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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: 5me0 on March 27, 2011, 07:35:36 am

Title: Spawn Timer to prevent spawning dead and subsequent crash
Post by: 5me0 on March 27, 2011, 07:35:36 am
A 1-3 second timer where anyone that spawns in immune to dmg might do some good imho.
A countdown timer over their heads will show their timer to people.
Ofcourse the timer automatically goes away upon any action (movement,inventory,etc), and it would prolly be a good idea not to allow players to shoot while under this timer.

Just a thought to give people a bit of a fair chance to fight back grid campers.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Kilgore on March 27, 2011, 08:24:39 am
There was something like that earlier, personally I liked it more than stupid preview thing (and now some people even want to be able to refresh it, lol). However, it was giving a bit of an advantage over those who were already standing on map. And of course, some people used it only to enter repeatedly to shout insults at you while running away to safety ;) The only way to deal with them was to block their path (and btw as it could be used against anyone, it's a side effect of whole thing).
With few improvements it would be an awesome way to deal with grid camping.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Johnnybravo on March 27, 2011, 03:02:22 pm
I suggested spawning player when client acks it is done with loading - this would probably result in slight lag when player can see map, but cannot see anyone including themself for a second, this is not a problem at all, right?
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Solar on March 27, 2011, 03:09:19 pm
Yes, I'd like to see this return too. Just makes sense.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Ganado on March 27, 2011, 03:59:02 pm
If the timer goes away as soon as they move, then, yeah, I don't see a problem with it. Talking should also make the timer go away, so, like Kilgore said, they can't just insult and run to exit.

Also, mercs should only attack after this timer goes away, to prevent the spawn crash, let the player have a chance to react, etc.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: avv on March 27, 2011, 04:37:42 pm
If the timer goes away as soon as they move, then, yeah, I don't see a problem with it. Talking should also make the timer go away, so, like Kilgore said, they can't just insult and run to exit.

Also, mercs should only attack after this timer goes away, to prevent the spawn crash, let the player have a chance to react, etc.

Yes this is excellent. This way preview can be removed entirely and people who want to do "preview scouting" actually have to enter the city to see whats in there. This way players inside the city can notice that they're being scouted. In addition grid merccamping will disappear.

The timer could be something like 5 seconds so that gridscouts wouldn't be shot when they start moving.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Badger on March 27, 2011, 04:49:36 pm
I think there's still the risk of someone hiding to the extreme left/right and sniping whoever enters once they think it's clear, but this is a massive improvement, totally in favour.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Swinglinered on March 27, 2011, 05:22:23 pm
I am in favor of a timer after spawning.

That way I have time to run up on people and set off my bomb, and they can't shoot me as I approach them.

Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: RavenousRat on March 27, 2011, 05:26:49 pm
I am in favor of a timer after spawning.

That way I have time to run up on people and set off my bomb, and they can't shoot me as I approach them.


If the timer goes away as soon as they move
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Lizard on March 27, 2011, 05:47:51 pm
What an excellent idea!
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Badger on March 27, 2011, 06:29:14 pm
Here's a thought, how far away from the exit grid do players spawn? Is it possible people could line up between the spawn and the exit grid, so even if you don't move you're fucked?
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Ganado on March 27, 2011, 09:19:56 pm
Here's a thought, how far away from the exit grid do players spawn? Is it possible people could line up between the spawn and the exit grid, so even if you don't move you're fucked?
Kilgore said that, and yes, it would be possible, but, at least you have a chance to react, and that is the important part. It would still be an improvement to the current system, because you can already block the exit grid with enough people.
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: 5me0 on April 01, 2011, 12:38:33 pm
Glad so many agree (more or less),
Any chance of seeing this soon (tm) then ?
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Graf on April 01, 2011, 12:47:43 pm
Yes, I'd like to see this return too. Just makes sense.
Maybe it was said somewhere before, but still...
To prevent abusing this feature, during the spawn timer, person shouldn't be able do anything except running/walking (this includes prohibit for mercenaries using, which should be invulnerable as well, but unable to shoot)
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: OskaRus on April 01, 2011, 03:47:04 pm
Wouldnt be better just to get rid of spawn bug? Or even better make player char spawn into location after his map loads?
Title: Re: Spawn Timer to prevent spawning dead and subsequent crash
Post by: Michaelh139 on April 01, 2011, 08:18:12 pm
Wouldnt be better just to get rid of spawn bug?
I wouldnt doubt its already fixed we're still just waiting for update.



About the suggestion:  There should still be town preview, why wouldn't you be able to see guys standing at an entrance to town?  Other then keeping that, yeah, it's a good suggestion if implemented right, from what i heard it was implemented pretty badly the first time, which is why people burned it at stake at the mention of it till now.

Now that we know the goals of this suggestion, lets think about all the things that could go wrong, and ways to possibly fix them.

Such as how this will keep mercenaries from autoattacking?  All you gotta do is move once spawned in and "PEW PEW" it will only give most players a +1 second...