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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Biogitanus on May 14, 2011, 07:08:38 pm
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can use robes to cover others armors like jackets or leather but make the robes with less resistance
(edit) overlap, the robes, on other armor
can make a recipe that anyone can do? (to combine)
could also be used in Ca?
saying?
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You want to be able to put robes on armors, right?
I guess you like the look of robes but you want them to be more resistant right?
Well instead of putting robes on armors why not making improved robes, like Leather robes?
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You want to be able to put robes on armors, right?
I guess you like the look of robes but you want them to be more resistant right?
Well instead of putting robes on armors why not making improved robes, like Leather robes?
combat robes, brotherhood robes, combat robes mark 2 ;] or even..... POWER ROBES
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combat robes, brotherhood robes, combat robes mark 2 ;] or even..... POWER ROBES
Haha, yeah exactly! 8)
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I don't get it.
2 Things i can say about it:
1) Stupid shit (Comon)
2) Too Hot
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Well.. i don't see it very overpowered, because robes don't give much resistance to damage types.
Cool suggestion :)
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as i understand he mean - u wear clj or ba, then wear robe after clj or ba.
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Google translate anyone? As far as I understand, he means putting a CA and having the robe sprite show up, making you look like an easy target, but when you get shot you get almost no damage. I'm somehow against this suggestion of robes+other armors.
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Google translate anyone? As far as I understand, he means putting a CA and having the robe sprite show up, making you look like an easy target, but when you get shot you get almost no damage. I'm somehow against this suggestion of robes+other armors.
putting robe over a combat armor
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what he means is u being able to put robes so no one is able to see what u are really wearing under
excpet with awareness
i like it+
it gives u the element of surprise
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what he means is u being able to put robes so no one is able to see what u are really wearing under
excpet with awareness
i like it+
it gives u the element of surprise
I still like the idea that you can craft leather robes, combat robes etc.
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* [Craft] Add a piece of robe on each armor. Specifically, a cape
just the kind of style of (Fallout Tactics)
(http://th03.deviantart.net/fs39/150/i/2009/088/9/a/Fallout_Tactics_Power_Armor_by_Daegher.jpg)
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Everyone will be wearing the robes during TC. It should have -1 AG, so you could stumble on them.
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No there are no sprites for this.
And if used with 3D models for some customization (with no stat changes, or penalty for additional DR), it'd make more sense.
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I can agree, to a point. This is a semi realistic game, not totally, but a little bit, anyway. I don't think you should be able to get away with totally concealing an armor that makes you quite a lot tougher in the way combat or metal armor does, it just doesn't figure. Our better forms of armor are quite bulky at times, and I can't see easily concealing some of them. If nothing else, your better forms of armor would make for a bulkier looking robe model, but without actually suggesting whether it's metal, or combat armor, or combat armor mark 2. Your lighter forms of armor might reasonably be concealed. Ultima Online typically allows robes over armor, but you usually get some hints, like seeing a helmet, or noticing pieces of armor, or subtle clipping issues with the models, or other little things.
I do like the idea of disguising yourself though, within limits. You could even bluff people by only having a robe, or a robe and a jacket, and leave people wondering: is that guy naked under that lousy robe, or does he , for instance, have a combat leather jacket, or leather armor? Or whatever.
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What if having a robe in your hand aswell as disguising your armour also disguised your hp? It wouldnt effect combat as you would need to switch hands to shoot anyway. But it might discourage newbie killing as youre not sure if its actually a level 21 with full kit under that robe.
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could also be that you need to have perception and awareness to detect the armor depending on the distance.