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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: VIVEK on July 28, 2011, 06:50:59 pm
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Hi,
so my suggestion is that XP for kills should be shared between every attacker involved.
So if I punch a molerat 3 times, and my friend punches it 4 times, the 70 XP or whatever should be shared between us; 30 XP for me, and 40 for my friend.
Maybe substained damage should count as a factor too.
Sorry if this has been suggested before, i didnt find anything using the search function.
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Yeah,not bad..you and your team can be lvl 21 in a 4-5 hours training this way..too easy.
This is not pokemon man...if you want exp,you have to deserve it.
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Yeah,not bad..you and your team can be lvl 21 in a 4-5 hours training this way..too easy.
This is not pokemon man...if you want exp,you have to deserve it.
Bullshit. Dumb XP system prevents people from exping together. PvE isn't fun when only lucky killer gets exp. OP's suggestion should've been implented long time ago.
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suggested already :) use search, there was alot more interesting solutions
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Yeah,not bad..you and your team can be lvl 21 in a 4-5 hours training this way..too easy.
This is not pokemon man...if you want exp,you have to deserve it.
WUT? DESERVE IT?
Man, you can level in one day. What's to deserve here?
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tbh playing in teams would be more social if i can say that. But really xp sharing should be only for npc minions and their master .....
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Even when that would be possible it would not change much in current setting. You have to exp first two to five levels alone on quests. This is usually done in two evenings. after that your crafter alt is complete or you switch to molerats or centaurs. So it is another two or three nights on molerats and after them, two or three nights on centaurs before you reach level 21. So that makes 5 to 7 nights per char when you can actually exp with someone. Thats very short time to meet someone in same situation with current server population. More emphasis should be made on high tier stuff quests or moneymaking quests copletable only in party.
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well, sure, but still. going for for an example brotherhood vs. centaur encounters, and just standing in the background picking off the centaurs should be considered an exploit - implementing this system would counter that exploit
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this would pretty much be abused and it's generally not worth the effort for the devs.
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this would pretty much be abused
How so?
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I think instead of these 2 guys getting the same amount of EXP, 1 guy who shot the winning kill gets the total XP, while the other guy gets 10 XP for every bullet (I mean EVERY bullet or projectile, like burst with a P90 = 120 XP).
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Actually, with a little tweaking this could be a very good system. Simply put, all players get experience depending on the percentage of the enemy's health they deduct, players who deal very little damage during a fight wouldn't gain very much xp
Here's an example
Let's say an enemy gives 1000 xp if a single player kills it
Player A deals damage equal to 20% of the enemy's health.
Player B deals damage equal to 80% of the enemy's health.
Enemy dies and Player A is awarded 200xp, player B is awarded 800xp.
Lets say player B does 80 damage and the enemy only has 60, the extra 20 wouldn't be counted while determining the xp reward so going overkill on enemies wouldn't grant any XP.
This deals with the bonus xp for every shot theory Capt has.
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Shared xp would be better than now. Just reward for %dmg done to critter. Current system is more abusable, i.e. A guy with mini and lvl 21 and lvl1 guy with 10mm pistol go for centaurs, lvl 21 guy does 99% dmg leaving the last shot for lvl 1 guy. Lvl 1 gets 800-1k xp ABOOOOOOSE
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Shared xp would be better than now. Just reward for %dmg done to critter. Current system is more abusable, i.e. A guy with mini and lvl 21 and lvl1 guy with 10mm pistol go for centaurs, lvl 21 guy does 99% dmg leaving the last shot for lvl 1 guy. Lvl 1 gets 800-1k xp ABOOOOOOSE
exactly, the only XP abuse now is stealing kills from, say, BOS in BOS vs remnants encounters; not doing any damage yourself but then poaching the last shot and getting ALL the XP.
that' abuse.
So how would this system in any way make the game too easy?
players training together who say take down a deathclaw share the 1k xp. no one gets it all, instead it gets dispersed among them depending on damage vs. Hp ratio, forcign each player to work for his share.
If you poach a kill off of BOS or whoever, you only get what you deserve. how is this not fair and less exploitable than current system?
not to mention you each bullet you fire (that doesn't miss) will count towards your XP assuming you stick around to finish the fight.
more economical too!
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I don't think every bullet should count only the damage done, otherwise oh look he's crippled in the eyes and hands and can't hurt me now ill spend the next hour shooting my BB gun at him and earning 200k xp. Yay autoclicker!
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You didnt get it, he was just saying that even if you dont manage to kill the mob, you would gain some xp by doing damage to it and thus, your ammo wouldnt be wasted.
I say, shared XP is a must.
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No Sarakin, You don't get it as my post was obviously in reference to CaptOmg's. Personally i would enjoy shared xp as long as it worked for my followers so they would level up at a decent speed with eachother instead of one getting 3 lvls above the others.
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Well you didnt cite him, so I was assuming you were replying to jonny rust.
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not to mention you each bullet you fire (that doesn't miss) will count towards your XP assuming you stick around to finish the fight.
It's a bit harder to implement - game would have to store somewhere, the amount of damage done to the critter, and then, when critter dies it should use that value to calc what you should get. Easiest approach is to give xp immediately, after shot. That look a bit weird though.
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It's a bit harder to implement - game would have to store somewhere, the amount of damage done to the critter, and then, when critter dies it should use that value to calc what you should get. Easiest approach is to give xp immediately, after shot. That look a bit weird though.
What about Arcanum XP system? You don't need to kill creature, just deal damage and instantly get XP based on damage and creature's level. Also the last shot will give some XP too. May be 70% of total XP you'll get if remove all HP of creature and 30% of XP if your shot was the last. Make it work the same way as reputation per attack, only it'll modify your XP, and creature's level will work like multiplier.
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We've got some XP formula in the works, could work with such approach, we shall see.
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yeah i like idea of getting instant XP amount for giving damage... but then.... what if one cripples every limb on centaur, gets hes XP, then doctor FAs on centaur to full hes HP, etc etc etc.. abuse
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I don't see how this can happen in the game, Haterade. You'll be killed by radiation, poisioning and normal damage of centaur way faster, than you'll do a "kill'n'heal" with him.
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yeah i like idea of getting instant XP amount for giving damage... but then.... what if one cripples every limb on centaur, gets hes XP, then doctor FAs on centaur to full hes HP, etc etc etc.. abuse
Lol.
It's easier to find another encounter, then:
1) Find idiots with mausers/BB guns.
2) Let them cripple legs of poor centaur.
3) Then shoot him to very low HP, then run to that poor centaur to... FA him.
4) Then again torture poor centaur, dealing a damage to him, with a buch of sadistic doctors and trolls with mausers!
Well that's really fun way to XP! I don't see anything bad in it, it's co-operation with players +you'll get alot fun with this, of couse it'll be RT, because you can't FA in TB, just imagine, alot bluesuiters with mausers running around map shooting poor centaur, then one of them running to him and FAing him to let other trolls to XP!
Fun -> exp -> co-operation! FOnline needs this!
Edit:
Single creature may store one number, which is at start equals to its HP and lowers on number equal to damage, if this number less than or equal to 0, then creature won't give any more XP.