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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: wreese2u on June 14, 2011, 06:05:05 pm

Title: Broken hills spawn
Post by: wreese2u on June 14, 2011, 06:05:05 pm
How about a new BH spawn, somthing closer to it :D
Title: Re: Broken hills spawn
Post by: Crazy on June 14, 2011, 07:38:33 pm
I agree, it's just too far away right now, it's a pain the ass.
Title: Re: Broken hills spawn
Post by: Izual on June 14, 2011, 07:46:59 pm
I don't understand what you're talking about ? The current main spawn point is almost in the middle of the town.
Title: Re: Broken hills spawn
Post by: Surf on June 14, 2011, 07:49:26 pm
He is probably talking about the respawn point. I don't see what's the problem with it personally.
Title: Re: Broken hills spawn
Post by: Crazy on June 14, 2011, 08:16:50 pm
He is probably talking about the respawn point. I don't see what's the problem with it personally.

Well... It's far away from the town, which is very annoying when you have to come back.
Title: Re: Broken hills spawn
Post by: avv on June 14, 2011, 08:23:00 pm
Well... It's far away from the town, which is very annoying when you have to come back.

Yes and once again the organized gangs are most succesful. They can afford shared spawn tents with dozens of cars there while regular wastelanders have to crawl back.
Title: Re: Broken hills spawn
Post by: Rascal on June 14, 2011, 08:49:08 pm
i agree its damn to far away from city
Title: Re: Broken hills spawn
Post by: Ganado on June 14, 2011, 08:59:32 pm
Yep, I agree it would be better if another one was made closer to BH.
Title: Re: Broken hills spawn
Post by: A concerned wastelander on June 14, 2011, 09:31:49 pm
Agreed, the respawn point is too far, make it half the way and it will be fine.
Title: Re: Broken hills spawn
Post by: Mayck on June 14, 2011, 10:02:01 pm
When traveling in bluesuit from south to VC i mostly kill myself in BH, because teleportation after 1minute to VC is faster then walking  ;D
Title: Re: Broken hills spawn
Post by: Astarot on June 15, 2011, 12:17:14 am
Quote
When traveling in bluesuit from south to VC i mostly kill myself in BH, because teleportation after 1minute to VC is faster then walking

Exactly ! ^^
Title: Re: Broken hills spawn
Post by: Michaelh139 on June 15, 2011, 12:35:27 am
Another get-around is having a leader-outdoorsman powerbuild die, so he is at respawn, and everyone who dies he just takes with him to BH.

This wouldn't be necessary if the spawn was closer.

But of course... not Modoc Close...
Title: Re: Broken hills spawn
Post by: TheGreenHand on June 15, 2011, 01:06:51 am
Maybe this type of post would be better as a poll, but I have to be another voice saying I agree. It's really only screwing over the people who don't spend a lot of time there, and as it's a PK haven, it's really a nuisance to go there at all with the way it is.
Title: Re: Broken hills spawn
Post by: Crazy on June 15, 2011, 01:09:48 am
But of course... not Modoc Close...

Why that?
Title: Re: Broken hills spawn
Post by: Michaelh139 on June 15, 2011, 08:09:12 am
Why that?
Hardly 1 Square away spawn?  Ok, me and my gang will all make super unarmed trololler powerbuilds and continuosly attack you without effort nor loss.  :P

This doesn't happen in modoc because there is

1.  No militia
2.  Little pvp...  (dead town really)
3.  Very wide open spaces, bad for unarmed trolololers.

BH has

1.  Militia
2.  Alot of TC PvP
3.  A nice assortment of tight and wide open spaces.
Title: Re: Broken hills spawn
Post by: Astarot on June 15, 2011, 08:29:38 am
But simply, just create a new respawn point at 4/5 hex of BH.
Title: Re: Broken hills spawn
Post by: Crazy on June 15, 2011, 12:40:56 pm
This doesn't happen in modoc because there is

1.  No militia
2.  Little pvp...  (dead town really)
3.  Very wide open spaces, bad for unarmed trolololers.

BH has

1.  Militia
2.  Alot of TC PvP
3.  A nice assortment of tight and wide open spaces.

You got a point. So yeah, let's say 4 hexes, would be good.
Title: Re: Broken hills spawn
Post by: LagMaster on June 15, 2011, 10:28:05 pm
in yellow there are the aproximate respawn locations
in teal blue there are some i suggest
first the BH one which is now discuused
the Glow Respawn where there is a small quest to heal your radiation
the desert respawn for dead travelers
Title: Re: Broken hills spawn
Post by: naossano on June 16, 2011, 01:20:53 am
I am not comfortable with the glow one. Glow should be harder to access...
(a deterioration rate higher for vehicules which goes there would be better)
Title: Re: Broken hills spawn
Post by: Crazy on June 16, 2011, 11:18:12 am
I am not comfortable with the glow one. Glow should be harder to access...
(a deterioration rate higher for vehicules which goes there would be better)

Why? You already eat a good amount of radiation, why would there be anything else?