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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Reiniat on August 02, 2011, 09:03:53 pm

Title: More Dynamic Map
Post by: Reiniat on August 02, 2011, 09:03:53 pm
The only place where you cant go in the map is the water, but i feel this freedom somehow chaotic.
If you want to go from A to B you just click in B and make a rect line.
My suggestion is put some limit lines trough the world map, wich works same way like water spots, like this:
(http://img814.imageshack.us/img814/6535/23190893.png)

this way there will be more chance to find encounters with other, and maybe there will be more hot spots with more people, also travelling long distance will become more than just clic in the destination.
Title: Re: More Dynamic Map
Post by: Sarakin on August 02, 2011, 09:27:28 pm
I like, but there should be way how to cross mountains. F.e. you can only walk over mountains, but you cant travel by car.
Title: Re: More Dynamic Map
Post by: Surf on August 02, 2011, 09:31:24 pm
I like, but there should be way how to cross mountains. F.e. you can only walk over mountains, but you cant travel by car.

Yep, wanted to say the same. Making these areas completely unpassable is a bit too much, but raising the penalties to walk over there and the suggestion about cars you made sounds very good.
Title: Re: More Dynamic Map
Post by: Sarakin on August 02, 2011, 09:33:37 pm
Or maybe implement travelling over mountains into perk/equipment. Add it to Scout or Pathfinder while they retain their former effects.
Title: Re: More Dynamic Map
Post by: Wichura on August 02, 2011, 09:37:33 pm
Pathfinder has almost none effect so far, so why not.
Title: Re: More Dynamic Map
Post by: Senocular on August 02, 2011, 09:38:43 pm
There are already penalties from walking over the mountain territory.
Title: Re: More Dynamic Map
Post by: Michaelh139 on August 02, 2011, 09:41:26 pm
Finally, I can camp hotspots with my 5 lsw mercs and become the most feared villanous highwayman ever known.

Hotspotting only causes more "mercs set on kill in real time" abuse, until that is resolved this shouldn't even be considered.  There is also turnbased traps as well.

But if such problems didn't exist, I would definitely agree.

p.s.  dont say "Just go around it"  Because if everyone just "Went around"  Then so would the highwayman move to these new areas, and it will continue.
Title: Re: More Dynamic Map
Post by: Sarakin on August 02, 2011, 09:42:21 pm
Merc system is going to change, so I wouldnt fear that.
Title: Re: More Dynamic Map
Post by: Michaelh139 on August 02, 2011, 09:42:49 pm
Merc system is going to change, so I wouldnt fear that.
System, not uses.  In fact I hear we can have 10 slaves next wipe, get two leader alts, give slaves hunting rifles, insta kill everything so easily... I used to do this in my base, prewipe we put about 50 slaves with hunting rifles, and would bring an entire team to base, and they'd be slaughtered in no time.
Title: Re: More Dynamic Map
Post by: Sarakin on August 02, 2011, 09:58:42 pm
But thats kinda realistic, some villains camping main passages. So people will use alternative routes
Title: Re: More Dynamic Map
Post by: Senocular on August 02, 2011, 10:00:04 pm
But thats kinda realistic, some villains camping main passages. So people will use alternative routes
Super-slow movement on WM also seemed realistic back in the day and we all know how players love this feature. :)
Title: Re: More Dynamic Map
Post by: Surf on August 02, 2011, 10:04:49 pm
But thats kinda realistic, some villains camping main passages. So people will use alternative routes

As long as the ability to do unfair (map loads=you die) methods to do such trap is drastically crippled and there are ways to fight back without an army of alts/mercs there is nothing wrong with that idea, yeah.
Title: Re: More Dynamic Map
Post by: Johnnybravo on August 02, 2011, 11:55:58 pm
Chance to be discovered by player should be based not only by their outdoorsman but also by yours and perhaps sneak as well as their perception.
I mean all those guys sitting with gang, smoking and having no clue about wasteland and it's nature would be surely detectable from safe distance by average traveller.