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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on May 24, 2011, 10:26:40 am
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Very often I hear that the first month after wipe is the most interesting one.
So this idea is very simple: don't wait with wipe for "BIG UPDATE" that comes once per year. Make the server wipe itself automatically every 36 days.
I think it would greately reduce hoarding and alting.
Perhaps it would make people care more about essence of gameplay not senseless grinding.
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why 36 days not 31 or 47?
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Actually I was thinking about 36.5 days :)
It's 2 years of game time, so in this case on December 31 2239 23:59 server would be wiped.
It's only a proposition, I just think something between 1-2 real months would be the best.
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Hard to say if it'd be good or not. Personally I wouldn't like it because hoarding creates a safe feeling of being able to do what you want. If you don't have enough stuff, you might just stay invisible in your tent scared of losing the hard-earned items.
Hoards equal fun because they make it possible to have fun. Or defend yourself from people who are trying to stop you from having fun.
Games that have periodic wipe are such that players reach the goal of the game. So one individual or group actually wins the game and then it resets.
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3-6 months as some people dont play every day and dont want to have all their stuff/tents/bases/char gone after 1-2 months.
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I think that 36 days might be too short, I know people that need 3 months to level up their character. But I agree that less randomness in eras' length might make the game a bit more interesting (and yeah, this era is awfully long).
If the eras were short enough we might even not experience the economical colapse (caused by interest rate) we experienced in most era's.
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I don't see a single reason to wipe the server without having an update approaching during beta status.
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Then show us development roadmap with "2238 Final Version" at the end of the long "TO DO" list. Surely such thing exists?
Because very often beta status is just some magic words that people use as an excuse.
The reality is people play this game for fun not because it's "beta".
Also, if you think wipes should actually occur regularly once it's not beta, why aren't we testing it?
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if you will wipe a server so often you will kill 2238.
MANY of players do not have a time to play 5-6 hours per day.
Others start to play and do not have a gang.
It is a waste of time for them to play if they know thatt hey will loose everything so soon.
i think we will loose about 50% of players. But it will increase becose others will also leave - not becouse of 2 mentioned reasons but becouse of low number of active players.
So the whole idea is wrong. If you want to have server wiped withount any update you can go and give all your stuff to newbies and delete all your chars - you will have same effect :P
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if you will wipe a server so often you will kill 2238.
MANY of players do not have a time to play 5-6 hours per day.
Others start to play and do not have a gang.
It is a waste of time for them to play if they know thatt hey will loose everything so soon.
i think we will loose about 50% of players. But it will increase becose others will also leave - not becouse of 2 mentioned reasons but becouse of low number of active players.
What we would lose would be compulsive hoarders who can't play without having armor carpets that make them feel safe and people who can't play without 8 alts.
Hardly a loss if you ask me.
I don't know if 36 is too little or not. Maybe it should be 50 days. Or no wipes at all. I think it's worth experimenting, because many people are obviously tired by long seasons.
If you want to have server wiped withount any update you can go and give all your stuff to newbies and delete all your chars - you will have same effect :P
Eh? No, it's not the same effect ::) get some logic classes dude
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I don't see a single reason to wipe the server without having an update approaching during beta status.
the game is more interesting, also some low tier stuff can be checked in battles not only ba/sniper rifles :)
I would agree with jovankas idea that server needs wipe, just i think that time should be a little longer, something like 3 months.
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i think that time should be a little longer, something like 3 months.
This, +1.
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3 months in the least.
I mean, the past wipes have been a little more constant than the awaiting future one. But really, this game should reach a point where it becomes stable so that wipe would be pointless. But with current features that just make hoarding items very easy, people will always be at an advantage as time goes on.
But for the last wipe, which was March - August, that's a little over 5 months. And this session has been over 9 months, which is too long with current features. So... 4 to 5 months sounds like a good option, maybe a little longer, if this ever happens.
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Something very interesting already suggested: wipe every 4 months, with more and more high tier stuff being available as the session progress (CA coming only after the first month, at the beginning only available through special events, then quest, and then crafting etc... PA coming only for last 20 days for example). With a good background, and some big war between NPCs faction, ending in a big battle and nukes all over waste.
That would be great.
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the game is more interesting, also some low tier stuff can be checked in battles not only ba/sniper rifles :)
I would agree with jovankas idea that server needs wipe, just i think that time should be a little longer, something like 3 months.
Aha! Interesting in what terms? As long as there is no crucial update incoming needing the economy/playerbase to be wiped, what reason there is?
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Aha! Interesting in what terms? As long as there is no crucial update incoming needing the economy/playerbase to be wiped, what reason there is?
well example of 2 wipes ago:
all people did quests at beginning, and cajuns were killing people on quest places (in den) and taking stuff like metzgers suitcase, then you could buy it from them for 1000 caps and 1000 caps was quite much at very beginning. Things like that never happen now, so my point is that at beginning gameplay of all players is much more various :)
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well example of 2 wipes ago:
all people did quests at beginning, and cajuns were killing people on quest places (in den) and taking stuff like metzgers suitcase, then you could buy it from them for 1000 caps and 1000 caps was quite much at very beginning. Things like that never happen now, so my point is that at beginning gameplay of all players is much more various :)
Haha, I remember that, killing peoples in one burst with my loyal shotgun, and then my flamer, to get their award (or their suitcase if I was too fast). I even got the berzeker for some time ;p
This is a perfect example why wipes are awesome.
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And what purpose does it do for testing stuff for the beta (as long as it was not a bug - then I can understand you) ?
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And what purpose does it do for testing stuff for the beta (as long as it was not a bug - then I can understand you) ?
testing would be 100% same, just the players will have more fun. Is that bad?
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No one said it's bad, there is just no need for it. Also, don't draw everything from you to everyone else, not everyone enjoys to have his shit wiped over and over again periodically.
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Most players don't really test, they just wanna have fun in this fallout world, their way.
But players and their choices make testing possibly. I think with more wipes we would create more different active player scenarios (as some posters here already told) as the players are kinda forced to do something. Nowadays its hoarding stuff and TC to improve your BA-carpet. If somebody wants to do something special for testing or not, its always kinda artifical and didnt come from alone (and it sometimes takes too much effort / gets destroyed by others too fast)
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And what purpose does it do for testing stuff for the beta (as long as it was not a bug - then I can understand you) ?
You seem to be confused. This is game suggestion (or call it server setting suggestion, whatever). Its purpose is to make gameplay better, by making period of low/mid tier longer relatively to whole season, not to improve testing somehow. It has nothing to do with testing, just like most sugesstions in this board have nothing to do with testing. We "tested" long seasons already I think it doesn't work very well, because people hoard items and level up new alts ad infinitum. Or they get bored eventually and stop playing.
I think there is a need for shorter seasons with many "win" conditions (or rather achievements).
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4 months sounds optimal for me. Its enough time to gather good stuff and ejoy having it. But not that much u have on evry hex of ur tent/base ba or camk2 :F (ofcooz it depends from gameplay style).
Surf, wipe always bring a lot of people back to the game, server is alive, wasteland is full of wastelanders, cities are full of life etc. Currently we have situation that players have tooons of stuff so they dont need to craft/farm/hoard/pk their stuff - they have no motivation to do so. Therefore only whats left is PvP whats in couse of swarms/mercs/militia i boring as hell too. So servers stats simply shows month by month drop of active player base.
When wipe comes everything is different and server is alive. Just stop being blind to facts.
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Surf, wipe always bring a lot of people back to the game, server is alive, wasteland is full of wastelanders, cities are full of life etc. Currently we have situation that players have tooons of stuff so they dont need to craft/farm/hoard/pk their stuff - they have no motivation to do so. Therefore only whats left is PvP whats in couse of swarms/mercs/militia i boring as hell too. So servers stats simply shows month by month drop of active player base.
When wipe comes everything is different and server is alive. Just stop being blind to facts.
http://fodev.net/forum/index.php?topic=15771.msg130530#msg130530
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http://fodev.net/forum/index.php?topic=15771.msg130530#msg130530
This is not a good answer in my opinion. The ones who want periodic wipes want it for getting the server full of life for gameplay improvement. In your linked post Lexx answers to Wichuras "2238 player stats have sunken because of the new travelling speed" that the devs would still develop the game if there were 0 players. But here we don't talk about players vanishing because of a feature (maybe the ones getting bored of the current server state), but how to get the server more action-loaded so it attracts more players to play it active.
I think both topics have nothing in common.
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Good idea, f.e. having the period of 4 months with unlocking some things every month (being able to craft CA) can be more fun at this stage of development.
And each era having unique goal, like:
- PvP goal - first to reach 5k PC kills
- trade goal - first to gain 10 M caps
- PvE goal - first to slaugther 10k DC
etc. can even improve this
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That's a stupid idea imho, we should work to balance a persistent world, not thinking about wiping every month. It could be funny at beginning, but you will soon have only 30 players left.
Don't forget that this game has a random playerbase and most of them can't spend hours farming and such, I left playing after my first wipe for example and started back only after a while since i didn't want to level up again, get stuff etc.
It could be funny for factions, but a real pain for solo players or even small groups. I lost 2 mates coz they don't want to level up again, and this upcoming wipe is even worse since they won't play knowing that everything they got will be lost.
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If you have some experience, you know, that gaining stuff and lvling to 21 can be made within several days. And if were talking about 4 months, its more than 120 days - good enough to do or gain anything worthy.
I dont want to start any flaming, but on various occasions, only loners complain, that they wont be able to play like they did if some suggestion will be implemented. My question is, why do we have loners in MMO ? Its multiplayer, played by multiple players and the game is and should be about interaction between players - gangs, small groups, big groups. It is clear, that loner should have very hard time playing multiplayer game.
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That's a stupid idea imho, we should work to balance a persistent world, not thinking about wiping every month.
I agree here. If the game needs a wipe it only means that the features aren't long lasting enough.
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but you will soon have only 30 players left.
soon we will have this amount without wipe. Also keep in mind that this is just suggestion, the time of session till wipe and all other details are object of discussion.
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I don't understand why people are talking about those that do not have hours everyday to play, even with only 5-10 hours a week you could easily have lvl 21, this would probably help those players since they can't effectively horde and their shotguns/low tier items, would actually be useful for some pvp more often instead of every 6+ months.
+1 to this suggestion mainly because I play a lot more when it has been wiped and I'm actually competing against others to get better gear to kill them with (If there are others that also play more at the beginning of a wipe wouldn't that help the beta testing with more people/longer hours of playing and finding bugs?)
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Good idea, f.e. having the period of 4 months with unlocking some things every month (being able to craft CA) can be more fun at this stage of development.
And each era having unique goal, like:
- PvP goal - first to reach 5k PC kills
- trade goal - first to gain 10 M caps
- PvE goal - first to slaugther 10k DC
etc. can even improve this
I agree to the first part. So that there could be development. TC with lvl 0 gear. Then lvl 1/2/3 progressively. I think it was discussed some time ago, but anyway I think it would be cool to blast shotguns at each other for fun and also for testing balance of weapons.
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Indeed, would be nice to see flamer tanks trying to take out shotgun/pipe rifle snipers ;D
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What i'm trying to say is that if we really need to wipe every three months to have some fun, then there is clearly something going wrong right now.
Do you really think it would be an attractive for new players knowing that every 3 months they will lose everything? I find it just a suggestion for bored players which plays since a year or more, but i don't see any other beneficts it could bring. Id rather work on something that can help enlarge the playerbase.
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What i'm trying to say is that if we really need to wipe every three months to have some fun, then there is clearly something going wrong right now.
yes it is. First of all its beta stage the game is not finished and it simply lacks content, now you cant be gambler for example, now you cant do anything in npc factions. So wipe adds more things you can do, and after some time passes the what-you-can-do list shrinks and need for wipe grow :) when i was noob i didint want wipe neither, but now it seems like best solution.
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People are afraid of wipe because of hoarding. The more stuff you have, the worse is the outcome of a wipe (being contradicted by boredom). If you had little to lose, then theres no fear from wipe (excluding lost characters). This idea might promote using equipment instead of hoarding, which would lead to better gameplay imho
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pro make 21 for 1 day, newbie can make 21 for few days, all newbies in ncr stuck on 1-6lvl and stay in city or make 21 maximum in 1 week.
so wai not 30+ days?
anyway newbies often loose all theyr stuff by tent follower.
pvp apes still can use hinkley.
trolls still can troll by weapon or word body building.
role players can still role play for all that 30+ days...
or we all must think about shitloads of stuff ? rare items obtained by events or asking gm *nicely*, like people teach - *u need ncr ranger armor ?* - *just ask gm in good mood nice!*
i bet loosers can go away from server.
best people stay.
i m mad ! come on , tell me i m wrong and telling bullshit.
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i m 14 years troll , i need atention !
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Bambi how often have you been told NOT to double post. Quit fucking doing it.
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i don't like wipes ... wipes destroy what player build owned and stuff ... that's why i wait for stable version of fonline so i can play without any fear of loosing everything, coz scince opned beta there were some wipes and i'm tired of lvling colleting shiet and stuff i just don't like wipes -.- i'm active on forumzzz but i don't play coz of wiping witch destroys game play imo
cheers :P
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i don't like wipes ... wipes destroy what player build owned and stuff ... that's why i wait for stable version of fonline so i can play without any fear of loosing everything, coz scince opned beta there were some wipes and i'm tired of lvling colleting shiet and stuff i just don't like wipes -.- i'm active on forumzzz but i don't play coz of wiping witch destroys game play imo
cheers :P
when everything can be earned in very little tipe wipe is not a problem and even a good thing. If stuff could be earned so hard that players would fight with leather jackets level of equipment then you would be right.
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when everything can be earned in very little tipe wipe is not a problem and even a good thing. If stuff could be earned so hard that players would fight with leather jackets level of equipment then you would be right.
you know it's a lie, gangs in like even one day get caps for cave or bigger base, and fights with LSW and in CA will be just one day... i know i was in big gang...
and i still say wipes are bad in my opinion just destroy what player owned and created, i can accept if it adds new stuff via patches and all but wipe just for wipe is just bad
Cheers ;*
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you know it's a lie, gangs in like even one day get caps for cave or bigger base, and fights with LSW and in CA will be just one day... i know i was in big gang...
and i still say wipes are bad in my opinion just destroy what player owned and created, i can accept if it adds new stuff via patches and all but wipe just for wipe is just bad
Cheers ;*
I agree with this Guy here.
I want a wipe to Improve. not becuase a small group of people want more things are are annoyed people want there things safe. Its their business. Yes, My base is filled with crap loads of items, and well... tents gone now. but was filled with tons of stuff. but even then. I still want This wipe. and when It comes I'll play more often. New features and such. more things to enjoy. and more balance (hopefully). but a time limit of how long we get to play as one character? Jeez. Cap me at level 10 why don't you? I don't want to dedicate my online time to Hunting to level and killing other players for their gear. I do other things then Thoes in this game. and just focusing on Leveling would just make the game more boreing for me. espeshily at the beginning. I Like How I play now. And thats with plenty of Varity. with a Idea like this. It feels like I'm being forced into something enevitable, and It'd be like that every month or 2. I'd Imagine it Being Like being... well, I don't think I can say such things on the forums. But It just makes me sick to think of what I'm compairing this to.
Just what I'm saying. I'm alright and completely Happy with Wipes comeing to fix tons of problems and Adding new features. But I'll eventually just give up on this game if its like that.
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What about creating a server for dark age ?
Level cap : 9 or 12
Best armor : Leather armor Mk 2 ou Combat Leather Jacket
Small Gun : No sniper, no gauss, no p90...
Big gun : Only Flamer
Thrower : Only rocks, spears, knives and molotov
Energy : Only pistols
Melee : No ripper, supersledge or cattleprod
Vehicules : Only caravan, cockroach and scout
Bases : Only caves and trapper camp
Bank : no interrest
Followers : only slaves and animals
Caps : Acquirable only with job or encounters. Will disapear in trader inventory, even right after trade
Npc : Those with forbidden weapons won't be lootable or stealable.
So it would be constant post-wipe era, and the fans of this era won't bother here...
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EW pistols will pwn everything else
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What about creating a server for dark age ?
Level cap : 9 or 12
Best armor : Leather armor Mk 2 ou Combat Leather Jacket
Small Gun : No sniper, no gauss, no p90...
Big gun : Only Flamer
Thrower : Only rocks, spears, knives and molotov
Energy : Only pistols
Melee : No ripper, supersledge or cattleprod
Vehicules : Only caravan, cockroach and scout
Bases : Only caves and trapper camp
Bank : no interrest
Followers : only slaves and animals
Caps : Acquirable only with job or encounters. Will disapear in trader inventory, even right after trade
Npc : Those with forbidden weapons won't be lootable or stealable.
So it would be constant post-wipe era, and the fans of this era won't bother here...
I like this idea. I mean, I've already seen it suggested before in a bigger scale. But still, Yeah I like it. But I know that its already a hassile to keep this server up, Though if they did put 2 diffrent servers for this purpose. I'd jump from one to the other. Keeping my Character safe in one. and going all out on the other lolz.
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Wipes should be treated as necessary evil.
If you don't enjoy playing the game as it is, you're doing it wrong.
The only noticeable outcome of scheduling another wipe at the very beginning of a session would be... no new players joining the game mid-session. I'm not sure if that is good or bad.
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To be honest I think the only people that benefit from periodic wipes are the powergamers who inevitably get bored. Of course if you level to 21 in 4 days and you're in a gang with tons of alts crafting everything for you you're going to get bored as the only thing you guys do is PvP, which inevitably gets stale when the same guys you're fighting have the exactly the same mathematical worked out stats and equipment you do. The only fun after a wipe they have is getting to the exact same position again but quicker than their rivals.
Now for example take me and my cousin who play this. We have balanced characters who craft bare essentials, have alright combat skills and scavenge the rest. The game to us is more of a 'survival horror' game where death is lurking round every corner in the form of pkers, poor decisions and lag. We have serious debates when we go hunting/to trade to even take our leather jackets with us in fear of losing stuff. Every cap we earn and every item we make and scavenge is precious to us. We once had 30k between us and felt like kings. Wipes for players like us are a mixed bag. We lose all our stuff, but great new features are (usually) implemented. To have a wipe every couple of months for no reason other to cater for the powergamers would be a terrible thing.
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Very often I hear that the first month after wipe is the most interesting one.
So this idea is very simple: don't wait with wipe for "BIG UPDATE" that comes once per year. Make the server wipe itself automatically every 36 days.
I think it would greately reduce hoarding and alting.
Perhaps it would make people care more about essence of gameplay not senseless grinding.
Best suggestion ever!
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A: If you want a low tier area to sate your tribal lust for war, adding a special "island" where in order to get to it you have to be ship wrecked while trying to get on to it and you will lose all non-allowed items, such as any thing more then stuff craftable with a tier 2 profession could work, and adding a few "Mini towns" to TC could be nice, or old supply stashs to capture like a low gear TC battle, if you all really want more low tier non-hording based battles.
B: 1 Wipe every 6 months at least, 2 sessions a year, everyones happy, if it takes you more then 1 months of playing to get -any- where and learn how to do it again, which is a basic skill needed in FOnline, then you're going to suck even if you were allowed to horde for years and years.
C: Hording and alting are a requirement in this game, having to do it all over again every 2 months would be a pain in the ass, if you want to kick ass you need at least some kind of support from other characters, and with the anti social mess that most FOnline players can be at times, really it's not hard to see why actually working together isn't the easiest thing to do.
-Ulrek-
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Hording and alting are a requirement in this game...
...with the anti social mess that most FOnline players can be at times...
hoarding and alting is brought about by the anti social mess fonline players are and is not a requirement of this game but a choice.
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hoarding and alting is brought about by the anti social mess fonline players are and is not a requirement of this game but a choice.
Go and re-read everything that i typed, not just the pieces you copy pasted from it, and you will see that i never said it wasn't a choice.
-Ulrek-
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'm new to FOnline, been playing about 2 months now. I was informed by other players at the time that there would be a wipe soon not that I'm worried that there hasn't been a wipe.
I would just like to post a suggestion.
How about planned wipes? say about every 6 months and when it's due all the little things that have been finalised are implemented into the game at the next wipe, if nothing is ready to be implemented into the game then that wipe could be cancelled or postponed until there is features ready to be implemented.
As far as I can see as long as the public is made aware of wipe taking place or not then it would stop people whining about a lack of wipes as they would know when the next one is due.
Thanks for making FOnline and keeping it running.
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NO WIpes ! wipes sucks i gather stuff level up and BAM ! all i got dissapear, it's bollocks... save at least characters to not lvl ... and don't come with hey you can level in one day... well i'm working and don't have time to play 24/7
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Wipe is a starightener for a bender. Game mechanics should be modified to make some bigger goals for players than hoarding tons of avangers, BAs and drugs. This when achieved there is usually nothing more to achieve and this achievement cannot be lost because you store your hoard in your personal invisible base.