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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Crazy on April 18, 2011, 02:38:54 pm
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I think there should be a way to carry more than your max carry weight, and be able to overweight yourself: you will walk (or even won't be able to move if you take really too much) but you can do it. It makes sense : when you need to carry much things, you take so much that you can only walk, you don't just take not too much to be able to run with it. So I suggest that when you're at your max carry weight, and try to pick an item, the first 2 times it display the "you can't carry more", and after that you pick it up, though it's overweight you.
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This suggestion is probably inspired from the fact that most powerbuilds have really small CW. Strength can be bypassed with buffout, weapon handling and higher weapon skill, so powerbuilds end up having very poor CW that cripples the character in every other area than fighting. Looting, crafting, gathering and basically everyday life becomes much harder with low cw. That's why for example in tc players have fast relog looters because their powerbuilds can't carry anything except armor, gun and some drugs.
Carryweight is support ability and that's why players decide to minmax it away.
Crazy's suggestion is ok but having for example a rule that cw can never go lower than 50 wouldn't hurt the gameplay either.
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I agree, with crafting and other stuff you can become overweight, why not with picking stuff?
I mean, It's easier to pick something and then see what we need to drop to get to normal weight than droping by chance, picking up, droping more, and so on.
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I agree, with crafting and other stuff you can become overweight, why not with picking stuff?
I mean, It's easier to pick something and then see what we need to drop to get to normal weight than droping by chance, picking up, droping more, and so on.
Crafting/etc. only allows getting a little overweight.
Trying to change the rules so a powerbuild dumpstat doesn't carry a penalty is munchkinism.
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Crafting/etc. only allows getting a little overweight.
Trying to change the rules so a powerbuild dumpstat doesn't carry a penalty is munchkinism.
lol no
Ever tried crafting?
Go ahead and craft 100 weak healing powders on a 30 or less carry char
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lol no
Ever tried crafting?
Go ahead and craft 100 weak healing powders on a 30 or less carry char
Put some down?
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I understand some of the justification for wanting to be able to carry a little over your weight, but as was stated above, you gimped yourself for your stats. Deal with your crappy CW. Thumbs down on the idea for the simple fact it is only brought on by minmaxing stats on powerbuilds ( I got a 2 str and 1 end sniper around somewhere, so not like I don't know how crappy low CW is).
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Put some down?
Not sure if you understand what I was trying to say, I said you can get more than "a LITTLE overweight"
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I like the suggestion but only if it has the only being able to walk penalty and at some point having to click on each hex depending on how much over your carry weight you are. A % would probably be best and not an actual number over weight on that.
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I understand some of the justification for wanting to be able to carry a little over your weight, but as was stated above, you gimped yourself for your stats. Deal with your crappy CW. Thumbs down on the idea for the simple fact it is only brought on by minmaxing stats on powerbuilds ( I got a 2 str and 1 end sniper around somewhere, so not like I don't know how crappy low CW is).
It'd be however nice if low str chars could put on a Power Armor :>
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I understand some of the justification for wanting to be able to carry a little over your weight, but as was stated above, you gimped yourself for your stats. Deal with your crappy CW.
I'd just dual log to looter alt. This is one matter where honest players get gimped but cheaters prevail. The mechanics themselves must not support or encourage cheating.
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I dont really care about suggestion, but in events there is a glitch who ruins things a little. When all weight was converted from pounds to kilos everything was ok, just that PA and APA werent converted and their weight in kilos is same as it was in pounds in f2. So at least this needs to be converted to make them double lighter :>
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Maybe should be posted as bug?
Because yeah... This powered armor appears to be composed of entirely of lightweight ceramic composites
*BLAM* over 40 kilos.
In any way Small Frame really needs some penalty and Str some bonus, and it's currently fine as it is.
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it was posted long long time ago...
http://fodev.net/forum/index.php?topic=5880.0
not in bugs, but devs still didint seem to react, and my guess is: changing that would take like 2 seconds.
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it was posted long long time ago...
http://fodev.net/forum/index.php?topic=5880.0
not in bugs, but devs still didint seem to react, and my guess is: changing that would take like 2 seconds.
It posted it in bug after that post :) But still no reaction.
Anyway, about the topic: it's not only about my minmaxed chars (damn I am a fucking powerbuilder, cancer of FOnline, I ruin this game, I must suffer) but look: you have a standard 5ST char, with a metal armor and your weapon, and few farmed weapons. You come back with a friend with same stuff, and at few centimeter from your tent, encounter. Bad encounter, he die. You have to leave most of the loot on the wasteland. Why, when you could take his stuff, overweight yourself, and take the risk to go through the few last centimeters while walking to save the loot?
And what if you are attacked by 2 PK with miniguns, manage to kill them both. You will have to drop the metal, instead of having the choice to slowly walk to the exit grid, taking the risk of being attacked while vulnerable to save the loot.
And the classic retarded unability to carry an APA, when wearing it would allow to carry it...
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... metal armor...
Why, I see your problem -right- there. Why for do you expect to use one of the heaviest things in the game and still run around carrying a buncha other crap? Try something lighter, perhaps?
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But that would cripple the powerbuilds!11
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But that would cripple the powerbuilds!11
Certainly not, I personnaly never use metal, I use only BA, which is certainly lighter and more effective. Anyway, could someone please do correct arguing if he doesn't want to see this happen (or with modifications), to allow me to think about a way to improve it?
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I don't think it's necessary - if you can't carry all the loot from some dead guys, then that's life.
I do think that item weights should be looked over and rounded off, though. I am sick of 1845 gram items.
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I do think that item weights should be looked over and rounded off, though. I am sick of 1845 gram items.
I'm sick of 453gram flowers, almost half a kilo flower :'( but they are so small.
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Ok, that indeed does sound good, many items might have arbitrary or antiquated weights for all I know. As for the "But let low str chars use PA!" is stupid. Silly player, you don't get APA >:(
I'll fight tooth and nail to keep that shit from being a regular occurrence ingame.
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Here's a question - how many of you guys played Fallout with kgs, or is that purely Cvet's localisation? The UK versions had lbs, and I'm wondering if we were in the minority. Besides the US, obviously.
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Here's a question - how many of you guys played Fallout with kgs, or is that purely Cvet's localisation? The UK versions had lbs, and I'm wondering if we were in the minority. Besides the US, obviously.
Afaik there was no version of Fallout that would use kilograms. I've heard that US version does not have kid critters in it so you can't kill them and other minor changes but kilograms as weight measurement is cvet's job.
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Suggested this about year and half ago. But back then junk weighted 12kg so you needed 9ST to carry all mats to make a single plastic explosive... I don't think that something like this is necessary anymore. It would just make looting easier imho (though if it would be just few extra kgs you could carry, it wouldn't be a problem).
I do think that item weights should be looked over and rounded off, though. I am sick of 1845 gram items.
I think that the conversion of weights between lbs and kgs, should have been simple 2/1 not this 2/0,906 (now you need a damn calculator to count what you would be able to carry)
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I don't think it's necessary - if you can't carry all the loot from some dead guys, then that's life.
But somehow the 18CW powerbuilds manage to loot everything they want in tc. It's not like they leave good drugs, BAs and guns laying around for random people to loot. When I die in TC or Reno, it's not the killers who loot me but some guy named "looterguy" or "lootall 2". Low cw for powerbuilds encourages fast relogs and making alts to act as encounter farmers. People don't just accept the fact that they have low cw, they use any means necessary to avoid the downsides, which usually means cheating and loopholes.
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theres was alreay sugested the possibility to make a backpack to increase you weight limit
it had good reviews by most.. maybe its implemented on next wipe
hope is the key word
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Well other way to solve the carry weight problem would be to change the weapon handling perk so instead of giving 3 st to weapon check it would work like giving half of the current st to the player so an st 1 char would have st 2, st 2 would have st 3, st 3 would have st 4, st 4 would have st 6 and so on it would remove the builds that goes by 1 st 10 pe 10 en 1 ch... and so on. I always though strength should be more important, this would give a chance to builds that were used in our fallout walkthroughs. I think my post gone to the edge of off topic but I think it would solve the problem, and surely it would mess the game for the current power builds but in the next run it should work out i think. Removing the perk would also solve it to a degree but it would be a bit drastic.