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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: headshot on March 30, 2011, 11:02:06 am
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In turn based combat mode, the crippling build will win always over the small gun and big gun bursting builds. Now, when the arms are crippled typical big gunner can't do nothing more that "OMG! Run to the Hills!" . So my suggestion is to make at least Doctor skill available to use in turn-based combat to give two handed weapon using builds a chance against cripples. Using Doctor skill could cost 6 Action Points.
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i think better would be to return fast shot trait, increase big gun stats to those they had in f2 :>
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If we could use Doctor skill in Turn Based, why not First Aid aswell?
Now think about those loooooooong TB encounters...
Some things are made for Turn Based, this is not one of them.
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Why not First Aid?
Due to fact, that turn based fights are usually longer than real time ones Stimpaks couldn't be so useful.
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But when you have long TB encounters, you can use it every turn. (with high skill ofc)
But really, it would depend on how long the enc is and what your skill is.
In Real Time, it just depends on your skill.
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emguys you should know that before you could use these in turn based combat, but the problem is that, some turn based fights were big enough to make players being able to use both doc and fa everyturn they get. It was removed cause of that and i dont think it will return.
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It will return, it just needs a work around so that the timeout goes down based upon the turns taken and not the time. We are just in the middle of doing a thousand and one things for the wipe and this will have to wait.