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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: jonny rust on June 22, 2011, 07:04:16 pm

Title: more detailed descriptions
Post by: jonny rust on June 22, 2011, 07:04:16 pm
I think that the description you get of characters with the 'binoculars'  is a bit undercooked.

Especially for people without awareness there should be a range of descriptions that give you a loose sense of a characters level, perhaps something like this:

level 1 - 5; "this guy looks as green as a mutated fruit!"

level 6 - 10; "He seems to be well traveled and and can probably handle himself"

level 11 -16; "He's obviously seen some shit, better keep an eye on this one"

level 17 - 20; "He looks tough as Brahmin shit, you better think twice about picking a fight!"

Level 21; "He seems to be one with the waste, this is as bad-ass as they come"

also if this isn't the case already (which i don't think it is) one should also be able to see slaver tattoos in a characters description.

thoughts?

Update:

also extreme SPECIAL values could have a place here to keep it relevant after chars hit level 21 (and this would be useful even if you have awareness;

high agility - "he floats like a butterfly"

High strength - "this guys got pistons like a highwayman!"

high intelligence - "his eye's are like deep wells filled with boring facts"

High charisma - "he has a friendly smile and good looking to boot!"

High endurance - "this guys got a hide like a deathclaw!"

high luck - "he looks like he knows how to throw the dice"

High perception - "You get the feeling he probably saw you before you saw him"


Low Agility - "he moves like a three legged, one headed Brahmin"

Low Strength - "This one could use a healthy dose of the masters vat!"

Low Intelligence - "his eyes seem just a little too far apart... jet baby?"

Low Charisma - "someone beat this guy with an ugly stick! try not to look..."

Low Endurance - "he's built like a paper ghoul "

Low Luck - "you get the feeling a piano could fall on his head at any moment..."

Low Perception - "you can't really tell but he may be blind"



Now when you inspect someone the formula would be something like;

(level description). (High stat description 1) and (high stat description 2 if applicable) but (low stat description 1) and (low stat description 2 if applicable).

this would personalize characters a lot more and give you a sense of things you would notice in reality to help size a player up.

Title: Re: more detailed descriptions
Post by: LagMaster on June 22, 2011, 07:16:33 pm
check HP?
Title: Re: more detailed descriptions
Post by: Sarakin on June 22, 2011, 07:17:55 pm
I like it, awareness should then show precise level
Title: Re: more detailed descriptions
Post by: Crazy on June 22, 2011, 07:22:06 pm
Agreed, nice idea.
Title: Re: more detailed descriptions
Post by: avv on June 22, 2011, 07:26:23 pm
All the same basically, in the end most chars spend like 1-3 days under lvl21.
Title: Re: more detailed descriptions
Post by: jonny rust on June 22, 2011, 07:48:26 pm
I amended the suggestion...
Title: Re: more detailed descriptions
Post by: Wipe on June 22, 2011, 07:49:47 pm
Something like that is already waiting for update.
Title: Re: more detailed descriptions
Post by: Surf on June 22, 2011, 07:50:19 pm
More descriptive SPECIAL descriptions are already in the making. Some additional lines never hurt though.

EDIT: (http://rpgcodex.net/phpBB/images/smiles/codex_rage.png) Wipe. ;)