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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: firehand on May 18, 2011, 06:32:46 pm

Title: Doc skill giving exp
Post by: firehand on May 18, 2011, 06:32:46 pm
In my opinion doc skill should give experience, it doesn't have too be much. It should also depends upon the kind of damage that was healed.

For example:

blindness - 300exp
crippled leg - 200exp
crippled arm - 250exp
weakness - 50exp

Numbers can be different. The sole fact that doctor gets experience from doc-ing seems just fair :)
Title: Re: Doc skill giving exp
Post by: Xarr on May 18, 2011, 06:34:50 pm
thought about posting that too, healing weakness as example should be a great work for a doctor
Title: Re: Doc skill giving exp
Post by: Eternauta on May 18, 2011, 06:39:10 pm
Well, if I understood the concept well, Doctor is supposed to be a Skill which requires more "complex" knowledge than First Aid, so why should it not give more XP than First Aid. Maybe not something like 500 xp for every limb healed, but around 200-300... you know, around the max XP you get from First Aid.
Title: Re: Doc skill giving exp
Post by: HertogJan on May 18, 2011, 06:40:05 pm
Not sure about pc, but healing npc gives you 50 xp per succesful damage healed.
So if you manage to heal 2 crippled arms at once, you get 100 xp.
Title: Re: Doc skill giving exp
Post by: firehand on May 18, 2011, 06:58:08 pm
Well, if I understood the concept well, Doctor is supposed to be a Skill which requires more "complex" knowledge than First Aid, so why should it not give more XP than First Aid. Maybe not something like 500 xp for every limb healed, but around 200-300... you know, around the max XP you get from First Aid.

I agree, the exp rewards should be higher. Changed.

Not sure about pc, but healing npc gives you 50 xp per succesful damage healed.
So if you manage to heal 2 crippled arms at once, you get 100 xp.

Well, healing weakness of PCs is probably the most common use of doc skill, and it doesn't give any exp, that's for sure.
Title: Re: Doc skill giving exp
Post by: HertogJan on May 18, 2011, 07:58:19 pm
Well, healing weakness of PCs is probably the most common use of doc skill, and it doesn't give any exp, that's for sure.

You heal weakness to give FA.
"Healing" weakness shouldn't give xp, healing crippled limbs and eye damage should.
I fail to see any difference between "healing weakness" and something like crafting gunpowder and metal parts.
Title: Re: Doc skill giving exp
Post by: firehand on May 18, 2011, 08:46:40 pm
You heal weakness to give FA.

Well it's common. But doc is a separate skill atm.

I fail to see any difference between "healing weakness" and something like crafting gunpowder and metal parts.

Well i can see differences. One that seems most significant to me is that using doc causes a cooldown (pretty long on low level) while crafting gunpowder or metal parts does not.
Title: Re: Doc skill giving exp
Post by: Jotisz on May 18, 2011, 08:52:59 pm
For weakness 50xp would be after all you will get more from first aid. About the other damages I think the ones you posted first are ok.
Title: Re: Doc skill giving exp
Post by: Haraldx on May 18, 2011, 09:02:27 pm
For weakness 50xp would be after all you will get more from first aid. About the other damages I think the ones you posted first are ok.
This. Everything else sounds good. I vote YES!
Title: Re: Doc skill giving exp
Post by: firehand on May 18, 2011, 09:14:40 pm
For weakness 50xp would be after all you will get more from first aid. About the other damages I think the ones you posted first are ok.

Well setting lower xp gain on weakness seems reasonable to me. Changed.
Title: Re: Doc skill giving exp
Post by: vedaras on May 18, 2011, 09:18:07 pm
well all limbs successful healing  with doctor gives you 50 exp.

Some time ago, healing weakness gave the healer 100 exp, but devs found it abusable and removed it, im not saying i agree with it :) While pkers exp from pking, thieves should exp from stealing, doctors from healing :)
Title: Re: Doc skill giving exp
Post by: Reiniat on May 18, 2011, 09:34:23 pm
Its has nothing to do with the treath, but do you note that in many not frecuented towns there is a high epidemic of NPCs with broken limbs. It was a feature that now is becoming funny, in places like SF train station or Adytum aprox 1/2 of the NPCs have more of 2 crippled limbs :P
Title: Re: Doc skill giving exp
Post by: LagMaster on May 18, 2011, 09:54:09 pm
we need some new non-combat leveling sistem
for now we only got few quests, shity xP from healing limbs(but good for the FA skill),science, repair,crafting and ODM
all giind shity xp, can't you boost them a bit?
Title: Re: Doc skill giving exp
Post by: HertogJan on May 18, 2011, 11:33:06 pm
well all limbs successful healing  with doctor gives you 50 exp.

It's 50 per limb. So the xp for healing more than 1 limb is the amount of healed limbs times 50 xp.

Well i can see differences. One that seems most significant to me is that using doc causes a cooldown (pretty long on low level) while crafting gunpowder or metal parts does not.

You get a cooldown to remove a cooldown.
You're not really healing anything when removing weakness. You remove the blockade which prevents the use of FA.
Like crafting gunpowder or metal parts, you're preparing to do something that gives xp.
Title: Re: Doc skill giving exp
Post by: firehand on May 18, 2011, 11:55:19 pm
You get a cooldown to remove a cooldown.

You get a cooldown on docing. That means you cannot either remove injuries or weakness.
When you craft gunpowder or metal parts you don't get *any* cooldown.

Another thing is that there is a quite significant chance of failure on docing. It means that you may get your skill frozen for the next 7 minutes even if you failed to heal. But when you craft gunpowder or metal parts you are sure you will get one.
Title: Re: Doc skill giving exp
Post by: Slaver Snipe on May 19, 2011, 02:32:51 am
Doc should indeed give xp...and i mainly posted just to say Reiniat it's thread not treath, you've made that mistake many times so now it's time to help you with your english.
Title: Re: Doc skill giving exp
Post by: Reginmund on May 19, 2011, 02:47:04 am
Maybe not something like 500 xp for every limb healed, but around 200-300... you know, around the max XP you get from First Aid.

(http://img694.imageshack.us/img694/3258/screen27112010114900.jpg)

ahem. them be magic hands of first aid so max xp gained is a little higher than you think :P
Title: Re: Doc skill giving exp
Post by: Eternauta on May 19, 2011, 03:20:58 am
Yeah I thought about it but was too lazy to edit what I had already said :P

That screenshot is awesome, with ganja user lying dead and all that.
Title: Re: Doc skill giving exp
Post by: Stration on May 19, 2011, 08:26:16 am
Healing weakness shouldn't give xp's, but should also have no cooldowns.

50 xp's for one healed limb is fine, I'd even lower it to 25.

Or, if you want to increase experience gains for healing broken limbs, you also have to elevate skill requirements for healing injuries successfully. Also, whenever a doctor manages to heal a broken limb, some amount of his patient's hit points should be restored (20, maybe 30).

First Aid should give xp's similarly to outdoorsman (players with a very low FA (30% for example) should get, say, 5 xp's for every hit point healed, while those with a very high FA (200%+) should only get 1 xp).






Title: Re: Doc skill giving exp
Post by: spears on May 19, 2011, 12:58:34 pm
Pretty much defeats the point of weakness if you can just spam doc until you cure it.
Title: Re: Doc skill giving exp
Post by: Andr3aZ on May 19, 2011, 01:04:40 pm
Pretty much defeats the point of weakness if you can just spam doc until you cure it.

yes pretty much another reason why death is not a real loss. Especially if you got 10 guys docing and fa-ing you after your respawn.
Title: Re: Doc skill giving exp
Post by: LagMaster on May 19, 2011, 03:58:22 pm
how about you gan xp if you heal someone elses weakness?
you will still be able to heal weakness yourself, but no xp gained
Title: Re: Doc skill giving exp
Post by: HertogJan on May 19, 2011, 06:45:07 pm
how about you gan xp if you heal someone elses weakness?
you will still be able to heal weakness yourself, but no xp gained

Pretty much defeats the point of weakness if you can just spam doc until you cure it.
Title: Re: Doc skill giving exp
Post by: Ganado on May 20, 2011, 04:30:26 am
LagMaster is simply suggesting that healing someone else's weakness gives you XP. He doesn't say there wouldn't be a cooldown if user fails, so your quote is unrelated.