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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Grommok on July 01, 2011, 06:59:13 pm

Title: Increasing skills with training
Post by: Grommok on July 01, 2011, 06:59:13 pm
A thing that wasnt in the original fallouts, nor in "3" or new vegas, is the fact that shooting alot with a gun makes you learn a little how to keep that gun. One of the few things good things about Oblivion is that: so, since is not that incredible magic or so, you thing that it could be implemented? If not, why?
Title: Re: Increasing skills with training
Post by: Perteks on July 01, 2011, 07:03:06 pm
1 lvl have 300% in any skill no thanks
Title: Re: Increasing skills with training
Post by: A concerned wastelander on July 01, 2011, 07:07:39 pm
But in Oblivion you raise level by raising your skills, there is no xp.

Now what you mean, is raising level would give more HP and perks but skills would be gaining by using them only?
Title: Re: Increasing skills with training
Post by: Graf on July 01, 2011, 07:13:48 pm
Good idea, though I would strongly recommend you to describe your suggestion in a more comprehensive way. It's best to try to predict all possible violations, to exclude the comments like the Perteks did (no offense, I just don't like to see comments like "THIS IS ABUSE!!!11one OMG!!!", instead of saying that the possibility of abuse exists, but I can suggest this and that to avoid it.

Concerning the suggestion itself - together with planned changes (like an ability to increase some skill or to get a perk via quests) it would make sense, because it is reasonable enough and could make people have less alts. In this case everybody wins.
Title: Re: Increasing skills with training
Post by: Grommok on July 01, 2011, 07:54:40 pm
Happy you like it. Basically my idea was that skills (with a limit, let's say a total of 10-15% for level) could be raised by using them. I dont know, maybe a skill point every x-*roll a number between 1 and 100* uses? I hanvet tought to a true formula to calculate it, however i dont think this is too imba or impossible to do. So, Concerned Wastelander, dont worry, i'm not suggesting of using Oblivion's level system, but to add a chance of learning how to repair-build-shoot by just practicing a little. After all, half of characters in Fallout learned their skills in that way, teorically.
Title: Re: Increasing skills with training
Post by: Surf on July 01, 2011, 08:05:12 pm
Are you kidding? The levelling system in Oblivion is one of the worst (amongst so many other) flaws in this game. How people can actually like this way is beyond me. If this'll be in 2238 ( doubtful that it will, ever ), then enjoy watching people shooting each other 24/7 with BB guns to raise small guns skill, or just set up bots to do the shit for them. Truely a haven for bot users.
Title: Re: Increasing skills with training
Post by: Grommok on July 01, 2011, 08:15:15 pm
Surf, i'm not saying to change fallout's leveling system with oblivion's (i agree with the fact of it being one of the worse), i am just suggesting the possibility of increasing a little skills with practice. And, as i already said, it would be VERY limited (10-15 % max each level)
Title: Re: Increasing skills with training
Post by: Bartosz on July 01, 2011, 09:21:20 pm
I remember playing Morrowind and jumping instead of running cause, well, it was pumping my 'jumping' skill. Didn't really like it though.

Everything that one can do to raise a skill, will be done by the majority of players, up to the limit that's set. The thing is, if they will inevitably do it, then make the process at least funny. So we should better focus on other areas where at least some fun could be achieved.
Title: Re: Increasing skills with training
Post by: Reginmund on July 02, 2011, 03:17:17 am
mini quest bonuses (not like gunrunners, need something that will actually involve player activity - a mini dungeon perhaps??) would seem more appropriate than say shoot x amount of times to get chance to raise skill y by 1% up to a max of 15%. however if you did want something like the latter than i would rather a smaller bonus such as 5 - 10% max since majority of levelling would be done with combat so even if you have to shoot 1000 times to get a 1% increase people would probably end up achieving that anyway.
Title: Re: Increasing skills with training
Post by: LagMaster on July 02, 2011, 12:16:51 pm
in Advent Rising you leveled your weapons and power skills by using them and unlocking alternative ways to shoot them, i remember jumping instead of running too to have level 5 acrobatics so i can charge=jump, dodge faster and do amaizing combows

aniway this will only make imbalance, only combat power builds level sing guns, but the other ones use quests, so they will be in advantage... again

so, a bid NO
Title: Re: Increasing skills with training
Post by: Grommok on July 02, 2011, 03:08:36 pm
Well, atleast someone likes that. Obiviously it is a little imbalanced, even if im not saying 15% each skill every level. No, it's a total of 15% (better 10, you're right) between all skills every level.
I remember playing Morrowind and jumping instead of running cause, well, it was pumping my 'jumping' skill. Didn't really like it though.
In Morrowind and Oblivion i made a self-damage spell to increase my skill and level up my mage, so i know what you are talking 'bout  ;)
Title: Re: Increasing skills with training
Post by: Surf on July 02, 2011, 03:49:55 pm
In Morrowind and Oblivion i made a self-damage spell to increase my skill and level up my mage, so i know what you are talking 'bout  ;)

And yet you don't see the flaws in this system?
Title: Re: Increasing skills with training
Post by: Haterade on July 02, 2011, 04:46:19 pm
i bet this thing wouldnt make people require alts... (unless if SPECIAL doesnt allow something)... but yeah, after few months of playing, youll meet people with all 300% skill, not cool..
Title: Re: Increasing skills with training
Post by: Grommok on July 02, 2011, 08:11:12 pm
And yet you don't see the flaws in this system?
Now, apart that implementing or not is a dev's choice, i already said that in my idea it would be very limited (a max of 10% or around it between all skills every level) so that one, to reach 300%, would have to do only a particular thing in his life. Wait, this would add the problem of specialization...
Title: Re: Increasing skills with training
Post by: Reginmund on July 03, 2011, 03:09:33 am
Now, apart that implementing or not is a dev's choice, i already said that in my idea it would be very limited (a max of 10% or around it between all skills every level) so that one, to reach 300%, would have to do only a particular thing in his life. Wait, this would add the problem of specialization...

So i've mistook your suggestion, you mean to have it at potentially every level being able to gain skill (up to 10%) through use of it?

Then this potentially means a large proportion of the player base and combat alts no.1~2133654 will just grind it out or as surf has stated in an earlier post, set up bots to do the hard work for them just to get that extra edge in combat.
Title: Re: Increasing skills with training
Post by: ASDu on July 04, 2011, 01:08:48 pm
it's a Ultima on-line system. One of the best on-line games ever.
Levels can be used for perks, classes can be made from specific requirements.
smth like that (google translate from russian) http://bit.ly/jFuiRR
p.s. forgot about morrowind.
Title: Re: Increasing skills with training
Post by: Grommok on July 04, 2011, 03:59:47 pm
So i've mistook your suggestion, you mean to have it at potentially every level being able to gain skill (up to 10%) through use of it?

Then this potentially means a large proportion of the player base and combat alts no.1~2133654 will just grind it out or as surf has stated in an earlier post, set up bots to do the hard work for them just to get that extra edge in combat.
Yes, it could add the problem of bots, but after all EVERY thing is abusable somehow.
it's a Ultima on-line system. One of the best on-line games ever.
Levels can be used for perks, classes can be made from specific requirements.
smth like that (google translate from russian) http://bit.ly/jFuiRR
p.s. forgot about morrowind.
Never played Ultima, i took the idea from TES.
Title: Re: Increasing skills with training
Post by: ASDu on July 05, 2011, 04:02:59 am
IMHO(just thinking about, not real suggestion): This system will produce bots, less real players will be ingame. But maybe adding "bonuses" to skills which u r used much and "penalty" to skills which u want to raise but never used. And drop xp from killing and give more xp from quests. Ofcourse only when there will be enough uber quests.
Title: Re: Increasing skills with training
Post by: Grommok on July 05, 2011, 11:36:35 am
I think the problem is that there arent too much quests right now. The only true way to obtain exp is fighting. Actually FOnline became something like, as said in another post, a "2d shooter", so the only builds that are seen thru the wastes are combat (big guns and energy weapons are devastating for anything and anyone), and the crafters are used mainly for makin money. But thats another topic...
Title: Re: Increasing skills with training
Post by: T-888 on July 05, 2011, 01:53:08 pm
Don't see a need for this , why the hell do you want to make this game some runescape ?

I mean what is the point of this how this is gonna help or improve something , anything ? Otherwise than devs gotta hell of a lot more work ?