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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: KILL N DIE on June 04, 2011, 07:38:24 pm
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Why those nice guns arent in game? i think we should change it...)
4.7mm Caseless
(http://www.fo2238.fodev.net/wiki/images/2/23/4_7mm.gif)
Caliber 4.7mm caseless
AC modifier -5
DR modifier -10
Damage adj 3/2
Weight 9 grams
Base price 20 caps
Crafting table
Requirements : Profession: Gunsmith (Small Guns): 3
(http://www.fo2238.fodev.net/wiki/images/2/23/4_7mm.gif) 100x
1x (http://www.fo2238.fodev.net/wiki/images/a/a0/Metal_trash2.gif)
Resources: 6x (http://www.fo2238.fodev.net/wiki/images/7/76/Gunpowder2.gif)
3x (http://www.fo2238.fodev.net/wiki/images/3/38/Pump2.gif)
Tools: (http://www.fo2238.fodev.net/wiki/images/1/1a/Sttable.gif) (Workbench with additional tools)
XP: 300
H&K G11
(http://www.fo2238.fodev.net/wiki/images/2/2a/Hkg11.gif)
This gun revolutionized assault weapon design.
The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside.
The resultant weight and space savings allow this weapon to have a very high magazine capacity.
Damage 10 - 20
Single AP: 5, Range: 35.
Burst AP: 6, Range: 30, Rounds: 10
Damage type Normal
Ammo 4.7mm Caseless
Ammo capacity 50
St. required 5
Type Two-handed
Weight 3628 grams
Base price 23000 caps
H&K G11E
(http://www.fo2238.fodev.net/wiki/images/f/fa/Hkg11e.gif)
This gun revolutionized squad level support weapon design.
The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside.
The resultant weight and space savings allow it to have a very high magazine capacity.
Damage 15 - 25
Single AP: 5, Range: 43.
Burst AP: 6, Range: 35, Rounds: 10
n/a
Damage type Normal
Ammo 4.7mm Caseless
Ammo capacity 50
St. required 6
Type Two-handed
Weight 3628 grams
Base price 27000 caps
Crafting table
(http://www.fo2238.fodev.net/wiki/images/2/2a/Hkg11.gif) 1x
Requirements: Profession: Gunsmith (Small Guns): 3
1x (http://www.fo2238.fodev.net/wiki/images/a/ac/Firewood.gif)
Resources: 4x (http://www.fo2238.fodev.net/wiki/images/9/99/Metal_trash.gif)
3x (http://www.fo2238.fodev.net/wiki/images/a/af/Alloys.gif)
3x (http://www.fo2238.fodev.net/wiki/images/3/38/Pump2.gif)
5x (http://www.fo2238.fodev.net/wiki/images/a/a0/Metal_trash2.gif)
5x (http://www.fo2238.fodev.net/wiki/images/3/3b/Alloys2.gif)
Tools: (http://www.fo2238.fodev.net/wiki/images/1/1a/Sttable.gif) (Workbench with additional tools)
(http://www.fo2238.fodev.net/wiki/images/a/ab/SuperToolKit.gif)
XP: 1500
Crafting table
(http://www.fo2238.fodev.net/wiki/images/f/fa/Hkg11e.gif) 1x
Requirements: Profession: Gunsmith (Small Guns): 3
1x (http://www.fo2238.fodev.net/wiki/images/a/ac/Firewood.gif)
Resources: 5x (http://www.fo2238.fodev.net/wiki/images/9/99/Metal_trash.gif)
5x (http://www.fo2238.fodev.net/wiki/images/a/af/Alloys.gif)
5x (http://www.fo2238.fodev.net/wiki/images/3/38/Pump2.gif)
5x (http://www.fo2238.fodev.net/wiki/images/a/a0/Metal_trash2.gif)
5x (http://www.fo2238.fodev.net/wiki/images/3/3b/Alloys2.gif)
Tools: (http://www.fo2238.fodev.net/wiki/images/1/1a/Sttable.gif) (Workbench with additional tools)
(http://www.fo2238.fodev.net/wiki/images/a/ab/SuperToolKit.gif)
XP: 2000
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its more powerful than avenger thats why. tho maybe after this wipe it will be strong enough that a match like this will be required for balance.
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also the G11E is an expended mag, not a damage booster version
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also the G11E is an expended mag, not a damage booster version
Actually it's better range and damage, but same mag.
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Funny that H&K G11E is more than 2x H&K G11 in mats count and just 4000 caps more at the base price. I like gun idea, something to counter vs minigun? :o
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p90 is better then minigun
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Yep much better than watergun
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p90 is better then minigun
No
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yes
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No
go on hinkley ;D
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Hinkley is not real PvP.
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Hinkley is not real PvP.
Minigun is not a real weapon.
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Minigun is not a real weapon.
Oh yeah really ? Instant kill, 230 damage or more at one hex on a BA and 60% DR is a watergun... Ok,ok right, so what you want ? A minigun with 150 damage at each shoot at 30 hex ?
And yeah Hinkley is not real PVP. ^^
Hinkley need real town map, drugs, and all the weapons IG, but its another story...
BTW, you can found 4.7 IG, but dont know if HKG11 can be found, so devs can you just tell us if it is possible to find one ?
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It was now it isnt.
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Actually it's better range and damage, but same mag.
The resultant weight and space savings allow it to have a very high magazine capacity.
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Oh yeah really ? Instant kill, 230 damage or more at one hex on a BA and 60% DR is a watergun...
What a bullshit. I used to one hex people without toughness(max ~205 dmg), with 1 toughness(max ~170 dmg), with 2 toughness(max ~150 dmg) more than thousand times and its impossible to hit someone in BCA without a crit hit for 230(one hex). MAYBE with avanger minigun but not normal minigun.
Hinkley is not real PvP.
But damage is the same on hinkley and "real pvp". P90 is better than minigun but minigun is not a weapon. Thats the conclusion.
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What a bullshit. I used to one hex people without toughness(max ~205 dmg), with 1 toughness(max ~170 dmg), with 2 toughness(max ~150 dmg) more than thousand times and its impossible to hit someone in BCA without a crit hit for 230(one hex). MAYBE with avanger minigun but not normal minigun.
But damage is the same on hinkley and "real pvp". P90 is better than minigun but minigun is not a weapon. Thats the conclusion.
it depends of the guy using the weapon, his build and so many other factors, the idea of x is better than x is fool.
you must say something like
"P90 is better than the minigun IF they have enough distance and the minigunner waste his ammo first, BUT IF the minigunner have 2toughness 2lifegivers and 8END and the P90 guy can only do two burst, the minigunner will win, BUT IF the P90 can do 3burst then he has a better probability of survive IF they are at x distance, EXEPT if he has 2toughness then the distance can be closer BUT a build like tha wont be able to crit even with 3burst BUT the minigunner can be sneaker, and the P90 could want to peeing,etc,etc,etc"
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Minigun is not a weapon and almost everything in compare with it is better. To be honest, NO ONE USE MINIGUN ingame. No one. Only Avanger Minigun but its totally different weapon. Anyway i dont see point in disscusion about that because minigun would be boosted to avanger minigun level and avanger would be changed after wipe. And who cares about current season which sucks?
Moreover i dont think if H&K G11 is needed because current P90(far better than in F2) is almost as good as that weapon.
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Minigun is not a weapon and almost everything in compare with it is better. To be honest, NO ONE USE MINIGUN ingame. No one. Only Avanger Minigun but its totally different weapon.
what? you were talking about the standar minigun, mi post was about the Avenger one
Certainly the best use for a standar minigun is manure, or PvE. even the Flametrower is better in PvP, but since the Avenger can be farmed from encounters in relatively easy way, the minigun dont needs any change
PD:looking at the previous post i see that too many guys dont know the diference between both miniguns.
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Avanger will not be craftable and would be boosted, minigun would be boosted to current avanger minigun level, but it all after wipe.
I was talking in all my previous posts about minigun and i though you were talking too ; )
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ehhh, i hear about gauss minigun with aimed shot and 1k ammo magazine 60-80 dmg per bullet and 1 str to hold, lets make it craftable. ;)
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ehhh, i hear about gauss minigun with aimed shot and 1k ammo magazine 60-80 dmg per bullet and 1 str to hold, lets make it craftable. ;)
I think you need to play Fallout Tactics. The resultant weight and space savings allow it to have a very high magazine capacity.
Both weapons have that line in the description. The G11E IS a range and damage modification.