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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Altairp on June 20, 2011, 06:42:27 pm

Title: A city where the newcomers are welcome
Post by: Altairp on June 20, 2011, 06:42:27 pm
All we know that the game is very very very hard,especially for the new players,so why don't make a little city where the new arrivals can play and do some level up?
The players between level 0-3 can stay there and learn something about game,without the treath of PK,thieves and other crap.

It's a good idea and surely someone will have already proposed it,so,why don't do this?
Title: Re: A city where the newcomers are welcome
Post by: Haterade on June 20, 2011, 07:02:55 pm
with a small feature where when someone press 3 on character, nothing happens (just like admins or NCR guards have that ability), and unable to shoot either. id say yes... newcomers gotta have a chance... but there should be an option "go through tutorial" or "skip the tutorial"... etc.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 20, 2011, 09:14:10 pm
If they want to skip tutorial they can leave  the city  :)

The gm can put a gate,so hight level players can't enter  :)
Title: Re: A city where the newcomers are welcome
Post by: CaptOmg on June 20, 2011, 09:19:10 pm
This is a very great idea..
Soo whats the city gonna be named?
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 20, 2011, 09:20:56 pm
This is a very great idea..
Soo whats the city gonna be named?
I do not know, I did not think that this idea could even have some involvement  ;D
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 20, 2011, 10:26:31 pm
The city name can be "New Heaven"  ;D
Title: Re: A city where the newcomers are welcome
Post by: Signorini on June 20, 2011, 10:32:30 pm
Is a good idea, is good if have some quest´s in there teaching the players to take resoucers, craft and combat. And when the player go out from the city, he will can modify him build.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 20, 2011, 10:48:45 pm
Yeah,like fallout 3 and NV.

And if someone want to fight he can go in an arena or talk to a special guide,the guide can take him to a cave with some enemies and some levels.

At first level could be rats.

At second lvl could be pigrats

At third lvl coul be molerats

And at fourth level could be radscorpions! ;D
Title: Re: A city where the newcomers are welcome
Post by: Signorini on June 21, 2011, 01:42:38 am
five lvl go out the city... welcome wasteland
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 21, 2011, 02:11:16 am
No no,when the player have lvl 3 must go out to the city.

The levels with the rats,pigrats etc...are the cave levels  ;D
Title: Re: A city where the newcomers are welcome
Post by: Ombra on June 21, 2011, 02:31:43 am
"Noob Town"  ;D

Maybe it should be simply a Vault where your start, learn, do some fights, then get out after lvl 3 and never come back.
It's even very related to every chapter of the Fallout saga, where the "Vaults" are something like a training camp for the player  :)

Your idea is nice, it reminds me of "Cove City" in Ultima Online, also know as "Newbie town"
Title: Re: A city where the newcomers are welcome
Post by: Michaelh139 on June 21, 2011, 02:36:31 am
I am having dejavu or what?
Title: Re: A city where the newcomers are welcome
Post by: Ganado on June 21, 2011, 02:37:50 am
If anything like this suggestion happens, Ombra's vault idea is probably the best as a location, since you can say it is a secluded area that outsiders wouldn't know about.
Title: Re: A city where the newcomers are welcome
Post by: Jotisz on June 21, 2011, 07:58:01 am
The vault sounds good but I would prefer a simple nomad tribe who leaves at a place similar to Arrayo which could be left by the player if he speak to the bridge keeper. The place could have some quests a hunting ground (trees and flint) a cave filled with rats and there would be a traveling merchant too who would sell some low level guns like pipe rifle and would have some materials like iron and mineral. The player could shovel shit at a brahmin pen.
The merchant would be there to give some info about the game could be changed to another character like an old blind man who lives with the tribe or could be one of the tribesman who gives info. The thing should be that a player can stay there as long he don't attack the tribe and other players or if he choose to leave.
Each tribe should have place for 10 player more would be too much for such a small location.
Title: Re: A city where the newcomers are welcome
Post by: naossano on June 21, 2011, 12:49:36 pm
What's the point of limited number of players ?

It could be a starting point for newcomers who want to seek for teammate...
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 21, 2011, 01:18:40 pm
The vault sounds good but I would prefer a simple nomad tribe who leaves at a place similar to Arrayo which could be left by the player if he speak to the bridge keeper. The place could have some quests a hunting ground (trees and flint) a cave filled with rats and there would be a traveling merchant too who would sell some low level guns like pipe rifle and would have some materials like iron and mineral. The player could shovel shit at a brahmin pen.
The merchant would be there to give some info about the game could be changed to another character like an old blind man who lives with the tribe or could be one of the tribesman who gives info. The thing should be that a player can stay there as long he don't attack the tribe and other players or if he choose to leave.
Each tribe should have place for 10 player more would be too much for such a small location.

No,I think a city or a Vault is better.
Title: Re: A city where the newcomers are welcome
Post by: DocAN. on June 21, 2011, 01:25:45 pm
There is already such a place - its called Boneyard (http://fo2238.fodev.net/wiki/Quests#Boneyard_quests).
Title: Re: A city where the newcomers are welcome
Post by: LagMaster on June 21, 2011, 01:51:44 pm
how about DayGlow or primitive village or fort seth
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 21, 2011, 03:18:22 pm
There is already such a place - its called Boneyard (http://fo2238.fodev.net/wiki/Quests#Boneyard_quests).
Do you think that boneyard is safe?
Title: Re: A city where the newcomers are welcome
Post by: FstrAnthony on June 21, 2011, 03:20:14 pm
nooooooooooooooooo i think klamath has the best low level critters geckos spore plants here and there trappers i think near klamath would be the best
Title: Re: A city where the newcomers are welcome
Post by: spears on June 21, 2011, 03:31:01 pm
Sure starting out is hard but thats also what sets it apart from a lot of other games. Getting a ten and a couple of smgs is as awesome as getting the ZOMGENDBOSSPaWNZORSWORD is in any other game.
Title: Re: A city where the newcomers are welcome
Post by: firehand on June 22, 2011, 01:38:41 am
Sure starting out is hard but thats also what sets it apart from a lot of other games. Getting a ten and a couple of smgs is as awesome as getting the ZOMGENDBOSSPaWNZORSWORD is in any other game.

It is true for some players, but there are many people that feel sad if they die xx time in the beginning of the game, so some nice, safe town, with no harsh encounters around would be a very good place to start for new guys.
Title: Re: A city where the newcomers are welcome
Post by: Surf on June 22, 2011, 06:07:58 am
100% safe places will never happen in the game.
Title: Re: A city where the newcomers are welcome
Post by: Trokanis on June 22, 2011, 07:10:46 am
100% safe places will never happen in the game.

They're in every other successful game out there, perhaps it's not such a bad idea. 

Even if the 'area' can't be 100% safe, maybe there could be a way for low lvl players to be safe.  The suggestion in my sig, and a few other suggestions around have different ideas how that might be accomplished.
Title: Re: A city where the newcomers are welcome
Post by: Crazy on June 22, 2011, 12:36:38 pm
They're in every other successful game out there, perhaps it's not such a bad idea. 

Wrong. In Eve Online for example, you can fight and attack everywhere. But in some areas, powerful guards kill you for that. Exactly like in fonline.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 22, 2011, 02:02:44 pm
Wrong. In Eve Online for example, you can fight and attack everywhere. But in some areas, powerful guards kill you for that. Exactly like in fonline.
But in FoOnline a idolized thief can steal everything in NCR and if someone try to kill him,the guards shoot at that someone non at thief  >:(

The newplayers need a training area,a little Arroyo or something like this.

I've done 4 levels in the game and only after i became aware of the tends,thanks to the wikia.

Trust me,you can't draw new players unless you do a safe area.

Title: Re: A city where the newcomers are welcome
Post by: Lexx on June 22, 2011, 02:38:47 pm
But in FoOnline a idolized thief can steal everything in NCR and if someone try to kill him,the guards shoot at that someone non at thief  >:(

That's more a bug then.
Title: Re: A city where the newcomers are welcome
Post by: Johnnybravo on June 22, 2011, 05:07:29 pm
Wrong. In Eve Online for example, you can fight and attack everywhere. But in some areas, powerful guards kill you for that. Exactly like in fonline.
100% safe places will never happen in the game.
I heard players are being griefed and killed in their own starting shelters and quest locations.
Title: Re: A city where the newcomers are welcome
Post by: Ganado on June 22, 2011, 05:43:35 pm
If they attack the dog, ghoul, or caravan merchants they can still be killed, so it isn't 100%.  :)
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 22, 2011, 05:52:24 pm
Can we vote for the suggestion?

I vote "I want this city"
Title: Re: A city where the newcomers are welcome
Post by: Surf on June 22, 2011, 06:08:15 pm
Can we vote for the suggestion?

I vote "I want this city"

It's a suggestion, - not a "demand" board.
Title: Re: A city where the newcomers are welcome
Post by: wreese2u on June 22, 2011, 06:20:57 pm
Most suggestions dont get implemented because there is more important stuff to work on, they dont give us lsw in hinkley this wipe :/
Title: Re: A city where the newcomers are welcome
Post by: Johnnybravo on June 22, 2011, 06:46:32 pm
If they attack the dog, ghoul, or caravan merchants they can still be killed, so it isn't 100%.  :)
I'm sure the idea was to protect starting people from PKers, thieves and harsh encounters for a moment, not from their own stupidity.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 22, 2011, 08:30:36 pm
So,no newcomers city?
Title: Re: A city where the newcomers are welcome
Post by: A concerned wastelander on June 22, 2011, 09:20:49 pm
The idea is not bad, but just imagine trolls making new alts to go troll new players.

Players starting the game need to stay far away from cities (guarded or not), or for sure they will quit game cause they got there stuff stolen or got suicide bombed/bursted.

Of the 5 people i shown the game all of them quit cause of trolls using there game mechanic knowledge agaisnt them. New players feel they are wasting time and efforts in a game that is too glitchy and abusable.

Only really motivated players will keep playing this game once they left this *noob town*, to discover the truth of the game. So in a sense best let them know at start what they are getting into, saving there time and effort if they feel this game is not for them.
Title: Re: A city where the newcomers are welcome
Post by: Trias on June 22, 2011, 10:30:09 pm
For one thing this game isn't hard at all it just requires a little bit of effort. If you're suggesting the devs pamper to the idiots that rage quit as soon as their 'uber char' dies from trying to kill centaurs at lvl 1 then the game would be ruined.

I've said countless times before that people aren't getting murdered the moment they step out of NCR. If they do a little research they find out which towns are safe and which aren't. When I go to the Den to become a slaver I just leave my stuff at the tent. If I get PKed it's about 5 mins of inconvenience for me.

There doesn't need to be any new player protection or 100% safe cities, it would just ruin the FOnline experience. People will just have to spend 30mins of their life looking through the forum and on the wiki because that's what I and 90% of people here had to do. If they don't like then they can kindly fuck off.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 23, 2011, 12:28:27 am
Ok,it's good but make a little tutorial in-game. :)
Title: Re: A city where the newcomers are welcome
Post by: Xarr on June 23, 2011, 12:33:12 am
Ok,it's good but make a little tutorial in-game. :)
There are some Threads about to getting Started, one by our Lovely AHS-9.
Oh, and, I wanted to make a Tutorial Video but cannot since to less possibilities + heavy Lag's... It just failed badly.
Title: Re: A city where the newcomers are welcome
Post by: naossano on June 23, 2011, 12:35:37 am
This place doesn't need to be the place where all players start, but a quest related place, (not accessible from the beginning), where the door is only open for lvl 2 to 6 players. These players would be definitively fired out, is causing any trouble. (thief (100% of being caught), bomber, shooting, etc...)

So you can easily avoid it. (no need to go there if you're not a noob)
It can't be abused by lvl 1 alt. (you need to pass lvl2, do a quest, go to that place. At least 1 hour to do so)
The only abuse would be words. (less harmfull of damage)

Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 23, 2011, 12:47:36 am
There are some Threads about to getting Started, one by our Lovely AHS-9.
Oh, and, I wanted to make a Tutorial Video but cannot since to less possibilities + heavy Lag's... It just failed badly.
Yes,but sometimes the new players don't know the esistence of these threads
Title: Re: A city where the newcomers are welcome
Post by: firehand on June 23, 2011, 12:55:32 am
For one thing this game isn't hard at all it just requires a little bit of effort. If you're suggesting the devs pamper to the idiots that rage quit as soon as their 'uber char' dies from trying to kill centaurs at lvl 1 then the game would be ruined.

I've said countless times before that people aren't getting murdered the moment they step out of NCR. If they do a little research they find out which towns are safe and which aren't. When I go to the Den to become a slaver I just leave my stuff at the tent. If I get PKed it's about 5 mins of inconvenience for me.

There doesn't need to be any new player protection or 100% safe cities, it would just ruin the FOnline experience. People will just have to spend 30mins of their life looking through the forum and on the wiki because that's what I and 90% of people here had to do. If they don't like then they can kindly fuck off.

This game is hard for the beginners. Well if they attack on 1st level centaurs that means they didn't play Fallout 1 or 2, such people are very likely to quit. They don't know what's going on, they get killed by any other humanoid, in "protected" cities they get robed and killed. Well there are some people who may like it, but there are a lot of others that will just quit before they explore and start to like the world of Fonline.
At the moment trolling in protected cities serve mostly bored players that have a lot of alts on high levels and it's the one of last amusments for them in game. It keeps them still playing but it is also a pain for new guys, that just started. I hope that with time there gonna be more ways to spend time enjoyably at 21st level, and trolling will be stoped for the sake of getting more people.

Also it happens too often that players just after leaving NCR get into trap and die. I met many people that were on 21st lvl and they were hunting low level blusuits, because they were just easy kill and 100% success that could boost their ego. It seems wrong to me as it is just trolling newcomers and making them quit.

People say the game is easy, because "one can get 21st level in one day", or "if i die it's only a few minute of loss". It's wrong thinking when you consider new players. It's gonna take them 2-3 weeks to level up their char to 21st level, also every death gonna be painful, because they loose everything they have, and for them it could be a few hours of playing. It just not right that a player with "knowledge" can get to 21st level in one day while the new player has to play 15 times longer. The difference should be kept, but not bigger than 3 times. Also in my opinion first levels should be easier to get while last levels should require much more time than now.

In the end i hope there will be some protection for new players added and safer cities also, as it will help to keep new players coming to the game. More players means more fun, because this game is heavily based on PvsP and players interaction aspect.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 23, 2011, 01:01:57 am
This game is hard for the beginners. Well if they attack on 1st level centaurs that means they didn't play Fallout 1 or 2, such people are very likely to quit. They don't know what's going on, they get killed by any other humanoid, in "protected" cities they get robed and killed. Well there are some people who may like it, but there are a lot of others that will just quit before they explore and start to like the world of Fonline.
At the moment trolling in protected cities serve mostly bored players that have a lot of alts on high levels and it's the one of last amusments for them in game. It keeps them still playing but it is also a pain for new guys, that just started. I hope that with time there gonna be more ways to spend time enjoyably at 21st level, and trolling will be stoped for the sake of getting more people.

Also it happens too often that players just after leaving NCR get into trap and die. I met many people that were on 21st lvl and they were hunting low level blusuits, because they were just easy kill and 100% success that could boost their ego. It seems wrong to me as it is just trolling newcomers and making them quit.

People say the game is easy, because "one can get 21st level in one day", or "if i die it's only a few minute of loss". It's wrong thinking when you consider new players. It's gonna take them 2-3 weeks to level up their char to 21st level, also every death gonna be painful, because they loose everything they have, and for them it could be a few hours of playing. It just not right that a player with "knowledge" can get to 21st level in one day while the new player has to play 15 times longer. The difference should be kept, but not bigger than 3 times. Also in my opinion first levels should be easier to get while last levels should require much more time than now.

In the end i hope there will be some protection for new players added and safer cities also, as it will help to keep new players coming to the game. More players means more fun, because this game is heavily based on PvsP and players interaction aspect.
This  :D

Newplayers NEED this.
Title: Re: A city where the newcomers are welcome
Post by: Johnnybravo on June 23, 2011, 01:50:34 am
Quote
Well if they attack on 1st level centaurs that means they didn't play Fallout 1 or 2
Well you might attack 'Robbers'/'Highwaymen' and that sort of scum if you have played Fallout 2 and then you'll find out you can't just do a shit, because critters are far more difficult in this game.
Also let's hope crafting won't be as horrible with buffed travel speed. (And I hopefuly also resources better obtainable, and more even - just look at V15 compared to theme park - that's a BS)
Title: Re: A city where the newcomers are welcome
Post by: Trokanis on June 23, 2011, 03:30:15 am
Is Eve online FLD?  When someone does blow you away in an area do they get all your stuff?  Does it set you back possibly hours of work?  (And if I'm not mistaken Eve Online is also dealing with a loss of population.)
Title: Re: A city where the newcomers are welcome
Post by: Lexx on June 23, 2011, 09:10:16 am
Yes, they *can* get all the stuff you had in your ship.

Besides, such a "newcomer town" could be griefed as well. Just make a powerful melee build or something like that and start abusing guard ai with a friend.
Title: Re: A city where the newcomers are welcome
Post by: kraskish on June 23, 2011, 03:33:23 pm
Besides, such a "newcomer town" could be griefed as well. Just make a powerful melee build or something like that and start abusing guard ai with a friend.

what for guards? if the city is supposed to be hidden for lvls 5+ why do u need guards?
Title: Re: A city where the newcomers are welcome
Post by: Lexx on June 23, 2011, 05:31:19 pm
If you don't add guards, players will grief other players in any case. Yes, you can grief other players with a lvl <5 character as well.
Title: Re: A city where the newcomers are welcome
Post by: Altairp on June 23, 2011, 05:37:24 pm
In this city there will be guards and players cant kill other players
Title: Re: A city where the newcomers are welcome
Post by: Michaelh139 on June 23, 2011, 11:42:53 pm
If you don't add guards, players will grief other players in any case. Yes, you can grief other players with a lvl <5 character as well.
Turn off pvp for this map?
Title: Re: A city where the newcomers are welcome
Post by: kraskish on June 24, 2011, 01:41:55 am
I think switching off pvp in city would be the best. Otherwise someone could make lvl 1 leader char and bring his gang.
Title: Re: A city where the newcomers are welcome
Post by: Surf on June 24, 2011, 01:54:04 am
It has already been said various times throughout the forum that no-pvp places to guarantee 100% safety aren't planned.
Title: Re: A city where the newcomers are welcome
Post by: Trokanis on June 24, 2011, 02:12:04 am
They aren't 'planned' but this is a test after all, and so far it hasn't been going well each time it's been wiped.  The basic problem will still be there no matter what 'content' is added, so long as the system remains so flawed and easily exploitable. 

I'm not a big fan of just one area for starters though, cause it takes a little away from the character story, but forcing people to have to come from the same 'origin' may be what needs to happen.
Title: Re: A city where the newcomers are welcome
Post by: naossano on June 24, 2011, 02:20:04 am
As said before, it doesn't need to be a place when you first log.
It could be a place where you get after a quest, that force you to travel on worldmap.
(you also may have to pass the 1st level before entering)

The point is a place for noob, not a place for first logger.
Title: Re: A city where the newcomers are welcome
Post by: Trokanis on June 24, 2011, 02:52:37 am
Ah good call!  I missed that.  Not a bad idea.  Maybe since almost every time you start a new character there is a person there to talk to, they might direct you to that place.  Maybe have a north one and a south one.
Title: Re: A city where the newcomers are welcome
Post by: Surf on June 24, 2011, 09:26:35 am
Ah good call!  I missed that.  Not a bad idea.  Maybe since almost every time you start a new character there is a person there to talk to, they might direct you to that place.  Maybe have a north one and a south one.

But what for? "Newbies" don't learn anything in this spot, dying, attacking/defending, gathering is part of the game, not being invulnerable and stand there and chat "lol" "xD" etc all day long (and this will happen if there is such a town) doesnt add anything to the game. It's useless. The earlier the new players learn how to survive, the better. Not with some inane "I am invulnerable here" town.
Title: Re: A city where the newcomers are welcome
Post by: falloutdude on June 24, 2011, 09:40:08 am
But what for? "Newbies" don't learn anything in this spot, dying, attacking/defending, gathering is part of the game, not being invulnerable and stand there and chat "lol" "xD" etc all day long (and this will happen if there is such a town) doesnt add anything to the game. It's useless. The earlier the new players learn how to survive, the better. Not with some inane "I am invulnerable here" town.

i agree no need for a newb town, if they cant deal with the game as is without some town where they are godly, like we did we dont want them. learning to surive in this game is what it is about on you owe not from some little town.
Title: Re: A city where the newcomers are welcome
Post by: Surf on June 24, 2011, 09:42:00 am
It's not that I don't appreciate a bit more accessibility, but as said, such a town would be useless as new players wouldn't learn anything there. They have to learn it in the "reality".
Title: Re: A city where the newcomers are welcome
Post by: Haterade on June 24, 2011, 01:16:08 pm
but wasnt it said that when you level up (3lvl max) you get kicked out of town and not able to find it anymore? whats the point to play with 2 lvl char all the time and type "lulz" in that newb town? there is no point, so i bet newbies would want more, and theyd do things to level up, after what theyd encounter the real harsh wasteland, but atleast they will know the basics?
Title: Re: A city where the newcomers are welcome
Post by: Senocular on June 24, 2011, 01:43:27 pm
Making no pvp zones or 100% safe places is only cheating on players. You are giving them false feel of safety and when they leave they are surprised by PK rape. The way it is now it filters out the playerbase from those who can't adapt. Just like in eve online - even though there is newbie help channel, those who are too dumb to use it, leave the game after 10 minutes.
Title: Re: A city where the newcomers are welcome
Post by: Haterade on June 24, 2011, 03:20:50 pm
there should be huge warning message about PKs  ;D
Title: Re: A city where the newcomers are welcome
Post by: spears on June 24, 2011, 06:44:15 pm
 I think that the people the first spawn quest send you to should give you a similar quest to katjas 10mm quest as this teaches how to find junk/flint etc and how to craft. Which, other than party mechanics are really the only things you have to learn if you already played the fallout games.
Title: Re: A city where the newcomers are welcome
Post by: Trias on June 24, 2011, 06:55:14 pm
It's not that I don't appreciate a bit more accessibility, but as said, such a town would be useless as new players wouldn't learn anything there. They have to learn it in the "reality".

Exactly this.

The only difference between this game and another MMORPG is that you actually need to make some effort to learn the ins and outs. A protected town would actually encourage rage quitting I think because they get to level 5 thinking they're great, take one step in the Den and get blown away.

In WoW for example the character is pushed through a number of quests which constantly tell him he's the 'Saviour of the Land'. All you do in essence is travel from one town to another performing the exact same quests under the banner of 'Saviour of the Land'. FOnline isn't like that. You're just another guy who happened to make it this far after the Great War.
Title: Re: A city where the newcomers are welcome
Post by: Trokanis on June 25, 2011, 01:32:12 am
Surf, you do bring up a good point that the learning curve is there.  And a town that teaches the basics of gathering and so forth won't increase people being able to survive in the wastes.  Sadly it has a lot to do with the fact that unless you're in a large gang or really lucky, you won't survive anyway lol.  I wish I had a better idea other than the ones already ignored in other places.  But at least people are trying.
Title: Re: A city where the newcomers are welcome
Post by: Surf on June 25, 2011, 10:01:23 am
The only thing needed would be a NPC like Lorraine (was that her name?) from Boneyard in each of the starting locations. She basically tells you everything you'd need. If people still complain that they don't "get" the game then it's them to blame, and no "loss" as you've written here.