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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Lordus on July 11, 2011, 05:05:39 pm
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Look at this video.
http://www.youtube.com/watch?v=4thNSAZEpiQ
It is tripod, you can craft it, you can attach almost every weapons on this tripod. If you want to craft it, you need rare items, so it cannot be produced in massive numbers.
Tripod tower has HP determined by crafters skills (repair, ..), so this add new proffesion to the game.
You have to control it manualy, no automatic mode is implemented.
http://img143.imageshack.us/img143/5332/screen10072011212305.jpg
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i think most suggestions are gonna be realized when 3D is done... tripod could be new NPC which cant move (just like merc, but lets say, 60HP and different versions, like Minigun Turret, AR Turret, Grenade Launcher Turret). but if thats how i see it, i like it, lol.
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Can it be moved? How long does it takes to deploy? Can it be looted?
Anyway no chance so see this on 2238 sadly, because it is "hi-tech" and probably "abusable". Damn, I wish you could run on requiem...
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indeed, thats a very hightech stuff... but if there is power armors existing, super stimpacks, vault city has turrets, why tripods wouldnt exist with auto-enemy attack navigation
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Can it be moved? How long does it takes to deploy? Can it be looted?
Anyway no chance so see this on 2238 sadly, because it is "hi-tech" and probably "abusable". Damn, I wish you could run on requiem...
Can it be moved? - Before you set up weapon, tripod can be moved everywhere, its like normal item which you can put on ground. When you set up weapon, then it cant be moved, its just stay on one place.
How long it takes to deploy? - You just put tripod on ground and then set up weapon(simple use gun from inventory on tripod). Thats all. Of course you must charge it by SEC(1 SEC for 20 seconds of use), and load the gun with ammo. So max 30 sec to deploy one turret.
Can it be looted? - It cant be looted(mean just take it from ground) when turret is set up. But enemy players can use science(more science = more chances) to dismantle turret. Then turret is gone and you can loot tripod and also gun which was there.
Also, in my opinion, this feature is not so "high-tech" just because when we can have laser/plasma rifle, we can normally have turrets.
At the end i must say that turrets are just perfect improvement to PvP, and you can have a lot of fun with them. Dont think they are overpowered in any way, also they are not abusable from my point of view.
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It'll cause more problems, what reason to waste time to deploy turret, then load SEC in it, then put there a gun, then load that gun (or put loaded already, but still you'll need to reload it later, if you'll survive...), and then when you'll use it, you'll... just shoot from that gun from one position, so anyone can kill you easily because you'll stand at the same place or some moron can just run from bushes and dismantle your turret, when you can just get that damned gun in your own hands and shoot like now and don't bother with it!
Also you'll need repair alt, who will deploy that useless stationary stuff from where you can shoot your gun and then die.
Ok, noone will dismantle your turret, because noone will tag and increase science skill just to wait till someone deploy turret, still noone need to dismantle it, they will just kill you knowing where you are and knowing that you won't move.
Well from 1st post I understood that you'll need to shoot from it, it won't act like auto-shooting bot, so... what reason? How it's better than simply shooting with your hands? Or you'll be unkillable while using it and they will need to kill turret 1st before you, and it'll have Frank Horrigan's HP?
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I don't see how this adds anything to the game.
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You want to make Maginot Line (http://en.wikipedia.org/wiki/Maginot_Line)?
In my opinion - more players in team more turrets in (PvP), its hard to play against swarms with mercs and You want to give them another tool? Merc + turrets + swarm have fun in PvE.
I could agree to use this shit inside bases and only there.
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I kinda like the idea of building stuff in maps, because we're restricted to single, single (called), burst, reload and use on actions, and that's not really much to make a game. Adding strategy to tactics would be refreshing.
However, since you loose all the stuff on you when you die, you have to either give stuff away like nothing (and that's not brilliant solution) or make sure people don't die in frustrating frequency.
While this turret might be on pinnacle of strategical items (like requiring some sort of chip found in pre-war military bases), there could be more of it, like pre-war mines (actually doing worthwhile damage, but restricted in numbers), make-shift mines (from really low stuff doing little, to dynamites capable of killing when used in decent numbers).
Then ofcourse cover and movement hindrance, all the sort of sandbags, barbwire and stuff.
Thing is however that it's shitload of crafting and there'd be some reason to use it more than just to troll, or to convert grind into power (which is nearly never good for game). So guess we'd need more PvP scenarios. And guess what - some of it is said to come with that new domination thing.
I really thing this stuff would be awesome to have when there are fights for uncharted vaults, military depots and etc. (and whatver is canon, this stuff does not hurt), and not about who will shovel brahmin shit in Modoc.
And btw: "Moje vyhraje. Jóó!!" priceless xd
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It'll cause more problems, what reason to waste time to deploy turret, then load SEC in it, then put there a gun, then load that gun (or put loaded already, but still you'll need to reload it later, if you'll survive...), and then when you'll use it, you'll... just shoot from that gun from one position, so anyone can kill you easily because you'll stand at the same place or some moron can just run from bushes and dismantle your turret, when you can just get that damned gun in your own hands and shoot like now and don't bother with it!
Also you'll need repair alt, who will deploy that useless stationary stuff from where you can shoot your gun and then die.
Ok, noone will dismantle your turret, because noone will tag and increase science skill just to wait till someone deploy turret, still noone need to dismantle it, they will just kill you knowing where you are and knowing that you won't move.
Well from 1st post I understood that you'll need to shoot from it, it won't act like auto-shooting bot, so... what reason? How it's better than simply shooting with your hands? Or you'll be unkillable while using it and they will need to kill turret 1st before you, and it'll have Frank Horrigan's HP?
Youre wrong in absolutely all ways. I answered only to Crazys question so if you dont play Requiem you dont know how it works. An i can tell you that not like you said.
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So you want the the engineer from TF2 only he must use the Wrangler to use the turret.
Cool but
Of course I'm confused of course. The question being how is this better than a regular combat build since you have to manually control it?
I would rather propose being able to link the turret's AI to the Terminal of the gang base. You would have to do this directly of course (Go straight to the terminal and add the turret's Recognition stuff)
So it would work alot like a merc but it wouldn't be able to move at all unless unpacked by another player, particularly an engineer.
Anyone with 100% science (The ability to understand how to use a turret?) can "use" a tripod but the minimum requirement to create a turret would be 175% repair and 100% science the more repair as you said would determine the skill, range. But instead of increasing HP, it could be capped at say, 100 or 150, and the more repair skill you have would determine the armor's strength. (better ability to assemble and use the resources you have, the better quality)
It would need alot of balancing of course....
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Dunno but for me it looks out of the place the idea is nice but the model doesn't fit in in my eyes. Also its ok that fallout contains robots but there aren't so many if this get in and became a useful feature then we will see them in a lot of places which would make robot like thing quite common which is bad and if it won't be effective enough then why should it be implemented.
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Well this is kinda what got in my head after reading this suggestion:
http://www.youtube.com/watch?v=-Ri6I7Ns_GU
You can see that they are using remote control in requiem version as well, that's what they mean manual, not the fact you'd have useless placement of your gun.
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You have to control it manualy, no automatic mode is implemented.
I don't know about video, watched only screens, I have problems and it shows me error with video, as I understood from other post, it means you contol it remotely, from other place. Then you better type it, not "manually", because "manually" means with your hands, or by hands (or with any other parts of body). Then yes, this turret will be used by sneakers very good, if only turrets won't die/stun/something else with 1 aimed shot to its vital part like players, because its said they won't be cheap.
if you dont play Requiem you dont know how it works.
This is FOnline: 2238 forum, suggestions tab, it has nothing with Requiem, I don't have to play other FOnline projects just to understand what you wanted to say with suggestion.
It's like:
Let's implement jumping that will work like in FOnline: Mario! If you want to see how it works, download it and play. Thank you.
Edit:
There is a video and another Fonline game to understand this suggestion, you didn't bothered to check them and yet still talking about it and saying it's not well explained. I think there is something wrong.
I don't know about video, watched only screens, I have problems and it shows me error with video
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There is a video and another Fonline game to understand this suggestion, you didn't bothered to check them and yet still talking about it and saying it's not well explained. I think there is something wrong.
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Turrets + Sandbags + Mines. All this together would give a chance to stand versus the swarm, and it makes sense. It's just plain stupid that rush can easily make one's way through the superior number of people and they normally couldn't fight back. I don't think that it would hurt PvP in any way (we have mercs, that can move, then why not to have ones that cannot?), other way round it would enrich it with the new tactics, which is always good. And this can be easily done even before 3D comes, since the turret would need only 3 animations (6 frames each) - idling, shooting, destroyed.
Oh, and the turrets isn't too high-tech. What you need to make one (IRL) is a:
1. Tripod
2. Web-cam
3. Laptop (which is tracking the motion via web-cam)
4. Special software
5. Servos
6. A gun
+ some special software
Which means, that nearly everyone with less than average science skills can make one.
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Oh, and the turrets isn't too high-tech. What you need to make one (IRL) is a:
1. Tripod
2. Web-cam
3. Laptop (which is tracking the motion via web-cam)
4. Special software
5. Servos
6. A gun
+ some special software
Which means, that nearly everyone with less than average science skills can make one.
Well yeah, in today's world it would be easy to just go to the home depot of technology and just buy the parts and assemble them but to actually create this stuff out of raw materials is a totally different issue.
The actual tripod turret itself isn't such a high-tech issue as is the AI that allows it to differientiate between friend and foe. It's like robots. (which I suspect is the reason why lordus suggested it to be control by remote.)
I still think it should be automatic to be useful of course.
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I consider it a both useful, anti-base raping/swarming tool, but also a quite abusable asset. Overall, i hope it enters the game, but with limited attributes, and of course only possible to place in bases or tents. And of course an (in case of a most rudimentary dialog) "ownership" and target priority dialog with it, as with mercs and other follower NPC's.
Oh, and i consider turret replacement (by replacement i mean moving to another location) should be nerfed, to lets say 30-60 seconds, and dismantling timer be based on the dismantler's science skill.
Overall, good idea.
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"Everything that can be invented has been invented."
Charles H. Duell, Commissioner, U.S. patent office, 1899
"I don't see how this adds anything to the game."
Surf Solar, Overmind, Michigan, 2011
Well, it at least this brings fun. I disagree with many negative reactions.
1) It is weaker than supermutant, but on other side, you have to level up your char to create good tripod turret. (You need to create new char with char. 10 to create good mutant artilery leader = 1 minute) Also, you HAVE to control it actively.
2) Requirement of rare item, that could be found (caves, random encounters, ...) could enrich the player vs. player element in other way, than combat (trade, good relation with relict finders...)
3) This item is not more hi tech than plasma rifle, you could create from pieces of iron and other resources. (=very unfalloutish, but any dev does not protest).
4) Tactic element. There could be many ways how to destroy it, and of course, where to destroy it. It will enrich PvP chars about new kind of PvP class.
5) It could be used to PvE too, not only to PvP.
6) Sandbags, mines, tripods.. Noone told, that this could be ultimate weapons (stuff). Mines could have i.e. cripling ability instead of instakill, so it could disable from battle for short time instead of death. So no need to limit this items to base (dont forget, that nobody else than your mates or "tent thief" could visit your base..)
7) Combination of tripod and in PvP unused weapon (flamer, shotguns, assault rifles,..) could be the way how to use this useless stuff.
8) What about pulse grenade and pulse rifles, that could disable those turrets for short time (if you hit it criticaly..), another tactical PvP element.
P.S.: OMG, boys (surf), you play Fonline for years, you should join any gang war ;)
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So you want the the engineer from TF2 only he must use the Wrangler to use the turret.
Cool but
Of course I'm confused of course. The question being how is this better than a regular combat build since you have to manually control it?
I would rather propose being able to link the turret's AI to the Terminal of the gang base. You would have to do this directly of course (Go straight to the terminal and add the turret's Recognition stuff)
So it would work alot like a merc but it wouldn't be able to move at all unless unpacked by another player, particularly an engineer.
Anyone with 100% science (The ability to understand how to use a turret?) can "use" a tripod but the minimum requirement to create a turret would be 175% repair and 100% science the more repair as you said would determine the skill, range. But instead of increasing HP, it could be capped at say, 100 or 150, and the more repair skill you have would determine the armor's strength. (better ability to assemble and use the resources you have, the better quality)
It would need alot of balancing of course....
I agree with your ideas about "How it should work", but i did talk about current turrets on Requiem. I agree with idea of turrets and defending base and similar stuff. But noone can say it can hurt PvP more, than for example mercenaries or militia.
About turret itself how it is on Requiem(must say that there is it very well designed). You must recognize two things: Tripod and complete turret. With some good crafter you just make a Tripod(it need some rare items, but its not imposible) so you have it, you put it somewhere on ground. Now is more important part. Complete turret will have all stats(HPs,Gun Skill,Combat Perks) as person which SET UP weapon on tripod(Tripod itself give to complete turret nothing)
Operator which set up weapon will get remote control to inventory and then he can use science and switch beetwen 3 modes - Offline, Attack mode, Adaptive Attack Mode(This one is best, turret just remember last person which was under fire and repeat shooting when it is possible)
Or last choice and thats you can just have remote control in hand and by yourself aiming targets.
When you want deploy complete turret somewhere else you will just use science on it and then, after 5 minutes(this is limit) you can deploy it again with another gun for example
Please note that i dont talking how it should work, only how its work right now. Its Lordus's sugegstion
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Apart from looking really cool, I would give it a try and restrict them only to bases. Noone likes baserapists and this gadget can help a bit against them. They should be fully autonomous and attack anyone who is not in the faction terminal as a member or friend. Of course, in case of letting someone new in your base, you gonna turn them off. If turned on, their consumage shouldnt be too high, allowing 24/7 uptime, but only the richer gangs could afford it.