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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Grommok on June 07, 2011, 06:24:46 pm

Title: Rezzing Teammates
Post by: Grommok on June 07, 2011, 06:24:46 pm
Ok, some time ago i was scavenging with some other players, when i was killed by a raider.
Even if i was under -20 HP, dont you think that i deserved a chance of survival?
I think that a medic sohuld be able to, using Doctor skill, take a dead teammate back on his foot, or atleast to bring him away.
I think that this will also increase cooperation between players.
Title: Re: Rezzing Teammates
Post by: Crazy on June 07, 2011, 06:25:48 pm
Ok, some time ago i was scavenging with some other players, when i was killed by a raider.
Even if i was under -20 HP, dont you think that i deserved a chance of survival?
I think that a medic sohuld be able to, using Doctor skill, take a dead teammate back on his foot, or atleast to bring him away.
I think that this will also increase cooperation between players.

It would rather be raising the limit between unconsciousness and death.
Title: Re: Rezzing Teammates
Post by: LagMaster on June 07, 2011, 07:02:46 pm
you die by rocket, what you do?

or there is a hole in you from sniper

or you are filled will bullets, your organs are at least missing

or if you die killed by guards in NCR?
 
Title: Re: Rezzing Teammates
Post by: Haterade on June 07, 2011, 08:27:21 pm
you die by rocket, what you do?

or there is a hole in you from sniper

or you are filled will bullets, your organs are at least missing

or if you die killed by guards in NCR?
 

Hold E button to revive your teammate   ::)

P.S. why not make limit from -20 to -4000?
Title: Re: Rezzing Teammates
Post by: Haraldx on June 07, 2011, 08:31:38 pm
Definitely only if the last strike was not critical (or the enemy has Bloody Mess trait), the damage doesn't make your health go over -40 and your savior has, lets say, a doctor bag. Otherwise - lack of sense and makes groups even more in-destructible.
Title: Re: Rezzing Teammates
Post by: Grommok on June 07, 2011, 08:50:44 pm
Well, lets say that the limit is -40, so if you dont die for a minigun burst in the brain you still have a chance of coming back to the field.
Title: Re: Rezzing Teammates
Post by: A concerned wastelander on June 07, 2011, 10:10:48 pm
Dying at -40 instead of -20, maybe.

Being brough back to life once dead, no way. This is not a fantasy game.
Title: Re: Rezzing Teammates
Post by: Reiniat on June 07, 2011, 10:31:58 pm
think in this better if you set the inconsiusness level to low you will never see the dead animations.

-20 is good for me. but there must be a new item the DESFIBRILATOR with enough doctor and this 3tier craftable item youll be able to take your comrades from the abyss of dead. BUT if your comrade blow in pieces, get halfcuted, burned to dead, melted or something you will not be able to revive him. this way we will have a new use of Bloody Mess, and a new use of Doctor
Title: Re: Rezzing Teammates
Post by: naossano on June 07, 2011, 10:56:56 pm
I think -20 is already too much.

Title: Re: Rezzing Teammates
Post by: Michaelh139 on June 08, 2011, 01:46:23 am
think in this better if you set the inconsiusness level to low you will never see the dead animations.

-20 is good for me. but there must be a new item the DESFIBRILATOR with enough doctor and this 3tier craftable item youll be able to take your comrades from the abyss of dead. BUT if your comrade blow in pieces, get halfcuted, burned to dead, melted or something you will not be able to revive him. this way we will have a new use of Bloody Mess, and a new use of Doctor
Wow, this is actually a really, really really good idea.  You gotta get to your comrade before he respawns if he doesn't have the really bad death animations...  and if you managed to kill the guy where he is you gotta be lucky as hell to not die from trying to defib him...  and it might apply covering fire tactics considering.
Title: Re: Rezzing Teammates
Post by: Surf on June 08, 2011, 01:56:42 am
Yes, I thought so too. Was actually quite a bit surprised seeing the name of the poster. :P Put it in a well written suggestion in a seperate thread.
Title: Re: Rezzing Teammates
Post by: Ganado on June 08, 2011, 02:19:12 am
Yep, I like Reintat's idea. But as for the -20 HP thing, I think Solar has a perk planned to make it so you have more HP to go down to. I'm not sure if it will be one of the 8 combat lvl perks, or a perk via quest, though. If it's a perk by level, I doubt anyone will take it.
Title: Re: Rezzing Teammates
Post by: Michaelh139 on June 08, 2011, 02:24:06 am
Yep, I like Reintat's idea. But as for the -20 HP thing, I think Solar has a perk planned to make it so you have more HP to go down to. I'm not sure if it will be one of the 8 combat lvl perks, or a perk via quest, though. If it's a perk by level, I doubt anyone will take it.
  Agreed, maybe it can be an implant from a scientist/doctor that allows your body to go to the limit in injuries.  (Clearly obtained through a very hard, and violent quest.  Considering extra -HP is clearly a combat perk)
Title: Re: Rezzing Teammates
Post by: falloutdude on June 08, 2011, 03:09:37 am
i dont like this guy i just killed comes back again what now i have to kill that fucker again......... fufufufufufufufufufufufu ;)
Title: Re: Rezzing Teammates
Post by: Surf on June 08, 2011, 03:11:25 am
It would rather encourage staying on one character during a fight, instead of instantly switching to the next alt. It would encourage (with the upcoming new perks) to play pure medic characters as well. I don't see a bad thing here to be honest, and I am sure people who like to PvP would like it a lot.
Title: Re: Rezzing Teammates
Post by: falloutdude on June 08, 2011, 03:16:28 am
i like  pvp yes but i see this being abuzed i see most tc alts now haveing like 200 doc just to rez there allys which will make battles longer and even more tough and for small gangs and inexperienced gangs will make it too hard for them. am up for the bigger - 20 to say - like 60 till death that seems all right but i think once u are dead you are dead no rez because i dont want to kill same guy 5 - 6 times before he is finally dead.
Title: Re: Rezzing Teammates
Post by: Grommok on June 08, 2011, 12:10:10 pm
It would rather encourage staying on one character during a fight, instead of instantly switching to the next alt. It would encourage (with the upcoming new perks) to play pure medic characters as well. I don't see a bad thing here to be honest, and I am sure people who like to PvP would like it a lot.
Thanks for supporting my idea.
think in this better if you set the inconsiusness level to low you will never see the dead animations.

-20 is good for me. but there must be a new item the DESFIBRILATOR with enough doctor and this 3tier craftable item youll be able to take your comrades from the abyss of dead. BUT if your comrade blow in pieces, get halfcuted, burned to dead, melted or something you will not be able to revive him. this way we will have a new use of Bloody Mess, and a new use of Doctor

Didnt thought about this. Since i'm am ex-WoW player, i prefer calling them jumping cables XD
Title: Re: Rezzing Teammates
Post by: Michaelh139 on June 08, 2011, 12:20:12 pm
i like  pvp yes but i see this being abuzed i see most tc alts now haveing like 200 doc just to rez there allys which will make battles longer and even more tough and for small gangs and inexperienced gangs will make it too hard for them. am up for the bigger - 20 to say - like 60 till death that seems all right but i think once u are dead you are dead no rez because i dont want to kill same guy 5 - 6 times before he is finally dead.
Small and inexperienced gangs will ALWAYS lose to an experienced, well-organized, and/or larger gang.  Whether or not this is implemented.
Title: Re: Rezzing Teammates
Post by: T-888 on June 08, 2011, 12:24:54 pm
Damm this is one of the best things ive heard for a long time , this is a must.

This would bring in a new kind of class/build medic :)
Title: Re: Rezzing Teammates
Post by: Haraldx on June 08, 2011, 01:26:37 pm
Still, I don't think you should be able to be revived after getting shot for 400 damage point blank without critical - that means no special death animation is played unless the enemy had Bloody Mess perk. There must be a threshold, maybe even set by the Endurace.
If Endurance is 1 - Less than -20hp to be revived.
If Endurance is 2 - Less than -23hp to be revived.
If Endurance is 3 - Less than -25hp to be revived.
If Endurance is 4 - Less than -30hp to be revived.
If Endurance is 5 - Less than -33hp to be revived.
If Endurance is 6 - Less than -35hp to be revived.
If Endurance is 7 - Less than -38hp to be revived.
If Endurance is 8 - Less than -42hp to be revived.
If Endurance is 9 - Less than -45hp to be revived.
If Endurance is 10 - Less than -50hp to be revived.

Comments?
Title: Re: Rezzing Teammates
Post by: LagMaster on June 08, 2011, 02:51:56 pm
i got one!!!!!

how about under -20 you die and then respawn, what you think of my sugestion?
Title: Re: Rezzing Teammates
Post by: Dr. Parchir on June 08, 2011, 04:44:39 pm
i got one!!!!!

how about under -20 you die and then respawn, what you think of my sugestion?

hmm i think that was implemented on one server..... but i dont remember name ::)
Title: Re: Rezzing Teammates
Post by: A concerned wastelander on June 08, 2011, 04:57:49 pm
i got one!!!!!

how about under -20 you die and then respawn, what you think of my sugestion?

Yes I think it works very well like it is and dont see a need to change it, except maybe re-work Broken Hills respawn point.
Title: Re: Rezzing Teammates
Post by: T-888 on June 08, 2011, 05:18:30 pm
Yes I think it works very well like it is and dont see a need to change it, except maybe re-work Broken Hills respawn point.

Well broken hills respawn is offtopic still i agree it is a pain in the but.
Title: Re: Rezzing Teammates
Post by: avv on June 08, 2011, 06:53:22 pm
I'd like it too would bring another role in fights. Until someone brings his proxy-doc in play. There already exists proxy scouts and looters so proxy-doc wouldn't even be out of question.
Title: Re: Rezzing Teammates
Post by: naossano on June 09, 2011, 10:06:56 am
I think decreasing the ammount of hp to stay alive would be more a pain in the ass that ever.

Imagine a merc leader with 1 healing rate, having to wait (60*2) 120 minutes on the ground, afraid to lose his followers. (and be killed in the process)
 
Or a guy waiting forever on battlefield to be healed.

Or knoked down abusers, that put someone in the ground, heal him and hurt him again. Even with cuttheveins command, it is one of the most unfair and unjustified feature in the game. (these abusers could be pk or apk. I am not targeting one side)

I my opinion, only enslavable npc should go down under -5 hp...

A game is supposed to be fun, not to make lose time, because of abused features.
Title: Re: Rezzing Teammates
Post by: Johnnybravo on June 09, 2011, 10:11:50 am
in tactics medics worked great and you couldn't do a shit if your hp was droped to 0.
Thing is that carrying extra items (FA and Doc bags) as well as scaling well with skills made them rather useful.

Ofcourse APs spending for action works a little different in there (so you might do actions requiring far more APs than you can have, while taking longer, because of need to regenerate) so here it wouldn't be possible to implement solution without a cooldown that'd be somewhat balanced. Nerfing doc won't help and FA is usually replaced with superstims anyway.

Quote
Imagine a merc leader with 1 healing rate, having to wait (60*2) 120 minutes on the ground, afraid to lose his followers. (and be killed in the process)
Healing rate is  going to change (sorry not going to link source, but was said already), and you can kill yourself instead of waiting anway.
Title: Re: Rezzing Teammates
Post by: Jotisz on June 09, 2011, 03:13:32 pm
Still, I don't think you should be able to be revived after getting shot for 400 damage point blank without critical - that means no special death animation is played unless the enemy had Bloody Mess perk. There must be a threshold, maybe even set by the Endurace.
If Endurance is 1 - Less than -20hp to be revived.
If Endurance is 2 - Less than -23hp to be revived.
If Endurance is 3 - Less than -25hp to be revived.
If Endurance is 4 - Less than -30hp to be revived.
If Endurance is 5 - Less than -33hp to be revived.
If Endurance is 6 - Less than -35hp to be revived.
If Endurance is 7 - Less than -38hp to be revived.
If Endurance is 8 - Less than -42hp to be revived.
If Endurance is 9 - Less than -45hp to be revived.
If Endurance is 10 - Less than -50hp to be revived.

Comments?

I had an idea similar like that it went by the damage the player can take after going below 0 is Enduranc X 5. Yours wouldn't be bad but I think 20 should be the average char limit.
Title: Re: Rezzing Teammates
Post by: Caviano on June 12, 2011, 10:11:08 pm
i dont like this guy i just killed comes back again what now i have to kill that fucker again......... fufufufufufufufufufufufu ;)

you need grammar to make this readable.