No, Fallout graphics make it hard to even think about such feature.
Unlike tactics, most of fallout scenery was not done with anything similar in mind, and also any 1hex cover would not be sufficient - only one line of hexes would loose visibility, and there is little to no desired 3 hex scenery.
If you know how to play You dont need any "take cover", You just know how to use walls and other map elements to ambush Your enemies.
there are lots of car wrecks and there could be more to make this viable, also once we go 3D it will be possible to crouch or go prone behind rocks falls and such.Just a little thing from 3d question and answers
also a barrel is one hex and is sufficient to one man to hide behind.
Just in case:I think this is ok since though PvP is a big deal of the game but its an rpg.
We will not add Fallout: Tactics movement like crouch-walking, etc. So if such animations will be implemented, it's only a kind of "emoticon" like waving hands and such.
You can have fair fight with LSW sneaker even if you have sniper rifle when you are mobile, know map(covers)-it is my goal, it is why I created this topic. I assume that players will change positions and covers many times to find good occasions to shot. If you make mistake you hurt but no lose immadietly.
I always tought about a method to get DR or AC when using covers in a way similar to the strategy game Company of Heroes. Shooting from windows or from a fence, a rock, a barrel should give AC or DR. I never suggested it since I think that something like that would encourage camping.
And such a topic has been discussed between a few others as well, it's up to the devs at this point.Yes, but question whether to use skill, or not is still available for discussion.
I doubt that it can be implemented, but I would like to see it ingame, why not.Well, from what I'm aware it's not that hard to implement.
Well, from what I'm aware it's not that hard to implement.I'm suddenly extremely interested in this topic
Well, from what I'm aware it's not that hard to implement.
What? Daaamn, so we totally need a cover system!
But I still think making it skill related is a bad idea. We already have too few skill point, and we would need another skill around 200? Not mentioning it doesn't make much sense for realism, it would be also bad for gameplay. We already have much char related parameters, I don't think we need more. Also, I would give a DR bonus rather than AC bonus, because it would end up causing problem with shooting pople under cover : would be only luck deciding if you hit or not, which is always bad. Also, it would allow to make some boost only to normal/energy DR, while flamer and explosives could be used against covered people.
What? Daaamn, so we totally need a cover system!
But I still think making it skill related is a bad idea. We already have too few skill point, and we would need another skill around 200? Not mentioning it doesn't make much sense for realism, it would be also bad for gameplay. We already have much char related parameters, I don't think we need more. Also, I would give a DR bonus rather than AC bonus, because it would end up causing problem with shooting pople under cover : would be only luck deciding if you hit or not, which is always bad. Also, it would allow to make some boost only to normal/energy DR, while flamer and explosives could be used against covered people.
I think the main purpose of throwning granades behind obstacle should be to uncovering enemy. Grenades will become more popular, also throwning skill. This give us more tactics in game. Throw grenade, uncover enemy, burst- for example. I expected it can be implement easily but I was afraid of posting it(sneak bonus from barrels and similar to sight, range area).
I think the main purpose of throwning granades behind obstacle should be to uncovering enemy. Grenades will become more popular, also throwning skill. This give us more tactics in game. Throw grenade, uncover enemy, burst- for example. I expected it can be implement easily but I was afraid of posting it(sneak bonus from barrels and similar to sight, range area).
I agree with the skill part, but I don't know about only DR being affected by cover. It makes more sense to be missed when behind cover than it does to be hit for no damage, however a combination of misses and reduced (grazing bullets?) damage would make a lot of sense.
As for explosives, cover should still apply to some extent depending on what the cover is, but a smart rocketeer won't just shoot as his target's cover, he would shoot at the ground next to his target splashing him with far more damage than firing a direct shot.
Flamers would have to get so close they might as well just rush past the cover anyway.
I think we need cover to further balance weapon types at the end of the day and for this reason I would still like to see laser and plasma damage being resisted by cover as cover would be an ideal way to withstand a sniper (which might be laser based) or big gunner attack logically.
I think the main purpose of throwning granades behind obstacle should be to uncovering enemy. Grenades will become more popular, also throwning skill.
A cover system togheter with the Hex-Shooting suggested a week or so ago. Epic.
right, after your opponent has wasted his AP on your cover you know that you have time to run to the next bit of cover, perhaps making your way closer to him or closer to your escape.
there would be more time spent waiting for your opponent to make a dumb mistake leaving himself open, as is the case in a real fight.
It might encourage camping but i think one would camp to one's own detriment. With this system one would want to stay on the move as there would always be cover spots behind you or on your flank for someone to take advantage of unless you are so far to the edge of the map that you are basically out of the fight in which case your enemies can simply run the other way.
what I like most about this is that the fights would be protracted but it's in your best interest to try to end them fast or get out. Otherwise your opponent would be able to send a distress signal for reinforcements before you get a chance to kill him (of course you could do the same).
It will make PvP more interesting out in the waste. It will encourage dialogue between two stalemated opponents, It will even give blue-suites a bit of a leg up.
Nice post slaughter, and I agree, Lasers should ignore a cover's DR bonus but since the shooter can't actually see his target (or at least the target is now smaller), AC should still be boosted and the same would apply for AP rounds.
AP round already have a -DR bonus, while lasers haven't, which justify to give the bonus only to laser as AP rounds penetrations is already implanted.