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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Fizzle on July 11, 2011, 07:09:20 am
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So my brother isnt into these forums so he asked me to put this up for suggestion.
- A level limitation on who can kill each other. So Level 21s or someone 3 levels or higher cant kill a level 1.
Unless the lower level steals or violates the protection guideline.
- He thinks its unfair but to me that's anarchy because this is Fallout. Only the strongest should survive in the Wasteland.
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Its in bugs xD
Anyways newbies should have a head start, and yes "only the strongest should survive" but still this should be implemented :P
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Oh look my lvl 17 burster runs up to you and kills you silly lvl 21! ::) Oh look low level scouts for TC ::)
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.... we all had to deal with being low lvl and getting killed by high lvl people so everyone should. as said many times this is fonline not WOW.
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Better add penalty for PKs.
Like if u attacked someone in town - you become crime for a hour in this town. If you attacked again someone in this town u become crime for 2 hours etc.
While u crime in guarded town all guards will shot you every time you entering this city.
If you crime in non-guarded city you can be attacked by other players without becoming crime.
If you crime in this city - all patrols will attack you too.
If player is killing players with big difference in levels (they have more than 9 lvls less) after killing 4 of them within a hour he becomes global crime for a hour and 1 more hour after 2 more newbies killed.
Global crime == local crime for all cities.
Crime status should be shown all time near nickname like (criminal) while you inside this city. Also this should be shown all time for global criminals.
Ofcourse you won't take global crime status if your "victim" attacked you first.
p.s. sorry for my english...
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less reason to go to towns, and then only go to unguarded towns for PVP, nothing would change. The only reason to go to NCR is to troll.
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Better add penalty for PKs.
Like if u attacked someone in town - you become crime for a hour in this town. If you attacked again someone in this town u become crime for 2 hours etc.
While u crime in guarded town all guards will shot you every time you entering this city.
If you crime in non-guarded city you can be attacked by other players without becoming crime.
If you crime in this city - all patrols will attack you too.
If player is killing players with big difference in levels (they have more than 9 lvls less) after killing 4 of them within a hour he becomes global crime for a hour and 1 more hour after 2 more newbies killed.
Global crime == local crime for all cities.
Crime status should be shown all time near nickname like (criminal) while you inside this city. Also this should be shown all time for global criminals.
Ofcourse you won't take global crime status if your "victim" attacked you first.
p.s. sorry for my english...
Like The ideas, But for all you others its my brothers idea. Me i believe that anyone should be able to kill anyone.
- What if there was like Unsafe Hours in towns. Where Towns are unsafe between certain hours of the day/night? - Thats when anyone could kill anybody and during the hours that were safe there would be the level rule.
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better not add anything into game that will do penalties for high levels... thats just stupid, and less fun.
if youre low level, then theres a real good advice: get shit loot and go earn XP. i made a sneak build, and i all alone got him 10 level in few hours... not hard at all
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Wasteland is harsh! You need to learn it or leave this game.
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Well actually not you die then respawn it would be harsh if we wouldn't respawn personally I would welcome a level based respawn time like if you reach lvl21 you can die max once a day the second would lead to character deletion at lvl20 we would have 2 death at lvl19 4 and so on. If these counters would have a cool down for one day that would make the game harsh.
Sadly the game isn't harsh but its still fun.
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for this to work correctly you would need to limit the kinds of weapons low level chars can use otherwise whats to stop someone from making a new char, getting to level 3, strapping him with a rocket launcher or a LSW and CA and then killing all the poor bluesuits?
To be honest I kind of like the idea of capping weaponry based on level. Shotgun fights are fun! Piperifle fights are fun! I would consider keeping a character at a low level just for this.
And yes, to everyone who has ever said this... the wasteland is harsh, WE KNOW!
but
this will not stop bluesuits from killing each other right? it will not stop you from schooling them with your superior level 3 character either! BUT IT WILL BE MORE FUN! FOR EVERYONE!
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Every newb says that. They stop moaning the day they get their miniguns to burst bluesuits. ::)
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Every newb says that. They stop moaning the day they get their miniguns to burst bluesuits. ::)
every newb says what?
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Like The ideas, But for all you others its my brothers idea. Me i believe that anyone should be able to kill anyone.
- What if there was like Unsafe Hours in towns. Where Towns are unsafe between certain hours of the day/night? - Thats when anyone could kill anybody and during the hours that were safe there would be the level rule.
In unsafe towns u can kill anyone, this add only will add "criminal" to your nick, nothing else.
This is not real penalties which will decrease PvP. U still can kill anyone at unsafe towns and wasteland. This only will add some info for peaceful players inside unsafe towns. It won't protect but it would help them to survive from PKers.
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.... we all had to deal with being low lvl and getting killed by high lvl people so everyone should. as said many times this is fonline not WOW.
So the fact you had to deal with a very very frustrating design decision makes it so everyone else has to?
And the fact its FOnline, it excuses itself from being a Troll Game for Trolls?. I know plenty of people share this idea that the wasteland has to be harsh and this game is unique for the amount of liberty we have to takle on almost anything. I mean, who hasn't blown steam off by bursting a complete random random noob with a minigun and claimed that achievement in the name of the Lulz?
So this boils down on how people take this kind abuse, some laugh it off since it isn't such a big deal, while a few others feel like getting killed for no reason over something you had absolutely no control is a forced mechanic that can only bring 1 sided fun. (Mind you, the pker will get perhaps a giggle out of it, whereas the newb that got killed probably lost several hours worth of time, so the fun vs frustration is absurdly unproportional)
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Oh look, it's THIS thread again.
Dude:
- grab a gun and pwn n00bz on your own
- grab a gun and try to look tough, so less people will attack you
- learn to escape and be smart (like I did - mining, buying cars in New Reno, making quests in unguarded towns is possible, as long as you are smarter than average PK ape)
And, last but not least - get a life, it's just a game. Losing in computer game shouldn't be important for a normie.
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the annoyance comes when you spend 2 hours doing something and then lose all that work in 2 seconds because there was no way in hell you could have won that fight as someone else said.
Those of us who have been playing for a while know how to avoid this kind of frustration, but that doesn't make us elite, it really just makes us stubborn. So we spent a lot of time dying and learning from it, so what? why does that mean everyone needs to?
this is a BETA-TEST. we spent all that time dying and learning so we could make the game BETTER right? now what one person considers better, another person might not, but that doesn't mean we should not try it, and see how it plays out.
personally, I have a life outside of this game, and I would rather the time I have spent playing it amount to something. The fact that I have died time and time again, persevered through it and came out the other side knowing how to avoid this says only that I somehow found the time. I don't care about elitism, or anyones elitist bullshit, i only care that we contribute to what I think can still be a better game.
If you are so set in stone with the way this game plays right now, and are content to never try a new way of playing then all I can say to you is; it's probably time to get out of the house, just 5 minutes? maybe even have some sex... its very relaxing.
BUT THE WASTELAND IS HARSH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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So this boils down on how people take this kind abuse, some laugh it off since it isn't such a big deal, while a few others feel like getting killed for no reason over something you had absolutely no control is a forced mechanic that can only bring 1 sided fun. (Mind you, the pker will get perhaps a giggle out of it, whereas the newb that got killed probably lost several hours worth of time, so the fun vs frustration is absurdly unproportional)
-- If i died a laugh it off, if i get pked and the pker lets me have my stuff back then giddy up all is fine, if i dont get my stuff oh well i can get it back but yes i've lost several hours already its frustrating but people have to have patience and like i said this is my brothers idea and i know him personally, he does not have that patience.
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Wasteland is harsh! You need to learn it or leave this game.
To everyone that keeps saying this... How long do you think you would survive if this were the real world? I know this is a game, but it has gotten to the point that it is, well, pointless. Low level players have virtually no chance to survive. I can't count the times I logged into the game just to be mowed down by some random high level player standing by the exit grid. or the number of times I was robbed blind while shopping.
High level characters kill and loot low levels without repercussions of any kind. If this game was realistic PKers would last about 5 minutes and the guards would shoot them on sight.
Personally, I like the idea of a criminal system. Criminal act that are SEEN should lower your reputation in that city. Get caught committing enough crimes and your reputation lowers to a point that the guards will shoot you on sight. I say SEEN crimes because I don't think killing someone or stealing from someone where no one could see you should count against you, but if a guard happened to walk by at the right moment and caught you in the act then there should be some kind of penalty.
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To everyone that keeps saying this... How long do you think you would survive if this were the real world? I know this is a game, but it has gotten to the point that it is, well, pointless. Low level players have virtually no chance to survive. I can't count the times I logged into the game just to be mowed down by some random high level player standing by the exit grid. or the number of times I was robbed blind while shopping.
High level characters kill and loot low levels without repercussions of any kind. If this game was realistic PKers would last about 5 minutes and the guards would shoot them on sight.
Personally, I like the idea of a criminal system. Criminal act that are SEEN should lower your reputation in that city. Get caught committing enough crimes and your reputation lowers to a point that the guards will shoot you on sight. I say SEEN crimes because I don't think killing someone or stealing from someone where no one could see you should count against you, but if a guard happened to walk by at the right moment and caught you in the act then there should be some kind of penalty.
First its fallout world it mean post apocaliptic :) there is no real police. Stop cry start gather people and play in group
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As Perteks said, its not real world nor f3 or nv world in which you got everywhere police or guards. Its hard world and you need to understand that, then learn to kill or escape.
No more to say, this shouldn't be disscussed 2132459 times and should be closed by moderator.
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I have leveled many chars from lvl 1 to 21 many of them alone without any help of my other chars or other people not heaving any problems of being PKed too often. In this game more than any other you just need knowledge of game mechanic and player behaviour. When you learn those properly you will die only wery rarely and mostly caused by your over-eagernes to engage enemy. ;-)
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That does not help. Once majoriy learn how to avoid PKs and level effectively, PKs will change their territories and tactics as well.
This game is complete trollfest, and nobody should ever play it alone unless he's absolutely sure of what he is doing.
Too bad many players still attempt to do fortune all by themselfs, and that any social interface in this game is horrible. ( how easy is to misclick follow/not follow button, how obvious are icons when you see them first time, etc... )
Don't get me wrong, I'm not saying PKing is bad for this game. But the nearly-useless interface kills the game completly.
People should cooperate with others and it should be number one to polish. "I tag you and hope to see you ever again" does not work.
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Ahh well... Stuff gets lost, but experience remains. Both for character and his player. It gets better.