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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Doctor Eex on March 18, 2011, 10:32:18 am
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Here is my idea (inspired by TLA Barter Ground)
1) To make a location near the Hub OR (which is better) in the Hub, as it a Trading center and to get more activity in southern cities
2) No NPC traders in it. This is only for Player to Player trading.
3) Perfectly Heavy guarded - let's say hub police with help of BS (they interested in developing economy). Or Far GO Traders?
4) All security guards with different AI then regular town. If you get killed with stuff by burster or whatever, they loot you and don't let anyone to do it instead.
"Keep Doctor Eex's stuff on the ground or get shot!!!!!" Then when you return to this location after respawn, you can go to "Lost and Found" NPC and ask him to get your stuff back via dialogue. Or you can ask to give this stuff to player that you name to this NPC. " Please give this stuff to ГорбатаяГора when he arrives" This will also help to safe move stuff between alts if you don't have base. This NPC may also take stuff for safe storage.
5)The area is surrounded by fence. To get in the market, you must pay a fee - 100 or 500 $ - discuss-able.
6)Thieves get massive drop to guarding faction rep if fail.
Lets say - 1-3 fails We warn you! We don't need such bastards here!
4-6 fails They shoot thief after fail We warned you! Next time you will be shot at sight!!!
after 6 fails You are not allowed to be here! Face the consequences!!!
7) Bombing. If you pass the gate with activated dynamite or activate it after passed the gate - get shot by guards No terrorists here!!!
However you can sell or buy dynamite here.
This suggestion can make real alive players market with safe trade. And bombing, thievery, bursting still can be applied to areas where NPC trades.
This will stimulate player to player without forums and whatever. It is better to have player to player trade, yes??? May be it will help against alting?
And good place to RP peaceful crafter, repairman, trader, doctor.
FLC terminal, connected to Hub or NCR account could be cool too.
And here you can sell your precious Ranger Armor for 1 million caps. Or make alive auction.
Wasteland should be definitely harsh, but 1 safe place for 1 purpose - player interaction would be cool feature.
Dear developers, first of all I'm interested in your opinion. Thank you in advance.
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But the problem is... in the end we... what I'm trying to say... em, no...
I like it, can we have one in VC and/or San Fran? :D
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But the problem is... in the end we... what I'm trying to say... em, no...
What's the problem? Don't get it...
I like it, can we have one in VC and/or San Fran? :D
I think location is subject to discuss... 1 is enough if we want to have good amount of players in it.
First of all we need to understand, does people need such location or still wants to have PtP trade pain in the ass and use alts to craft stuff instead.
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Or you know the community could just not be douches to each other.
Wasteland is harsh dont need secure trade just need bluesuit fixes and a better etiquette.
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This game needs something fresh...
but I'm not talking about 3D.
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Or you know the community could just not be douches to each other.
Wasteland is harsh don't need secure trade just need bluesuit fixes and a better etiquette.
Impossible to implement ;D
secure trade
Possible to implement
Honestly, in real post-apo people should be more harsh than that NCR assholes and so-named PK. At least some part of them...
But our FO wastelanders want to trade safe, that's why they will pay for security... Am I wrong?
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nah i dont like the suggestion, players can trade on worldmap perfectly safe, so i find the suggestion useless.
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nah i dont like the suggestion, players can trade on worldmap perfectly safe, so i find the suggestion useless.
Sound like: wtf, players can craft all the shit with alts or farm in encounters.
Yes, they can. But!
I'm talking! About ! Alive! Player's market! Not about hiding in tents or hanging on global.
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well you see someone in town shouting buying mentats, you come to him barter for the price, then you bring mentats, then you both go to world map, then you trade, whats no alive? Arent players trading between each other? Sorry bro, but your suggestion would just give devs more work without giving any new continent or possibilities.
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well you see someone in town shouting buying mentats, you come to him barter for the price, then you bring mentats, then you both go to world map, then you trade, whats no alive? Arent players trading between each other? Sorry bro, but your suggestion would just give devs more work without giving any new continent or possibilities.
That kinda unhealthy habit.
95% this guy does not have any mentats with him. Or otherwise, he will be stealed, bursted, shitted on head and called noob.
When you decided finally to trade, you go to bank for money or to tent for plasma pistol or whatever, he goes to tent for ments, then you go together to worldmap. Does it looks have any sense role-play wise? No. And by the way, you can be bursted anyway in process.
Once I made 800000 deal this way. I 95% was sure I'll be killed in process. (Hi, Michaelh139 :) ) and was really amazed that all came o'k ;)
Imagine several crafter, with stuff - they trade easily (they paid for that, remember?), giving radio advertisements (come to BarterGround, best Drugs from Doctor Eex!)
You take caps or your stuff and come to market, trading, choosing from whom to buy and so on... Impossible in NCR or even VC
This idea allows to have good quantity of players, REAL BAZZAR, not that grieving fest in NCR.
And this location can have a guarded parking for caravans and so on and so on.
And btw, A NEW location is NEW CONTENT and POSSIBILITY, is not it?
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I'd prefer a 'Consignment Store'. One in every town, and with a global inventory (the more player trading the better).
You make an item and hand it over to the store. Then you either you set your intended price or the game assigns it (the item's base price) - whichever's easier. Other players then speak to the Merchant and buy items through dialogue - the store accepts caps only, to stop it becoming a convert-items-into-cash system. If there's more than one in stock, the merchant selects a random one to sell to the player. The merchant takes 10% of the transaction as a fee, and the rest is ready to collect/deposited into the bank account of the player who sold it.
(I'm also going to suggest a scrap merchant who will take any item you give him worth over $20, who will then give you 25% of its value in straight-up caps)
However, this would require an awful lot of scripting. But I think it would be nice to have a system where you can sell the junk cluttering up your base.
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Thieves won't be stopped by this. It's easy to create an alt.
What happens to a bomb that's activated inside? Will it magically disappear? Will it be defused? Will players stay magically unharmed when it goes off?
Sound like: wtf, players can craft all the shit with alts or farm in encounters.
Yes, they can. But!
I'm talking! About ! Alive! Player's market! Not about hiding in tents or hanging on global.
To get stuff to trade you either need to gather and craft it or farm encounters. This will not change by a player market.
Trading P2P trading in global is safe.
Imagine several crafter, with stuff - they trade easily (they paid for that, remember?), giving radio advertisements (come to BarterGround, best Drugs from Doctor Eex!)
You take caps or your stuff and come to market, trading, choosing from whom to buy and so on... Impossible in NCR or even VC
This idea allows to have good quantity of players, REAL BAZZAR, not that grieving fest in NCR.
And this location can have a guarded parking for caravans and so on and so on.
And btw, A NEW location is NEW CONTENT and POSSIBILITY, is not it?
The radio channel(s) used for trading will be spawned.
On the bazar you'll most likely close the chatbox due to the huge amount of trade spamming. (http://fodev.net/forum/index.php?topic=14837.msg121911#msg121911)
Without this kind of market you still have the option about who to trade to and who to sell to.
The only good thing, and already suggested before, is the safe parking.
I'd prefer a 'Consignment Store'. One in every town, and with a global inventory (the more player trading the better).
That's not adding anything.
You want to sell something, sell it to npc or to pc through the game or the trade forums.
An alternative to your suggestion would be something like what's available in Entropia Universe. You buy an npc merchant (similar to the current mercs system) and stock it with items. You set prices for items and the npc does the trading, similar to a shop. Instead of buying some kind of hiring system could be implemented where you have to pay for the merc every once in a while or you pay with a percentage 5-10% of the sale with a minimum.
Downside is this doesn't stimulate any P2P action.
The WWP project in Redding which allows for safe trading. You want safe trading, go there and they'll help you. These kind of projects should get a good chance before something else is implemented.
The other option is for players to set up there own shop on a radio channel or have some kind of public trade base like during the previous era (players made it and as usual others broke it).
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Thieves won't be stopped by this. It's easy to create an alt.
Not so easy to create 300 steal alt. After all you'll get tired. And still it's not kitty online, so take care of your stuff!
What happens to a bomb that's activated inside? Will it magically disappear? Will it be defused? Will players stay magically unharmed when it goes off?
It will explode on activator's body. Don't stand with people that just shotted by guards. You cannot set timer less then 0:01
So anyone can take cover. Or if you killed, guards will loot you (unless it's another pack of armed dynamite, which is impossible)
To get stuff to trade you either need to gather and craft it or farm encounters. This will not change by a player market.
This will give opportunity to exchange with wide circle of people, because you will not need trusted guy to trade. You can trade with anyone and make sure that it's fair trade.
The radio channel(s) used for trading will be spawned
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You have turn off buttons. If you want to check market - just turn on 0. If not - shut it down.
On the bazar you'll most likely close the chatbox due to the huge amount of trade spamming.
Depend on people, yes. If it will be a problem, I'll add filter buttons on my interface :)
The WWP project in Redding which allows for safe trading.
Safe trading in unguarded town? Dreams, dreams
I don't want any automatic auctions like WOW and whatever. I just want stable fair players market!
I want all noobs crafters could trade safely.
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Not so easy to create 300 steal alt. After all you'll get tired. And still it's not kitty online, so take care of your stuff!
It's relatively easy to create a 300 steal alt. Don't focus on stealing alone.
It will explode on activator's body. Don't stand with people that just shotted by guards. You cannot set timer less then 0:01
So anyone can take cover. Or if you killed, guards will loot you (unless it's another pack of armed dynamite, which is impossible)
This will give opportunity to exchange with wide circle of people, because you will not need trusted guy to trade. You can trade with anyone and make sure that it's fair trade.
I don't get what you're trying to say here. There's a perk for 0% fail on explosives. People standing close will get harmed or killed. A timer of 1 second is enough.
The trade might be fair, thieves will grab their chance when you're trading.
You have turn off buttons. If you want to check market - just turn on 0. If not - shut it down.Depend on people, yes. If it will be a problem, I'll add filter buttons on my interface :)
Channel 0 is spammed. Any other popular channel will be too. Let's say traders use channel 10 for the market, than channel 10 will be spammed. Buttons won't change anything as it only means you can't here the trade offers and demands either.
Safe trading in unguarded town? Dreams, dreams
I did a 210k trade with Jovanka in Redding recently. WWP provided safety.
I don't want any automatic auctions like WOW and whatever. I just want stable fair players market!
I want all noobs crafters could trade safely.
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I don't want automated trading either, but I don't see much in your suggestion either.
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It's relatively easy to create a 300 steal alt. Don't focus on stealing alone.
How many alts you will create in a row? They'll be killed on sight after 6 fails (may be less - need balancing)
I don't get what you're trying to say here. There's a perk for 0% fail on explosives. People standing close will get harmed or killed. A timer of 1 second is enough.
The trade might be fair, thieves will grab their chance when you're trading.
As you will activate dynamite, you will me eliminated immediately. 0:01 means not 1 sec. it mins 1 ingame minute AFAIK 3 secs to take cover.
If you killed, guard will loot your stuff and you can get it from LOST and FOUND.
Thievery i market will be possible, but fails will have consequences.
Channel 0 is spammed. Any other popular channel will be too. Let's say traders use channel 10 for the market, than channel 10 will be spammed. Buttons won't change anything as it only means you can't here the trade offers and demands either.
Spam is kind a off-top here anyway. You can get spam anywhere and anytime. Not related with suggestion
I did a 210k trade with Jovanka in Redding recently. WWP provided safety.
You cannot hang in town that could be anytime taken by other gang. I was in BHH when it just started. Faction cannot provide security, it's a fact.
I don't see much in your suggestion either.
You don't want to have free players market? Next please.
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i like this suggestion.
it would be great if it have a unique radio channel, only broadcast, and only usable inside the town. This will limit spam, and you can make sure that the person that want to sell/buy is actually in the town.
and for a 'Consignment Store', is also a good solution, but it would reduce direct player interaction, that i think devs are triyn to increase.
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and for a 'Consignment Store', is also a good solution, but it would reduce direct player interaction, that i think devs are triyn to increase.
Not sure about that, I'd argue that it would remain much the same. People will still sell their high-end/valuable/rare gear on the forums. I think the main result is that there'd be a lot more players making and spending cash, as well as less hoarding. Both of which I consider good things. (Hell, if it worked with items it could probably be expanded to include slaves.)
There are also much better and more relevant ways of promoting player / player interaction. I think the idea of a trading area is nice, but would have the same flaws as just standing in the NCR. A player-stocked store would be much more practical and economically beneficial, which I like to think is the whole purpose in an improved trading system. Not everyone wants to set up trades and haggle with strangers and spam radio channels.
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How many alts you will create in a row? They'll be killed on sight after 6 fails (may be less - need balancing)
Ridiculous suggestion as it means no entering what so ever after a few times.
Ever thought about the fact that thieves might have some good stuff to trade?
As you will activate dynamite, you will me eliminated immediately. 0:01 means not 1 sec. it mins 1 ingame minute AFAIK 3 secs to take cover.
If you killed, guard will loot your stuff and you can get it from LOST and FOUND.
Thievery i market will be possible, but fails will have consequences.
So no penalty for bombers but thieves are screwed?
Consequences are fine, but if there's no way make up for it, than that's just a bad suggestion.
Spam is kind a off-top here anyway. You can get spam anywhere and anytime. Not related with suggestion
Spam is far from off topic here. How the hell are people going to advertise their products and prices? Or is the market going to be linked to the trade forum?
You cannot hang in town that could be anytime taken by other gang. I was in BHH when it just started. Faction cannot provide security, it's a fact.
I wasn't suggesting you keep hanging around there. I was saying you can meet there for a safe trade.
You don't want to have free players market? Next please.
There's already a player's market, but part of it is setup outside the game world.
What you're suggesting is basically a free from thieves, PK, bombers, etc. area for people to hang out. As that's what it will change into. A 500 caps fee is not going to change that.
i like this suggestion.
it would be great if it have a unique radio channel, only broadcast, and only usable inside the town. This will limit spam, and you can make sure that the person that want to sell/buy is actually in the town.
This can only work if the amount of messages per person are limited. Otherwise you'll have a few people spamming the hello out of it. Limited means limited in this case and not based upon speech skill.
You'll know the person is in the town when the message is broadcasted, he might be gone when you harve arrived.
A player-stocked store would be much more practical and economically beneficial, which I like to think is the whole purpose in an improved trading system. Not everyone wants to set up trades and haggle with strangers and spam radio channels.
I agree with this. You should be able to buy or rent 1 together with a bunch of guards. Both the guards and merchant should be unlootable and unstealable.
In addition some kind of (outside) store message board could be added to list items you're looking for together with a radio channel to contact you.
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You should be able to buy or rent 1 together with a bunch of guards. Both the guards and merchant should be unlootable and unstealable.
In addition some kind of (outside) store message board could be added to list items you're looking for together with a radio channel to contact you.
I find the idea of player owned stores more interesting, as we'd see stores that specialised in certain items, people undercutting each other's prices, factions becoming known for producing certain gear, etc.
But I also see it being more of a potential clusterfuck. Rival gangs harassing people shopping in opponent's stores, suicide bombing merchants, physically blocking access to traders, and all kinds of other stuff which makes the whole process a grief fest rather than a workable economic system.
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4) All security guards with different AI then regular town. If you get killed with stuff by burster or whatever, they loot you and don't let anyone to do it instead.
"Keep Doctor Eex's stuff on the ground or get shot!!!!!" Then when you return to this location after respawn, you can go to "Lost and Found" NPC and ask him to get your stuff back via dialogue. Or you can ask to give this stuff to player that you name to this NPC. " Please give this stuff to ГорбатаяГора when he arrives" This will also help to safe move stuff between alts if you don't have base. This NPC may also take stuff for safe storage.
Why not just make it for every guarded town? And your suggestion will be implemented without creating strange locations outside towns, that has protection better than towns themselves... really strange policy. Of couse it'll make game boring inside guarded towns, no more smg suiciders, no more trolling, bombers, tent/room exploiters and other fun stuff that makes guarded towns worth visiting, but players will be able to trade there.
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Totally against, the beauty of the game is that you may be betrayed and looted, never truly safe...
So loyal and safe traders are true precious, they exist and when you found them you are truly happy.
It is awesome go to a meeting with your totally pacifist alt and watch 5 - 6 nervous guys in metal armor and rocket launcher
looking around fearing a trap.
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hm. someone MIGHT find a way to exploit this, somehow, you dont think they can but they will, better move this on to closed suggestions ....
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I think there should be NPC which you will buy for example for 10 days and you will give him stuff to sell because i think nobody want stay on hex and yell what they are selling.
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O'k I got it. Most of answered here do not want to increase player to player interactions. Mkey!
hm. someone MIGHT find a way to exploit this, somehow, you dont think they can but they will better move this on to closed suggestions ....
bullshit.
traders are true precious
because may be betrayed and looted
Why not just make it for every guarded town?
Because it'll make game boring inside guarded towns
Ridiculous suggestion as it means no entering what so ever after a few times.
Ever thought about the fact that thieves might have some good stuff to trade?
Thieves won't be stopped by this. It's easy to create an alt.
Don't get it - first you wrote it's not a problem for thieves. Than you worried about thieves. Get some logic man!
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hm. someone MIGHT find a way to exploit this, somehow, you dont think they can but they will, better move this on to closed suggestions ....
Just because your thread was closed doesn't mean you have to troll in someone elses.
On topic though i have to say i agree with those that say most trades will still be done in trade offers, it would be nice to have a market to be able to go to and try to buy things from other players but i don't see all that many using it since it may become a waste of time if nothing you want is there.
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the only way to sell is to be a trusted seller, and you still have chances that the clients aren't so trusty. i recommend 100% buying for black key. Look i have to say everything looks fine, but we have to admit that this has the advantage of being one of the most free and realistic (in SOME CASES) mmorpg you can play. in real life you have risks when you make a deal.
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nah i dont like the suggestion, players can trade on worldmap perfectly safe, so i find the suggestion useless.
How is trading on worldmap perfectly safe? "Follow me to worldmap." Then you click just a tiny bit over to where your tent and 5 BG mercs are and enter it before the dude selling his 6 BAs can leave your party. Game over for him. If you want to see what I mean, ask K_Merc to see his tent in NCR. You'll be at the tent almost right after your Worldmap loads.
Second, there are a lot of naysayers here, but the barter ground does work in TLA. I mean, there's always people there (from what I've seen in the hour or two I've played TLA).
And third, it could be in the Heights at the Hub. It's a good location, with a little reworking. And it'd bring life to a part of the city that nobody ever goes to.
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Good idea.Too complicated to do though.
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Second, there are a lot of naysayers here, but the barter ground does work in TLA. I mean, there's always people there (from what I've seen in the hour or two I've played TLA).
When I first heared about TLA is was said thatthe interface was in Russian.
For me and a pretty much most other none Russian speaking players of 2238, that's the reason not to play it.
As far as this suggestion goes, it only seems to be a suggestion about avoiding any kind of risk when wanting to trade stuff.
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it would be great if it have a unique radio channel, only broadcast, and only usable inside the town. This will limit spam, and you can make sure that the person that want to sell/buy is actually in the town.
How is this channel existing, "in-game"?
Towns hand out special short range radios?
Also, if broadcast only, how do we recieve?
We can just yell for in-town only communication.
@OP: how do guards know when you have armed a bomb?
Just up their observance to automatic and total?
Where do super-guards come from?