not obstruct variability with unwritten rules.
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Playing few days with all SPECIAL at 1? Awww, man... harsh ;p
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Well, becoming a ghoul is... harsh. We could ask some guys like Lenny, or Set, or Harold (even if he is not a ghoul, he had a similar experience)
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I know it would be more work, but a solution o everyone complaining about stereotypes is that you make more then one playable mutant and ghoul.
Broken Hill Super Mutant, Night Kin, ect.
That way you can have your smart Mutant and SUPER strong but dumb mutant, without having to resort solely to special points.
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It has been mentionend a couple of times in the Fallout games that ghouls especially seek radiated spots because it makes them all warm and fuzzy, welcoming etc. It doesn't mean that it "heals" them as there is already the high rad resistance etc.
Okay MAYBE don't heal ghouls from radiation but make them a LOT more resistant, if NOT just IMune to it, and its for the best if there aren't special abbilities and stuff just DON'T add Super Mutants and Ghouls, it will be just funny to see a ghoul with power armour and a minigun and a Super mutant walking around pickpocketing people.
PS - The Ghoul healing thingy comes from FALLOUT NEW VEGAS. Its made by a team of people who singed a contract with bethesda to make the game, they were from Interplay but resinged when Interplay sold Fallout because they were too poor because they made some point & click games that WASTED a lot of money so they sold fallout and the people who loved fallout singed a contract with bethesda. 2 Be honest I think Fallout is in better hands in Bethesda, through now that someone sayes Bethesda he thinks of SKYRIM momentally and doesn't give crap about the next fallout, I guess when Skyrim comes out they'll start working on Fallout 4 and It will be the game of all time... most likely.
Edit : Actually Ghouls shuld be completely imune to radiation ! I remember a quest in F2 where u had 2 kill some ghouls to become a citizen of Voult CIty
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As we already said
(http://games.compulenta.ru/upload/iblock/2d5/f3_fanboy.jpg)
Bethesda, even if they had some people from Interplay or Black Isle, is still Bethesda. Sorry to ruin your dreams.
And for the Fallout 2 quest... you didnt have to kill them, just to stop the rads from Power Plant. By either killing all the ghouls or fixing power plants or blowing up power plant- and if you are not sure, check This (http://fallout.wikia.com/wiki/Solve_the_Gecko_powerplant_problem)
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Well, and what if...
- Everyone starts as human.
- To become Super Mutants we place back the vats in Mariposa, and using a computer the player can dip himself or one of his "friends" in, with a chance of becoming Super Mutant or to die orribly;
- To become Ghouls we must get irradiated at high level, lets say on 100 (death) 90-99, and stay like that for some days (real days, while you must play, a bit like with addiction) you will at a certain point "pass out" (black screen) and awake somewhere with a group of ghouls or merchant (a bit like when you die) as a Ghoul.
This and when U become a super mutant/ghoul a character creation screen pops up and the defult stats are different from the human and super mutants get more strength and can develop it more, but less IN/CH (Cuz they B dumb and ugly, just look at Marcus in Fallout 2 eww) and ghouls get resistance to radiation. They have special perks/quests to develop their resistance/stats even more, eh ? I actually started playing Fallout 2 again, Now that I play it again I really think too that bethesda ... did it wrong, I didn't seem 2 notice all the stuff they did wrong when I was playing Fallout 3 but now that I play Fallout 2 and I see Fallout 3 I seem to get it... lol but still super mutants are ugly and stupid
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Are you sure you played F2? Or maybe you didn't read the dialogue?
Ugly, sure, but many are smart.
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WFT? You really think Marcus is stupid? And then how he got to be the Broken Hills leader?
Ugly ok, but if one is good with words his charisma should still be atleast 5.
And i agree with you. For the bethesda did shit thing. I started with Fallout 3, and when i found out about the rest of the saga, i could be ready to spit on those hands that wasted so much time on that game...
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WFT? You really think Marcus is stupid? And then how he got to be the Broken Hills leader?
Ugly ok, but if one is good with words his charisma should still be atleast 5.
And i agree with you. For the bethesda did shit thing. I started with Fallout 3, and when i found out about the rest of the saga, i could be ready to spit on those hands that wasted so much time on that game...
I DIDN'T say he's stupid but he's very ugly. He BUILT broken hills and he had a friend from the brotherhood of steel
PS : Fallout 2 got boring and im back to playing only FOnline and Fallout New Vegas/3 again ;D
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(Cuz they B dumb and ugly, just look at Marcus in Fallout 2 eww)
you said Dumb and Ugly and used Marcus as example.
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you said Dumb and Ugly and used Marcus as example.
My bad then, Marcus isn't dumb but he's ugly lol. Otherwise MOST of the super mutants aren't that smart they're very strong through, A nice example of a typical super mutant is HULK ! Marcus is quite a nice character through, he's very smart after all he manages his own town and is a sheriff.
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My bad then, Marcus isn't dumb but he's ugly lol.
Ugly, but he sure have charisma. He is the kind of guy I would trust for leadership.
Otherwise MOST of the super mutants aren't that smart they're very strong through,
Most? Where the hell does that come from? I think you encounter more smart muties than stupid ones.
A nice example of a typical super mutant is HULK !
What the f....
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Well, technically not all muties are super mutants.
And hulk is not stupid, is only slow!
and, EvilKhan_BG: being ugly dosnt mean low charisma. One might be the uglyer guy on hearth, and still be simpatic, humourous, serious when the situation requires it and also a good leader. He's ugly, but his charisma will be high!
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Some people need to pay attention. Most mutants are "dumb" the master believed it was due to the background radiation that all wastelanders grew up with which is WHY he wanted to know the location of your vault in fallout. Most mutants are indeed idiots but you have a few that stand out. Lieutenant, Marcus mutants like that are rare.
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I think its for the best NOT to add different races like ghouls and super mutants, Its gonna be an epic fail
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Why? We just have to define a F.E.V. details ;D
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Why? We just have to define a F.E.V. details ;D
Maybe it would be more fun if it works like this:
- lvl 13 required to get the mutie F.E.V. dip
- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance
- your skills remain as they were before you became mutated
This way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.
It also seems like a more 'realistic' approach to the situation :)
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Maybe it would be more fun if it works like this:
- lvl 13 required to get the mutie F.E.V. dip
- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance
- your skills remain as they were before you became mutated
This way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.
It also seems like a more 'realistic' approach to the situation :)
That might be "realistic" but taking away control of the very core of a players character (the stats ) or even make such an important thing random is never a good idea.
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I would also see that making people create 10 luck 10 endurance 10 int alts so they have the best chance at "rolling" good special and have plenty of SP.
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Stop being so serious about the speical stats, players are suppost to be alloud to choose them...
i agree with a certian level to become a mutant also.
what about mutant pets? centaurs, floaters, ect...
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I would also see that making people create 10 luck 10 endurance 10 int alts so they have the best chance at "rolling" good special and have plenty of SP.
about plenty of SP, i dont think so ,99 is max rest u will lose
I think some changes like charisma into str or endurance etc not rolling because it will just will next alt promoting thing here ;)
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Well, what about taking away a certain number of points from INT and CHA, and maybe AGI, and destribute them between STR and END?
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And Again... its FOR THE BEST not to add ghouls and super mutants as playable cretures.
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Based on what, exactly? There might be no unanimous agreement on the best way of implementing them yet, but I see little evidence to suggest they shouldn't ever be implemented.
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Well, after all there is a strange little thing in game, know only as .deleteself
If you dont like mutation, pick up a gun, load it, open your mounth, and then look at your brains.
Techically becoming a mutant OF ANY KIND isnt a thing that people usually likes... take for example Ghouls. They didnt liked at first becoming what they became, but after some time they made it throught their skulls that thing cannot be changed. Shit happens guys, the best you can do is tryin' to avoid it! So, bring Radaways and Radx for every Glow trip, see your doctor, and hope that some Lieutenant-like supermutant dont dip you when goin' at Mariposa.
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Well, and what if...
- Everyone starts as human.
- To become Super Mutants we place back the vats in Mariposa, and using a computer the player can dip himself or one of his "friends" in, with a chance of becoming Super Mutant or to die orribly;
- To become Ghouls we must get irradiated at high level, lets say on 100 (death) 90-99, and stay like that for some days (real days, while you must play, a bit like with addiction) you will at a certain point "pass out" (black screen) and awake somewhere with a group of ghouls or merchant (a bit like when you die) as a Ghoul.
This is the best idea I have ever heard on this forum. I am shocked. Grommok... I love you
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Well, it's a good idea, though ghouls are not simply irradiated humans. They've got influenced by the FEV, just as muties did. So maybe they have to get irradiated first and then have a FEV shower (or maybe just use a syringe with it on himself). So it will be more correct if they got irradiated and took a FEV injection, they become ghouls, while if their rad-level is lower than certain level, they may become muties. Just my personal thought on it though. On the other hand, just choosing a race while registering may do a trick, so both ways are interesting.
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Well, it's a good idea, though ghouls are not simply irradiated humans. They've got influenced by the FEV, just as muties did.
wat
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about plenty of SP, i dont think so ,99 is max rest u will lose
I think some changes like charisma into str or endurance etc not rolling because it will just will next alt promoting thing here ;)
I was referring to the fact that even if they became a "meat head dumb mother fucking mutant" they would still have the SP points they spent into skills before hand. Not about them storing it to the 99 limit.
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Well, it's a good idea, though ghouls are not simply irradiated humans. They've got influenced by the FEV, just as muties did.
In fact, it have been said both by original fallout developpers that is was "only rads" and "rads+FEV". So both versions exists.
There is some controversy, even among the makers of Fallout games, about the origins of ghouls. While Tim Cain said explicitly that ghouls are only a result of radiation, consistent with an understanding of the science of radiation as it stood during the 1950s, Chris Taylor said that a mix of both radiation and FEV was involved. While Chris Avellone initially supported the latter view in his Fallout Bible, he was later convinced to support the radiation-only version. Some people believe that ghouls were formed when the bombs fell, people who where not fortunate enough to be in a vault or die were exposed to the radiation and became ghouls.
http://fallout.wikia.com/wiki/Ghouls (http://fallout.wikia.com/wiki/Ghouls)
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wat
Wat? No idea what it could mean. But if you're asking for proof that way, then here's is it:
Chris Taylor said that a mix of both radiation and FEV was involved. While Chris Avellone initially supported the latter view in his Fallout Bible he was later convinced to support the radiation-only version.
I believe that the earlier version was more correct, becuase it was quite clear stated on a few holotapes in original games. Too lazy too search for them though.
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While Chris Avellone initially supported the latter view in his Fallout Bible he was later convinced to support the radiation-only version.
We only support the final FO bible version , thus the quoted one. Besides that, the other version doesn't even make sense for most of the ghouls ( Necropolis ones f.e.) as they've never been dipped and still are ghouls.
Harold is a special mention, as he is not really a ghoul, he is the mere product of the dipping in the vats. So this is the other example Crazy has mentionend. :)
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Really, since F.E.V. isnt transmitted by air, how could them be a mix a rads and F.E.V.? They must have all be inoculated, or dipped.
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The Fallout Wikia stuff (which I believe generally comes from Fallout Bible info) does actually mention F.E.V being transmitted by air :
"[...]who had suffered from nuclear radiation and airborne FEV exposure for decades[...]"
http://fallout.wikia.com/wiki/Pan-Immunity_Virion_Project (http://fallout.wikia.com/wiki/Pan-Immunity_Virion_Project)
Ultimately, various sources from different places or time periods have slightly different answers. Probably one of those things which was never settled on "back in the day", and when different sets of designers and writers worked on it, things changed a little (as Crazy mentioned).
As mentioned already, I believe the final version was :
a) Ghouls are caused by radiation only - though it's also mentioned that all life on Earth (except for people sealed in Vaults or BOS etc) has received a mild influence from FEV exposure, so technically FEV is "sort of involved".
b) Harold isn't actually a ghoul. He used a ghoul sprite, and hangs around with ghouls in FO2, but he's technically a mutant. He's unique.
Anyway, it's pretty much besides the point. If races are selectable from the start, it doesn't matter. If the suggestion of being able to change race during gameplay is implemented, then the 2238 developers can probably pick whichever one they want, and 50% of people will call them awesome and 50% will call them idiots :D
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This is the best idea I have ever heard on this forum. I am shocked. Grommok... I love you
You're welcome... that's how we did it in California in 2161!
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wait a second, about ghoul creation, a bomb hitted the Glow, where the FEV was firstly developed
and the Enclave thinks everyone is mutated
from the centences above, there shoud be SOME FEV in the atmosphere, since the molerats and radscorps can't grow big from radiation alone
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or maybe today's scorps, molerats, ants.. are just brood that werent affected by FEV.
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Stating to one of the West Tek Facility (aka The Glow) holotapes, F.E.V. that was being deveploved there (and later at Mariposa) cannot be air-transmitted, and the subject must be either inuculated or dipped into a vat. The Enclave's F.E.V. is a modified strain, that is engineered to kill all the life and be transmitted by air.
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2077
# October 30: A week after the initial blast, a black rain begins to fall. The source of the black rain was the massive amounts of radioactive particle debris (mainly soot) from the nuclear firestorm a week earlier. Plants and animals both go rapidly into extinction
this explains the mutated animals?
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Stating to one of the West Tek Facility (aka The Glow) holotapes, F.E.V. that was being deveploved there (and later at Mariposa) cannot be air-transmitted, and the subject must be either inuculated or dipped into a vat. The Enclave's F.E.V. is a modified strain, that is engineered to kill all the life and be transmitted by air.
man West tek got direct hit ;) it vaporized part of base itself, when it exploded it was huge mess, and tons n tons of dust that are always ejected into atmosfere and warm air flows surely contained lot of FEV drops.
Aaand F2 Mariposa mutants and Horrigan's Frankie mutated due to inhalation of FEV fumes when they were doing excavations in Mariposa.
......Increased levels of the FEV virus are present in both the air and soil samples we've taken........
from mariposa holodisc
2077
# October 30: A week after the initial blast, a black rain begins to fall. The source of the black rain was the massive amounts of radioactive particle debris (mainly soot) from the nuclear firestorm a week earlier. Plants and animals both go rapidly into extinction
this explains the mutated animals?
radioactive contamiantion always damages and kills animals and plans
i think mutations are ususlly caussed when fetus in mother is taking radiation doses. fetus grows, but grows wrongly, because it grows according to damaged and maybe even somehow recombined blueprint (DNA).
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Nono, they walked in the F.E.V..
Plus, Mariposa had been closed for over 80 years. Air got filled with F.E.V.. It's normal that inhalation makes something, when the air is so filled. The fact is that to work it needed an high quantity (like dipping), so basically in open air it is too dispersed. Atleast that's what i think why subjects had to be inoculated or dipped.
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Nono, they walked in the F.E.V..
Plus, Mariposa had been closed for over 80 years. Air got filled with F.E.V.. It's normal that inhalation makes something, when the air is so filled. The fact is that to work it needed an high quantity (like dipping), so basically in open air it is too dispersed. Atleast that's what i think why subjects had to be inoculated or dipped.
in other words FEV has limited ability to spread into air.
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Too limited to truly make something, otherwise we will all be supermutants and ghouls. ;D And that post would have no reason to exist.