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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LagMaster on April 23, 2011, 01:32:49 pm

Title: transform HQ resourses to LQ
Post by: LagMaster on April 23, 2011, 01:32:49 pm
i got a lot of HQ minerals at my base, but i need normal gunpowder to craft .44 ammo
there shoud be a way to make normal GP with HQ minerals and also MP with HQ ore
Title: Re: transform HQ resourses to LQ
Post by: Perteks on April 23, 2011, 03:02:45 pm
Uh that idea is strange its like transform gold to silver
Title: Re: transform HQ resourses to LQ
Post by: LagMaster on April 23, 2011, 03:44:13 pm
the ideea is that if you need normal quality stuff(for ex 10mm AP) you can't make it with HQ stuff, but it is wierd
Title: Re: transform HQ resourses to LQ
Post by: Boon Lived on April 23, 2011, 04:01:04 pm
10mm is alot larger than 5mm

10mm AP just uses more gunpowder, 5mm AP wouldn't be able to contain enough to be useful. So we need something a little stronger.

My theory anyway.
Title: Re: transform HQ resourses to LQ
Post by: Who Killed Bambi on April 23, 2011, 04:44:48 pm
maybe junk or etc. can be used for make less hq in substance... but u can just put slaves to mine and gather alot about 100 non hq by 5 slaves in 30+++ minutes.
Title: Re: transform HQ resourses to LQ
Post by: Cocain on April 23, 2011, 11:11:09 pm
there is a way to tranform it...

sell it on forum and buy what u need...

theres a reason why currency was invented.. i sugest u use it
Title: Re: transform HQ resourses to LQ
Post by: Swinglinered on April 24, 2011, 12:04:52 am
There's an App for that! (http://www.youtube.com/watch?v=pwnZaW49k_4)


But seriously, diluting HQ with Junk seems reasonable, perhaps making 2 regular for 1 HQ.
Title: Re: transform HQ resourses to LQ
Post by: Who Killed Bambi on April 24, 2011, 01:00:59 am
diluting HQ with Junk seems reasonable, perhaps making 2 regular for 1 HQ.

must be very good calculated to prevent price disadvantage :(