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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: vedaras on April 26, 2011, 08:11:31 am

Title: Lets gamble!
Post by: vedaras on April 26, 2011, 08:11:31 am
There were a few suggestions for gambling, for lottery tickets also, and now i want to make my own. In f2 you gambled with npcs, but fonline is multiplayer so i think some kind of gambling challange is needed in between players. For that i see wasteland lottery as the best choice. How would it work? All players would need to buy a ticket for a constant price, lets say 100 caps. After buying ticket buyers names are added in the lottery bank with a certain chance to win. After a period of time (i suggest it to happen once in a real life week) there is a normal role on the lottery bank names list and the winner claims the prize.

Here is a short example how things should work:

There are 3 players, who decided to take part in the lottery this week - Joe, Peter, Anthony. Joe buys one ticket Peter buys 2 tickets and Anthony also buys one ticket.
Then all 3 players are added in the Lottery bank names list in this fashion:
Joe has 6% gambling skill, so his name is added 6 times for one ticket in the name list. (this is just an example, it could be made something like Gambling/2 or Gambling/3 devs could decide how it is better).
Peter has 4% gambling skill, and he bought 2 tickets, so his name is added 8 times in the list.
Anthony has 2% gambling skill so his name is added 2 times.
No one else has bought tickets this week, so the final lottery bank names list looks like that:

1 Joe
2 Joe
3 Joe
4 Joe
5 Joe
6 Joe
7 Peter
8 Peter
9 Peter
10 Peter
11 Peter
12 Peter
13 Peter
14 Peter
15 Anthony
16 Anthony

Now the time to see the winner comes. So as said before normal roll happens. All the numbers in the list have equal chance to be rolled, and one of them is finally rolled. The winner is the player whose name is written near the Lucky number. The lottery should be organised by one of casinos in New Reno, and both the tickets buying and prize claiming for the winner should happen in that casino with a help of certain npc.

What the prize should be? Well there are various ways for that, for example the caps from tickets price or a certain amount from it like 80% could be transferred to a jackpot which would grow with each ticket bought. But actually i think its a much greater idea to have a constant jackpot of lets say 50 000 caps without any growth, because that kinda jackpot would ensure ticket buying whole week, while if players see that jackpot is let say 1500, i doubt they will be interested in claiming it.
The winner could be announced in some billboard, or near those achievements in game by adding new: "this weeks wasteland lottery winner".

So that is pretty much the basic idea of wasteland lottery, maybe i will add something later. Dont forget to express your opinions both in comments and poll.
Title: Re: Lets gamble!
Post by: Cocain on April 26, 2011, 09:33:17 am
we need more arenas like san fran fighting square and reno canvas

places like that people can fight but more importantly other players can watch safely

ive tried making a bookie agency but its very hard to gather a bunch of people for a event like that and keeping them safe from unwelcome players

although it is possible to make and underground club... if ur interested pm me

Title: Re: Lets gamble!
Post by: vedaras on April 26, 2011, 09:59:06 am
and how is that related to suggestion?
Title: Re: Lets gamble!
Post by: Cocain on April 26, 2011, 11:00:15 am
oh yes ur right i went off topic

my point is things like that dont need game mechanics.. they need people to be willingly to cooperate

u could implement something like that surely, but with a bit of imagination u can do it right now

but i hav an idea for you to implement: mini games

card games/dice games/board games

dices are the easisest to implemet.. basicly when u double click dices u get a random number between 1-12 above ur char in a diferent colour
Title: Re: Lets gamble!
Post by: vedaras on April 26, 2011, 11:03:10 am
oh yes ur right i went off topic

my point is things like that dont need game mechanics.. they need people to be willingly to cooperate

lol if i would organise the lottery guess who would be always really lucky to win ? :D I dont think that players can do something like that.
Title: Re: Lets gamble!
Post by: Cocain on April 26, 2011, 11:10:00 am
lol if i would organise the lottery guess who would be always really lucky to win ? :D I dont think that players can do something like that.

u can.. u just have to be fair

do you think players in casinos are all fair? they get their asses banned once they are caught cheating

would u be willing to loose all profit for a one time check? its all about principles

to prevent that u and ur the people that helped you organize the event wouldnt be able to play.. but u will make a profit nevertheless

remember the 1st rule of gambling... the house always wins

once u get a good rep among players they will come
Title: Re: Lets gamble!
Post by: Surf on April 26, 2011, 11:47:30 am
Gambling is already in the works since quite some time, I doubt it will be in the next update though.
Title: Re: Lets gamble!
Post by: Lexx on April 26, 2011, 12:06:48 pm
Gamble is "on hold" for unknown time.
Title: Re: Lets gamble!
Post by: vedaras on April 26, 2011, 01:00:38 pm
well i understand, that there will be some gambling in casinos like in f2 it was, but my suggestion was just an addition to that if you find it good enough :>
Title: Re: Lets gamble!
Post by: Lexx on April 26, 2011, 01:13:12 pm
Well, "PvP Gambling" is something that will be in the game at some point. But as long as not even "normal" gambling is available, I wouldn't even start thinking about it yet.
Title: Re: Lets gamble!
Post by: LagMaster on April 26, 2011, 01:13:26 pm
i like vedaras's sugestion, and it is a good counter mesure so you will winn less if you buy all the tickets(the 80% ideea)
                \   /
                   tripple s
Title: Re: Lets gamble!
Post by: Wichura on April 26, 2011, 03:37:22 pm
although it is possible to make and underground club... if ur interested pm me

"Good morning Mr Freeman, looks like you're gonna late!"
(http://img838.imageshack.us/img838/9859/54499898.jpg)
Title: Re: Lets gamble!
Post by: Eternauta on April 26, 2011, 04:56:36 pm
Well, "PvP Gambling" is something that will be in the game at some point. But as long as not even "normal" gambling is available, I wouldn't even start thinking about it yet.

Understood, but I just want to say I'd like to see this (http://www.youtube.com/watch?v=ad1DrM2wf8A) (not only Russian roulette, but also just gambling with dice) here. Stuff like that would allow us to gamble practically anywhere and not only in special places.
Title: Re: Lets gamble!
Post by: RavenousRat on April 26, 2011, 06:10:53 pm
Why noone said anything about gambling alts?...
This suggestion will add 300% gambling alts, with 10 IN, 10 LK and skilled trait, as additional caps income for a player, because why should I pay X caps for tickets and have Y chance to win, when I can make an alt who will pay for tickets the same X caps and have Y*20 chance to win, I don't think it's good idea, just another reason for alts.
Title: Re: Lets gamble!
Post by: vedaras on April 26, 2011, 06:16:36 pm
Why noone said anything about gambling alts?...
This suggestion will add 300% gambling alts, with 10 IN, 10 LK and skilled trait, as additional caps income for a player, because why should I pay X caps for tickets and have Y chance to win, when I can make an alt who will pay for tickets the same X caps and have Y*20 chance to win, I don't think it's good idea, just another reason for alts.

luck would have no influence in here, and yes this is to make gambling useful, but also if for example 10 players will play, and 9 of them will have 300% gambling, so their chance will still be small to win. Also if you have for example 10 luck sniper, then you have 50% starting gambling skill, so the gambler alt will have just 6 times advantage over you, which mean you can spend 600 caps to make it even.
Title: Re: Lets gamble!
Post by: RavenousRat on April 26, 2011, 06:29:05 pm
luck would have no influence in here
It affects base LK = less to level up your 300% gambling skill.

also if for example 10 players will play, and 9 of them will have 300% gambling, so their chance will still be small to win. Also if you have for example 10 luck sniper, then you have 50% starting gambling skill, so the gambler alt will have just 6 times advantage over you, which mean you can spend 600 caps to make it even.
Yeah and for that 1 player who has <300% gambling skill this chance is even less.
It's better to create 10 IN LK tag gamling character.
Then:
(http://www.fo2238.fodev.net/wiki/images/0/01/Mamrataa_sw.gif)(http://www.fo2238.fodev.net/wiki/images/0/01/Mamrataa_sw.gif)(http://www.fo2238.fodev.net/wiki/images/0/01/Mamrataa_sw.gif)(http://www.fo2238.fodev.net/wiki/images/0/01/Mamrataa_sw.gif)
And then get 300% gambling skill and don't bother with your sniper.
Title: Re: Lets gamble!
Post by: vedaras on April 26, 2011, 07:21:41 pm
as i said before, many people would play, and the chance to win for you would be really small no matter what is your gambling skill, no matter how many tickets you buy. If lets say 50 tickets total were bought and the average gambling skill of buyers is 100. Then there are total 5000 names in the bank list. So one bought ticket for gambler who has 300% gambling skill, gives opportunity to win of 300/5000=0,06 If you have lets say 50% gambling skill then your chance would be 50/5000=0,01.
As you see both chances are near to zero, and im sure that much more tickets would be bought, what would mean that difference between gambling skill would ensure your win % even less. So once again i say that everything is ok.
Title: Re: Lets gamble!
Post by: Surf on April 26, 2011, 07:27:57 pm
It is highly doubtfull that the Gambling skill/Luck will ever influence the actual chance to win something. If only, it will unlock games to place higher bids.
Title: Re: Lets gamble!
Post by: Colombo on April 26, 2011, 07:34:56 pm
whoa, vederas, your math is terribly wrong!

edit:
Lets say, that two players, Jim and Tom, would buy 10 tickets each. Jim is crit sniper, so he has 50 gamble as nature from 10 luck. Tom is gambler alt with 300 gambling. Each have bought 10 tickets, so that will give us:
10*50+300*10=3500
3500 names in list. But what chance do have Jim to win? In that list, there is 500x written Jim. So lets look at his chances:
500/3500=1/7

Because there are only two players, if Jim didn't win, Tom did. So chances that Tom would win are:
1-1/7=6/7

Thats good chance.
Title: Re: Lets gamble!
Post by: RavenousRat on April 26, 2011, 07:59:09 pm
Actually you don't even need to use math, because gambling skill in his formula, than more skill you have than more chance to win you have, so... people with more gambling skill will have more chances to win, because... they have more gambling skill! Easy!
Alts, alts, alts!





Edit:
It is highly doubtfull that the Gambling skill/Luck will ever influence the actual chance to win something. If only, it will unlock games to place higher bids.
I'm talking about vedaras' suggestion.
Title: Re: Lets gamble!
Post by: Surf on April 26, 2011, 08:02:42 pm
Actually you don't even need to use math, because gambling skill in his formula, than more skill you have than more chance to win you have, so... people with more gambling skill will have more chances to win, because... they have more gambling skill! Easy!
Alts, alts, alts!
It is highly doubtfull that the Gambling skill/Luck will ever influence the actual chance to win something. If only, it will unlock games to place higher bids.
Title: Re: Lets gamble!
Post by: vedaras on April 26, 2011, 08:13:38 pm
whoa, vederas, your math is terribly wrong!

buy 999999 tickets the chance will be even better for gambler, but long story short what you wrote is bullshit compared to those numbers what we could get from real lottery happening. If the lottery would be in game, you couldnt buy so many tickets, that you could have more or same number of your names written in the lottery bank names list, or of course you could spend more caps on those than there is in jackpot - real winners strategy. So the numbers i wrote were pretty much realistic (and still actually much more favourable for gamblers than they would be, because much more players than 10 would gamble).