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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: vedaras on April 10, 2011, 08:35:37 pm

Title: Give somekinda reward for killing vilified people
Post by: vedaras on April 10, 2011, 08:35:37 pm
(http://img860.imageshack.us/img860/2531/screenshotbd.png)
Well i just seen this pic and i have an idea. Its clearly written that reward is offered for your head. So i think people that kill vilified by town wastelanders should get some small reward by that town/towns. To prevent exploits it should be really small, either something useless like booze, gold nugget, syntetic alcohol (or some other stuff maybe depending on town which provides that) or small reputation boost (+1 ?) with that town/towns for the killer. And the npc like, sheriff, head of police, security officer should give the reward.
Title: Re: Give somekinda reward for killing vilified people
Post by: Ganado on April 10, 2011, 09:40:25 pm
If an item is given as a reward, it is either totally useless, or useful and therefore people will exploit it.

But getting reputation sounds good, but reputation is useless currently. There needs to be more things that Reputation can do once [if] NCR becomes a joinable faction.

And, if NCR faction should ever exist, this should only be a possible reward if you are a member.
Title: Re: Give somekinda reward for killing vilified people
Post by: vedaras on April 10, 2011, 09:52:33 pm
this suggestion should affect ncr least :D screanshot was just random :>
Title: Re: Give somekinda reward for killing vilified people
Post by: spike allen on April 10, 2011, 10:01:52 pm
Nice idea whit this rep gain. Still should it affect all or only people with neutral or positive karma or all? As i can imagine situation in which a real bad guy kills other most wanted just to get some reputation and after that goes berserk again.
Title: Re: Give somekinda reward for killing vilified people
Post by: vedaras on April 10, 2011, 10:20:22 pm
Nice idea whit this rep gain. Still should it affect all or only people with neutral or positive karma or all? As i can imagine situation in which a real bad guy kills other most wanted just to get some reputation and after that goes berserk again.

the reputation decays anyway, so i dont see a problem in here.
Title: Re: Give somekinda reward for killing vilified people
Post by: Ganado on April 10, 2011, 10:25:38 pm
Nice idea whit this rep gain. Still should it affect all or only people with neutral or positive karma or all? As i can imagine situation in which a real bad guy kills other most wanted just to get some reputation and after that goes berserk again.
Idolized feature doesn't even apply anymore, so that isn't a problem.
Title: Re: Give somekinda reward for killing vilified people
Post by: Badger on April 10, 2011, 11:10:33 pm
I would like people that kill members of the NCR faction to be recorded on the Wanted Poster items that exist ingame. No reward, just people to watch out for.
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 10, 2011, 11:20:44 pm
Sorry if it's too much suggestions in your topic, but it was accidentally, new suggestion to support another one and in the end your suggestion.
It could be something that you possess from that player, what he can give you anyway, if he's your friend, so it'll be useless to exploit, but it'll be useful against who isn't your friend.
The only problem... what it can be, there's full loot already. I don't think players can give something one another except for items.
If it'll be caps in bank account, then vilified people won't have any bank account, so they won't lose anything and thier killers won't earn those caps.

Prolly it may work like that:
Banks give you some benefit if you're holding your caps there (but not interest rate again ^_^), so it'll be useful to keep caps there. But if you have Vilified with someone and was killed near thier territory, you'll lose some ammount of caps from any of your bank accounts, and your killer will earn those caps if he has atleast one bank account somewhere.
Then here goes another suggestion...
Why should you open bank account, if you may lose caps, because someone killed you near territory where you were vilified? 1) If you drop alot caps on ground or put in container or leave in character who will go offline... they will disappear after some time.
If ignore this realism, it might work, but then they will make alts... who will create bank account and keep there all caps, so when thier main character die, he won't lose anything.
So, here:
2) You may reach like ~5th level without bank account, but then you'll need to own atleast one bank account somewhere and have X ammount of caps, in all your bank accounts together, to be able to level up further, or else you'll stuck on that level and always will earn 0 exp for all actions.
This way alting will be not so good + when you see those bluesuiters running around who know that they have nothing to lose, actually they will, if you'll always lose caps on death after ~5th level.

Of couse there's no realism, but it'll make PKing reward possible + discourage alting + impossible to exploit.

An now, back to your suggestion:
Yeah, it'll be possible to earn caps for killing vilified people if they're atleast ~5th+ level (or whatever) with those suggestions, which never will be implemented.
If without suggestions, then you don't even need to think, because:
if it's something useful (reputation/items/required for some quest(s)/required for joining some NPC faction(s)/etc), then everyone will kill thier vilified friends to achive it.
if it's something useless, then... what this suggestion for?
Title: Re: Give somekinda reward for killing vilified people
Post by: Slaver Snipe on April 11, 2011, 01:39:54 am
As to your suggestion in the post right above this one, level to 21, take all money out and throw it on a brahmin, i don't see why pk's need more incentive to pk when they can already get the items on the player and if you pk a bluesuit with no items on the person i don't really see why you deserve caps for doing that.
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 12, 2011, 02:55:16 am
As to your suggestion in the post right above this one, level to 21, take all money out and throw it on a brahmin, i don't see why pk's need more incentive to pk when they can already get the items on the player and if you pk a bluesuit with no items on the person i don't really see why you deserve caps for doing that.
Sorry, didn't saw your answer.

Well, it's possible to solve, probably my next suggestion is a bit... harsh, but well..:

For example to reach X level, you need to have Y ammount of caps total on all your bank accounts (or on some one).
Just for example Y equals to X*2000, starting from X=5, so you can get 1st 5 levels without caps.
If you have leveled to 6th level, because you have 12000 caps in bank it's ok, but if you die being very very very bad person in some location and near that location (for example Vilified in some town +nearby squares in wasteland, or if you had < -1k rep or something), you'll lose some ammount of caps and that player who killed you will earn them to nearest bank if he has atleast one bank account.
If you have no 12000 caps anymore in your bank (for example you have only 11000), next time you die by this way you'll get a message that you're screwed and replicators won't replicate you because you're bad person and have no caps, you'll need a friend (or alt...) to transfer those caps to your bank account, and only then replication timer will start.
So now, if you're 21st level, you'll need to keep some caps in your bank account to be able to replicate if you're very bad person and died in thier territory by player.

Offtop to make suggestion flood in this topic!!
This feature will also make possible Bounty Hunting, because it's impossible to exploit and fully player based.

You don't like one guy. You're going to police chief and, if you have enough reputation in this town, giving him X caps for his head. For example you may put up to 5k caps on head. You put 5000 on his head and those caps disappeared from you. Now if someone will kill that guy, that guy will lose 5k caps from his bank account (if he has any) and his killer will get those caps.
Impossible to exploit, because:
1) If you ask your friend to put a bounty on your head and then kill you, you both will earn nothing, only lose, because he lost 5k caps on it, after killing you, you lost 5k caps and he earned 5k caps, total: -5k caps.
2) If someone put bounty on your head, and you saw that, you asking your friend to kill you, your friend will simply earn your 5k caps, like if you just gave them to him. But... it'll remove bounty on your head... so noone else will take it. That's the only problem, but anyway you'll need to always keep eye on those bounties to see if you're there and then ask your friend to kill you to remove it, also to make it annoying, dying from bounty could lose a bit more caps than earning his killer. For example you put 5k caps on his head, his friend killing him and earning only 4k caps and dead guy losing 6k caps.
*Bounty should be limited so rich players won't screw someone's character by putting million bounties on his head, so he won't replicate forever and have to ~deleteself. Prolly 5k will be max and with time gap like real life day or something, so if he died by bounty, next bounty can be set only in 24 hours.
All those bounties +all Vilified characters can be shown somewhere in public places and in police office.
Title: Re: Give somekinda reward for killing vilified people
Post by: Ganado on April 12, 2011, 03:14:52 am
I like the fact that above post's suggestion would make bounties actually effective, but having to make money to level is ridiculous and not worth it.
Title: Re: Give somekinda reward for killing vilified people
Post by: JustGreat on April 12, 2011, 03:35:59 am
Sorry, didn't saw your answer.

Well, it's possible to solve, probably my next suggestion is a bit... harsh, but well..:

For example to reach X level, you need to have Y ammount of caps total on all your bank accounts (or on some one).
Just for example Y equals to X*2000, starting from X=5, so you can get 1st 5 levels without caps.
If you have leveled to 6th level, because you have 12000 caps in bank it's ok, but if you die being very very very bad person in some location and near that location (for example Vilified in some town +nearby squares in wasteland, or if you had < -1k rep or something), you'll lose some ammount of caps and that player who killed you will earn them to nearest bank if he has atleast one bank account.
If you have no 12000 caps anymore in your bank (for example you have only 11000), next time you die by this way you'll get a message that you're screwed and replicators won't replicate you because you're bad person and have no caps, you'll need a friend (or alt...) to transfer those caps to your bank account, and only then replication timer will start.
So now, if you're 21st level, you'll need to keep some caps in your bank account to be able to replicate if you're very bad person and died in thier territory by player.

Offtop to make suggestion flood in this topic!!
This feature will also make possible Bounty Hunting, because it's impossible to exploit and fully player based.

You don't like one guy. You're going to police chief and, if you have enough reputation in this town, giving him X caps for his head. For example you may put up to 5k caps on head. You put 5000 on his head and those caps disappeared from you. Now if someone will kill that guy, that guy will lose 5k caps from his bank account (if he has any) and his killer will get those caps.
Impossible to exploit, because:
1) If you ask your friend to put a bounty on your head and then kill you, you both will earn nothing, only lose, because he lost 5k caps on it, after killing you, you lost 5k caps and he earned 5k caps, total: -5k caps.
2) If someone put bounty on your head, and you saw that, you asking your friend to kill you, your friend will simply earn your 5k caps, like if you just gave them to him. But... it'll remove bounty on your head... so noone else will take it. That's the only problem, but anyway you'll need to always keep eye on those bounties to see if you're there and then ask your friend to kill you to remove it, also to make it annoying, dying from bounty could lose a bit more caps than earning his killer. For example you put 5k caps on his head, his friend killing him and earning only 4k caps and dead guy losing 6k caps.
*Bounty should be limited so rich players won't screw someone's character by putting million bounties on his head, so he won't replicate forever and have to ~deleteself. Prolly 5k will be max and with time gap like real life day or something, so if he died by bounty, next bounty can be set only in 24 hours.
All those bounties +all Vilified characters can be shown somewhere in public places and in police office.

I like the fact that above post's suggestion would make bounties actually effective, but having to make money to level is ridiculous and not worth it.

Or you can have UO/L2 flagging system, possibly the best system from any MMO/MUD I have played to this day, which was suggested since the beginning for OBT3, but I suppose it is too hard to implement or Devs do not want it.
Title: Re: Give somekinda reward for killing vilified people
Post by: pistacja on April 12, 2011, 11:00:28 am
Caps to lelel up? That's the 2nd worst idea ever.
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 12, 2011, 04:13:22 pm
Caps to lelel up? That's the 2nd worst idea ever.
Ok, what else one player can gain by killing other, what he can give him anyway if he wanted to? Items, mmm... and items.
If it'll be something else -> exploit.
So this suggestion useless then, because it won't work with anything else.
Title: Re: Give somekinda reward for killing vilified people
Post by: Haraldx on April 12, 2011, 05:32:27 pm
Didn't read the whole post, but about the main idea:
Easily exploitable for friends, factions - my friend gets vilified, I kill him and get reputation, he gets even more vilified, I kill him and get reputation again.
If anything, then it should give something optional, that doesn't ruin the game. For example - I killed 10 (unique) vilified guys and now the master ranger of NCR gave me a sheriff star, which grants me NCR ranger repeatable quests. Or something like that, they are optional and grant new ideas to quests etc.
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 12, 2011, 05:57:40 pm
Didn't read the whole post
Then read it.
Title: Re: Give somekinda reward for killing vilified people
Post by: Haraldx on April 12, 2011, 06:01:15 pm
Then read it.
about the main idea
Main idea in this case is made by Vedaras. I don't support your idea neither.
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 12, 2011, 06:07:24 pm
Main idea in this case is made by Vedaras. I don't support your idea neither.
His post has words:
To prevent exploits
And you post:
Easily exploitable for friends
That's why read it again, he already answered to smart people like you.
Title: Re: Give somekinda reward for killing vilified people
Post by: Haraldx on April 12, 2011, 06:22:36 pm
Gold nugget, booze whatever has cost (gold nugget even is a throwing weapon o.O) making 3 friends coming together and then the fourth one just killing them mindlessly gaining small rep boosts or some easy caps, if a whole faction just logs in then... BAM! You will see not-so-harsh-wasteland.
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 12, 2011, 06:27:02 pm
Gold nugget, booze whatever has cost (gold nugget even is a throwing weapon o.O) making 3 friends coming together and then the fourth one just killing them mindlessly gaining small rep boosts or some easy caps, if a whole faction just logs in then... BAM! You will see not-so-harsh-wasteland.
AAAAAAAAH! Booze exploit! Nooo! It'll ruin whole server! They will run around with booze, server will be flooded with booze and crash, because 500 people will connect to server and start kill each other in the wasteland 24/7 and collect millions of bottles of booze just to make them lie around and lag server!

Btw you can bring 500 friends with you, they'll start creating characters in FOnline on 2238 server and sell all items they start with for ~5-10 caps and you'll earn 2500-5000 caps! Then repeat it and in one day server will have million characters registered and you'll have alot caps! Exploitable!
Title: Re: Give somekinda reward for killing vilified people
Post by: Haraldx on April 12, 2011, 06:33:44 pm
AAAAAAAAH! Booze exploit! Nooo! It'll ruin whole server! They will run around with booze, server will be flooded with booze and crash, because 500 people will connect to server and start kill each other in the wasteland 24/7 and collect millions of bottles of booze just to make them lie around and lag server!

Btw you can bring 500 friends with you, they'll start creating characters in FOnline on 2238 server and sell all items they start with for ~5-10 caps and you'll earn 2500-5000 caps! Then repeat it and in one day server will have million characters registered and you'll have alot caps! Exploitable!
Ok, this made me laugh a bit ;D Ok, I'm lying, it made me laugh quite much ;D Still, if anything, then I think it should be something like kill X number of UNIQUE (not 100 times the same wastelander) and get something that you do use or don't use, it wouldn't matter anyway. Some people like leveling by grinding molerats, some like doing it by doing fun quests.
Title: Re: Give somekinda reward for killing vilified people
Post by: vedaras on April 12, 2011, 07:36:36 pm
No harald, you wont make fortune if you will get booze at like once in 2 minutes (1 minute to respawn, and 1 minute to go somewhere to meet). Also reputation system is changed, its not abusable. We tried it in town, with rusty, he was made vc faction leader with big rep, and vc guards still killed him when he attacked a random summoned npc. So i see no ways to abuse it.
Title: Re: Give somekinda reward for killing vilified people
Post by: Haraldx on April 12, 2011, 07:41:18 pm
Just ignore me, I'm feeling butthurt... again!
Title: Re: Give somekinda reward for killing vilified people
Post by: RavenousRat on April 12, 2011, 08:05:56 pm
vc guards still killed him when he attacked a random summoned npc.
NPCs? And what? When I was Idiotolized during its abusing time, I exploded poor Sha Enin with bazooka by accident shooting some other guy and missing to him because of 5% to hit, and guards protected him, because he isn't player, also I was shooting that guy before and nothing and I know that he had not so high rep, so it's because of Sha Enin.
But still if devs said that victim must be atleast <0 rep to be able to kill with high rep, then it's true, well... I didn't tested it myself, but I believe them or else you would see PvP in NCR again, but there's no any.