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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: peruniec on June 20, 2011, 06:38:59 pm
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I want make gunslinger build
S 4
P 7
E 4
Ch 3
I 8
Agi 10
L 4
Fastshot and good nature, skils SM/EW, Outdorsman, Repair/science.
Perks
3- Awarenss
6- ?
9- ?
12- Living anatomy
15- Bonus rate of fire
18- Actionboy
21- Actionboy
I thin shotinng 14mm or plasma pistol.
But i dont now it is god idea, may by beter to dont get fast shot, and make pistol-sniper ?
ps sorry for mine english
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I play a build with plasma/laser pistols, and its fun in pve.
I PVP its a bit weak but still usable.
My suggestion, take a lifegiver perk at lv12 or maybe even a 2nd at lv15.
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But if i take lifegiver, i dont have one of perks tahat make mi fastshot, 6 times in round.
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Use Jet.
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I dont want drug character
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no drugs no fun ;F
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I want character for PvE mostly
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Take 1 or 6 luck.
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I like my Small Gun build as well. It's not pure combat build,
Strenght:5
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 6
Agility: 8
Luck: 6
Traits:
- Fast Shot
- Good Natured
Tagged skills:
- Small Guns
- First Aid
- Outdoorsman
Perks:
- Awareness
- Bonus Ranged Damage x2
- Bonus Rate of Fire
- Lifegiver x2
- Living Anatomy
So I have 200Hps, 67 Carry Weight, 9 Action Points
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But i want shotinng with pistols, i dont nead 5 strength, but 10 Agility will be nice.
6luck what for ? ther is no good perks for gunslinger
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Bor Bonus Ranged Damage perks mainly. You can use thoughness also.
Simply if B.R.D. gives you +2 to each shot then with 2x B.R.D. and Living Anatomy you have +9 bonus to each shot afaik.
If you think about PvE you'll definitely need more strenght than 2-3. Carry Weight is pretty crappy then.
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i think of 4 strenght and rat pack perks mayby
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With 3 ch + magnetic he can have 2 follower (buy the cheapest ones so you wont loose much) that will do the carrying of the loot so no prob there.
4 8 6 3 8 10 1
take Fast shot and One handler
tag energy outdorsman and first aid
3 Awerness
6 Magnetic personality
9 ? (whatever you like)
12 Lifegiver
15 Bonus rate of fire
18 Action boy
21 Action boy
If you play it right you will have around 200 skill in ew thanks to one handler 100 sg skill 121 fa and 80 doc outdor can reach 120 and you can have 40 science for basic ammo crafting.
Btw you can make this char a crafter instead of doctor.
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One luck dont give me more crit failure ?
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Well it does but the more skill you have the less chance for miss and you get crit miss if you miss only. Low lk also makes your mercs have less hp but who cares they are for the mule job. That build could do well in PvE after lvl6 and at lvl21 you have some chance in PvP too though you need to be lucky there and get an opponent who doesn't wear good armors and don't have more the 200 hp six plasma pistol shots should do enough damage to make it. My sg char who has a similar build can only win against those guys but he is a slaver not a fighter but two burst from fn fal can do the trick sometimes and if I have some slaves I'm almost sure to survive one on one encouters.
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Not beter take on lvl 12 living anatomy that lifegiver ? it do more 30 damage in turn.
Or mayb tak on 6 and 9 lvl, bonus ranged damage ? i give another 24 damage.
Shoting plasma pistol it by 179-324
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You need 6 luck for bonus ranged damage with the build I suggested it wouldn't work. Living anatomy is a nice thing but the extra life you get is handy if some player shot you there is some chance you survive without life giver you will have about 120-130 hp with life giver you get 160-170 you can survive one burst this way then run to cover and use a stim.
If you plan to make your fights tb only then at lvl 9 or at 6 too you can choose bonus move that way at the end you can move 16 hex which means in two turn you can run away from any fights also moving behind stuffs are nice ways to save yourself from attacks.
Anyway check out the character planner it could help a lot in planning too.