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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Crazy on April 18, 2011, 02:38:54 pm

Title: Ability to overweight yourself
Post by: Crazy on April 18, 2011, 02:38:54 pm
I think there should be a way to carry more than your max carry weight, and be able to overweight yourself: you will walk (or even won't be able to move if you take really too much) but you can do it. It makes sense : when you need to carry much things, you take so much that you can only walk, you don't just take not too much to be able to run with it. So I suggest that when you're at your max carry weight, and try to pick an item, the first 2 times it display the "you can't carry more", and after that you pick it up, though it's overweight you.
Title: Re: Ability to overweight yourself
Post by: avv on April 18, 2011, 03:11:50 pm
This suggestion is probably inspired from the fact that most powerbuilds have really small CW. Strength can be bypassed with buffout, weapon handling and higher weapon skill, so powerbuilds end up having very poor CW that cripples the character in every other area than fighting. Looting, crafting, gathering and basically everyday life becomes much harder with low cw. That's why for example in tc players have fast relog looters because their powerbuilds can't carry anything except armor, gun and some drugs.
Carryweight is support ability and that's why players decide to minmax it away.

Crazy's suggestion is ok but having for example a rule that cw can never go lower than 50 wouldn't hurt the gameplay either.
Title: Re: Ability to overweight yourself
Post by: cannotspace on April 18, 2011, 04:54:50 pm
I agree, with crafting and other stuff you can become overweight, why not with picking stuff?

I mean, It's easier to pick something and then see what we need to drop to get to normal weight than droping by chance, picking up, droping more, and so on.
Title: Re: Ability to overweight yourself
Post by: Swinglinered on April 19, 2011, 04:27:37 am
I agree, with crafting and other stuff you can become overweight, why not with picking stuff?

I mean, It's easier to pick something and then see what we need to drop to get to normal weight than droping by chance, picking up, droping more, and so on.

Crafting/etc. only allows getting a little overweight.

Trying to change the rules so a powerbuild dumpstat doesn't carry a penalty is munchkinism.

Title: Re: Ability to overweight yourself
Post by: cannotspace on April 19, 2011, 04:40:24 am
Crafting/etc. only allows getting a little overweight.

Trying to change the rules so a powerbuild dumpstat doesn't carry a penalty is munchkinism.



lol no

Ever tried crafting?

Go ahead and craft 100 weak healing powders on a 30 or less carry char
Title: Re: Ability to overweight yourself
Post by: Swinglinered on April 19, 2011, 04:50:09 am
lol no

Ever tried crafting?

Go ahead and craft 100 weak healing powders on a 30 or less carry char

Put some down?

Title: Re: Ability to overweight yourself
Post by: Gatling on April 19, 2011, 05:50:29 am
I understand some of the justification for wanting to be able to carry a little over your weight, but as was stated above, you gimped yourself for your stats. Deal with your crappy CW. Thumbs down on the idea for the simple fact it is only brought on by minmaxing stats on powerbuilds ( I got a 2 str and 1 end sniper around somewhere, so not like I don't know how crappy low CW is).
Title: Re: Ability to overweight yourself
Post by: cannotspace on April 19, 2011, 08:23:12 am

Put some down?



Not sure if you understand what I was trying to say, I said you can get more than "a LITTLE overweight"
Title: Re: Ability to overweight yourself
Post by: Slaver Snipe on April 19, 2011, 08:27:09 am
I like the suggestion but only if it has the only being able to walk penalty and at some point having to click on each hex depending on how much over your carry weight you are. A  % would probably be best and not an actual number over weight on that.
Title: Re: Ability to overweight yourself
Post by: Johnnybravo on April 19, 2011, 09:32:03 am
I understand some of the justification for wanting to be able to carry a little over your weight, but as was stated above, you gimped yourself for your stats. Deal with your crappy CW. Thumbs down on the idea for the simple fact it is only brought on by minmaxing stats on powerbuilds ( I got a 2 str and 1 end sniper around somewhere, so not like I don't know how crappy low CW is).
It'd be however nice if low str chars could put on a Power Armor :>
Title: Re: Ability to overweight yourself
Post by: avv on April 19, 2011, 10:37:22 am
I understand some of the justification for wanting to be able to carry a little over your weight, but as was stated above, you gimped yourself for your stats. Deal with your crappy CW.

I'd just dual log to looter alt. This is one matter where honest players get gimped but cheaters prevail. The mechanics themselves must not support or encourage cheating.
Title: Re: Ability to overweight yourself
Post by: vedaras on April 19, 2011, 11:47:56 am
I dont really care about suggestion, but in events there is a glitch who ruins things a little. When all weight was converted from pounds to kilos everything was ok, just that PA and APA werent converted and their weight in kilos is same as it was in pounds in f2. So at least this needs to be converted to make them double lighter :>
Title: Re: Ability to overweight yourself
Post by: Johnnybravo on April 19, 2011, 11:58:10 am
Maybe should be posted as bug?
Because yeah...
Quote
This powered armor appears to be composed of entirely of lightweight ceramic composites
*BLAM* over 40 kilos.

In any way Small Frame really needs some penalty and Str some bonus, and it's currently fine as it is.
Title: Re: Ability to overweight yourself
Post by: vedaras on April 19, 2011, 12:02:02 pm
it was posted long long time ago...

http://fodev.net/forum/index.php?topic=5880.0

not in bugs, but devs still didint seem to react, and my guess is: changing that would take like 2 seconds.
Title: Re: Ability to overweight yourself
Post by: Crazy on April 19, 2011, 12:21:10 pm
it was posted long long time ago...

http://fodev.net/forum/index.php?topic=5880.0

not in bugs, but devs still didint seem to react, and my guess is: changing that would take like 2 seconds.

It posted it in bug after that post :)  But still no reaction.


Anyway, about the topic: it's not only about my minmaxed chars (damn I am a fucking powerbuilder, cancer of FOnline, I ruin this game, I must suffer) but look: you have a standard 5ST char, with a metal armor and your weapon, and few farmed weapons. You come back with a friend with same stuff, and at few centimeter from your tent, encounter. Bad encounter, he die. You have to leave most of the loot on the wasteland. Why, when you could take his stuff, overweight yourself, and take the risk to go through the few last centimeters while walking to save the loot?
And what if you are attacked by 2 PK with miniguns, manage to kill them both. You will have to drop the metal, instead of having the choice to slowly walk to the exit grid, taking the risk of being attacked while vulnerable to save the loot.
And the classic retarded unability to carry an APA, when wearing it would allow to carry it...
Title: Re: Ability to overweight yourself
Post by: Gatling on April 19, 2011, 07:23:51 pm
... metal armor...

Why, I see your problem -right- there.  Why for do you expect to use one of the heaviest things in the game and still run around carrying a buncha other crap? Try something lighter, perhaps?
Title: Re: Ability to overweight yourself
Post by: Surf on April 19, 2011, 07:31:57 pm
But that would cripple the powerbuilds!11
Title: Re: Ability to overweight yourself
Post by: Crazy on April 19, 2011, 08:37:39 pm
But that would cripple the powerbuilds!11

Certainly not, I personnaly never use metal, I use only BA, which is certainly lighter and more effective. Anyway, could someone please do correct arguing if he doesn't want to see this happen (or with modifications), to allow me to think about a way to improve it?
Title: Re: Ability to overweight yourself
Post by: Badger on April 19, 2011, 08:47:30 pm
I don't think it's necessary - if you can't carry all the loot from some dead guys, then that's life.

I do think that item weights should be looked over and rounded off, though. I am sick of 1845 gram items.
Title: Re: Ability to overweight yourself
Post by: Reginmund on April 20, 2011, 05:22:19 am
I do think that item weights should be looked over and rounded off, though. I am sick of 1845 gram items.

I'm sick of 453gram flowers, almost half a kilo flower  :'( but they are so small.
Title: Re: Ability to overweight yourself
Post by: Gatling on April 20, 2011, 07:50:58 am
Ok, that indeed does sound good, many items might have arbitrary or antiquated weights for all I know.  As for the "But let low str chars use PA!" is stupid. Silly player, you don't get APA  >:(

I'll fight tooth and nail to keep that shit from being a regular occurrence ingame.
Title: Re: Ability to overweight yourself
Post by: Badger on April 20, 2011, 10:30:42 am
Here's a question - how many of you guys played Fallout with kgs, or is that purely Cvet's localisation? The UK versions had lbs, and I'm wondering if we were in the minority. Besides the US, obviously.
Title: Re: Ability to overweight yourself
Post by: Sius on April 20, 2011, 10:56:18 am
Here's a question - how many of you guys played Fallout with kgs, or is that purely Cvet's localisation? The UK versions had lbs, and I'm wondering if we were in the minority. Besides the US, obviously.

Afaik there was no version of Fallout that would use kilograms. I've heard that US version does not have kid critters in it so you can't kill them and other minor changes but kilograms as weight measurement is cvet's job.
Title: Re: Ability to carry more LOOT
Post by: Mayck on April 20, 2011, 11:08:16 am
Suggested this about year and half ago. But back then junk weighted 12kg so you needed 9ST to carry all mats to make a single plastic explosive... I don't think that something like this is necessary anymore. It would just make looting easier imho (though if it would be just few extra kgs you could carry, it wouldn't be a problem).

I do think that item weights should be looked over and rounded off, though. I am sick of 1845 gram items.
I think that the conversion of weights between lbs and kgs, should have been simple 2/1 not this 2/0,906 (now you need a damn calculator to count what you would be able to carry)
Title: Re: Ability to overweight yourself
Post by: avv on April 20, 2011, 12:58:21 pm
I don't think it's necessary - if you can't carry all the loot from some dead guys, then that's life.

But somehow the 18CW powerbuilds manage to loot everything they want in tc. It's not like they leave good drugs, BAs and guns laying around for random people to loot. When I die in TC or Reno, it's not the killers who loot me but some guy named "looterguy" or "lootall 2". Low cw for powerbuilds encourages fast relogs and making alts to act as encounter farmers. People don't just accept the fact that they have low cw, they use any means necessary to avoid the downsides, which usually means cheating and loopholes.
Title: Re: Ability to overweight yourself
Post by: Cocain on April 21, 2011, 09:56:07 am
theres was alreay sugested the possibility to make a backpack to increase you weight limit

it had good reviews by most.. maybe its implemented on next wipe

hope is the key word
Title: Re: Ability to overweight yourself
Post by: Jotisz on April 24, 2011, 11:57:35 am
Well other way to solve the carry weight problem would be to change the weapon handling perk so instead of giving 3 st to weapon check it would work like giving half of the current st to the player so an st 1 char would have st 2, st 2 would have st 3, st 3 would have st 4, st 4 would have st 6 and so on it would remove the builds that goes by 1 st 10 pe 10 en 1 ch... and so on. I always though strength should be more important, this would give a chance to builds that were used in our fallout walkthroughs. I think my post gone to the edge of off topic but I think it would solve the problem, and surely it would mess the game for the current power builds but in the next run it should work out i think. Removing the perk would also solve it to a degree but it would be a bit drastic.