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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: jonny rust on June 11, 2011, 08:15:04 pm
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I am trying to figure out if the life giver perk is obsolete, i.e. if everyone uses it then why have it?
if everyone uses this perk equally and we get rid of it we are all still equal but we get 2 more perk's which we can use for other purposes!
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Life Giver used for more HP... +1 (4HP) +2 (8HP).... is better for have 200 or 250 HP in lvl 21
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Lifegiver might be useless in regular Fo where you have a Save/Load feature. It is not in Fonline. I mostly do PvE and i couldnt do it without at least a level in LG, naither alone nor in a team. My main alt is a crafter, but i don't think my burster would survive a Gang Press encounter without LG. Just to make an exemple.
I can understand your point, that perk is practically mandatory, we could choose more interesting ones instead.. But this is the point of view of a PvEer, and I'm not alone, trust me.
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I am trying to figure out if the life giver perk is obsolete, i.e. if everyone uses it then why have it?
if everyone uses this perk equally and we get rid of it we are all still equal but we get 2 more perk's which we can use for other purposes!
Yes but there is more to it than just having more HP. This can give a chance to make the PvP battled last longer, you can get a chance to survive a LSW burst instead of instakill. having more HP gives game more depth.
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of course it is, but my reasoning is this:
if we are all using lifegiver to make extremely durable yet extremely low intelligent tank builds (which I believe we are all guilty of out of necessity) we could potentially cancel out the lifegiver perk leaving all of our characters "more" equal.
What I hope this will help to achieve is a more dynamic wasteland full of PC's that are more adaptable to their (now slightly harsher yet more realistic) environment while narrowing the HP gap between the tanks and the professors not to mention tanks will have 2 perk slots now available to more interesting and balancing perks. People will need to rely more on their characters skills and each other making the game that much more social and people will need to consider their actions a third time before carrying them out.
Personally I prefer intelligent characters to stupid ones as they are more skilled (a trait I no longer use because characters only survive the wasteland as is if they are extremely specialized) and I find that extremely specialized characters are only good for one thing and are thus less interesting to play with in the long run. So instead we make alts, one for each of our needs, and then rely on caves to share between them which I find tedious. Unfortunately smart characters, while far more interesting to play with, have a very small niche in the wasteland because a highly skilled man with 110 hp will get slaughtered by a mindless juggernaut with 250 HP without much hope
of course this is my opinion which is why I started a poll but I guess it comes down to this;
do you prefer superman or batman?
keeping in mind that the two can't really exist in the same universe (despite what happens of children's television these days).
I would say that super man had only three things going for him. He can fly, shoot lasers from his eyes and he is virtually indestructible. The only thing that made him remotely interesting was that his foes were always equally and ridiculously over charged.
I always liked batman more.
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of course it is, but my reasoning is this:
if we are all using lifegiver to make extremely durable yet extremely low intelligent tank builds (which I believe we are all guilty of out of necessity) we could potentially cancel out the lifegiver perk leaving all of our characters "more" equal.
What I hope this will help to achieve is a more dynamic wasteland full of PC's that are more adaptable to their (now slightly harsher yet more realistic) environment while narrowing the HP gap between the tanks and the professors not to mention tanks will have 2 perk slots now available to more interesting and balancing perks. People will need to rely more on their characters skills and each other making the game that much more social and people will need to consider their actions a third time before carrying them out.
Personally I prefer intelligent characters to stupid ones as they are more skilled (a trait I no longer use because characters only survive the wasteland as is if they are extremely specialized) and I find that extremely specialized characters are only good for one thing and are thus less interesting to play with in the long run. So instead we make alts, one for each of our needs, and then rely on caves to share between them which I find tedious. Unfortunately smart characters, while far more interesting to play with, have a very small niche in the wasteland because a highly skilled man with 110 hp will get slaughtered by a mindless juggernaut with 250 HP without much hope
of course this is my opinion which is why I started a poll but I guess it comes down to this;
do you prefer superman or batman?
keeping in mind that the two can't really exist in the same universe (despite what happens of children's television these days).
I would say that super man had only three things going for him. He can fly, shoot lasers from his eyes and he is virtually indestructible. The only thing that made him remotely interesting was that his foes were always equally and ridiculously over charged.
I always liked batman more.
I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.
It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.
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I have 7 str 10 en and 1 lifegiver i have 222 hp ;]
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I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.
It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.
Powerbuilds are In MY OWN opinion, the single worst feature on this game... to anyones chagrin that is.
I have several alts and powerbuilds, and 1 main crafter not very combat oriented, and I find my crafter to be the most fun of all my characters however it also puts me in a huge disadvantage at the mainstream of powerbuilds which do tear me apart.
At PVE Crafters do rather nicely if well done and well played... but theres no such thing as pure PVE, at any moment anyone can jump in and slaughter you. Thus the big issue at hand comes the forced PVP mechanics that ruins crafting roleplaying
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I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.
It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.
it could happen, the game just needs to necessitate it. I like the suggestion about making water intake necessary in order to travel. If characters want to go anywhere without a car they will need to be able to find water in the waste which will require a certain level of outdoorsman slanting the scale a bit more towards skilled. If they choose to use a car instead they will need to be able to use a toolkit, especially if driving had risks such as critical car failures.
I think once the game becomes more balanced so will the characters, but I see lifegiver as one of the most unbalancing factors in the game (probably right after the current state of the critical system) mainly because it creates such a huge gap between chars that have it and chars that don't...
Obviously there is no magic bullet to balance the game and the scales will need to be tweaked continuously, but perhaps this is something that could be looked at?
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But lifegiver IS what determines hp.
A 10 endurance character may have less hp than a 6 endurance character with 2 lifegiver.
Having character with high hp is often related to low range. You have to survive the ennemy bullet until you manage to get close enough to shoot him. Removing hp differences would be equal than removing range/perception difference. By removing these aspect, you remove differences between characters.
In that case, it would be pointless to have the ability to create your character if anyone should have the same than the other.
(if you remove high hp characters, everyone would have a sniper or a character that shoot 6 crits in a row)
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But lifegiver IS what determines hp.
A 10 endurance character may have less hp than a 6 endurance character with 2 lifegiver.
Having character with high hp is often related to low range. You have to survive the ennemy bullet until you manage to get close enough to shoot him. Removing hp differences would be equal than removing range/perception difference. By removing these aspect, you remove differences between characters.
In that case, it would be pointless to have the ability to create your character if anyone should have the same than the other.
(if you remove high hp characters, everyone would have a sniper or a character that shoot 6 crits in a row)
I totally agree which is why I said in my previous post that this is less of an imbalance in the game than the critical table is at the moment. both would need to be addressed. But if critical values are weakened then the maximum hp system will need adjustment too.
My issue here really is the necessity for power builds, not specifically hp or crits and I believe that a necessity for 'diversity' builds will help to balance and enhance the way people play the game rather than the game itself... if that makes sense
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I totally agree which is why I said in my previous post that this is less of an imbalance in the game than the critical table is at the moment. both would need to be addressed. But if critical values are weakened then the maximum hp system will need adjustment too.
My issue here really is the necessity for power builds, not specifically hp or crits and I believe that a necessity for 'diversity' builds will help to balance and enhance the way people play the game rather than the game itself... if that makes sense
Due to the game engine unfortunately the 'pr0s' will always be defined within certain roles with low cha and int and then beefing up the necessary stats. It's kind of like the warrior, mage and rogue set up but you have bg, crippler and burst for example.
Nothing is going to be able to change that. Besides that how a large amount of players like to play (with their alts). It would be wrong to enforce things on one group because another feels it's necessary.
Playing anything other than these is considered a 'gimped' char. Personally I refuse to play as a low int low cha power build. Why? Because my Melee Slaver isn't stupid or ugly :)
The way I play it is that I don't really see power gamers as other people in the game world, I kind of see them as the embodiment of the harsh wasteland. Just one more thing to avoid and run away from :)
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Due to the game engine unfortunately the 'pr0s' will always be defined within certain roles with low cha and int and then beefing up the necessary stats. It's kind of like the warrior, mage and rogue set up but you have bg, crippler and burst for example.
Nothing is going to be able to change that. Besides that how a large amount of players like to play (with their alts). It would be wrong to enforce things on one group because another feels it's necessary.
Playing anything other than these is considered a 'gimped' char. Personally I refuse to play as a low int low cha power build. Why? Because my Melee Slaver isn't stupid or ugly :)
The way I play it is that I don't really see power gamers as other people in the game world, I kind of see them as the embodiment of the harsh wasteland. Just one more thing to avoid and run away from :)
you have a good point with forcing people to play the game a certain way.
however we don't know if most people prefer to play with power-builds. For instance I don't like it but i still do it because it's a survival necessity under the current conditions. I'm getting a pretty even spread with this poll and perhaps a more appropriate question is how many people play tough and dumb because they need to and how many simply want to.
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Its survival of the fittest, if you dont adapt to the powerbuild rules, you will easily die. Also I dont agree that powerbuilds have low INT, almost every powerbuild uses BROF, which requires 6 int, thus everyone sets INT to 6.
With current mechanics, lvl 12 lifegiver gives a 4 END char almost 50% hp boost, 10 END char receives 25% boost. As long as we have low maximum hp, we need to take lifegiver (speaking about combat chars). If you want to nerf lifegivers, you need to raise hp pool.
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Its survival of the fittest, if you dont adapt to the powerbuild rules, you will easily die.
that's been my point so far, however adapting a char to deal with power builds doesn't mean that he is adaptable
Also I dont agree that powerbuilds have low INT, almost every powerbuild uses BROF, which requires 6 int, thus everyone sets INT to 6.
this may be true, but the a power-build is really still designed to do one thing and one thing only
With current mechanics, lvl 12 lifegiver gives a 4 END char almost 50% hp boost, 10 END char receives 25% boost. As long as we have low maximum hp, we need to take lifegiver (speaking about combat chars). If you want to nerf lifegivers, you need to raise hp pool.
I agree, there should always be tough-sons-of-bitches roaming the waste but isn't the possibility of a 75% hp increase a little much? i'm guilty of this myself but i would stop right now if it meant a more diverse wasteland
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from this poll so far just as many people have said they use 1 lvl of LG as have said they use 2. perhaps limiting it to one level would be a good compromise.
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are you saying power-builds a re a compensation?
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you need to raise hp pool.
Sounds like a plan!
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Lifegiver from 12 gives you 40 hp total
Lifegiver from 15 gives you 28 hp total
2 EN gives you 24 hp
Lifegiver from 15 lvl is equal to 2 points of SPECIAL
Action boy gives you 1 AP
2 Agility gives you 1 AP
Action Boy = 2 SPECIAL
Weapon Handling gives you 3 SPECIAL, but in fact reduce your carry weight, with small frame it's a pain.
Sharpshooter gives 1 SPECIAL for BG and tanks and 0.5 SPECIAL for snipers, +2 sight range isn't a deal
Gains are totaly useless, it for example, Gain Agility gives you +0.5 AP and +2/4% skill and +1% dodge, compared to action boys, which gives you +1 ap, GA it's a crap.
To make fair Lifegiver, it should have 15 lvl req or gives hp based on your EN, so for 4 EN sniper, it wouldn't gives much like for 10 EN tank
(maybe formula EN/2)
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Also I dont agree that powerbuilds have low INT, almost every powerbuild uses BROF, which requires 6 int, thus everyone sets INT to 6.
Strange I always thought that powerbuilds have 2x lifegiver and 220-250 hp (these rarely have IN 6). It's new for me that every average druggy PvP build with CH 1 can be called "powerbuild".
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Strange I always thought that powerbuilds have 2x lifegiver and 220-250 hp (these rarely have IN 6). It's new for me that every average druggy PvP build with CH 1 can be called "powerbuild".
A sniper with 220-250hp and 2x livegiver is very far from a powerbuild...
Sharpshooter gives 1 SPECIAL for BG and tanks and 0.5 SPECIAL for snipers, +2 sight range isn't a deal
Huge bullshit, sharpshooter is a must for a sniper, the +1PEis more useful for sniper than for BG, and +2 sight range is totally a must for a sniper if you don't want to end up slaughtered against all others snipers.
To make fair Lifegiver, it should have 15 lvl req or gives hp based on your EN, so for 4 EN sniper, it wouldn't gives much like for 10 EN tank
(maybe formula EN/2)
Solar said Livegiver will be reworked an will give a fixed HP amount. What's the point to keep talk about a balance when it's already redone, but we don't know it yet?
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Strange I always thought that powerbuilds have 2x lifegiver and 220-250 hp (these rarely have IN 6). It's new for me that every average druggy PvP build with CH 1 can be called "powerbuild".
I was speaking about BROF, which almost every build takes, and thats why every character that wants to take BROF needs 6 IN.
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I like BROF, but as for lifegiver I just feel forced taking it.
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I like BROF, but as for lifegiver I just feel forced taking it.
exactly! I have a skilled character who is wonderful to play with PvE but because he only gets 5 perks i didn't take lifegiver and now he is completely useless at PVP.
so far this poll is favoring 1 - 1.5 lvl's of lifegiver so why not make it limited to 1 level?
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...every character that wants to take BROF needs 6 IN.
I see, of course that is true.
I like BROF, but as for lifegiver I just feel forced taking it.
and
exactly! I have a skilled character who is wonderful to play with PvE but because he only gets 5 perks i didn't take lifegiver and now he is completely useless at PVP.
Nobody "force" you to take lifegiver. I have characters without lifegiver and I use them in PvP (even TC) and I know skilled builds with or without lifegiver used in PvP as well. If your character is bad in PvP means it's simply not suited for PvP fights.
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Of course I take fucking lifegiver who doesn't? ;)