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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: AMP on May 16, 2011, 12:41:25 pm
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I've been playing Fonline for about 1,5 years, but since the time i've runned it 1st time till today i haven't seen any kind of good balance. Of cource there were some small changes and some really awesome things like mines, but weapon and armor balance still needs rebuilding. In that case i want to say what i think is need to be done:
First of all Fallout's online like fallout's 2 weapon balance is baced on single player.
So there are no weapon classes. Of cource we have big guns, smal guns, etc, but these weapons have wide range of damage. Pistols are low lvl weapons, then rifles, laser and plasma and in the end big guns. But it's a single player balance. Because of that all 21 lvl use Avenger, launcher or sniper rifle. Other weapons are useless.
Thats why fallout needs weapon classes. i. e. 10mm small guns pistol should be in balance with some kind of big gun weapon and energy weapon.
I dont mean that pistols should have the same dmg that MGs, but BG, Enrg and SG of the same lvl should have close DPS. The same should be with the other "levels" of weapons. So there will be a reason to make 21 lvl energy sniper with a good weapon, not with a laser rifle that deals 5 dmg on metal armor when avenger makes 160. And level restrictions will be graet too. Because in my clan many noobs 3-7 lvl were wearing BBB to kill hi lvl mobs.
So i hope developers will make better balance for us,players, to enjoy really good play.
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Example of simple classes' balance.
Sniper rifle МК1 (the Loss 2. Demands points of action 5)
Pistol МК1 (the Loss 1. Demands points of action 2.5)
Sniper rifle МК10 (the Loss 10. Demands points 5)
Pistol МК10 (the Loss 5. Demands points of action 2.5)
It is very rough example. In game it is more than naturally parameters and the balance will be more difficult. But about balance on classes looks so.
I apologize for bad English.
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nah, i think you are wrong. Dont forget that some weapons are suppose to be low tier while others high end shit. I do not like the suggestion too much :)
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Maybe, but most of other online games' developers think that ALL classes of weapons should be useful and balanced.
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Maybe, but most of other online games' developers think that ALL classes of weapons should be useful and balanced.
Then go and play those online games with tanks, buffers, healers and damage dealers who wearing the same items of each class and have the same attributes and skills dependant on class.
About items. After playing FOnline I can't playe games where items are leveled, because that's stupid, it totally kills all interest of game. Items shouldn't be persistant, they should be dynamic, used by all players, it means: full drop on death, no level requirements, little gap in strength between worse and best item.
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Oh yeah, thats really intresting when u use 2 or 3 weapons in game. Launcher, avenger, sniper ang plasma grenades. Other weapons are almost useless. And do u think it's an interesting gameplay? I dont.
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Best wait until wipe.
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Oh yeah, thats really intresting when u use 2 or 3 weapons in game. Launcher, avenger, sniper ang plasma grenades. Other weapons are almost useless. And do u think it's an interesting gameplay? I dont.
It's top tier equipment for PvP.
After you suggestion it'll stay like it is now, because there will be only max lvled characters and they will use the same top tier equipment.
You find it interesting?
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Is there anything in this game exept PvP?
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Then go and play those online games with tanks, buffers, healers and damage dealers who wearing the same items of each class and have the same attributes and skills dependant on class.
About items. After playing FOnline I can't playe games where items are leveled, because that's stupid, it totally kills all interest of game. Items shouldn't be persistant, they should be dynamic, used by all players, it means: full drop on death, no level requirements, little gap in strength between worse and best item.
Not important that is also that isn't present. And what game. There is a primitive mechanics applicable to all projects.
And it is not important that excites you. Important that the majority excites. It ММО. There is no sense in ММО to play to one.
The mechanics should be adequate. Division should be on classes. There should be a long bleeding. Game quickly bothers if there is no growth.
That that distributions on levels of the weapon aren't present besides limits growth. Game quickly bothers and becomes monotonous.
I play game of one and a half year. Was engaged in a management of clan АМР. Also I can tell with confidence that the most part of the left players will agree with me.
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It's top tier equipment for PvP.
After you suggestion it'll stay like it is now, because there will be only max lvled characters and they will use the same top tier equipment.
You find it interesting?
It is necessary to shake not 5 hours prior to a maximum lvl.
The balance on classes does claimed different types of weapon. And not just the heavy weapon. Enters more variants of characters. And as consequence does game more demanded.
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Best wait until wipe.
it's better to talk about balance BEFORE wipe.
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Is there anything in this game exept PvP?
Yes, a bit.
But what balance there? You don't want BGers/EWers to use laser rifle and flamer from beggining to kill cents?
About what you said that low lvl characters using BAs to kill strong mobs, hahaha, let them do it if they want, there's nothing bad in it, if only they hunting in some dead place where are no players, because if someone enter encounter and see 40 HP guy in BA he will be happy that such low levels are avaible to use such armor.
So your suggestion is: low levels are using 10mm pistols and leather jackets to kill mobs, then they are raising to 21st level and again can use all? If they are equiping BA on 1st level, there's voice in his head tells him "You're too weak for this, noob" and removes armor from him. How it can make your gameplay better? You'll find it entertaining? You won't leave FOnline if only you'll be unable to use BAs and laser rifles on 1st level? But stay in game if you'll see every low level running with 10mm pistol and jacket?
Classes? There're already classes, characters are limited, if you're sneaker, you're sneaker and nothing else, if you're burster, you're burster and nothing else, if you're thief alt, you're thief alt and can't do anything, if you're lockpicker, you may only lockpick, if you're sniper you can do only aimed shots, if you're crafter you may only craft, if you're crafter with combat skills then you again can only craft.
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Maybe, but most of other online games' developers think that ALL classes of weapons should be useful and balanced.
all classes of weapons are useful, just not all weapons in these classes... And i think this is how it should be.
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all classes of weapons are useful, just not all weapons in these classes... And i think this is how it should be.
At some point eventually, all weapons will have its use and up/downside.
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It's funny to see, how people are used to play with a poor balance, and now they think, that it is balanced already :) Nothing personal, just my 5 cents about discussion.
Concerning this suggestion: if I remember correctly, developers said that after wipe all weapons in the game will have a weapon perk, which would shorten that "gap" between high-tier and low-tier weapons. So, most of them, if not all, will be in use.
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I totally disagree with AMP.
Only sniper rifle/avenger/rocket luncher are good?
I see only sniper rifle users in real time combat modes, in enounters sniper is a waste of AP cose 223 pistol is same/better. I use only sniper rifle when someone is pulling back and i need long rage to "catch" him.
ALSO 14 mm pistol is very good for sniper build in enounters ( i use 223 pistol and 14 mm in side arm)
ALSO 14 mm pistol is used very often by criplers
ALSO Sniper rifles are not so common - that is why people use other weapns
ALSO p90 is very good gun witch was not mentioned by you.
ALSO it isa nice to have alrnativefrom lsw/minigun like m60 ( which is easy to hunt/hunt for 7,62 ammo) when shoting to npc/mobs - you don't waste precious ammo
LSW is better than avenger - but very often it depends on situation ( range/number of enemiez/ type of armor etc).
ALSO rocket luncher is a poor weapon in 1 vs 1 fight
ALSO other weapons have their advatnages. Even simple smg, hunting rifle, shotgun, FAL, ASSAULT rifle are good weapons when leveling up ( obviously not at 21 lvl when considering pvp).
So everything depends on situation/purpose.
Only shotguns should be changed to make em useful.
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There are lots of good guns. For example Plasma Pistol is excellent weapon, and can kill suprisingly fast. However you'll find it's useless as soon as you see the stupidity called Light Support Weapon. Same way you cannot go with assault rifle, because it has virtually no chance vs sniper rifle and etc.
It's questionable how is it going to look, but till sniper rifles KO/IK people at insane range, and LSW/AM do insane damage at low range other weapons will hardly find any use.
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At some point eventually, all weapons will have its use and up/downside.
shitty weapons upside is their low price, i think that this is enough :)
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Balance isnt as easy as it sounds. Someone proposed in this thread balancing weapon with different AP and DMG. But you forgot range, penetration, burst/single/splash, ammo cost, weapon cost, weapon perks. You need to take into consideration all of it.
I bet that as the game develops, guns will be more and more balanced. Lots of games have problems with balance and they are solving this problem since the release of the game itself. I must say, nowadays, we have more balanced weapons than we had before.
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To balance for example small gun bursts vs bg bursts new mechanics for combat must be implemented. Small weapons are generally easier to manouvre with, be fired faster, from more flexible angles and positions than big weapons. The game doesn't have any features to represent that.
What comes to burst weapons vs crippler guns, burst guns need similar build-dependent abilitity as snipers have. For example burst weapons could break armors significantly faster or have some completely new feature to represent the effect of someone being showered with bullets.