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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Graf on May 20, 2011, 04:18:41 pm

Title: Do we need a very powerful items?
Post by: Graf on May 20, 2011, 04:18:41 pm
While filling a 3D items tracker, I've started thinking - do we actually need a very powerful consumables? Such as:

1. Ultra Stimpak (http://fallout.wikia.com/wiki/Ultra_stimpak) (appeared in Fallout Tactics)
2. Mega Stimpak, or how it's also called - the SuperDuper Stimpak  :) (will appear in Interplay's Fallout Online)
3. Ultra Jet (http://fallout.wikia.com/wiki/Ultrajet_(Fallout: New_Vegas)) (appeared in Fallout New Vegas)
4. Different types of Nuka-Cola (appeared in Fallout: New Vegas and Fallout Tactics)

Of course, there's more of such items, but I would like to know the players and developers opinion about such things. My personal opinion is that such items should appear in the game and some of them should be available to the players. If you have a different way of vision of it, then try to think of that game not as just online version of Fallout 1/Fallout 2, but as an MMORPG.

That's it for now, please tell me what do you think. And don't troll here, otherwise you'll be banned.
Title: Re: Do we need a very powerful items?
Post by: DocAN. on May 20, 2011, 04:40:11 pm
Im sure that we dont need them. Dont waste Your time on modeling this shit.
Title: Re: Do we need a very powerful items?
Post by: A concerned wastelander on May 20, 2011, 04:44:15 pm
I would prefer to see powerfull items removed from the game instead of adding new ones.
Title: Re: Do we need a very powerful items?
Post by: Lizard on May 20, 2011, 05:24:02 pm
As unique items, aye. Craftables - nay.
Title: Re: Do we need a very powerful items?
Post by: Perteks on May 20, 2011, 05:46:34 pm
Craftable yes but only from unique iteams ;D
Title: Re: Do we need a very powerful items?
Post by: Eternauta on May 20, 2011, 05:48:06 pm
Ultrajet was there in Fallout 3, a ghoul in Seneca Station or something like that produced it.
Title: Re: Do we need a very powerful items?
Post by: Xarr on May 20, 2011, 07:35:31 pm
Ultrajet was there in Fallout 3, a ghoul in Seneca Station or something like that produced it.
Confirmed - (http://img829.imageshack.us/img829/3947/confir.png)

As unique items, aye. Craftables - nay.
Agreed

Discussion Title - Do we need a very powerful items?
Do we need a very powerful items?
Title: Re: Do we need a very powerful items?
Post by: Surf on May 20, 2011, 07:45:34 pm
I would prefer to see powerfull items removed from the game instead of adding new ones.

This.
Title: Re: Do we need a very powerful items?
Post by: Perteks on May 20, 2011, 07:51:32 pm
This.
+1 for that. Its postnuc not cyberpunk ;P
Title: Re: Do we need a very powerful items?
Post by: Haterade on May 20, 2011, 08:47:23 pm
imho it could be very nice for so said superbuilds, but for making ultra or super or whatever jet it is, youll have to spend 4 jets to make one ultra. though it wont nerf superbuilds but only make them stronger, but so what? i like superbuilds :)
Title: Re: Do we need a very powerful items?
Post by: Michaelh139 on May 20, 2011, 09:55:05 pm
I would prefer to see powerfull items removed from the game instead of adding new ones.
totally agree.
Title: Re: Do we need a very powerful items?
Post by: EnergyForYou on May 20, 2011, 10:00:14 pm
+1 for that. Its postnuc not cyberpunk ;P
Its not cyberpunk but its something that is not good for this server,like on pvp battles there is "good" system .
Yes , its not ideal but we dont need something that will be too much overpowered.
We have stims , superstims and thats enough.
Title: Re: Do we need a very powerful items?
Post by: Perteks on May 20, 2011, 10:48:34 pm
Healing powders! And FA :D
Title: Re: Do we need a very powerful items?
Post by: falloutdude on May 20, 2011, 10:57:23 pm
i think powerfull items should be added but very hard to get (10 times harder to get tehn guess pistol) and should be added. this is a beta after all testing powerfull items is part of a beta.
Title: Re: Do we need a very powerful items?
Post by: Eternauta on May 20, 2011, 11:33:09 pm
I would prefer to see powerfull items removed from the game instead of adding new ones.

I agree too.
Title: Re: Do we need a very powerful items?
Post by: StrelokDude on May 21, 2011, 12:11:59 am
I would only support this if its hard for a user to get.
Powerfull weapons should have a noticeable draw back (i.e. Expensive/rare ammo, easily breakable, high stats to be useful)
EDIT: IDEA
Maybe firing has the same drawback as collecting items
Firing power-full weapons makes you exhausted. OR
People with low endurance get a powerful kickback that wounds them
Title: Re: Do we need a very powerful items?
Post by: Y0ssarian on May 21, 2011, 01:51:39 am
easily breakable
(http://saucepls.info/A/2d/1305355504785.jpg)




The only circumstance I could see in crafting these items is a incredibly high skill(or lvl) check needing to be passed, maybe some quests as a prerequisite just to prevent making "Alts just for".
Title: Re: Do we need a very powerful items?
Post by: Swinglinered on May 21, 2011, 08:30:21 am
We DO need powerful items- but not more guns and drugs.

Items that help preserve food, purify water, find water, help against disease and exhaustion, etc.

This must be combined with food, water, disease, environmental toxins, heat stroke, fatigue, etc. systems.

Also there should be storms and some kind of collapsable desert/radiation storm shield item (http://www.youtube.com/watch?v=3r4x5jRca20&feature=related) would be cool.

Title: Re: Do we need a very powerful items?
Post by: vedaras on May 21, 2011, 08:36:04 am
no, we need better armor and guns, i want minigun bozar!
Title: Re: Do we need a very powerful items?
Post by: Crazy on May 21, 2011, 01:05:28 pm
no, we need better armor and guns, i want minigun bozar!


Bullshit, what we need is gauss minigun !


More seriously: I don't understand those who want to remove very powerful item, as long they are (really) rare, not obtainable easily and don't make you invincible. I mean, very powerful item, like gauss pistol, give back this particular taste to the games once you've got what you need. It's not just another BA, annoying to get but not so hard finally. It's something having a real value because of his power, and because it is rare. It really add something. Add a APA in the game: when someone take a town with it, you don't come for the town. You come for the APA. You will be really, really happy and proud if you get it, you will really rage if you loose it. And in both case, you will want to fight again with it or for it !
Title: Re: Do we need a very powerful items?
Post by: avv on May 21, 2011, 01:16:39 pm
as long they are (really) rare, not obtainable easily and don't make you invincible. I mean, very powerful item, like gauss pistol, give back this particular taste to the games once you've got what you need. It's not just another BA, annoying to get but not so hard finally. It's something having a real value because of his power, and because it is rare. It really add something. Add a APA in the game: when someone take a town with it, you don't come for the town. You come for the APA. You will be really, really happy and proud if you get it, you will really rage if you loose it. And in both case, you will want to fight again with it or for it

Problem with these highly rare items is that players go so far that they make specific alts designed to use only that item. For example many players have gauss pistol builds at this moment.
Title: Re: Do we need a very powerful items?
Post by: Perteks on May 21, 2011, 01:19:36 pm
And what a problem is in it ? Those specifics alts dont have much hp if you score good rocket critical you can kill him in one hit :P
Problem with APA will be that no body will go with that armor anywhere to coward to lose it :D
Title: Re: Do we need a very powerful items?
Post by: Badger on May 21, 2011, 01:22:34 pm
On the contrary, we need no powerful items at all. Laser pistols, hunting rifles, grease guns and flamers everywhere.

MANLY.
Title: Re: Do we need a very powerful items?
Post by: Crazy on May 21, 2011, 02:02:27 pm
Problem with these highly rare items is that players go so far that they make specific alts designed to use only that item. For example many players have gauss pistol builds at this moment.

I don't think that's a problem. I love making build, and making a build for gauss pistol was good. It is even better if I have to do a specific char!


Quote
Problem with APA will be that no body will go with that armor anywhere to coward to lose it Cheesy

False! Damn it, a real PvP team will use it for big TC!
Title: Re: Do we need a very powerful items?
Post by: avv on May 21, 2011, 02:23:49 pm
And what a problem is in it ? Those specifics alts dont have much hp if you score good rocket critical you can kill him in one hit :P
Problem with APA will be that no body will go with that armor anywhere to coward to lose it :D

Problem is that it encourages making more alts.
Title: Re: Do we need a very powerful items?
Post by: Crazy on May 21, 2011, 02:28:50 pm
Problem is that it encourages making more alts.

As if we were needing that to make more alt  ::)
You can say also that we should remove plasma rifle (peoples make alt specialized in that build!)


I never seen the problem with alts, except maybe the "support alt", and the problem seems like it will be solved after wipe.
Title: Re: Do we need a very powerful items?
Post by: avv on May 21, 2011, 02:39:10 pm
I never seen the problem with alts, except maybe the "support alt", and the problem seems like it will be solved after wipe.

The thing with alts is that instead of roaming the world with that character, discovering places and building a reputation for that char the player just builds it, levels it, arms it and uses it like a disposable tool when need arrives. Rather than using the character as a reflection of their personality in the game world. Alts deplete the role-play aspect of the game.
Title: Re: Do we need a very powerful items?
Post by: RazorEddie on May 21, 2011, 02:52:09 pm
This game has a role-play aspect?
Title: Re: Do we need a very powerful items?
Post by: DocAN. on May 21, 2011, 02:54:36 pm
I agree with avv. There should be limited noumbers of alts per player. To do that, devs would need to implement some regiter option.

Lets say 2 alts per account. If player would like to create new alt he will have to delete 1 of previous 2 alts. I know that its not easy to do such a thing but it could bring new light in to the game.
Title: Re: Do we need a very powerful items?
Post by: Jay on May 21, 2011, 03:15:40 pm
Its impossible to do such a thing.

Btw, isnt it pathetic that to have fun in this game you need a bunch of alts?
Title: Re: Do we need a very powerful items?
Post by: vedaras on May 21, 2011, 03:45:07 pm
no, the game is rpg what means roleplaying, i see nothing bad in alting when players try various different roles even if they do that for purpose of gaining advantage.
Title: Re: Do we need a very powerful items?
Post by: Reginmund on May 21, 2011, 03:53:42 pm
Btw, isnt it pathetic that to have fun in this game you need a bunch of alts?

That's just a bunch of hogwash, you dont need a bunch of alts to have fun and if you cant have fun without many alts that is your problem.

This game has a role-play aspect?

yeah being a jerk in a guarded town is still roleplaying to a small degree so unless you are a robot i disagree.
Title: Re: Do we need a very powerful items?
Post by: avv on May 21, 2011, 04:26:53 pm
Looks like the thread got derailed.

no, the game is rpg what means roleplaying, i see nothing bad in alting when players try various different roles even if they do that for purpose of gaining advantage.

Nothing wrong? That depends how devs want the game to be. If they want single player to have access to every fighter type, every crafter and basically every activity, then it's okay. But even then the question is why couldn't one char do all that if the player has access to those activities anyway with alts.
If the plan is that players shouldn't be able to do the aforementioned, then there damn well is a problem with alts.
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 21, 2011, 04:56:46 pm
Well, is not a bad idea... for the new items. And for the strong items, like Gauss and so, even if i think that they would give too much advantages to players that got'em, i think they should be implemented. Yes, in very rare occasions, as rewards for difficult dungeons, and so. Plus, to respond to the APA topic that seems to be started, teorically Power Armors in general should NOT be lootable (they should be dismounted first, and only a PA technician should be able to, so to do this the devs should make another profession), making them actually extremely valuable.
Title: Re: Do we need a very powerful items?
Post by: Graf on May 21, 2011, 04:58:57 pm
Ok, it came out just as I expected. Close-minded people only want this game to be a full copy of Fallout 2 in multiplayer (let's call what it actually is, because it isn't massive [remember, MMORPG means "massive multiplayer online RPG"]), while those who are open-minded, think that adding new stuff could be useful.

Anyway, I still would like to know the developers opinion about it. And please, gentlemen, go back on topic.
Title: Re: Do we need a very powerful items?
Post by: LagMaster on May 21, 2011, 05:20:37 pm
I agree with avv. There should be limited noumbers of alts per player. To do that, devs would need to implement some regiter option.

Lets say 2 alts per account. If player would like to create new alt he will have to delete 1 of previous 2 alts. I know that its not easy to do such a thing but it could bring new light in to the game.
link the forum accout to a game accout, and ech caracter will have a certan amount of max alts, that can increas depending on levels of former alts
Title: Re: Do we need a very powerful items?
Post by: StrelokDude on May 21, 2011, 05:28:05 pm
I'm having fun and I deleted my self once just because I wasn't satisfied with my stats. I deleted it and made a new one with *clears throught*
Better.
Faster.
Stronger.
Stats, and I'm pretty *sunglasses* statisfied.
YEAAAAAAAAAAAAAAAAAAAAAAAAAAH
 To bad I'm still jailed.
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 21, 2011, 05:54:15 pm
Well, since in game we're in 2252 (i think), some improvement might really come. You really think that none is trying to improve the stims? None will try to get the jet stronger? None will try to mix Nuka-cola with something else? Actually, after all that time, there might also be new ghouls, after all. Spending all your time to the Glow dosnt come without downsides.
Title: Re: Do we need a very powerful items?
Post by: Izual on May 21, 2011, 06:22:37 pm
Ok, it came out just as I expected. Close-minded people only want this game to be a full copy of Fallout 2 in multiplayer (let's call what it actually is, because it isn't massive [remember, MMORPG means "massive multiplayer online RPG"]), while those who are open-minded, think that adding new stuff could be useful.

I have no opinion in this matter, but calling the ones that agree with you "open minded" and those that disagree with you "narrow minded" is quite weak. especially when you're creating a thread to let everyone debate about your opinion.
Title: Re: Do we need a very powerful items?
Post by: Gatling on May 21, 2011, 06:26:49 pm
I see no reason to add more drugs or 'ultra rare items' really.  There are quite plenty as it is, to me anyway.  But I don't pop jet like candy or make entire builds built around drug usage, a particular gun, or whatever else have you. 

We have limited levels, lvl 21 to reach.  With this brings limited growth potential.  Our chars do not reach jacked up lvl 80 , we do not have massive amounts of players and great tiers of differences between people except the Haves and Have Nots.  There is little need to have such uber shit.  Though this is nothing new from me, I dislike PA, Gauss and the bunch of that other stuff.  Greasers for everyone!
Title: Re: Do we need a very powerful items?
Post by: Michaelh139 on May 21, 2011, 06:35:40 pm
We have limited levels, lvl 21 to reach.  With this brings limited growth potential.  Our chars do not reach jacked up lvl 80 , we do not have massive amounts of players and great tiers of differences between people except the Haves and Have Nots.  There is little need to have such uber shit.  Though this is nothing new from me, I dislike PA, Gauss and the bunch of that other stuff.  Greasers for everyone!
Prraaiiisssee Jesus!
Title: Re: Do we need a very powerful items?
Post by: falloutdude on May 21, 2011, 06:38:56 pm
neeed new weapons rare or not rare weapons this is still beta add new weapons if we really want this to not be a beta forever cant have this narrow minded stuff that everyone has because they think this game has to be fallout 1 and 2 and that new rare or not weapons will mess up the natural way of the game diffrent builds just for guess is fine build for bozar and ext is allright better then now with alllmost all builds the same and using same weapons its boring and needs to change this is a beta must test new weapons rare or not thats part of a beta.
Title: Re: Do we need a very powerful items?
Post by: Gatling on May 21, 2011, 06:45:48 pm
Balance the stuff we got first before considering adding new things.  The things we do have seem horribly... jilted, as Vedaras pointed out not too long ago about the damage that a laser pistol does compared to a .223 and the difficulty in creating one compared to the other(I know the laser damage arguement and such, this is just a small point).  I just don't worry about it, until the weapons are fleshed out (HOPEFULLY with more weapon perks!) and more balanced. Then I'll think on it more and maybe we could do with more variety.  But this is too far ahead of things, so its no big thing. Yet.

...I would actually like to see maybe some kind of weapon customization in the future, even if its minor. Minor musing. Very minor.
Title: Re: Do we need a very powerful items?
Post by: Graf on May 21, 2011, 07:29:59 pm
calling the ones that agree with you "open minded" and those that disagree with you "narrow minded" is quite weak.

I'm not the one, who are "throwing words to the wind", Iz, so I'll quote the definition of these words from the dictionary:

Quote
Close-minded (http://www.thefreedictionary.com/close-minded) - Intolerant of the beliefs and opinions of others; stubbornly unreceptive to new ideas.
Quote
Open-Minded (http://www.thefreedictionary.com/open-minded) - Receptive to new and different ideas or the opinions of others

So, it's not just my opinion, it's a well known fact, that people which doesn't try to extend their vision are narrow minded. Though, if this insults anyone, I apologize, because we are here to discuss and not to insult others.

Balance the stuff we got first before considering adding new things.

You're right, but since we're now talking about 3D stuff, there will be at least one session (or wipe, how people are calling it sometimes) to balance existing items and stuff.  Although, the balance is something that is never perfect.
Title: Re: Do we need a very powerful items?
Post by: EnergyForYou on May 21, 2011, 10:01:06 pm
i think powerfull items should be added but very hard to get (10 times harder to get tehn guess pistol) and should be added. this is a beta after all testing powerfull items is part of a beta.
Why you need new and rare items? You can be happy to test this server and also there is option : Make your own server.
This server is good as it is.
Title: Re: Do we need a very powerful items?
Post by: Slaver Snipe on May 21, 2011, 10:02:21 pm
Graf that is way to a simplistic view for you to call someone closed minded, thats like saying If i said the spaghetti monster was real, if you didn't believe it you would be closed minded. Or better yet, if their belief is different than yours then you both are closed minded for not accepting each others belief.
Title: Re: Do we need a very powerful items?
Post by: Swinglinered on May 23, 2011, 06:09:00 am
I agree with avv. There should be limited noumbers of alts per player. To do that, devs would need to implement some regiter option.

Lets say 2 alts per account. If player would like to create new alt he will have to delete 1 of previous 2 alts. I know that its not easy to do such a thing but it could bring new light in to the game.

So the proxiers retain total advantage, an no one else can even have a chance vs them?
Title: Re: Do we need a very powerful items?
Post by: Jotisz on May 23, 2011, 01:14:56 pm
Personally I would like to see more non powerful items or not modern ones like making the zipgun a common weapon importing the speargun from tactics adding iron pipes as melee weapons and so on. Adding some more light weight armors similar to leather armor or jacket (could be done without 3d too since look would be same).
Title: Re: Do we need a very powerful items?
Post by: avv on May 23, 2011, 01:36:37 pm
Personally I would like to see more non powerful items or not modern ones like making the zipgun a common weapon importing the speargun from tactics adding iron pipes as melee weapons and so on. Adding some more light weight armors similar to leather armor or jacket (could be done without 3d too since look would be same).

Who's gonna use them?
Title: Re: Do we need a very powerful items?
Post by: vedaras on May 23, 2011, 01:58:14 pm
i would use minigun bozar!
Title: Re: Do we need a very powerful items?
Post by: Kelin on May 23, 2011, 03:15:09 pm
no offence vedaras, but I've never seen you with anything better than smg and bluesuit  ;)
Title: Re: Do we need a very powerful items?
Post by: vedaras on May 23, 2011, 04:47:37 pm
at this session, 3 of my 5 accounts are unarmed, one is sneaker thrower and other is pve slaver so no wonder you havent seen me :)
Title: Re: Do we need a very powerful items?
Post by: A concerned wastelander on May 23, 2011, 04:54:45 pm
More seriously: I don't understand those who want to remove very powerful item, as long they are (really) rare, not obtainable easily and don't make you invincible. I mean, very powerful item, like gauss pistol, give back this particular taste to the games once you've got what you need. It's not just another BA, annoying to get but not so hard finally. It's something having a real value because of his power, and because it is rare. It really add something. Add a APA in the game: when someone take a town with it, you don't come for the town. You come for the APA. You will be really, really happy and proud if you get it, you will really rage if you loose it. And in both case, you will want to fight again with it or for it !

Problem is, there is always some over-motivated players who will manage to get many *rare* weapons and armors.

Only solution i can think of, if we really wish to keep powerfull items rare, is limiting the number of each *rare item* on the server. For exemple there could never be more than lets say 10 power armor at once in all the server? Maybe no more than 10 gauss pistols? At least they really would be rare.

But I would still prefer removing tier 3 weapons and armors, allowing a more post-nuclear feeling, adding crossbows, lead pipes and other stylish items.

Out of topic: I would also set level cap at 12, removing BROF and lifegiver.
Title: Re: Do we need a very powerful items?
Post by: Perteks on May 23, 2011, 05:09:18 pm

Out of topic: I would also set level cap at 12, removing BROF and lifegiver.

[offtop]One rocket play ? [/offtop]
Title: Re: Do we need a very powerful items?
Post by: Jotisz on May 23, 2011, 05:14:54 pm
Who's gonna use them?
Me I often use pipe rifle too
Title: Re: Do we need a very powerful items?
Post by: Astarot on May 23, 2011, 06:26:14 pm
I really dont understand all this blabla about powerfull weapon / armor... This is not the real problem here... We can play this game with " shit weapon " or with " powerfull weapon " without any difference if its just well balanced...

More weapon / armor is good from the gameplay, its an enrichment... More build possibilities, more tactical in fight...

So we have two choice, play this game with " water gun " or with real stuff...
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 24, 2011, 12:33:26 am
Guys, after all we craft guns with some random junk and a piece of wood!
But I would still prefer removing tier 3 weapons and armors, allowing a more post-nuclear feeling, adding crossbows, lead pipes and other stylish items.


Makes sense to me. After all, if with junk and wood and without any skill the random crazy cannibal could make a rocket launcher, the brotherhood and enclave should have satellitar weapons for every soldier! AND nukes away to everyone!
Title: Re: Do we need a very powerful items?
Post by: Hector C on May 24, 2011, 02:10:30 am
But I would still prefer removing tier 3 weapons and armors, allowing a more post-nuclear feeling, adding crossbows, lead pipes and other stylish items.

This is also a futuristic post apocalyptic role playing game, so it only makes sense to have futuristic weapons and technologies.

I can not understand peoples reasoning for hating on advanced weapons and armor.  It's a part of every fallout game (except this one.)

Also, if you only had a server max 10 suits of power armor or gauss weapons, people wouldn't use them, they would wind up in someones tent.  I still like my idea of awarding them in an arena style competition once a day, with a different award every day.  This could probably be easily set up in the place right next to hub.  That way there would be server max, because, lets say the game is wiped every year, then that is only 365 rare items max per wipe.  Also then players that don't want to play in gangs or whatever and want to go solo would have a chance to win as well.
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 24, 2011, 02:22:35 am
This is also a futuristic post apocalyptic role playing game, so it only makes sense to have futuristic weapons and technologies.

I can not understand peoples reasoning for hating on advanced weapons and armor.  It's a part of every fallout game (except this one.)

Also, if you only had a server max 10 suits of power armor or gauss weapons, people wouldn't use them, they would wind up in someones tent.  I still like my idea of awarding them in an arena style competition once a day, with a different award every day.  This could probably be easily set up in the place right next to hub.  That way there would be server max, because, lets say the game is wiped every year, then that is only 365 rare items max per wipe.  Also then players that don't want to play in gangs or whatever and want to go solo would have a chance to win as well.

Yes, you are right. But after all tecnology was partially lost. While us, players, consider the stimpacks as chems, TEORICALLY the tribal NPCs should consider them magic, or some sort of. Plus, it's impossible, if we exclude the FIX-Boy, that from some junk and wood we can make, for example, a gun. So a tribal could TEORICALLY make a minigun with a spear and a broken 10mm SMG. You think that a tribal can? Plus, making those "low-tech" items should give new roleplay options (for those who likes that kind of think). Adding "low-tech" means adding realism and also adding "high-tech" adds realism. However Power Armor isnt made off a robe and a rock, or probably i would open a business ;)
Title: Re: Do we need a very powerful items?
Post by: Hector C on May 24, 2011, 02:29:48 am
Yes, you are right. But after all tecnology was partially lost. While us, players, consider the stimpacks as chems, TEORICALLY the tribal NPCs should consider them magic, or some sort of. Plus, it's impossible, if we exclude the FIX-Boy, that from some junk and wood we can make, for example, a gun. So a tribal could TEORICALLY make a minigun with a spear and a broken 10mm SMG. You think that a tribal can? Plus, making those "low-tech" items should give new roleplay options (for those who likes that kind of think). Adding "low-tech" means adding realism and also adding "high-tech" adds realism. However Power Armor isnt made off a robe and a rock, or probably i would open a business ;)

Well, you can't craft power armor anyway right? I'm not sure what you're getting at. 
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 24, 2011, 02:50:35 am
Well, you can't craft power armor anyway right? I'm not sure what you're getting at. 

It was a joke. I'm just saying that the devs should implement high and low tech alike. However with a new profession players should be able to disassemble (aka loot) and reassemble (aka equip) Power Armors (maybe we can call this new profession Power Armor Technician).

For the low tech, take as an example The Chosen One. Yes, after he found Power Armors, plasma rifles, nukes, but at the start he was a tribal, with a spear, some healing powder, and nothing else to fight the evil (or the good, depending on your choices) of the wastes. He didnt had a Zip Gun cause at the end it didnt made it to the game, otherwise i'm sure he would use one of em.
Title: Re: Do we need a very powerful items?
Post by: Hector C on May 24, 2011, 02:57:58 am
It was a joke. I'm just saying that the devs should implement high and low tech alike. However with a new profession players should be able to disassemble (aka loot) and reassemble (aka equip) Power Armors (maybe we can call this new profession Power Armor Technician).

Maybe for more advanced items a more advanced workbench would be required? Like you have to pass a mission for the enclave, or brotherhood, or vault city, or something in order to get access to their advance workbench.
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 24, 2011, 03:02:20 am
Maybe for more advanced items a more advanced workbench would be required? Like you have to pass a mission for the enclave, or brotherhood, or vault city, or something in order to get access to their advance workbench.

Badabingo! A generic workbench in a desert village destroyed by the raiders... that got all the tools necesary to craft anything!

Actually for the medic profession (to craft chems) the medical terminal is needed. 2 of them in all the game. One in sierra army depot and the other in Vault City. Enclave and BOS should have atleast Power Armor Maintence Station, or i'm wrong mon?
Title: Re: Do we need a very powerful items?
Post by: Swinglinered on May 24, 2011, 04:22:33 am
This is also a futuristic post apocalyptic role playing game, so it only makes sense to have futuristic weapons and technologies.

I can not understand peoples reasoning for hating on advanced weapons and armor.  It's a part of every fallout game (except this one.)

Also, if you only had a server max 10 suits of power armor or gauss weapons, people wouldn't use them, they would wind up in someones tent.  I still like my idea of awarding them in an arena style competition once a day, with a different award every day.  This could probably be easily set up in the place right next to hub.  That way there would be server max, because, lets say the game is wiped every year, then that is only 365 rare items max per wipe.  Also then players that don't want to play in gangs or whatever and want to go solo would have a chance to win as well.

So this is about PHAT LEWT?



Title: Re: Do we need a very powerful items?
Post by: Hector C on May 24, 2011, 06:49:51 am
So this is about PHAT LEWT?


The guy running for president??
Title: Re: Do we need a very powerful items?
Post by: slaver_stimpack on May 31, 2011, 09:38:48 am
in goon haven APA is over powerd 3 APA beats 13 BA guys
Title: Re: Do we need a very powerful items?
Post by: Haterade on May 31, 2011, 12:50:30 pm
to make APA (armorer 4) you would need to use boat and go to Poseidon Oilrig and there should be small station which constructs you and APA (you have to be Enclave to get there, otherwise they shoot you on sight)

materials- 20 high quality alloys + Brotherhood Combat Armor(as a base armor material), 100 MFC, 5 fibers, 2 brahmin hides (so your ass will feel comfortable inside), and Motor (same one as the K9 dog uses).

and that Motor could be only findable in wasteland (as the regulator for Cockroach vehicle)

well why not? it would be interesting to see huge APA fights... imagine how much loss itll be if someone gets PKed and he was using APA

APA should of course have lower stats, and only +1 to strength.

people, WHY NOT?
Title: Re: Do we need a very powerful items?
Post by: Perteks on May 31, 2011, 01:59:54 pm
Ask Devs not people
Title: Re: Do we need a very powerful items?
Post by: avv on May 31, 2011, 02:18:57 pm
people, WHY NOT?

Think of it this way: if APA was craftable, we would be seeing random guys running in APAs in fallout 2. That isn't the case so the armor can't be craftable background-wise.

In addition it has been proven that anything that can be mass-produced - will be. BA takes a while to make but all long term players got their bases full of them. It would be the same with APA. It's a matter of taste whether players want to see all power armored fights, personally it would look like warhammer 40k if all big gangs equipped mostly power armor and scifi weapons.
Title: Re: Do we need a very powerful items?
Post by: KILL N DIE on May 31, 2011, 03:18:01 pm
I think we should have PA or APA in game or Pulse rifle...
NPC's can have powerfull guns and players cant?Ah FOnline,FOnline nevere change...
I just think that we should try it...Some stats in Armors and guns should be changed and then they wouldn't be overpowered...
Title: Re: Do we need a very powerful items?
Post by: vedaras on May 31, 2011, 04:00:06 pm
also these armors like apa or pa same as powerful guns could be modified a little so they would not give too big advantage, better modified gun for me than none at all :)
Title: Re: Do we need a very powerful items?
Post by: A concerned wastelander on May 31, 2011, 05:26:50 pm
In addition it has been proven that anything that can be mass-produced - will be.

Exacly.
Title: Re: Do we need a very powerful items?
Post by: Grommok on May 31, 2011, 05:46:35 pm
to make APA (armorer 4) you would need to use boat and go to Poseidon Oilrig and there should be small station which constructs you and APA (you have to be Enclave to get there, otherwise they shoot you on sight)

materials- 20 high quality alloys + Brotherhood Combat Armor(as a base armor material), 100 MFC, 5 fibers, 2 brahmin hides (so your ass will feel comfortable inside), and Motor (same one as the K9 dog uses).

and that Motor could be only findable in wasteland (as the regulator for Cockroach vehicle)

well why not? it would be interesting to see huge APA fights... imagine how much loss itll be if someone gets PKed and he was using APA

APA should of course have lower stats, and only +1 to strength.

people, WHY NOT?


Actually, APAs are an advanced versions of Power Armors. I dont think that you could craft them from an Advanced Combat Armor (aka Brotherhood Armor)
Otherwise good idea.
Title: Re: Do we need a very powerful items?
Post by: Haterade on June 03, 2011, 05:07:32 pm
and what if power armor is based on combat armor?  ;D
Title: Re: Do we need a very powerful items?
Post by: Grommok on June 03, 2011, 05:32:35 pm
and what if power armor is based on combat armor?  ;D

But it's not. It's a sort of... shell that does anything you do, but better.
Title: Re: Do we need a very powerful items?
Post by: Graf on June 03, 2011, 08:35:59 pm
It's a sort of... shell that does anything you do, but better.

It is. But in fact, Power Armor is an internal exoskeleton reinforced with the steel (or ceramic for APA) plates, controlled by the neural interface (for t-45d only). So it have absolutely nothing to do with the combat armor.
Title: Re: Do we need a very powerful items?
Post by: Grommok on June 03, 2011, 08:45:26 pm
It is. But in fact, Power Armor is an internal exoskeleton reinforced with the steel (or ceramic for APA) plates, controlled by the neural interface (for t-45d only). So it have absolutely nothing to do with the combat armor.

That's what i said, only i said it in a "moronic" way. For the non-technicians  ;)
Title: Re: Do we need a very powerful items?
Post by: DocAN. on June 03, 2011, 09:01:25 pm
It is. But in fact, Power Armor is an internal exoskeleton reinforced with the steel (or ceramic for APA) plates, controlled by the neural interface (for t-45d only). So it have absolutely nothing to do with the combat armor.

Thats why PA/APA should be only obtain by BOS/ENCLAVE members in some quest way.
Title: Re: Do we need a very powerful items?
Post by: Graf on June 03, 2011, 09:12:09 pm
IIRC, Solar or Lexx (I don't remember exactly) said that someday it would be available to the members of these organizations, but it would be really hard to get it, so it wouldn't be farmable via quest.
Title: Re: Do we need a very powerful items?
Post by: DocAN. on June 03, 2011, 09:18:33 pm
Im thinking about some faction points like its now in Brotherhood of Steel.
Title: Re: Do we need a very powerful items?
Post by: Grommok on June 03, 2011, 09:29:40 pm
I think that Power Armors should also have a sort of requirement in terms of skills. Dont blame me for taking ideas from Bethesda, but after all PA Traning is present also in New Vegas, so it should be treated as canon. I think.
Title: Re: Do we need a very powerful items?
Post by: DocAN. on June 03, 2011, 09:34:31 pm
I think that Power Armors should also have a sort of requirement in terms of skills. Dont blame me for taking ideas from Bethesda, but after all PA Traning is present also in New Vegas, so it should be treated as canon. I think.

It shouldnt. In F1 You get the PA by proving Your loyality to the BoS.
Title: Re: Do we need a very powerful items?
Post by: Grommok on June 03, 2011, 09:37:14 pm
It shouldnt. In F1 You get the PA by proving Your loyality to the BoS.


I know, i know, but... after all PA arent exacly a robe, dont you think? Using them would be a serius thing, plus mine was just a suggestion, so that a dumb bluesuit, finding for any reason the PA, wouldnt become the most fearsome being in the wastes if we exclude Frank Horrigan.
Title: Re: Do we need a very powerful items?
Post by: DocAN. on June 03, 2011, 09:42:13 pm
You wont be able to find PA. As Graf alrdy mentioned it will be avaible in the future for High Rank faction members.
To get high enough faction rank you will have to make dyfficult and dangerous quests. You wont be able to finish them by low lvl bluesuit.
Title: Re: Do we need a very powerful items?
Post by: Grommok on June 03, 2011, 09:50:13 pm
Ok, was just a suggestion, dont get angry
Title: Re: Do we need a very powerful items?
Post by: Surf on June 03, 2011, 10:35:39 pm
IIRC, Solar or Lexx (I don't remember exactly) said that someday it would be available to the members of these organizations, but it would be really hard to get it, so it wouldn't be farmable via quest.

I said it. And yes, it's like you mentionend, in those factions, obtainable only to long time members of it and will require an amount of faction points, earnable through faction scenarios, quests, etc.