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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: snailbeast on May 07, 2011, 07:17:55 pm

Title: Shooting target behind you
Post by: snailbeast on May 07, 2011, 07:17:55 pm
This one is to make game more tactical/position based.

I suggest to make a penalty to chance to hit if you aren`t looking on the target.
-2/-4/-6 PE for calculating chance to hit target for different directions

It will give some adventege for pistol users while maneuvring in the cities.




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Second part is to make counetr-perk so it will be -1/-2/-3 instead of -2/-4/-6.
Title: Re: Shooting target behind you
Post by: A concerned wastelander on May 07, 2011, 09:43:04 pm
Well you dont shoot behind you, if you look closely you will notice your character face the direction you are shooting.

Best would be to delay the time needed to shoot, when shooting in another direction than in front of you, to represent the time to brace yourself.
Title: Re: Shooting target behind you
Post by: snailbeast on May 08, 2011, 07:19:08 am
you can`t turn and shoot that fast. Someone behind you will always have upper hand b/c he cAn shoot more accurate.
Title: Re: Shooting target behind you
Post by: avv on May 08, 2011, 03:31:19 pm
It's not awful idea, but I'd prefer generally seeing more in the front and less in back and behind. I never understood why we can see so much behind of us and so little in the front.

Best would be to delay the time needed to shoot, when shooting in another direction than in front of you, to represent the time to brace yourself.

This is good idea too.
Title: Re: Shooting target behind you
Post by: DocAN. on May 08, 2011, 04:34:30 pm
What if someone have Motion Sensor and he knows that someone is behind him ?
Title: Re: Shooting target behind you
Post by: snailbeast on May 08, 2011, 08:23:15 pm
It`s the same case as if you just detect someone behind you usual way. -6PE if no perk
Title: Re: Shooting target behind you
Post by: Ganado on May 09, 2011, 12:55:52 am
I think the reduced FoV is enough.