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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Tyler on February 01, 2010, 07:10:00 pm
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As a crafter,id like the ability to repair the items i created from scratch.My suggestion is to allow crafters to fully repair any item that falls within their current proffesion lvl.A lvl 1 gunjsmith can repair 10mm pistols,magnums,and whatever else comes with that lvl.A lvl 2 gunsmith can fix Combat shotguns,Grease guns,and so and so forth.A players ability to repair items should not go beyond their chosen craft without a high repair skill,like what is needed now for everything.If my 120 repair is enough to create top teir smallguns from scratch,I think its fair to say that i would also be able to maintain them.
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I agree with that. It's a little bit unlogical, that someone, who can make a gun just from the junk and some metal parts cannot fully repair that gun when it goes down. Why is so big repair skill and tools needed, when the creating is much more (i think) difficult than repairing...
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Agreed. I have lvl 1 gunsmith and still wasn't able to succesfully repair something. That's stupid.
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Yeah, maintaining stuff should be easier, so repair alts are not a must have anymore.
Right now you are either capable of repairing or just anything other than that and it's an absurd.
+1 for the idea.
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mb need 1 junk or MP fo fully repair item from broken? or so...
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mb need 1 junk or MP fo fully repair item from broken? or so...
This seems to make the most sense. ATM repair is more like unjamming a gun.
Weapons
9mm, 10mm, BB gun, etc.- 1 junk to fix from broken
Magnum, hunting rifle, flamer, laser pistol etc. - 1 mp
RL, minigun, p90, laser rifle etc. - 1 alloy
and maybe even higher requirements for plasma rifles, avengers and sniper rifles, like additional alloys, electronic parts, or even other guns/parts that you could salvage, like the craftable scope for the sniper rifle.
Armor
Leather Jacket/Armor - gecko skin or brahmin hide
Metal Armor - MP
Combat/Brotherhood Armor - Alloys
IMO repair should never be a character's highest skill. I know there are people who support balance for every single skill, but it's just not possible, at least right now. Skills like barter, science, repair and gambling should never be able to take you all the way through the game. Repair should never need to go higher than your highest level profession. Or if we really wanted it to, the ridiculous repair requirements in place now could be applied to items out of your specialty, while you could repair any item in your profession using the required item. Of course after a certain point the weapons would still have to become beyond repair.
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What do you think about this:
Instead of the main idea to automatically fix the skilled professions, which is in contrary to the main fallout series Ill propose the following:
The less repair one has, the bigger cooldown and/or lesser repair percentage on repair should be instead of high (180-200% repair alts), of course repair 20% shouldnt repair anything, it should damage the weapon from 60-100 50% to repair or remain the same % 100-150 80% repair always reducing deterioation, 150% and more - 100% repair always reducing substantial amounts of deterioation PLUS cooldowns respectively the bigger skill the lesser
what do you think?
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Well making and repairing things is really a diffrent type of work. Not everyone have experience with some type of damage that can be done to a gun. If you know how to build one then you should be able to replace any part used. But not urely repair it. Alas a bonus to repairing an item you can create should be fine.