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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on March 26, 2011, 01:13:07 am

Title: "Greater" antidotes
Post by: Michaelh139 on March 26, 2011, 01:13:07 am
Give Floaters, (aliens?), and centaurs Glands on their body that can be made into a "Greater" antidote that has 2x the effect of scorpion tail antidote.
Title: Re: "Greater" antidotes
Post by: falloutdude on March 26, 2011, 01:59:33 am
i like it makes sense thou maybe u can only make it with doc 1 or 2. :)
Title: Re: "Greater" antidotes
Post by: Michaelh139 on March 26, 2011, 02:12:05 am
i like it makes sense thou maybe u can only make it with doc 1 or 2. :)
Aye, good catch.  Doctor 1 and 100% outdoorsman?
Title: Re: "Greater" antidotes
Post by: falloutdude on March 26, 2011, 03:34:42 am
Aye, good catch.  Doctor 1 and 100% outdoorsman?
yea that does sound really good 100od for the right skills to extract the glades from the dead centaurs and aliens and floaters.
Title: Re: "Greater" antidotes
Post by: Swinglinered on March 26, 2011, 04:50:20 am
Good idea.

Title: Re: "Greater" antidotes
Post by: Ganado on March 26, 2011, 01:11:59 pm
Good idea, but having the skill points needed for Doctor 2 (or level 1 since you can only create healing powder as of right now)  is enough. No Outdoorsman requirement.

And yeah, any beast that can poison you that is more tough than a radscorpion, so that would include Aliens.