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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: foonlinecurious on March 23, 2011, 06:41:16 pm
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Lets have a vote
No on repeatable quests, I'ts far too easy to exploit, especially if the quest is easy, someone might just repeat a quest continually to get xp / caps
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All repeatable quests have a timelimit on them. So if at all, the argument can be about if the timelimit is too long or too short. We will not remove repeatable quests, as the game lacks enough things to do already right now.
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Lets have a vote
No on repeatable quests, I'ts far too easy to exploit, especially if the quest is easy, someone might just repeat a quest continually to get xp / caps
continually to get xp / caps
lol thats why they are made repeatable... And believe me, they are one of the slowest way to increase both in exp and caps... Since you need like go from sf to modoc to do different repeatable quest then to boneyard to klamath. So its hard to even tell why are you so against them..
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continually to get xp / caps
lol thats why they are made repeatable... And believe me, they are one of the slowest way to increase both in exp and caps... Since you need like go from sf to modoc to do different repeatable quest then to boneyard to klamath. So its hard to even tell why are you so against them..
he probably got to lvl 21 now and some low lvl commented something like "I'm lvling so easily with these quests" and now he's paranoid that he won't be top lvl :(
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Aha, I think, if anything, we need more repeatable quests.
I love individually crafted quests. I think they're interesting, and demonstrate a commitment to the Fallout setting. But they do take a long time to do. Much as I dislike the thought of it, I think a quest template which involves - "Go here and kill this new map full of deathclaws/molerats/squatters", available to people of each level group, would help populate the world a lot faster than writing F1 style quests.
It pains me to say it, but I think it's the way to go.