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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: X_Treme on March 13, 2011, 03:16:37 pm
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We are wasting a great potential of this city, boxing matches? Cassino? pve with families? a different way to create drugs? with The Wright for alcohol and cigs or the Mordine for jet
Buy or sell weapons to Salvatore, like improved plasma rifle, idk
million ways
think? I say that make a city guarded by families, but if you're in a family that other families get shot, but if you are not of any family you are not protected
new reno is a great city, let's use
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no, now reno is like pkers ground for solo players, like it was modoc before militia feature, i like that and i think at least single town should be like that :>
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This (http://fodev.net/forum/index.php?topic=14185.0) is imo more accurate, X_Treme.
SIGISMUND, your post was deleted and on next uncalled insult your profile will be. Thank you.
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no, now reno is like pkers ground for solo players, like it was modoc before militia feature, i like that and i think at least single town should be like that :>
FYI, Modoc doesn't have militia.
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I would really, positivly, totally hate to see Reno guarded. I already don't like guarded towns, but RENO? NO please. It doesn't fit to the town, and it would destroy one of great PvP grounds.
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There will be czech server where will be only New Reno with new maps and other cool stuff.
http://fonline.cz/
Edit:Just click on the british flag button.
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FYI, Modoc doesn't have militia.
FYI, doesn't matter as long as it's controllable. Generally what he said is true, even though the details could be off a bit - any town that makes big gangs interested enough to stop sitting on their butts, gear up and get ready to roll with full force is immediately out of the free PvP realm and inside the sphere of "serious business" TC PvP. That means the only place for real, open PvP (Hinkley is a different story altogether) is Reno. Oh, and it has an interesting layout. You make it guarded, you erase 1/3 of 2238 PvP functionality as far as locations are concerned and more people leave. That said, it doesn't mean Reno can't be expanded with quests or family wars. All the things OP mentioned can be done without adding guards; you can add content while keeping the city quite violent and extreme - just the way it was in the original game.
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but New Reno is owned by families, not players
in Fallout 2 if you shoot, got a death
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FYI, doesn't matter as long as it's controllable.
I don't understand what you mean, so what that it's "controllable"? Pipboy status gives you some advantage inside the town? Serious business? Like controlling a box? Don't make me laugh. Scenario is like that: a gang comes to Modoc, talks to TC NPC and sits in some shack without windows for 20 minutes. If enemies come, there is a battle. If not, they leave because there is no miliita to hide behind and camp on grid.
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but New Reno is owned by families, not players
in Fallout 2 if you shoot, got a death
In FO2, IIRC, you could shot whores, addict and dealers freely, without consequences. In casino, you were killing someone guards were reacting, but that's all (and it's still the case for NPCs).
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Hmmm... This made me think about another idea... Let's make 2 type of gangs!
1. Factions
Same as now, control towns and stuff.
2. Families
Control New Reno parts. Controlling different parts may give you different rewards, mostly drugs (because New Reno is a junkie town). Mostly cigs, jet, beer and some mobster like weapons (like Tommy gun, .44 magnum revolver etc.)
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I don't understand what you mean, so what that it's "controllable"? Pipboy status gives you some advantage inside the town? Serious business? Like controlling a box? Don't make me laugh. Scenario is like that: a gang comes to Modoc, talks to TC NPC and sits in some shack without windows for 20 minutes. If enemies come, there is a battle. If not, they leave because there is no miliita to hide behind and camp on grid.
See? That's your problem. You don't understand the human factor. But let me help you with three keywords: prestige, custom and rewards. Prestige, because yeah, you're controlling a box, it's your box and your name comes up on pip boy for everybody to see. Oh, and it helps with psychological warfare and recruitment. Custom, because it is customary for big gangs to battle in the unguarded, controllable towns. Rewards, because you get stuff for controlling towns, meaning you don't have to get bored crafting, at least to a degree depending on your gang's current situation, how advanced the session is (ie. how much time has passed since the last wipe) and so on.
Now, Reno doesn't have any of the aforementioned traits, so it is open for lone PvP players, small groups and generally people who just want to get some trigger time no questions asked. Modoc has all of these traits, so it's a completely different animal. And militia... well, militia doesn't come into this equation at all. It comes into play when tactical decisions and risk assesment are involved, but it does not determine whether or not serious gang PvP is going to take place even in a slightest degree.
Actually, the best thing that could happen to Reno right now would be adding quests with NPC-based cooldown that give low-mid tier gear like assault shotguns or assault rifles more or less for free after you spend enough time inside the city. That way people could choose between low-risk, low-reward (slowly level up, hunt some mobs) way of equipping themselves or high-risk, high-reward (stay alive inside the city long enough, maybe kill some competition).
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It doesn't fit to the town.
Fits almost perfectly. Not with the current "protected towns" system, but still. The point is that the Families need a minimum level of security in New Reno, otherwise nobody goes gambling.
Shooting another player inside a family's territory (their casino or house), will make you get shot by their guards. The streets however should remain dangerous. New Reno is a non-TC PvP. This is really fun and should not be stopped completely.
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this is eter
guards into the casinos or box ring house
this is good idea
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Reno will always be a unique kind of place. Its streets will always be unguarded.
Sorry fellas.
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Its streets will always be unguarded.
Streets ;)
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Hm, how intriguing ... :P
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Just admit that current system of guarded towns is pretty much crap which is set only for trolls, griefers, thieves, PK teams, and bombers. Leave Reno free to allow wastelanders to make their avanger justice on their own. Othervise there are a lot of free places for quests in currently guarded towns. And quests can be added to reno anyways as have been said. Lets just talk about some minor protection of reno after there are more than wright and suitcase quest.
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Just admit that current system of guarded towns is pretty much crap which is set only for trolls, griefers, thieves, PK teams, and bombers.
Much better leave the whole world unguarded. That'll get rid of the trolls, griefers, thieves and PK teams, no doubt.
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Streets ;)
Hm, how intriguing ... :P
Indeed. :P Some certain parts of Reno will be changed in the future.
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I like the idea of boxing.It wood be cool.
player VS YYYY
If win he get 1k caps
2nd mach:player vs qqqq
Win 1k caps
3rd mach player vs Player( it wood be interesting)
Win 5k caps
And so ON
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I like the idea of boxing.It wood be cool.
player VS YYYY
If win he get 1k caps
2nd mach:player vs qqqq
Win 1k caps
3rd mach player vs Player( it wood be interesting)
Win 5k caps
And so ON
Sounds bit boring, if we use this system.
But boxing in general sounds nice and fit nicely to New Reno.
About families of New Reno.. Is this already suggested?
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Sounds like a decent idea , but i agree reno is so much better off being a Pk city.
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I like the idea of boxing.It wood be cool.
player VS YYYY
If win he get 1k caps
2nd mach:player vs qqqq
Win 1k caps
3rd mach player vs Player( it wood be interesting)
Win 5k caps
And so ON
I'd like an idea where players put bets on boxers.
If there is no investment from NPCs, win-trading will not be viable way to get any money.
It'd still be possible however, but then again it's player who are betting, and up to them to make their justice.
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About families of New Reno.. Is this already suggested?
Hmmm... This made me think about another idea... Let's make 2 type of gangs!
1. Factions
Same as now, control towns and stuff.
2. Families
Control New Reno parts. Controlling different parts may give you different rewards, mostly drugs (because New Reno is a junkie town). Mostly cigs, jet, beer and some mobster like weapons (like Tommy gun, .44 magnum revolver etc.)
Page one, about 6th post.
I could add, to make a faction, you need to talk to the current ones that give you base/faction/whatever. But to make a family you may need to go to some other NPC found maybe somewhere in New Reno.
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I heard in different topic that the casinos will be guarded, someday.
How will it be, PK camping the only entrance, waiting for the bluesuit to venture out - or will there be persons leading you to a backdoor, (teleport door) if you have enough caps?
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From a realism perspective, it would make sense to me that certain parts of New Reno would be guarded.
For example, the Wrights own the casino, they would want safe access for people in general to get to that casino. So it would make sense for maybe that part of town to be guarded. More gamblers, more money. However, not all of the mob bosses would necessarily care about this.
The Mordinos probably wouldn't care too much about guarding simply because a lot of Jet addicts are going to do anything they can to get their fix regardless, which may involve killing people. In that case, the best way to minimize death to their customer base would be to not guard that area. Think about it: Two junkies, one needs a fix, and in a senseless drug-rage, kills the other for Jet. At least in that scenario, you still have 1 customer left. Whereas if it's guarded, in theory, they both would be dead. Plus, they have ties with the Raiders.
So, in summary, Mordinos I think would not have much interest in guarding. Wrights would probably want their area guarded. The rest I suppose is left up to debate.
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Alright, i would like to point out three things.
A: Unguarded towns need a faction guarding them, otherwise any bluesuit with an SMG can walk up and shoot you, which is why at least faction held areas need to function like a guarded area, otherwise reno will be a PvP town only, not a quest town, since i've seen people camp inside casinos, and you pretty much have to rush in, get what you want done, and get out, since a guy in BA with an LSW is going to show up and kill you, i've had a few PvP battles in reno, that just randomly happen, hell, even level 3 people who walk in to reno will pull out a gun and shoot you if they think they can win. i've had it happen before.
B: People can sit outside of casinos, but if you could pay people to let you out the backdoor, as people have suggested a few times, and store your caps inside, than this could work rather well, also, if gambling is added, than it would make the place worth going to for non-PvP things, now the only other problem is thieves, if a thief shows up the guards should be watching for thieving and cheating, and with the closed in space of a building, the guards should be able to watch the tables and slots easily.
C: PvP isn't the only thing in the game to do, but it's the most amusing thing for the vet players, the point is, to make reno viable for more quests, and PvE stuff, as currently it's just an arena, and if you want that, there's still plenty of unguarded locations to go to, and hell, why not add a few extra areas made to be "outer new reno", where there's no guards, but still some shops that sell drugs and such. reno's a big place, you could easily expand the city to show some ruins around it, and maybe even add in some PvE family areas, where the family's have outposts in the ruins around new reno, than you can walk to from the normal city, you can have it both ways, semi guard, with new unprotected areas, maybe new reno has a yakuza base close by that sells jet and throwing knives for people to camp? who knows, but i am pretty sure it's easy to connect old areas to new areas, the city has alot of dead end streets that aren't blocked off, that could easily be turned in to a green or brown transit grid leading to a new area.
-Ulrek-
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I like the idea of boxing.It wood be cool.
player VS YYYY
If win he get 1k caps
2nd mach:player vs qqqq
Win 1k caps
3rd mach player vs Player( it wood be interesting)
Win 5k caps
And so ON
There should be a boxing single player quest, work 1000 xp or so. A few matches, similar to the FO2 quests. then, after you complete those, you can do PvP boxing, just like the Hub Arena.
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From a realism perspective, it would make sense to me that certain parts of New Reno would be guarded.
For example, the Wrights own the casino, they would want safe access for people in general to get to that casino. So it would make sense for maybe that part of town to be guarded. More gamblers, more money. However, not all of the mob bosses would necessarily care about this.
The Mordinos probably wouldn't care too much about guarding simply because a lot of Jet addicts are going to do anything they can to get their fix regardless, which may involve killing people. In that case, the best way to minimize death to their customer base would be to not guard that area. Think about it: Two junkies, one needs a fix, and in a senseless drug-rage, kills the other for Jet. At least in that scenario, you still have 1 customer left. Whereas if it's guarded, in theory, they both would be dead. Plus, they have ties with the Raiders.
So, in summary, Mordinos I think would not have much interest in guarding. Wrights would probably want their area guarded. The rest I suppose is left up to debate.
this is the idea
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I would be interested to tie Reno very strongly to the faction system. If you're a member of a Reno family, nobody will touch you, because they'd also be pissing off the NCR (in the case of the Bishops), the Enclave (Salvatores), the Den, maybe by extension the Slavers, Redding, and by extension anyone who's a jet head (Mordinos), so on. I think it's foolish to interpret Reno's lawlessness as anarchy. It is just tightly controlled by criminals, and and they like their system. You throw that away, you've got a bunch of pissed off nutbags with laser rifles and private armies and ten foot constipated mobsters.
Edit: None of this applies to the Wrights as they are so useless and I love them for it.