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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Cocain on April 21, 2011, 09:48:05 am

Title: Cover system
Post by: Cocain on April 21, 2011, 09:48:05 am
i was thnking it would be a nice touch to the game the implementation of a cover system. making the game more strategic than it is

my idea is simple.. when player is behind a pile of rocks, trees, trash cans, cars, etc they get a dr bonus wich would be diferent for each object.. the bigger the better the bonus

to counter cover system some weapons would have extra damage against cover like zooka/nades/flamer

also sneak bonus when player is on tall grass/middle of crops

imo it would improve the gameplay alot and skill would be the more important than armor/weapon

theres already a similiar idea implemented that gives sneak bonus.. so it should be relatively easy to make the same for dr bonus
Title: Re: Cover system
Post by: Solar on April 21, 2011, 09:50:58 am
I've already asked for this to be done. Apparently it is not as easy as just hijacking the sneak mechanic - but hopefully it gets done at some point.

It wouldn't be a DR bonus, it would give them a fixed AC (you're harder to hit in cover).
Title: Re: Cover system
Post by: Cocain on April 21, 2011, 09:58:04 am
ah nice

that should work aswell
Title: Re: Cover system
Post by: Michaelh139 on April 21, 2011, 12:46:20 pm
YYYYYyaaaaayyyyyy.  I suggested this when I first came to FOnline. like... 2 years go?  :P

And it's finally being created!  Hallelujah.  :D
Title: Re: Cover system
Post by: RavenousRat on April 21, 2011, 08:27:32 pm
It wouldn't be a DR bonus, it would give them a fixed AC (you're harder to hit in cover).
Also would be nice if that AC bonus will be dependant on your Science skill, since using cover requires math and geometry knowledge.
Title: Re: Cover system
Post by: Crazy on April 21, 2011, 08:59:40 pm
Also would be nice if that AC bonus will be dependant on your Science skill, since using cover requires math and geometry knowledge.

Uuuh what? Is that joke? ;p
Title: Re: Cover system
Post by: Cocain on April 21, 2011, 09:01:06 pm
Also would be nice if that AC bonus will be dependant on your Science skill, since using cover requires math and geometry knowledge.


what is your major malfunction?
Title: Re: Cover system
Post by: RavenousRat on April 21, 2011, 09:06:47 pm
Well... ummm.. just a way how to make Science to be used in combat ;p
Science means how good you were in school/study, if you have it very low % (not tagged and not improved) then you have brain of little kid from kindergarten who never read anything and know anything about world, even if your IN is ~6 or ~8. You won't know what cover is, only intuition can give your brain a command to hide there, but you'll need to have ~20 PE (in other words be extransense) to do things that requires knowledge which you never had.
Title: Re: Cover system
Post by: Solar on April 21, 2011, 09:08:01 pm
Famous though us Science nerds are for our combat prowess ... I don't think so :P