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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Nyan on February 02, 2010, 11:16:37 pm
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Yet another crazy idea of mine, or you can say a bunch of ideas wrapped together. All this came to my little pretty head while playing and roleplaying through. Mines, mining, miners! It's nothing new, we have Redding and Little Lamplight - spare me the hurr durr please. We somehow use it almost everyday, by walking on the desert and searching for some lone rocks and minerals yay. Now, my first idea is to create mines. You walk through the desert, search for a rocky mountain with a cave entrance thing which is blocked. You use either a hammer, which takes about 10 minutes to 'dig'. It may have hp or something so you can make some breaks. You can also use the brand new item
PICKAXE (http://www.strefarpg.pl/gfx/dm/pickaxe.jpg)
did you see this little guy over here? It's shiny and neat, breaks skulls as well as solid rock. +10 to mining and head penetration, yo
The other way is just too do some KABOOM! = use explosives. Once you are inside the cave, which is totally dark, you can use your crazy science and outdoorsman skills to create fireplace from wood and flint. Once you can see anything, you can start doing stuff. Using your crazy skills again will allow you to create a BED. Yes, a bed. Using its magical hidden powers will fasten your healing rate x2 while you are inside. At this moment i'd like to say that mine appears on your map as a little blue circle, just like a tent. You can use only one mine at the time. So once you can see things inside, you may or may not find any ore or minerals that are usable.
And here are few options again. Use hammer/pickaxe to obtain the resources normally. Use dynamite, nades, plastic in nearest future I hope, to totally destroy it and gain about 30-45 resources, which lays on the floor. Some veins will disappear after few uses also. Now that you destroyed your vein or it just ended, you can go even deeper using the same techniques as while making the entrance. BUT! When using explosives at this level, there's a small chance of the whole mine collapsing. After opening one of few possible tunnels you may find a hole to lower levels. Using science + junk x10 you can create ladder, or just use some rope. Lower levels look pretty much the same, you can find various things down there like:
- deathclaws, deathclaw eggs
- those insects from f2 temple in great numbers, like 40-50 in the whole area
- rare items like uranium ore, golden nugget (http://images3.wikia.nocookie.net/fallout/images/4/43/ROCK2.gif)
- dead miners body with some eq/booze
- toxic pools, gas areas, ultra high radiation
That's how it goes. Now you can hire some npc's from Redding possibly to work for you/guard your mine, you can use slaves as well. Once one of them is in your mine the new dialog option appears and you get profit daily in ore/minerals which are gathered in your cart.
That's not the end, don't go anywhere. There is a new location near Redding, the mine, where new players can earn their first exp and money for gathering ore for npc's from Redding. It's better than brahmin business, you know it's true.
And the last nail to the coffin.
The demolition expert perk ought to affect not only dynamite, which is the only explosive nowadays, but also all kind of grenades, molotovs, and exploding items. Molotovs are fire now, so maybe just nades. Think about it guys, because dynamite nowadays is only used to troll in NCR. Not mentioning it's nerfed as unloved son of a Babylon courtesan. This game would be greater with more natural resources like fruits, grain, more rocks, ores t dig, and some npc area's where you can work for them or just like I mentioned area's you can create, where you can do those things yourself. It's one big step into the roleplay future and not another step into worthless town control and gang pvping. Seriously guys. Your beloved, Nyan.
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Holy shit.
I'm all for it, Nyan. ;D
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thief was better job mate :/
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Great idea, Nyan :)
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thief was better job mate :/
Sure it was, but what can I do? Nothing.
EDIT:
I forgot one crucial thing - explosives when planted in someone by steal skill should deal damage according to the planters Traps skill. Less stupid terrorism in NCR, more assassinations for purpose. When bomb is planted inside it bypasses armor, but the damage around the victim is low.
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Enough TF2 references ;)
It's all nice concept but srsly, is this some medieval fantasy game? Bluesuits mining gold in caves just go too far. In the storyline of fallout the war was fought over last remaining resources so you'd expect the world be full of junk but lacking raw materials. Scavenging and recycling is the fallout way, or at least post apocalyptic way.
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Enough TF2 references ;)
It's all nice concept but srsly, is this some medieval fantasy game? Bluesuits mining gold in caves just go too far. In the storyline of fallout the war was fought over last remaining resources so you'd expect the world be full of junk but lacking raw materials. Scavenging and recycling is the fallout way, or at least post apocalyptic way.
Redding IS still a mining town, so the mining actually exists, also scavenging and recycling ends at some point when there is nothing left to recycle so somehow people have to gain resources and yeah it's a big difference between mining on a desert and doing it inside caves. My ideas at least have more sense. Also earth is deep, you never know what's inside. Maybe an alien ship?
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nyan, you just blew my mind, i would much rather be a miner than hunt marauders in the wastes, and the dynamite could finally be of use ;)
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Nyan nyan nihao nyan that's great idea the problem might be a game engine you know what i mean ?
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Nyan nyan nihao nyan that's great idea the problem might be a game engine you know what i mean ?
they made tents, thats the same story, only caves. Using dynamite will activate the level change, like using science on hides etc. I guess it's not such a big deal. The only obstacle I see is that devs have to like the idea themselves, so your support and Ideas to improve this system are needed.
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You right +1 from me
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I think that there is no need to restart the level, though. Remember how worked explosion doors in Fallout 2 (in the Temple). You just put your dynamite under the door (or a pile of stones, in that case) and then the sprite loads, beyond which lies an exit grid, which is to move to another part of the level.
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I think that there is no need to restart the level, though. Remember how worked explosion doors in Fallout 2 (in the Temple). You just put your dynamite under the door (or a pile of stones, in that case) and then the sprite loads, beyond which lies an exit grid, which is to move to another part of the level.
I'm pretty sure there was some level loading there
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the only problem i can see with that is the stash you've hoarded in the previous map after some thinking...
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yeah, unfortunately I don't know anything about coding and programming in fonline. If it could be somehow simply saved as an amount + number of item and then recreated in the next level using saved data it could work.
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You can at least try to create your map in the mapper, it's not too difficult, Nyan.
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maybe you could have a mining cart npc, just like brahmin following you around but not being able to attack and be invulnerable to all damage ::)
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Nyan i just love your ideas, every single one of them. Its like we have a mind of 1, devs should look into his/hers ideas.
farming and food need should be applied too, but of course should be balanced.
Nyan great Job and i love your profile picture too! ! ! ! (keep on the good work, they might just smarten up and try different things)
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hmm, i got an idea, maybe you should be able to breed brahmin as well, since they are mutants they may be able to breed faster than rabbits
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Nyan i just love your ideas, its like we have a mind of 1. The dev's should look into his/hers ideas. Of course some ideas the engine it self and servers do not support yet, and probably wont if people dont donate more.
But it should be thought about, same as food need, farms, aging (death). And much much more
The sneak topic for example night day. being a thief and sneaker is not really worth it right now, maybe and hopefully one day it will be.
good job Nyan and keep up the good work, plus i love your profile picture 2 .!!!!;)
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Nyan i just love your ideas, its like we have a mind of 1.
Speak for yourself.
But actually Nyan's ideas are quite good, so the profile-lovestruck's flattery isn't completely without cause.
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mining is good job, how about slaves and mercs put their back into it and mine for u, that sure helps minin' and easy to implement
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i love this idea :) lol
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ahem... from one extremity to another...
Currently 95% of resources needed just lie on the ground, piling up in ore/minerals 'stones' around every corner or hiding on the bottom of an infinite junk barrels... And you want to ADD a mining idea to that? This is going to be awkward...
I'm not saying this is a BAD idea, I was for the 'more realistic' mining from the time I saw the first ore pile... But maybe it would be better to implement such concepts gradually? For starters, let us convince devs to put ore and/or minerals to caves (where it will be 'guarded' by mobs from time to time) Then we could think of more complex mining matters
EDIT: to be more clear: What I find wrong in this idea is the fact that just implementing that will cause a paradox (even greater tha it is now) -> why the hell somebody would need a mine, when ore and minerals just lie on the ground? Gold and uranium ore? How much chance there is to enter a random cave and find a uranium/gold mine there? 1 to 10.000.000?
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My idea was so there's no ore and minerals on the wasteland. Mines only
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Then I'm for it, as long as it gets implemented step by step. Resource gathering should be altered loooong ago.