fodev.net

Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: The Good Doctor on May 15, 2011, 04:43:49 am

Title: Critical Multipliers
Post by: The Good Doctor on May 15, 2011, 04:43:49 am
I was just wonfdering if weapons had their own critical multipliers similar to Falloiut 3:
http://falloutmods.wikia.com/wiki/Critical_hit_tables#Critical_Multiplier

Like better chance tor criticalk with sniper rifle than with 10mm poistol?

Becaous it seems energy weapons critical more than samall guns when I use same sniper builds for respective weapons.

If so, could this infronmation* be published?

*which weapons givew what crirtical chance bonues
Title: Re: Critical Multipliers
Post by: vedaras on May 15, 2011, 11:12:24 am
if i remember right energy weapons have separate critical hit table :) and in my opinion it sucks hard, now laser pistol which is suppose to be low tier weapon does around 100 damage on average with each hit, while lvl 3 weapons like 223 pistol hardly do that.
Title: Re: Critical Multipliers
Post by: Floodnik on May 15, 2011, 01:16:21 pm
if i remember right energy weapons have separate critical hit table :)
You remember wrong!
Title: Re: Critical Multipliers
Post by: Michaelh139 on May 15, 2011, 08:22:43 pm
either way both sides of the criticals (sg and ew) are highly overpowered so...
Title: Re: Critical Multipliers
Post by: The Good Doctor on May 15, 2011, 11:59:45 pm
So could a Develeper or GM pleaser pubnlish the critical table for the diffenert types of weapons?

It is difficulat play-testing sniper, I would much rather play sniper.
Title: Re: Critical Multipliers
Post by: Nexxos on May 16, 2011, 12:00:37 am
So could a Develeper or GM pleaser pubnlish the critical table for the diffenert types of weapons?

It is difficulat play-testing sniper, I would much rather play sniper.

Critical tables are not available to public.
Title: Re: Critical Multipliers
Post by: The Good Doctor on May 16, 2011, 12:37:53 am
Critical tables are not available to public.

Altright, but can we art least know if there is* a difference in ciritcal multiplier between weapons(Like smallgun compared to energyweapon) or are they all using the same critical multiplier tabels?

*just if there is a differenrece, not what the diference is
Title: Re: Critical Multipliers
Post by: Hector C on May 16, 2011, 07:41:28 am
Critical tables are not available to public.

I dislike this.  How are we supposed to play the game to the best of our ability's with imperfect knowledge?  Surely there are some players out there (whether through hackery or social skills) are familiar with this knowledge and thus have an unfair advantage.  Is there any legitimate reason at all to keep this information from the players?
Title: Re: Critical Multipliers
Post by: Floodnik on May 16, 2011, 01:35:12 pm
Developers many times said it's the same for all the weapon types.
Title: Re: Critical Multipliers
Post by: The Good Doctor on May 17, 2011, 10:03:02 pm
Developers many times said it's the same for all the weapon types.

Can't your cite your source pleaser? I wouldf like to know if this is true officially.

Too manny times peoples say thjings which are wrong or misleasding here..
Title: Re: Critical Multipliers
Post by: Floodnik on May 17, 2011, 11:12:27 pm
http://fodev.net/forum/index.php?topic=7240.msg63904#msg63904
Title: Re: Critical Multipliers
Post by: The Good Doctor on May 18, 2011, 01:28:42 am
http://fodev.net/forum/index.php?topic=7240.msg63904#msg63904

THankl you veryu much!
Title: Re: Critical Multipliers
Post by: Sarakin on May 18, 2011, 03:28:36 am
I dislike this.  How are we supposed to play the game to the best of our ability's with imperfect knowledge?  Surely there are some players out there (whether through hackery or social skills) are familiar with this knowledge and thus have an unfair advantage.  Is there any legitimate reason at all to keep this information from the players?
I guess it prevents further min-maxing of characters along with endless discussions about that shot into that part of the body being so overpowered and so on.

Crit. tables (and multipliers) are derived from F2 crit. tables, that gives a slight insight into the matter of crit. effects. Further knowledge about CE/CM can be gained by..... TESTING !

I dont think there are any players besides devs that have this knowledge. Moreover, I doubt it would help you in any way. (Still, I would like to see them too!)
Title: Re: Critical Multipliers
Post by: aForcefulThrust on May 19, 2011, 03:21:50 am
either way both sides of the criticals (sg and ew) are highly overpowered so...

No way! In order to use criticals (for aimed shots anyway..) you have to specialize your entire build for it, and still BG goons take you out plenty of times.
Title: Re: Critical Multipliers
Post by: Michaelh139 on May 19, 2011, 03:26:49 am
No way! In order to use criticals (for aimed shots anyway..) you have to specialize your entire build for it, and still BG goons take you out plenty of times.
Yes way...  I have 10 end and stonewall and I get knocked out and killed by every single crippler I ever face.  it's either:  Instakill or Knockout (Another form of Insta kill ;)).   Not once except one time i found one of these laser pistol guys in bluesuit and I happened to stumble across him at 1hex already did I ever killed a sniper.  I'm not fucking joking.  It only takes 2 shots and I get killed.  where as to kill a sniper bg has to get up at 1hex or be a critical damage burster that does huge damage regularly at any distance but even then he has to give up some stats like Endurance to make such a build.

 Unless there's more than one bg a lone bg vs a sniper in 75% or more (99% in my case) BG obviously loses.  Besides that, a sniper can keep a big gunner from being able to even use his weapon even if he isn't knocked out by breaking his arms, and he can break his legs so he can't run away.  There is simply too many advantages snipers and cripplers have against big gunners.
Title: Re: Critical Multipliers
Post by: Hector C on May 19, 2011, 05:31:53 am
I guess it prevents further min-maxing of characters along with endless discussions about that shot into that part of the body being so overpowered and so on.

Crit. tables (and multipliers) are derived from F2 crit. tables, that gives a slight insight into the matter of crit. effects. Further knowledge about CE/CM can be gained by..... TESTING !

I dont think there are any players besides devs that have this knowledge. Moreover, I doubt it would help you in any way. (Still, I would like to see them too!)

I know that it's kind of lame for me to feel this way, but it seems like a matter of principle to me.  Someone just (sort of) mocked me for not knowing that having high luck would increase the damage done by crits, but really how am I supposed to know that?  What intuitive sense does that make?  And I just don't see any legitimate reason to keep this information from the people trying to play this game.
Title: Re: Critical Multipliers
Post by: Sarakin on May 19, 2011, 02:59:01 pm
But were talking here about Critical hit tables => crit. effects and crit. multipliers. Other than that, everything is made public. You can find it on wiki, or search it here on forum or make a thread and ask.

@Those 2 guys - please dont start another "BG is overpowered, nerf BG / sniper is overpowered, nerf sniper" topic  ::)
Title: Re: Critical Multipliers
Post by: aForcefulThrust on May 21, 2011, 08:25:55 am
Yes way...  I have 10 end and stonewall and I get knocked out and killed by every single crippler I ever face.  it's either:  Instakill or Knockout (Another form of Insta kill ;)).   Not once except one time i found one of these laser pistol guys in bluesuit and I happened to stumble across him at 1hex already did I ever killed a sniper.  I'm not fucking joking.  It only takes 2 shots and I get killed.  where as to kill a sniper bg has to get up at 1hex or be a critical damage burster that does huge damage regularly at any distance but even then he has to give up some stats like Endurance to make such a build.

 Unless there's more than one bg a lone bg vs a sniper in 75% or more (99% in my case) BG obviously loses.  Besides that, a sniper can keep a big gunner from being able to even use his weapon even if he isn't knocked out by breaking his arms, and he can break his legs so he can't run away.  There is simply too many advantages snipers and cripplers have against big gunners.

In my experiences as a crippler, I either knockout his gun, score a KO, or die. Even though to eyes a good crippler can almost always critical, there is no guarantee the critical will be good enough to save you. So it's not as flawless as it seems
Title: Re: Critical Multipliers
Post by: vedaras on May 21, 2011, 08:37:59 am
In my experiences as a crippler, I either knockout his gun, score a KO, or die. Even though to eyes a good crippler can almost always critical, there is no guarantee the critical will be good enough to save you. So it's not as flawless as it seems

the thing is that being crippler you can cost yourself like 500 caps total (for example leather jacket + laser pistol 250+120 caps) and easily defeat someone with ba+avenger what would be over 20k caps. Solar already told many times, that prices and everything will change after wipe, but at current state things like that are very wrong.
Title: Re: Critical Multipliers
Post by: aForcefulThrust on May 21, 2011, 09:00:47 am
So does that mean 3k mousers? IDK how they could fix that without nerfing criticals and killing the SG class.
Title: Re: Critical Multipliers
Post by: Reginmund on May 21, 2011, 11:17:26 am
armor is intended to have an effect against criticals as well, not simply better dr/dt/ac with better armor or was it against ko/kd.
Title: Re: Critical Multipliers
Post by: Floodnik on May 21, 2011, 01:21:36 pm
I hope that when overall cripples are nerfed, unarmed characters' crippling abilities get boosted somehow - or something else, like no point-blank shooting at an unarmed char etc.
Because nerfing criticals means nerfing almost all the unarmed characters. And it's pretty hard to play a hth char already.
Title: Re: Critical Multipliers
Post by: DocAN. on May 21, 2011, 01:35:25 pm
I hope that when overall cripples are nerfed, unarmed characters' crippling abilities get boosted somehow - or something else, like no point-blank shooting at an unarmed char etc.
Because nerfing criticals means nerfing almost all the unarmed characters. And it's pretty hard to play a hth char already.

After wipe You will many option to create uber HtH build.

I wouldnt worry about HtH builds.

Title: Re: Critical Multipliers
Post by: manero on May 21, 2011, 02:02:31 pm
Dont tell them that...  ::)
Title: Re: Critical Multipliers
Post by: DocAN. on May 21, 2011, 02:09:36 pm
I want to have some HtH enemies after wipe :D
Anyway all informations are here (http://fodev.net/forum/index.php?topic=15568.0)