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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: KILL N DIE on June 04, 2011, 07:22:02 pm

Title: Turbo Plasma and YK42B Pulse Rifle
Post by: KILL N DIE on June 04, 2011, 07:22:02 pm
I think we should have Turbo plasma rifle in game.
It should be getable from some quest or special encounter...
Range should have same as normal plasma rifle.there should be some changes about dmg...
same about Pulse Rifle

                        Turbo Plasma Rifle

                    (http://www.fo2238.fodev.net/wiki/images/d/d6/Plas2.gif)

A modified Winchester P94 plasma rifle.
The plasma bolt chamber has been hotwired to accelerate the bolt formation process.

Damage     25 - 50
Single     AP: 4, Range: 24.
Damage type     Plasma
Ammo    Micro Fusion Cell
Ammo capacity     10
St. required     7
Type     Two-handed
Weight     7350 grams
Base price     30000 caps



                                           YK42B Pulse Rifle

                                               (http://www.fo2238.fodev.net/wiki/images/b/be/Pulserif.gif)

The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium.
 It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.

 Damage     45 - 65
Single     AP: 6, Range: 22.
Damage type     Electrical
Ammo    Micro Fusion Cell
Ammo capacity     10
St. required     7
Type     Two-handed
Weight     7082 grams
Base price     60.000 caps
Title: Re: Turbo Plasma
Post by: Crazy on June 04, 2011, 07:23:24 pm
We don't need a shitty nerfed turbo plasma, give us the real one through same system than gauss!
Title: Re: Turbo Plasma
Post by: KILL N DIE on June 04, 2011, 07:25:06 pm
We don't need a shitty nerfed turbo plasma, give us the real one through same system than gauss!
yeah i want non-nefed to but you know...'balance'...
Title: Re: Turbo Plasma
Post by: Perteks on June 04, 2011, 07:27:22 pm
Yey more shit than normal one :D
Title: Re: Turbo Plasma
Post by: Reiniat on June 04, 2011, 07:47:35 pm
yeah i want non-nefed to but you know...'balance'...
your suggestion is theoricaly good, the only big dference iis the AP cost but for a critical shot you need 6AP, 5with BRoF, like a big pistol. the standar plasma rifle is able to shot 2 times too, only with 10AG and 2xAction boy, and deal more damage.
unless you change the AB perks to More Crticals, but you will only have 75% as max of criticals to the eyes, and 50% of double critical, and the standar will have 60%, with  44% of double critical. Also you need to take Better criticals, and Lifegiver.
Looks like a nice deal, but it will be like a new powerful pistol, exept for the ST requirement, most pistoleros use 4 or 5 ST, so take Weapon Handling will make you unable to take 3More Criticals, and since the range is very low you need at least 1 Lifegiver and 8END, also you need 200% or even more skill because the Plasma rifle dont have any perk (like the Laser Rifle), then youll need 6INT, but it wont be enough to boost more than 2 skills, EW and FA, so 7ST for can handle the weapon or a insanelly skill for contrarrest that is impossible. And the normal Plasma Rifle will win
Keep in count that for fight BG you need Toughness, and the Turbo Plasma Rifle build can handle 2 of them.

About the YK, nah it is useless, less power than the standar Plasma Rifle, less range and more AP, and Tesla will make the things really harsh, also all the CA have the same defense against electrical damage than plasma, and all the 1tier armors have 30% resistance, BUT it can be a nice side arm against the MA, so i will suggest to include the Pulse Pistol, (with same stats than the Laser Pistol, but 20-30dmg) not the Rifle.
Title: Re: Turbo Plasma
Post by: Crazy on June 04, 2011, 07:58:59 pm
About the YK, nah it is useless, less power than the standar Plasma Rifle, less range and more AP, and Tesla will make the things really harsh, also all the CA have the same defense against electrical damage than plasma, and all the 1tier armors have 30% resistance, BUT it can be a nice side arm against the MA, so i will suggest to include the Pulse Pistol, not the Rifle.

What did you smoke? YK have the best damage of energy weapons (except alien blaster), more range than regular plasma, same AP cost, and same DR against armoured target.
But this weapon would be too deadly, while the turbo plasma is kinda at the same level than gauss pistol.

What we really need is this http://fodev.net/forum/index.php?topic=12504.0
Title: Re: Turbo Plasma
Post by: KILL N DIE on June 04, 2011, 07:59:05 pm
your suggestion is theoricaly good, the only big dference iis the AP cost but for a critical shot you need 6AP, 5with BRoF, like a big pistol. the standar plasma rifle is able to shot 2 times too, only with 10AG and 2xAction boy, and deal more damage.
unless you change the AB perks to More Crticals, but you will only have 75% as max of criticals to the eyes, and 50% of double critical, and the standar will have 60%, with  44% of double critical. Also you need to take Better criticals, and Lifegiver.
Looks like a nice deal, but it will be like a new powerful pistol, exept for the ST requirement, most pistoleros use 4 or 5 ST, so take Weapon Handling will make you unable to take 3More Criticals, and since the range is very low you need at least 1 Lifegiver and 8END, also you need 200% or even more skill because the Plasma rifle dont have any perk (like the Laser Rifle), then youll need 6INT, but it wont be enough to boost more than 2 skills, EW and FA, so 7ST for can handle the weapon or a insanelly skill for contrarrest that is impossible. And the normal Plasma Rifle will win
Keep in count that for fight BG you need Toughness, and the Turbo Plasma Rifle build can handle 2 of them.

About the YK, nah it is useless, less power than the standar Plasma Rifle, less range and more AP, and Tesla will make the things really harsh, also all the CA have the same defense against electrical damage than plasma, and all the 1tier armors have 30% resistance, BUT it can be a nice side arm against the MA, so i will suggest to include the Pulse Pistol, (with same stats than the Laser Pistol, but 20-30dmg) not the Rifle.


Yes you right but you know,balance...those weapons shouldnt be too much powerfull...
Well i dont know about Turbo plasma...its only a idea to have new weapons in game and make it more interesting...
Title: Re: Turbo Plasma
Post by: Reiniat on June 04, 2011, 08:21:05 pm
What did you smoke? YK have the best damage of energy weapons (except alien blaster), more range than regular plasma, same AP cost, and same DR against armoured target.
But this weapon would be too deadly, while the turbo plasma is kinda at the same level than gauss pistol.

What we really need is this http://fodev.net/forum/index.php?topic=12504.0
im speaking about the statistics of the creator of this post, wich are obviously nerfed for be able to get into the normal EW weaponry. and i think that your other suggestion is worthless, in my very personal point of see i hate to see guys wining battles because they have better weapons, i dont like this game becoming something like Halo3, were everyone is waiting to get the best weapon in his spawning point.
and about Kill n Die, im agree to include Turbo Plasma Rifle with the stats that you post as a 3tier craftable weapon, but the Pulse Rifle not. (maybe i dont stat this in properly way in my post)
Title: Re: Turbo Plasma
Post by: KILL N DIE on June 04, 2011, 08:25:46 pm
Well i think about pulse rifle 1 shoot in 1 turn with this powerful weapon will be enough but if it will be so hard to get then there should be a way with 2 shoots in 1 turn...
Title: Re: Turbo Plasma
Post by: Crazy on June 04, 2011, 09:00:16 pm
im speaking about the statistics of the creator of this post, wich are obviously nerfed for be able to get into the normal EW weaponry. and i think that your other suggestion is worthless, in my very personal point of see i hate to see guys wining battles because they have better weapons

Sorry, I missed that you were talking about these stats.
But still, what happen when someone with BA kill you when you have a metal? This is part of the game, better stuff means better chances. It's not only about fighting and see who done the most kill like halo. It is why it is interesting to add rare and powerful weapons into the game (like explained in the linked post).
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: LagMaster on June 04, 2011, 09:22:47 pm
the only problem with the -1 AP for the TBL will make us make a special plasmer build, and in this case we will have a new reason for alting, but in rest nice ideea

and about the pulse rifle, i prefere the pulse pistol like the gauss pistol, some PP builds transformed in pulse pistol builds(the energy version of Gauss pistol builds)

Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Johnnybravo on June 05, 2011, 04:09:44 pm
Pulse pistol as it is was the best weapon at it's range, and you could just grab Laser Rifle to snipe stuff. No need to use plasma things.
However, as nearly all pistols have AP bonus in 2238, pulse pistol would be just upgrade to Plasma Pistol, nothing new. And that thing is already powerful as it is.
Ofcourse that death animation is unparalleled though :>.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: FrankenStone on October 09, 2011, 09:42:07 pm
what about that gauss minigun from FOTacticts this would be a nice weapon i guess ^^ bam , bam , bam

http://fallout.wikia.com/wiki/MEC_Gauss_minigun
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Y0ssarian on October 09, 2011, 09:59:57 pm
I do not understand how can simple wastelanders and "minor factions" (player factions are minor as they have no influence on Fallout history) use the same weapons as Brotherhood/Enclave/NCR.

Everybody and their grandmother are hoarding millions of caps, cars and other other shit so I guess to the person with a gang full of autominers/clickers it's an okay tradeoff to have these ingame craftable or bought. Also using the most high tier equipment doesn't gurantee your success in an online video game as does in RL(boring game). :S
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: T-888 on October 10, 2011, 12:42:01 am
what about that gauss minigun from FOTacticts this would be a nice weapon i guess ^^ bam , bam , bam

http://fallout.wikia.com/wiki/MEC_Gauss_minigun

Don't you remember the weapon ? It was one burst and everything died but i guess it could be balanced.

Yes i approve the idea of new rare weapons , it's exciting to fight with and against gauss , not to mention the ammo it actually feels good when you shoot someone each round like costs 2-4 k :)
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: OskaRus on October 10, 2011, 03:35:15 pm
I think turbo plazma is needed or boost to plazma rifle. It have some chance of nasty 220 hp criticals but in average plazma tank have lower DPS than Avanger tank and plazma have shorter range than avanger and plazma also requires more perks (better crits ,more crits x 3, brof and luck) than avanger (brd x2, brof) with same AP cost (6AP eyeshot, 6AP burst). Imho plazma should have higher damage than today or at least turboplazma should have.

4 AP shot turboplazma with low damage would allow cretion of builds with 13 AP which means "almost" three shots a turn but that kind of build would have to be sniperlike with low hp and resists which is huge handicap in closerange combat.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Crazy on October 10, 2011, 04:58:53 pm
4 AP shot turboplazma with low damage would allow cretion of builds with 13 AP which means "almost" three shots a turn but that kind of build would have to be sniperlike with low hp and resists which is huge handicap in closerange combat.

Cool, a new useless weapon and some shitty build to go with it... Plasma rifle range gonna be boosted after wipe anyway (and we hope to see a true turbo plasma appear in same way gauss pistols does).
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Ulrek on October 11, 2011, 07:18:40 am
I'm in favor of a rare pulse rifle, but the TPR can stay on it's shelf, in my opinion at least.

-Ulrek-
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Sarakin on October 11, 2011, 12:44:51 pm
Im for introducing pulse pistol, while having TPR (~PR with big range (35, 40 ?) as a rare weapon. In competetive PvP there arent many energy weapons that could be usede, either tier 1 laser rifle (inferior in range to sniper rifle) or underpowered plasma rifle.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Johnnybravo on October 11, 2011, 01:20:57 pm
Quote
either tier 1 laser rifle (inferior in range to sniper rifle) or underpowered plasma rifle.
Laser Rifle is completely different weapon to Sniper Rifle, it's quite good kill weapon, but compared to Rocket Launcher it has no CC effect and it's completely dwarfed by huge random factor of critical hits.
Plasma Rifle is basically the same, yet with shorter range and little less randomness.

Both weapons would be fine if the damage spread were less than 100-200%, for laser rifle it's not impossible to see 10-20 hits with correct build, as well as as high as 200, meaning the spread is 2000%, that is incredible number.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Chrupek on October 11, 2011, 02:40:27 pm
But thats the whole idea of critical shots - random factor. Accept that.
If you want constant damage, make pistollero, or burster.

Making critical shots less random, leads us to gang of snipers, which provides completely new feature: multiple sniper bursts:]

I think weapon balance is great as it is now. When i fight in hinkley for example, in huge teams, scenarios are a little bit same always: i could get killed by few bursts, or rockets == i could get killed by single insta shot of energy guys == i could get crippled by some sg sniper. After n battles you can see, that every group of players has smiliar chances in fight.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Sarakin on October 11, 2011, 05:48:37 pm
Laser Rifle is completely different weapon to Sniper Rifle, it's quite good kill weapon, but compared to Rocket Launcher it has no CC effect and it's completely dwarfed by huge random factor of critical hits.
Plasma Rifle is basically the same, yet with shorter range and little less randomness.
Thanks for the EW review, but thats not the point. The point is, there are very few usable energy weapons.

Both weapons would be fine if the damage spread were less than 100-200%, for laser rifle it's not impossible to see 10-20 hits with correct build, as well as as high as 200, meaning the spread is 2000%, that is incredible number.
Its problem of armor/crit hits balancing rather than pure damage of those weapons

I think weapon balance is great as it is now. When i fight in hinkley for example, in huge teams, scenarios are a little bit same always: i could get killed by few bursts, or rockets == i could get killed by single insta shot of energy guys == i could get crippled by some sg sniper. After n battles you can see, that every group of players has smiliar chances in fight.
I agree that balance is decent, compared to Requiem f.e. But still, you cant take Hinkley as an example of good balance, it is just one map (im not speaking about pit blood bath) that has some limitations (more p90/plasma users ,less bg burster users, map layout, available [free] weaponry).
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: Johnnybravo on October 11, 2011, 05:57:50 pm
Quote
The point is, there are very few usable energy weapons.
Because upgrades do not upgrade the weapon in any meaningful way: http://fodev.net/forum/index.php?topic=18724.0
Quote
Its problem of armor/crit hits balancing rather than pure damage of those weapons
Of course, it's also a reason why Gatling Laser is useless. Weapon that would change the table to 3+2, which is not that bad when compared to say Big Guns (which are something like 3 useful weapons as well).
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: spears on October 12, 2011, 03:12:13 pm
The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: KILL N DIE on October 12, 2011, 03:18:13 pm
The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.
http://fodev.net/forum/index.php?topic=16720.0
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: spears on October 12, 2011, 05:20:27 pm
Not sure what you are trying to convey with that link.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: KILL N DIE on October 12, 2011, 07:51:07 pm
The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.

Quote from: Lexx on June 10, 2011, 03:44:01 pm
we will not add new weapons, as we still have to balance the existing ones.
Title: Re: Turbo Plasma and YK42B Pulse Rifle
Post by: spears on October 13, 2011, 01:30:40 am
Right and? when did new weapons come into this.