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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on May 29, 2011, 05:11:54 am

Title: Crazy Water Bag Idea.
Post by: Michaelh139 on May 29, 2011, 05:11:54 am
I feel water bags and wells are just so underused and pointless I figured I'd think of something....


In order to travel on foot, you will require water.  Every two squares distance (Going straight "left to right") will use up a water bag.  So lets say you need to travel 10 squares, you will require 5 water bags or more.

Now, in order to keep this from being TOO harsh, as I know it is indeed very very harsh....

Travelling will not necessarily "REQUIRE" you to have water bags to keep moving.  However there will be a consequence.  The effect would be a temporary Damage to Maximum Healthpoints and maybe other effects such as lower Strength and PE.

In order to get rid of this, you must drink water, but drinking whatever for each square you didn't have water, will only relieve you of half the negative effect it cause.  In order to FULLY be rid of the dehydration effects, you must visit a doctor, saying something along the lines of feeling really weak and sick.  The Doctor will say you've had a Dehydration stroke or Heat Stroke and it'll cost x amount of caps to treat it depending on your level.    
(The reasoning behind this is that heat strokes and dehydration strokes have long-lasting health risks if left untreated, so a doctor in such an advanced time-period of technology would probably be able to treat you.)

With 150% Doctor skill, and a Auto-Doc (Which could be bought as an accessory to bases, thats my idea anyway) you can treat yourself.  ( and maybe by using the auto-doc, treat others.)  But only at bases.


Update1: 
BTW I forgot to add this in original post, but you should be able to refill your water bags in those rare encounters with water in them.  But that water will be radiated.  only Half of positive effects and you will be radiated by it.

Update2:  I forgot to mention cars.  Cars would work the same, they would just be faster so you would require less water.
Title: Re: Crazy Water Bag Idea.
Post by: CaptOmg on May 29, 2011, 05:20:40 am
Hmm... I Think This Idea Isnt Very Good In Its Current State, So, If You Didnt Bring Water, You Would Be Able To Try And Find It In The Area Like In FO1. But If There Is No Water In The Area, You Will Suffer From The Defects Listed.
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on May 29, 2011, 05:26:58 am
Hmm... I Think This Idea Isnt Very Good In Its Current State, So, If You Didnt Bring Water, You Would Be Able To Try And Find It In The Area Like In FO1. But If There Is No Water In The Area, You Will Suffer From The Defects Listed.
 Thats why you prepare before you leave...  if you act like a dumbshit and run off into the wasteland without supplies you deserve to be punished xD.  It's not like water bags are hard to find and even easier to make, and water is in unlimited supply.  Also this only affects Worldmap travelling.

BTW I forgot to add this in original post, but you should be able to refill your water bags in those rare encounters with water in them.  But that water will be radiated.  only Half of positive effects and you will be radiated by it.
Title: Re: Crazy Water Bag Idea.
Post by: Keldorn on May 29, 2011, 07:20:00 am
I like the idea as long as the re-worked walking speed is a lot better.  It is also logical that one would be able to "run" more often if they carried water on them instead of going without.

Also, since one carries water, that would eliminate the need to forage for more water.  The made up time should increase ones walking speed a bit more.

Otherwise its just one more food/water idea with no visible benefits besides realism.  Realism in Fonline is avery silly/pick &choose affair.
Title: Re: Crazy Water Bag Idea.
Post by: Astarot on May 29, 2011, 07:48:40 am
I like the idea but in case of death ? Like in BH for example ? You spawn weak and you have a long road  to do... Except if you can drink water in respawn point without any thing.

Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on May 29, 2011, 08:18:37 am
I like the idea but in case of death ? Like in BH for example ? You spawn weak and you have a long road  to do... Except if you can drink water in respawn point without any thing.


Yeah drinking directly from the wells would be good if this suggestion was implemented, not everyone has the resources directly on hand in some towns to get water bags so yeah.  Since it takes a brahmin hide to make the water bag and not all towns have brahmin near them....



I like the idea as long as the re-worked walking speed is a lot better.  It is also logical that one would be able to "run" more often if they carried water on them instead of going without.

Also, since one carries water, that would eliminate the need to forage for more water.  The made up time should increase ones walking speed a bit more.

Otherwise its just one more food/water idea with no visible benefits besides realism.  Realism in Fonline is avery silly/pick &choose affair.
  Reading your post gave me an idea about outdoorsman skill.  It may not be related to what you were talking about specifically but:  Outdoorsman skill, with OD you can forage for water in your sqaure with a 3 min cooldown for each attempt.  Some places obviously would simply be devoid of water but places like cities might still have some working water.

But yes, it makes sense that with water you would have more energy and feel better and more focused when hydrated correctly, so it should make you travel a little faster.
Title: Re: Crazy Water Bag Idea.
Post by: Surf on May 29, 2011, 09:38:49 am
It's a good suggestion, but not a new one. ;)
As there is a well/waterpipe in almost every location I don't see why people could say "omfg too harsh!" either.
Title: Re: Crazy Water Bag Idea.
Post by: Gatling on May 29, 2011, 11:05:25 am
You'd be surprised how hard it is to get to those water pipes in some locations, though, as well as the lacking thereof in some areas. (Reno doesn't have a working one I believe, and its in a very centralized location too)
Title: Re: Crazy Water Bag Idea.
Post by: Surf on May 29, 2011, 11:08:43 am
It's a matter of a few seconds to add them then. ;)
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on May 29, 2011, 05:29:37 pm
It's a good suggestion, but not a new one. ;)
As there is a well/waterpipe in almost every location I don't see why people could say "omfg too harsh!" either.
Lol really?  Link?  It must be an old ass thread. xD  Maybe merge this one with it.

Btw, I'm really surprised this thread hasn't been bashed yet.  Just because it makes water a necessecity. ;D
Title: Re: Crazy Water Bag Idea.
Post by: Jotisz on May 29, 2011, 06:09:54 pm
Well I personally prefer realism and I like the idea to make water important for travel. But instead of the minus to stat points though its ok.. I would suggest making loosing hp and adding a dehydrated cool down and while it is there any healing gives only 1/10 of normal healing. High outdoorsman should help in finding water giving a random chance to find water this water should be enough for one two person only so those who aren't prepared and skilled die as they should well except if they kill the guy who they followed for his water.
Title: Re: Crazy Water Bag Idea.
Post by: naossano on May 29, 2011, 07:11:00 pm
It would be harsh, only if you need water for two grids.

It seems unrealistic to need as water as the brahmins. You are a lot less heavier. (than a brahmin, with a trunk, full of stuff)
One water bag for 5 or 10 grids seems more suitable. (would work for followers, as well)
Also, the need of water could take the weigh you are carrying, to travel. (as you are empty at respawn, you may need less water)
Title: Re: Crazy Water Bag Idea.
Post by: Eternauta on May 29, 2011, 07:15:33 pm
As there is a well/waterpipe in almost every location I don't see why people could say "omfg too harsh!" either.

I've always thought there should be little maps all around the Wasteland with water pipes or wells, as it might encourage the use of Carts.

I like this idea too, but well it'd make the pr0 PvPs cry because they would have to get water to go to TC.
Title: Re: Crazy Water Bag Idea.
Post by: Crazy on May 29, 2011, 08:02:30 pm
I like this idea too, but well it'd make the pr0 PvPs cry because they would have to get water to go to TC.

Well, it's probably not harder than to get SEC for your car. I don't think pr0 PvPers will be the most annoyed by this. Going from base to Reno and TC in buggy do not require much water I guess. On another hand, loners will maybe have trouble with that...
Title: Re: Crazy Water Bag Idea.
Post by: Eternauta on May 29, 2011, 08:38:21 pm
You're right, but I remember people complaining in threads about a food system and similar stuff.
Title: Re: Crazy Water Bag Idea.
Post by: kraskish on June 01, 2011, 11:56:22 am
So you find somebody killing centaurs, knock the person out, not kill, steal everything and let go on a slow journey? even killing will be bad because you spawn in some desert
Title: Re: Crazy Water Bag Idea.
Post by: Akiko on June 01, 2011, 12:17:52 pm
I do not like it... it reminds me SIMS game which was ok but aimed at different play/game style...

I do not wan't to have 2238 Fonline SIMS...

Adding food system is bad idea..  Our chars will turn into "tamagotchi" and players will be wating time for.. feeding... cleaning.. going to doctor... haircutting.. taking bath etc... What is a purpose of that? Only wasting time..
Title: Re: Crazy Water Bag Idea.
Post by: Stration on June 01, 2011, 03:49:56 pm
Oh wow, what a great idea, but you're forgetting that it's not safe to drink such contaminated water as that found in wells. Characters should be required to disinfect it with calcium hypochlorite tablets before drinking, otherwise they should have 50% chance of dying of poisoning every time they drink it (replication time should be 30 minutes in that case).

Also, don't forget about all the radiation that's going on. Every sip of water that doesn't come from a safe water source (which should only be available inside vaults, since they have water chips) should give you +100 (or more) rems of radiation.

To even further annoy the players, limit the number of world map squares that a person can go through per one in-game day to... say... 10, and voilĂ ! Nobody plays the game anymore, mission accomplished.
Title: Re: Crazy Water Bag Idea.
Post by: Reiniat on June 01, 2011, 04:32:03 pm
Why you delejting my NEGATIVE posts?!
And Positive DONT?!?!?!!!?
Welcome to my world :-X, in fact your post deleted could make this topic to go to another completely diferent discussion that only wastes time and get to no were, so dont speak about it :-X :-X
Adding food system is bad idea..  Our chars will turn into "tamagotchi" and players will be wating time for.. feeding... cleaning.. going to doctor... haircutting.. taking bath etc... What is a purpose of that? Only wasting time..
you forget sleeping, also we already had haircuting (also 3D era can take us to the new estetic and fashion era, i hope that dont happens)

I hate the SIMS, but im open to a food or water system,
this suggestion about water is very nice but i will aport that the water must become corrupted with the time for prevent new "water alts"

Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on June 01, 2011, 10:23:15 pm
I do not like it... it reminds me SIMS game which was ok but aimed at different play/game style...

I do not wan't to have 2238 Fonline SIMS...

Adding food system is bad idea..  Our chars will turn into "tamagotchi" and players will be wating time for.. feeding... cleaning.. going to doctor... haircutting.. taking bath etc... What is a purpose of that? Only wasting time..
 We already do the underlined.  Soon we'll have this "Tamogachimeehrho" followers because we will have to feed them.  Besides those points, the wasteland is in almost every fashion revolved around food and water, so the wasteland in turn is a mix of rpg, action, and SIMs.  Fo1-2 didn't have these features but this is an mmo without any restrictions to keep players in check at all.  Only cooldowns have been made to do this.  This would maybe be the second step.

Besides, it's JUST WATER. It's free and it's in almost EVERY town.  It's not that big a deal.
Oh wow, what a great idea, but you're forgetting that it's not safe to drink such contaminated water as that found in wells. Characters should be required to disinfect it with calcium hypochlorite tablets before drinking, otherwise they should have 50% chance of dying of poisoning every time they drink it (replication time should be 30 minutes in that case).

Also, don't forget about all the radiation that's going on. Every sip of water that doesn't come from a safe water source (which should only be available inside vaults, since they have water chips) should give you +100 (or more) rems of radiation.

To even further annoy the players, limit the number of world map squares that a person can go through per one in-game day to... say... 10, and voilĂ ! Nobody plays the game anymore, mission accomplished.
Your post is nothing but sarcastic trolling thus all you have done is bumped the thread. Thanks.
Title: Re: Crazy Water Bag Idea.
Post by: Trias on June 01, 2011, 10:33:24 pm
I feel water bags and wells are just so underused and pointless I figured I'd think of something....


In order to travel on foot, you will require water.  Every two squares distance (Going straight "left to right") will use up a water bag.  So lets say you need to travel 10 squares, you will require 5 water bags or more.

Now, in order to keep this from being TOO harsh, as I know it is indeed very very harsh....

Travelling will not necessarily "REQUIRE" you to have water bags to keep moving.  However there will be a consequence.  The effect would be a temporary Damage to Maximum Healthpoints and maybe other effects such as lower Strength and PE.

In order to get rid of this, you must drink water, but drinking whatever for each square you didn't have water, will only relieve you of half the negative effect it cause.  In order to FULLY be rid of the dehydration effects, you must visit a doctor, saying something along the lines of feeling really weak and sick.  The Doctor will say you've had a Dehydration stroke or Heat Stroke and it'll cost x amount of caps to treat it depending on your level.    
(The reasoning behind this is that heat strokes and dehydration strokes have long-lasting health risks if left untreated, so a doctor in such an advanced time-period of technology would probably be able to treat you.)

With 150% Doctor skill, and a Auto-Doc (Which could be bought as an accessory to bases, thats my idea anyway) you can treat yourself.  ( and maybe by using the auto-doc, treat others.)  But only at bases.


Update1: 
Update2:  I forgot to mention cars.  Cars would work the same, they would just be faster so you would require less water.

Personally I think that it would just be a restriction on players and not in the good sense. However I think it would be a good idea if you kept the World Travel as it is normally but if you have water bags you move 50% faster?
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on June 01, 2011, 10:38:04 pm
Personally I think that it would just be a restriction on players and not in the good sense. However I think it would be a good idea if you kept the World Travel as it is normally but if you have water bags you move 50% faster?
I was thinking of this before I made topic as well, But I figured I'd go to the extreme first, and then work towards a good medium from there.  It's a good idea if this version simply isn't accepted.
Title: Re: Crazy Water Bag Idea.
Post by: Trias on June 01, 2011, 10:50:29 pm
I was thinking of this before I made topic as well, But I figured I'd go to the extreme first, and then work towards a good medium from there.  It's a good idea if this version simply isn't accepted.

Hmm annoyingly it is a good idea however rather than impose penalties on everyone like it should it'll just make it harder for small groups/loners/noobs to travel from place to place. Gangs will no doubt have a 'l335t zweZome water guyz' alts and just bitch that this is just another reason why they need another alt.

I can also imagine being stuck in NCR to trade and running out of water with 20 300% steal eyeing me up and my tent is back at The Den :P
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on June 01, 2011, 11:09:10 pm
Hmm annoyingly it is a good idea however rather than impose penalties on everyone like it should it'll just make it harder for small groups/loners/noobs to travel from place to place. Gangs will no doubt have a 'l335t zweZome water guyz' alts and just bitch that this is just another reason why they need another alt.
I have no doubt it'll have these effects...  Concerning the gangs anyways, but for loners and such, I just don't see it.  Maybe a NEWBIE NEWBIE would find this frusturating initially but I don't see it happening with at least semi-experienced players.
Quote
I can also imagine being stuck in NCR to trade and running out of water with 20 300% steal eyeing me up and my tent is back at The Den :P
That's the point :D,  Stock up well, plan your courses perfectly, don't make a slip or you'll find yourself in quite a ...  complication.  But NCR has a working well, so you could just refill your water bags there.

MAKE TRADE ROUTES, WATER CARAVANS, STEAL WATER FROM PLAYERS IN WATER-DEPRIVED AREAS.   
Title: Re: Crazy Water Bag Idea.
Post by: Surf on June 02, 2011, 12:13:06 am
Yes, for the love of god, if you look from technical standpoint, ofcourse it adds "annoyance" to the player, that's the very nature of a mechanic making the player care for its very characters sign of life... There are also good suggestions from user avv if you may use the search button our forum provides.
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on June 02, 2011, 12:23:43 am
There are also good suggestions from user avv if you may use the search button our forum provides.
If you mean this:  http://fodev.net/forum/index.php?topic=11392.0

That is indeed very similar but this post explains one of the mechanics this could involve.   That was just saying "Ok lets talk about this broad subject."
Title: Re: Crazy Water Bag Idea.
Post by: Surf on June 02, 2011, 12:25:37 am
Yes, sorry Michael, wasn't trying to disprove your topic, I've written this reply hours ago, forgetting to use the quote button. ;)
Title: Re: Crazy Water Bag Idea.
Post by: Stration on June 02, 2011, 09:27:14 am
Do you really think that forcing everyone to waste their time creating over9000 water tents is what this game needs? I don't.

The change you are proposing here wouldn't add to realism (cf. my previous post), its sole purpose would be to annoy players with no water tents, and prevent new players from exploring remote areas (such as... any place other than the town next to which they originally spawned).

In other words, introducing it would add *nothing* but (different degrees of) annoyance to *all* players.

If the fact that water bags are of no use at the moment bothers you so much, why don't you propose that they be removed from the server... instead of coming up with ideas that would make the game basically unplayable for many?
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on June 02, 2011, 12:40:52 pm
(snip)
  WHY would you need an ALT for this???  Really.  Tell me.  You don't need to max level any skills, you don't need any skills AT ALL in fact.  Making water bags requires no skill, filling water bags up FOR FREE requires no skill, carrying water bags only requires carryweight, Using water bags requires NO SKILL.  You DO NOT need an alt for this.
Title: Re: Crazy Water Bag Idea.
Post by: Stration on June 02, 2011, 01:02:37 pm
 WHY would you need an ALT for this???  Really.  Tell me.  You don't need to max level any skills, you don't need any skills AT ALL in fact.  Making water bags requires no skill, filling water bags up FOR FREE requires no skill, carrying water bags only requires carryweight, Using water bags requires NO SKILL.  You DO NOT need an alt for this.

Nice straw man arguments you've got there, but I'll play along.

Of course you don't need alts for crafting water bags, neither do you need them for filling those bags up with water. However, to craft a water bag, you need resources: one brahmin hide, and one bunch of fibers, which are not readily available in many locations.

That means you need a tent with water bags in it next to every possible respawn point, and also, preferably, every 2 squares of the world map, just in case.

This means that if you want to actually travel around the world map, and not just grid-camp gas station in New Reno 24/7, you'd need approximately 100 additional tents (or a car...) in order not to get constantly annoyed by the lack of water... if your idea got implemented, that is, which I hope is never going to happen.




Title: Re: Crazy Water Bag Idea.
Post by: Grommok on June 02, 2011, 01:05:47 pm
Do you really think that forcing everyone to waste their time creating over9000 water tents is what this game needs? I don't.

The change you are proposing here wouldn't add to realism (cf. my previous post), its sole purpose would be to annoy players with no water tents, and prevent new players from exploring remote areas (such as... any place other than the town next to which they originally spawned).

In other words, introducing it would add *nothing* but (different degrees of) annoyance to *all* players.

If the fact that water bags are of no use at the moment bothers you so much, why don't you propose that they be removed from the server... instead of coming up with ideas that would make the game basically unplayable for many?

Hey, dont be that rude. It was only a suggestion. After all, water bags might just be used to speed up travels. But in that way beer should give you a sort of "pain immutiny", since you are drunk and cant realize that you are crippled?
Title: Re: Crazy Water Bag Idea.
Post by: Jotisz on June 02, 2011, 03:31:54 pm
Simple solution at every respawn point the player can speak to the guards and one will give him a waterbag that would solve the problem with the what happens if I die. About the traveling well waterbag or a flask would be needed for it and people with low od would be ably to resupply at cities only why chars with high od would be able to look for water successfully around the world map too. As I said I like this idea and would be quite good to see it implemented along side with some kind of food system.
Title: Re: Crazy Water Bag Idea.
Post by: Michaelh139 on June 02, 2011, 10:03:43 pm
Nice straw man arguments you've got there, but I'll play along.

Of course you don't need alts for crafting water bags, neither do you need them for filling those bags up with water. However, to craft a water bag, you need resources: one brahmin hide, and one bunch of fibers, which are not readily available in many locations.
 I lol'd, play the game.  1 brahmin hide (Brahmins are practically everywhere) fibers (Fibers are practically everywhere and you only need two...)
Quote
That means you need a tent with water bags in it next to every possible respawn point, and also, preferably, every 2 squares of the world map, just in case.
1.  Who said you couldn't bring more than one water bag at a time?
2. It's been discussed 1 x water bag for every 2 squares is a bit too harsh.
3. 1x water bag for every 2 squares was just an example of the mechanic.
Title: Re: Crazy Water Bag Idea.
Post by: Yequan on June 03, 2011, 02:55:51 am
Rather than the negative statistics, but its sure to point .. I would suggest loosening horsepower, and an increase in dehydration calm down, while the existence of any treatment it is only 1 / 10 of normal healing.
Title: Re: Crazy Water Bag Idea.
Post by: Haterade on June 03, 2011, 04:50:30 pm
what about not making it harsh, but better? so that when you "drink" waterbag, itll be used as a drug (no addiction of course :P) and youll have 5 minutes of real time to move faster on worldmap (5-10%), it wont affect encounters, just the moving speed.
Title: Re: Crazy Water Bag Idea.
Post by: Reiniat on June 03, 2011, 07:16:30 pm
what about not making it harsh, but better? so that when you "drink" waterbag, itll be used as a drug (no addiction of course :P) and youll have 5 minutes of real time to move faster on worldmap (5-10%), it wont affect encounters, just the moving speed.
its little, simply, and awesomly better than the original suggestion, sorry Michaelh


by the way i think that the original suggestion will never works because our in-game buddy MUST look like a Tamagotchi, why? because it makes you feel he is alive, in this times you can use any drug an the sprint only makes a applause its idiot
It need a new topic and the 3D era complete but we need to feel our avatar REAL:
-take a Stim will make you really inject you, ouch
-use FA and you will take a tool and extract a bullet from your body.
-Really drink things likr Nuka cola, beer, etc.
-Drink the water back
-Get poisoned or irradiated and you will hangover every time you get damaged
-crippled limbs will cause you PAIN
its not about realism or credibility is about look good and made feel yourself in a appocaliptic (and imposible) wasteland


Title: Re: Crazy Water Bag Idea.
Post by: Surf on June 03, 2011, 07:36:13 pm
its little, simply, and awesomly better than the original suggestion, sorry Michaelh


by the way i think that the original suggestion will never works because our in-game buddy MUST look like a Tamagotchi, why? because it makes you feel he is alive, in this times you can use any drug an the sprint only makes a applause its idiot
It need a new topic and the 3D era complete but we need to feel our avatar REAL:
-take a Stim will make you really inject you, ouch
-use FA and you will take a tool and extract a bullet from your body.
-Really drink things likr Nuka cola, beer, etc.
-Drink the water back
-Get poisoned or irradiated and you will hangover every time you get damaged
-crippled limbs will cause you PAIN
its not about realism or credibility is about look good and made feel yourself in a appocaliptic (and imposible) wasteland




The textbox emulates what your character is doing and is obviously an abstraction. We don't need such fancy animations.
Title: Re: Crazy Water Bag Idea.
Post by: Grommok on June 03, 2011, 08:03:32 pm
Well, it's not a bad idea... but really it havent a true use. But even the eye wants it's part  :P (Even the yey want it's part=Anche l'occhio vuole la sua parte, an italian way to say that aesthetic have a use)
Title: Re: Crazy Water Bag Idea.
Post by: Delta77 on June 03, 2011, 08:04:17 pm
u know this would make the game actually harsher, and i'ive already a lot of problems to making anybody to start playing it. Only people who really likes fallout plays it, and a lot of them leave it. I have to say everytime i level a cha that has no ch, if i haddent got bases or a faction if u add a water system i think newbies will suffer.
Title: Re: Crazy Water Bag Idea.
Post by: Reiniat on June 04, 2011, 05:38:05 am
The textbox emulates what your character is doing and is obviously an abstraction. We don't need such fancy animations.
come on the textbox is horrible, i hate to read whats happening, also i hate the fact that we all are the same guys.
we need those animations for make us feel in a real Postapocaliptic America, we need to see the pain of survive, the light that escapes from our victims, the unhapiness in every thing alive.
by the way, in the FPS is better the Farcry2 idea, take out the bullets from your body with a tool, be a quiropractic, instead of that ugly Call of Duty magic regeneration, search vids and think it seriously. Grommok is right Tambien el ojo quiere su parte

I strongly doubt that you really feel this way
Title: Re: Crazy Water Bag Idea.
Post by: Surf on June 04, 2011, 12:03:20 pm
Fallout was created as an emulation of a Pen & Paper based game, the choice of isometric perspective was done for a reason, to add abstraction from the player to the Player Character. The textbox, and events there described, are basically emulating the P&P GM, with their overly detailed descriptions. Now creating animations for each little shit the PC does would totally break this tradition and eliminate another thing which made Fallout a Fallout game.
Title: Re: Crazy Water Bag Idea.
Post by: DocAN. on June 04, 2011, 12:19:54 pm
Surf is right.
Title: Re: Crazy Water Bag Idea.
Post by: Keldorn on June 05, 2011, 10:55:42 am
http://www.nma-fallout.com/forum/viewtopic.php?t=58603&start=40

Seriously, Fallout was never meant to be a mindless shooter/action game.
Title: Re: Crazy Water Bag Idea.
Post by: Grommok on June 05, 2011, 03:51:17 pm
Surf, you totally, absolutely, right.
As Keldorn said, fallout wasnt a shooter. Was a game where your mind does something, not like Bethesda's Fallout 3.
Title: Re: Crazy Water Bag Idea.
Post by: Johnnybravo on June 05, 2011, 04:29:32 pm
It was mid 90s damnit, no DVDs or gigabytes of memory. Descriptions were far better choice than real animation back in then.
Anyway Black Isle was not like Bioware, and they really made game full of both gameplay and some background, not just some lame playable stories full of dialogues and dull gameplay.
Fallout was about multiple solutions, approaches and conclusions. If you wanted o shoot throught the game you could and it could've been as fun as to sneak or talk throught it.
Title: Re: Crazy Water Bag Idea.
Post by: jonny rust on June 10, 2011, 09:25:48 pm
I have toyed with this idea a lot and personally I think it would be good for the game.

It seems so many suggestions get shot down because they would lessen the necessity for going into town and making the game too anti-social.

well this idea (in my opinion) would not only make the game a little more challenging and realistic but would also create a demand for visiting town, increasing the social aspect of the game.

of course there are issues which need to be addressed, but that's the case with most suggestions however good.
Title: Re: Crazy Water Bag Idea.
Post by: smoothjesus on June 11, 2011, 05:02:09 am
What about outdoorsman? This should increase the players chance of finding water in the waste, at 100%  you may only need to carry one waterbag wherever you went.

+ plastic and glass bottles could be implemented and given to merchants, they're already in the mapper
+ mountains/city/coast maps are easier to find water, desert maps are difficult to find water
Title: Re: Crazy Water Bag Idea.
Post by: Grommok on June 11, 2011, 12:11:37 pm
+ mountains/city/coast maps are easier to find water, desert maps are difficult to find water

Eh? In the ruins of a destroyed city we can find water? Thats funny. And for the coast... teorically is water with salt. But for the mountain is good.
Title: Re: Crazy Water Bag Idea.
Post by: Surf on June 11, 2011, 05:47:38 pm
Eh? In the ruins of a destroyed city we can find water? Thats funny.

A fuckload of old sewer and water maintenance systems just waiting for someone to be "farmed". I agree with the water bottles (what smoothjesus wrote).
Title: Re: Crazy Water Bag Idea.
Post by: jonny rust on June 11, 2011, 08:06:46 pm
I think anything that forces people to make more well-rounded survivalist characters as opposed just ridiculous hulking power-builds will make the game a lot more interesting.   

I have made some really interesting jack-of-all-trade characters that have been a lot fun to play with but because they weren't just geared to KILL KILL KILL they didn't hold up against any type of PvP which has forced me to make nothing but one dimensional fighters and which in my opinion aren't nearly as fun to play with. 

I think if people needed to survive the wasteland more, we would need to survive each other less and If we balance the scale between these two perils equally the whole game will become a lot more dynamic.

my next suggestion will be to remove the life-giver perk for this exact reason. 
Title: Re: Crazy Water Bag Idea.
Post by: jonny rust on June 11, 2011, 08:16:58 pm
http://fodev.net/forum/index.php?topic=16754.0 (http://fodev.net/forum/index.php?topic=16754.0)
Title: Re: Crazy Water Bag Idea.
Post by: Eternauta on June 11, 2011, 08:19:30 pm
I have made some really interesting jack-of-all-trade characters that have been a lot fun to play with but because they weren't just geared to KILL KILL KILL they didn't hold up against any type of PvP which has forced me to make nothing but one dimensional fighters and which in my opinion aren't nearly as fun to play with. 

Yeah but, sadly, in 2238 that only makes you a "Mad Max Wannabe" (sic).