fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Spacefucker on June 13, 2011, 07:35:08 pm

Title: tired of noobs with mercenaries
Post by: Spacefucker on June 13, 2011, 07:35:08 pm
the essence of my proposal simply:
remove the sixth variant attack in the wastelands (or leave it only on the bases, tents and cities)
killing players, based on the bugs are very tired. They are forced to learn to fight on their own
Title: Re: tired of noobs with mercenaries
Post by: Jotisz on June 13, 2011, 07:47:29 pm
It doesn't need to be removed but players who enters a place should get a safe time so they don't die before the screens loads in and at least can shoot back. One dude shouldn't win against 6 (5 merc + player) though at PVE its often happens that 2-3 player finish groups above 10....
Title: Re: tired of noobs with mercenaries
Post by: Slaver Snipe on June 13, 2011, 08:10:52 pm
Ahem, Search Function FTW! If the devs were going to remove mercs do you really think they would spend so much time altering the system?
Title: Re: tired of noobs with mercenaries
Post by: Jotisz on June 13, 2011, 08:20:45 pm
I know that things will change in the next era also it will be better I think and there will be not so many followers but in current era the max 5 a player can take should have advantage over one loner and would be ok if the dead on screen load wouldn't happen and players who enter enc would have time till their clients shows them (I heard there were something like that but was removed). But anyway you are right this suggestion isn't needed since the new system will be different.
Title: Re: tired of noobs with mercenaries
Post by: Slaver Snipe on June 13, 2011, 09:33:16 pm
There will actually be more mercs/slaves available to be used but they have different slot requirements depending on how strong they are (i believe i read that, so if you plan on having mercs that use good weapons they will cost more space than lets say those wielding spears.) They will also require upkeep for slaves/mercs so if someone actually has an army of them they have to pay for them more than once. I think that alone balances it out pretty well. Mercs are already expensive as hell adding paying them (daily weekly or whatever it is) will probably keep most people from using them and those that do have to earn them. So when you see a merc/slave army don't bitch about how it's unfair think about how hard it is to keep them.
Title: Re: tired of noobs with mercenaries
Post by: naossano on June 14, 2011, 09:45:15 am
If we pay them more than once, there is nothing to gain to spare them.

There will be 100000  more suicide mercenaries, which are, i think, a serious insult to the follower feature.

Title: Re: tired of noobs with mercenaries
Post by: Solar on June 14, 2011, 01:07:11 pm
If you pay 10x to recruit and then x as upkeep per day then you would be wasting 9x per day by suiciding them, if you only bought and suicided once per day.

No, I don't think thats a valid point really.
Title: Re: tired of noobs with mercenaries
Post by: Slaver Snipe on June 14, 2011, 01:59:55 pm
Oh shit Solar hit you with a logic bomb.
Title: Re: tired of noobs with mercenaries
Post by: naossano on June 14, 2011, 03:03:37 pm
Maybe you could have a decreased price, if you let them live long.
Title: Re: tired of noobs with mercenaries
Post by: Slaver Snipe on June 14, 2011, 03:26:33 pm
That could be interesting since their job is not high risk in that case and they shouldn't receive a high amount of "hazard" pay
Title: Re: tired of noobs with mercenaries
Post by: Czubasa on June 14, 2011, 06:22:55 pm
Right. It's really for lames. They think that they really clever and pr0 but they don't. It's like a cheats.
Title: Re: tired of noobs with mercenaries
Post by: Solar on June 14, 2011, 07:31:19 pm
If they aren't going to be in combat then you don't really have to pay them. So its kind of there already.
Title: Re: tired of noobs with mercenaries
Post by: aForcefulThrust on June 15, 2011, 09:08:28 am
There will actually be more mercs/slaves available to be used but they have different slot requirements depending on how strong they are (i believe i read that, so if you plan on having mercs that use good weapons they will cost more space than lets say those wielding spears.) They will also require upkeep for slaves/mercs so if someone actually has an army of them they have to pay for them more than once. I think that alone balances it out pretty well. Mercs are already expensive as hell adding paying them (daily weekly or whatever it is) will probably keep most people from using them and those that do have to earn them. So when you see a merc/slave army don't bitch about how it's unfair think about how hard it is to keep them.
YEAH! Also the merc leaders build is gimped compared to yours since he has to get 9 or 10 CH, and will usualy loose when he does not have his mercs for backup. When merc leader dies, he also looses allot more then the average player.

There is balance is the wasteland after all  ;D