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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Teleskop on April 13, 2011, 05:29:54 pm

Title: Grenade launchers
Post by: Teleskop on April 13, 2011, 05:29:54 pm
Hi! Its good idea to add some fresh weapons that we can chop other players with it! I think grenade launchers should be nice-they be small guns.

M79
Good metal parts
wood
metal parts x3
 
M79 grenade x5
electronic parts
metal parts x2
gunpowder x8

M79 Plasma grenade
electronic parts
metal parts x2
refined uranium ore


And also,adding grenade launchers to rifles!
Title: Re: Grenade launchers
Post by: Badger on April 13, 2011, 05:40:20 pm
http://fallout.wikia.com/wiki/Grenade_pistol

I actually thought, out of all the Tactics inventory items, the image could quite easily be tweaked to fit with F1/2. But that would also require grenade ammo and so on.
Title: Re: Grenade launchers
Post by: Teleskop on April 13, 2011, 05:41:59 pm
Yea,in fallout tactics there is lots of cool weapons
Title: Re: Grenade launchers
Post by: vedaras on April 13, 2011, 05:52:53 pm
im one of those who say balance existing first then add new :>
Title: Re: Grenade launchers
Post by: Badger on April 13, 2011, 05:55:46 pm
im one of those who say balance existing first then add new :>

Oh yeah, totally agreed. Poor old zip guns. And solar scorchers.
Title: Re: Grenade launchers
Post by: vedaras on April 13, 2011, 06:11:11 pm
Oh yeah, totally agreed. Poor old zip guns. And solar scorchers.

and wakizashi blades, lousville slugger, lil jesus knife, phazer maybe even pulse pistol/allien blaster after those CA (enclave?) with better resistance against energy weapons will be implemented to game.
Title: Re: Grenade launchers
Post by: Badger on April 13, 2011, 06:13:26 pm
and wakizashi blades, lousville slugger, lil jesus knife maybe even pulse pistol/allien blaster after those CA (enclave?) with better resistance against energy weapons will be implemented to game.

I've always wondered, if there's armour that serves as a hard counter to lasers (metal), why isn't there an equivalent for other weapon types?
Title: Re: Grenade launchers
Post by: T-888 on April 13, 2011, 09:45:52 pm
I've always wondered, if there's armour that serves as a hard counter to lasers (metal), why isn't there an equivalent for other weapon types?

Good point , i can't understand it too because the current DR system makes no sense to me.
Maybe it's because F1 and F2 armors weren't meant for a PVP play , things need to change.

About the grenade launcher , I think it is a viable strategy to make grenades as ammo(still would be throwable) for a certain weapon. Would give grenades a much bigger part in the PVP system now , because ...... well how often do you see thrower powerbuilds ? Would have to make balance between throwing and shooting them , but i think it is doable.
Title: Re: Grenade launchers
Post by: Reiniat on April 14, 2011, 03:53:36 am
there are enough Small Guns now, and it is not a Big Gun
instead of this you should think in add new Energy Weapons, maybe ones capable of burst, and of course Pulse Weaponry, being balanced of course

maybe pulse weapons could be added making electrical damage capable of burst and with low damage (8-14 for Pulse Pistol and 10-18 to Pulse Rifle) they wont be critical weapons, it sounds nice for me, and maybe it make EW more viable in TC, and more variation to EW.

otherwise a normal balanced gun with electrical damage is enough, and we will see that funny animation
Title: Re: Grenade launchers
Post by: runboy93 on April 14, 2011, 07:22:35 am
http://fallout.wikia.com/wiki/Grenade_pistol

I actually thought, out of all the Tactics inventory items, the image could quite easily be tweaked to fit with F1/2. But that would also require grenade ammo and so on.
Yeah i agree that some weapons from Tactics can easily added to 2238, but i don't think devs have time to do that atm.
Now what i wait most is wipe and nothing else more.

Though.. Granade pistol would be better starting gun for BG than flamer (or both can be starting weapons)
Title: Re: Grenade launchers
Post by: Lexx on April 14, 2011, 08:11:16 am
We internally talked about such stuff already some time ago. Maybe it will happen for the next wipe. It's not yet sure, though.
Title: Re: Grenade launchers
Post by: falloutdude on April 14, 2011, 07:23:13 pm
We internally talked about such stuff already some time ago. Maybe it will happen for the next wipe. It's not yet sure, though.
please do add new weapons as soon as possaible more weapons are needed more variety in this game is needed to many people use same stuff its so boring. :)
Title: Re: Grenade launchers
Post by: Lexx on April 14, 2011, 07:51:07 pm
I don't think that more weapons are needed for more variety, if not even all of the existing ones are used.
Title: Re: Grenade launchers
Post by: falloutdude on April 14, 2011, 07:57:33 pm
I don't think that more weapons are needed for more variety, if not even all of the existing ones are used.
not all weapons are used because there are only some good weapons for general good game play but come on everyone knows more weapons would be loved i loved playing tatics because there where so many weapons to chose from made me happy am tired of chooseing between too weapons that are good for general game play i want more to choose from i just like variety thats all. ;D
Title: Re: Grenade launchers
Post by: Graf on April 14, 2011, 09:19:54 pm
I don't think that more weapons are needed for more variety, if not even all of the existing ones are used.
New weapons are necessary for the sake of balance, not variety. For example, I'd like too see something like:

1. m202 (4 shot RL), which will make a rocket launcher really useful against the other weapons (now the tactic is simple: shoot and run, Run, RUN! Otherwise, you'll be killed by anyone, even by the guy carrying T0/T1 weapon)

2. some cheap big gun weapon, with a single shot mode. It's a pain in the arse for beginners to use big guns right now, because they consume a lot of ammo but don't do much damage by non-skilled players (I particulary mean minigun and such). Something like this  (http://fallout.wikia.com/wiki/Bren_gun) could be nice.

3. some high tier energy weapon which do a high damage without of bypasses and criticals. The whole class of energy users are currently rely only on critical shots. What will happen to them after wipe, when you'll introduce a perks (as I've heard) which reduce the number of critical shots?

There's more of this kind of flaws, but I can't remember all of them simultaneously.
Title: Re: Grenade launchers
Post by: Crazy on April 14, 2011, 09:35:24 pm
I heard about plasma rifle increased range and better gatling laser after wipe, so I think energy will be fine ;)
Title: Re: Grenade launchers
Post by: Fewer on April 14, 2011, 10:08:48 pm
So what about Chauchat old BG from WW1
burst about 7-8APs reloading should be longer than another BG about 6Aps
Ammo capacity:-20 bullets of 7.62/223/5mm burst should cost 20 bullets and damage should be very low for 20 bullets
http://fallout.wikia.com/wiki/Chauchat
Title: Re: Grenade launchers
Post by: Johnnybravo on April 14, 2011, 11:37:26 pm
No please, no more 20th centaury crap :<.

Quote
I don't think that more weapons are needed for more variety, if not even all of the existing ones are used.
Yeah, it'd be nice to talk about them, it'd be also more fair to talk ultimate weapons, because currently there's only rare gun, gauss pistol.
Either it shouldn't be rare, or there should be more of it from other weapon types (eg. bozar, pulse pistol and wakizashi?)
Title: Re: Grenade launchers
Post by: pistacja on April 15, 2011, 10:15:25 am
A low level BG would be good, but a grenade luncher is like a rocket luncher with lower range and damage... a bit pointless. A perfect low level BG should use cheap and easy craftable ammo (5mm) and shoot max 10 bulets burst.

SG are now for long range, criple crits, hi damage burst. SG are universal, good at any range, against any armour or build. They can't be used to pin down a enemy with explosions. With grenade lunchers as SG, small guns would be the only skill ever needed.

Most of small guns are like leather jackets- you'd never use one if you can get anything else. Mauser, bb gun, most shotguns, tommy and greas gun, even the 10mm pistol and smg - if these guns would vanish it wouldn't change the game at all (maybe  there'd be less junk in shops).     
Title: Re: Grenade launchers
Post by: Teleskop on April 15, 2011, 10:17:08 am


@ up you change your idea after wipe - no low-level hunting.
Title: Re: Grenade launchers
Post by: Haterade on April 15, 2011, 05:15:15 pm
WHY NOT just make EW, SG, BG into one skill as "guns"? dont tell me its "too uber" or "universal", all guns need requirements though, if take crits and 4 strength, you still couldnt much do effect with minigun, BUT why make them seperate? i know this server is "as much to true fallout world" but FOnline aint fallout no more, and making it more PVP/PVE/RP friendly is only by changing FOnline's engine and the way gameplay works.
Title: Re: Grenade launchers
Post by: Badger on April 15, 2011, 05:56:26 pm
WHY NOT just make EW, SG, BG into one skill as "guns"? dont tell me its "too uber" or "universal", all guns need requirements though, if take crits and 4 strength, you still couldnt much do effect with minigun, BUT why make them seperate? i know this server is "as much to true fallout world" but FOnline aint fallout no more, and making it more PVP/PVE/RP friendly is only by changing FOnline's engine and the way gameplay works.

I agree with this. I'm playing an energy weapon character, but more often than not I'm just using shotguns for their +20% to hit, just because I can barely find any small energy cells. Which admittedly is more a problem with the lack of energy weapons, but still.
Title: Re: Grenade launchers
Post by: falloutdude on April 15, 2011, 06:15:08 pm
I agree with this. I'm playing an energy weapon character, but more often than not I'm just using shotguns for their +20% to hit, just because I can barely find any small energy cells. Which admittedly is more a problem with the lack of energy weapons, but still.
this is fallout 1 and 2 not nv if you choose a energy weapons guy and cant find  cells then thats your probelm. in real life just because u can use a shotgun does not mean u can use a minigun. putting all guns into one "guns" skill will take out the whole point of makeing this game fallout 1 and 2 it will just be some other random game where u are magic and are masters with every weapon.
Title: Re: Grenade launchers
Post by: Teleskop on April 15, 2011, 06:17:00 pm
Yea,shooting from laser pistol looking like 10mm pistol but using other ammo must qualify it to other category
Title: Re: Grenade launchers
Post by: Haterade on April 15, 2011, 06:21:37 pm
this aint Fallout 1 & 2 buddy, just it's modified engine and so called 'graphics'
Title: Re: Grenade launchers
Post by: Graf on April 15, 2011, 06:29:22 pm
...some random fallout 3 fan speech was here...
Okay, now you can go and make your own server with blackjack and whor... I mean, you own server with all shooting skills in one, or even all skill in one. I authorize you to do so.
Title: Re: Grenade launchers
Post by: Badger on April 15, 2011, 06:30:33 pm
Okay, now you can go and make your own server with blackjack and whor... I mean, you own server with all shooting skills in one, or even all skill in one. I authorize you to do so.

I will. And it shall be known as Von Boron. (http://fallout.wikia.com/wiki/Firearms)
Title: Re: Grenade launchers
Post by: Graf on April 15, 2011, 07:08:27 pm
I will. And it shall be known as Von Boron. (http://fallout.wikia.com/wiki/Firearms)
Fortunately it will never came out.
Title: Re: Grenade launchers
Post by: LagMaster on April 15, 2011, 08:35:48 pm
Assault rifel Grenade Launcher
4 fire modes:
single
single aimed
burst
grenade(diferent ammo tipe)
FN FALL Grenade Launcher
4 fire modes:
single
single aimed
burst
grenade(diferent ammo tipe)
M60 Grenade Launcher
2 fire modes
burst
grenade(diferent ammo tipe)
laser rifle grenade launcher
3 fire modes
single
single aimed
grenade

and so do on
Title: Re: Grenade launchers
Post by: Surf on April 15, 2011, 10:03:04 pm
Fortunately it will never came out.

You do realize that this was already sucessfully implemented in New Vegas? Parting Big Guns, Small Guns etc in seperate Skills was never that much of a brilliant idea.
Title: Re: Grenade launchers
Post by: Graf on April 15, 2011, 10:07:49 pm
You do realize that this was already sucessfully implemented in New Vegas? Parting Big Guns, Small Guns etc in seperate Skills was never that much of a brilliant idea.
That's the one of a very few things that I don't like in New Vegas, which is almost perfect. You can call it a legacy of the past, or whatever, but it should stay the same as it is until it's called Fallout, or pretend to be similar to it.
Title: Re: Grenade launchers
Post by: Surf on April 15, 2011, 10:11:14 pm
Skill Mechanics aren't carved in stone. Fallout was never a perfect game, even if we all love it.
Title: Re: Grenade launchers
Post by: Graf on April 15, 2011, 10:13:25 pm
Skill Mechanics aren't carved in stone. Fallout was never a perfect game, even if we all love it.
Why do you try to convince me? I'll stay with my opinion in any case.
Title: Re: Grenade launchers
Post by: Surf on April 15, 2011, 10:14:30 pm
Huh? It's called exchanging of opinions. Never tried to convince you, as I can see where you're coming from.
Title: Re: Grenade launchers
Post by: Graf on April 15, 2011, 10:18:41 pm
Never tried to convince you, as I can see where you're coming from.
OMG. Dude, you have to visit this country and you'll ind out that this is not a communist regime, war-oriented country anymore (it isn't so for a 20 years already).
Title: Re: Grenade launchers
Post by: Surf on April 15, 2011, 10:23:48 pm
 :-\

"I see where you're coming from" is just a synonym for saying "I know what you mean" in english - by no means I wanted to insult your mother country (didn't even know you're from russia untill now ) ;)
Title: Re: Grenade launchers
Post by: Lexx on April 16, 2011, 08:50:20 am
I see absolutly nothing wrong with having a big guns and small guns skill. The "problem" that Fallout has, was that big guns couldn't be aquired early in the game, which means that this skill is pointless only in the beginning. There are more ways to "fix" this issue instead of merging skills. One being that you can introduce low-tier big guns, which the player can find and use even in the beginning of the game. The same is valid for energy weapons.
Title: Re: Grenade launchers
Post by: Johnnybravo on April 16, 2011, 04:32:50 pm
But then you should change BG and EW to have same base value as SG, otherwise you're going to start with 30 EW and "Laser Mauser" will not help you at all.
Title: Re: Grenade launchers
Post by: Badger on April 16, 2011, 05:15:16 pm
But then you should change BG and EW to have same base value as SG, otherwise you're going to start with 30 EW and "Laser Mauser" will not help you at all.

It is tragic that the coolest handgun in human history is synonymous with 'shitty' in FOnline.