Don't think so making a new 2d animation for the existing characters and for all armor would take months.
Each frame would have to be made one by one like when you make new critters from existing ones.
If you check NMA you can see that most of the new characters and animation was made with long hard pixel editing. I don't think anyone would volunteer to make them especially since they would be replaced as soon as 3d is finished.
I disagree. I think changing the animation to different one, so that everyone know when soemone is stealing, not using f.e. science, is a good idea.
You're staning in NCR and a stealer stands in front of you. He tries to take your stuff. You didn't notice, cuz his skill i 3000... Sure.
If higher skill equals higher success, it encourages alts. Steal has no combat purpose so soloists would suffer.
It would be good if there was a defense mechanism against stealing.
There is. Walk away. One hex between a thief and you is enough.I wouldnt call that a mechanism, its more of an annoyance. (Try moving when trading)
Defense mechanism is a high perception, keeping your valuable stuff in your hands so they can't be stolen, and keeping away from would be thieves. Just like real life!High perception of a player ? Dont make me laugh. Keeping stuff in hands is pretty futile if you got more stuff with you.
I wouldnt call that a mechanism, its more of an annoyance. (Try moving when trading)High perception of a player ? Dont make me laugh. Keeping stuff in hands is pretty futile if you got more stuff with you.
This is not real life, Im not harassed by every bluesuit when I go shopping.
There is no player skill in stealing. When thief is in any town, everybody knows exactly what he want to do. So its obviously abusing weak mechanism of guard cities.
After war and so on blablabla... if there will be guards, they will probably just shoot on sight bluesuits messing around. In fonline, they cant do anything, so thats the real problem.
After three failures while stealing, player is permanently tagged on red in that town, and if he will walk to another player for 1 hex, he will be terminated. I think that will work in real life, dont u think?
A, if you fail to steal there should be an animation, perhaps only visible to the player who caught you. it makes sense that if you are caught stealing it is because the intended victim saw you do it, or noticed in some way and since I cannot feel what my character feels it only feels like i caught you if I see that act.
B, only great thieves are able to stand right in front of you while slipping off your wrist watch, so with less than say 200% steal it should be almost impossible to steal without being behind or at least next to your victim, but not directly in front of.
, I can have 10 perception and never catch these guys (which is fine, a good thief is a good thief)Yeah obviously guy with perfect perception will not notice somebody stealing metal armor from his inventory...
But no animation will be nice :D(https://i.imgur.com/WCjXJ.jpg)
I can say only one But no animation will be nice :D
Why not remove the animation for the initial "inventory-check", but leave it for the actual stealing. I mean, why are you fondling someone to check their inventory, you aren't taking anything at that stage in the process.
The main problem with being a thief on this game is you are quit noticable with or without the animation because you stand out in such a small crowd and bluesuit/f6 shows you are another player getting a bit to friendly right next to somebody.
That doesnt really hold up, because the way the game is with skills it already opens itself to alts for combat, barter etc. Also,in the second part, crafting has no combat purpose so soloists would suffer..... (I know it creates items but steal also acquires items, just in a different way)1. Please don't compare the users of the useful skill of crafting equipment to the human garbage that steals their equipment. Thank You.
From whats been said here and in chat, I think people are thinking along the lines of "I don't want to be stolen from" rather than what would actually fits the skill. Some people dont want to be shot but guns skills say otherwise!
1. Please don't compare the users of the useful skill of crafting equipment to the human garbage that steals their equipment. Thank You.
2. Combat is an integral part of the game, removing it would mean the nullifying of the majority of the gameplay. Getting stuff with no real effort on your part is not, and (imho) removing it would greatly improve gameplay as you wouldn't have to watch out for thieves all the time when crafting or bartering. If you can think of a reason it should stay other than "its more realistic" than please feel free to share it with the rest of us.
What is not necessary is the harassment they sometimes dish outI agree that this is the main problem. Perhaps a distinct animation and increased cooldown would be the best idea.
Just to keep people on topic, the suggestion is regarding the actual point of having an animation of stealing, not the actual mechanics of the steal skill (beyond the animation). All of that is a totally different argument :)
2. Combat is an integral part of the game, removing it would mean the nullifying of the majority of the gameplay. Getting stuff with no real effort on your part is not, and (imho) removing it would greatly improve gameplay as you wouldn't have to watch out for thieves all the time when crafting or bartering. If you can think of a reason it should stay other than "its more realistic" than please feel free to share it with the rest of us.
What is not necessary is the harassment they sometimes dish out, but that goes for any character class.
<Insert "its not practical to move at all times" Counter>I agree that this is the main problem. Perhaps a distinct animation and increased cooldown would be the best idea.
i suggest kill animation but limit stealing making it available only from behind.
That's rather ridiculous. It would make the pickpocket perk less interesting and it makes no sense. Why couldn't I steal from the side?As alternative there could be basic penalty(BP) like in front - 150%, front sides - 100%, back sides - 50%, back - 0%
This will result in people having a friend standing behind them, a thief pushing the trading character away and standing behind him to steal. All in all not a change.
I'm fine with it being removed IF you have a chance to detect when someone is just looking at your inventory and that makes them unprotected. I would say the % chance should be partially based on perception obviously. Should also help with people just trolling away by standing next to you without you have to check your inventory constantly to see if things have gone missing. I know that if someone was going through my shit in a world like Fonline I would probably burst them and it should be represented.
As alternative there could be basic penalty(BP) like in front - 150%, front sides - 100%, back sides - 50%, back - 0%
and stealing should count: steal-BP*(PE of target)/10