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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: Molious on May 17, 2011, 08:10:57 pm
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Is there mod that allows you and your friend to play the original fallout 2 scenario thru lan? I've been searching for that for a while but all i got are old messages and broken links to noowhere.
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Have You checked search option on forum?
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Is there mod that allows you and your friend to play the original fallout 2 scenario thru lan? I've been searching for that for a while but all i got are old messages and broken links to noowhere.
i think you should ask that in no mutants allowed forum not in here :)
http://www.nma-fallout.com/
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Have You checked search option on forum?
Actualy yes, with different key words and there too many matches to check them all.
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Is there mod that allows you and your friend to play the original fallout 2 scenario thru lan? I've been searching for that for a while but all i got are old messages and broken links to noowhere.
You can host your own server and play with friends.
Use FOnline SDK.
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No, there is currently no server that allows to play some kind of cooperative Fallout 1/2. Maybe it is being worked on, but I doubt it is - except one guy that tries to recreate Fallout New Vegas with FOnline Engine.
You can host your own server and play with friends.
That method would only lead to play The Life After server in LAN, not Fallout 2. A huge work is needed to make Fallout 2 playable with FOnline Engine (Mostly maps, dialogs, scripts, and balance).
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A huge work is needed to make Fallout 2 playable with FOnline Engine (Mostly maps, dialogs, scripts, and balance).
Well that may be but if you can take the scripts that allow multiple people to form a team and crate a team, and from the other hand fallout 2 which has npcs that follow you almost everywhere, i dont say that would be perfect, there will only be one chosen the other one would follow him as merc, and the story would go on, maybe i know nothing but i dont think that is very difficult or much more difficult than creating something like fonline world.
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Your question was: Is there a server to play Fallout 2 in LAN? I answered, there aren't any. I didn't say it was impossible to do. As I said, it is possible, but very hard - just as hard as setting up any server.
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Ive heard about some retarded pseudomultiplayer way of playing F2. It was about sending some files of the saved games - the receiver gained an illusion of not being alone.
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Fonline engine is better than Fallout 2 - you can make faster, better and easier maps, dialogs, quests, scripts and all other things what you want. As Jimmy said, you should try play The Life After FOnline SDK - it is similar to Fallout 2 because there are these same world, locations and extra few other.
If you want play role play with friends in Fallout 2 world sdk is recomended for you. You can make character what you want and have fun. Try it - it will be very good.
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one guy that tries to recreate Fallout New Vegas with FOnline Engine.
I've heard about it too, but is it actually based on the Fonline engine? I thought he's using F2 engine still. Do you have a link to it?
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I heard the guy making it was named Valkyrie. It was located here http://fallout-on-line.fr/phpBB3/index.php but now the forum is empty, and the new one is too. There was one screenshot around, but I can't remember where it was :(
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I've heard about it too, but is it actually based on the Fonline engine? I thought he's using F2 engine still. Do you have a link to it?
I assume you know about it since you posted in his thread.
http://fonline.ru/forum/showthread.php?t=18045
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I assume you know about it since you posted in his thread.
Yep, but I've never thought that it would be New Vegas@Fonline engine.
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you can try and script all the NPCS and chat and events into SDK
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Yes you probably can port nicely FO2 stuff to Fonline engine. I haven't really checked SDK, but probably best would be to get some FO2 related libs, extract stuff and convert it to fonline scripts. Without code generation and conversion it might take ages to do stuff.
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The problem is that Fonline engine has nothing in common with original fallout engine (only uses same graphical files). So the scripting languages are very different (and not only the languages). Original fallout language is something like Pascal and the fonline language is similar to C++, so I doubt creating an reliable script converter would be considerably less work than creating the whole F2 from scratch.