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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on March 12, 2011, 04:54:23 pm

Title: (Interface) Real Time / Turn Based, or how to improve the game by 50%
Post by: JovankaB on March 12, 2011, 04:54:23 pm
(http://img215.imageshack.us/img215/7060/rttbd.jpg) (http://img215.imageshack.us/img215/7060/rttbd.jpg)
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: jan0s1k on March 12, 2011, 05:00:40 pm
Great idea, also this graphic looks great :)
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: foonlinecurious on March 12, 2011, 05:11:59 pm
I like the idea of having choice, which it seems to give you SOMETIMES, but not all of the time.

You are attacked by raiders
Choose:
-Turn based
-Real time
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: JovankaB on March 12, 2011, 05:16:48 pm
Currently it gives you choice when you are not "ambushed" by the encounter mobs. If you are, the default is used, which is set up in config (it's very annoying to switch when you travel, and easy to forget what you have enabled if you switch it often - I think everyone who plays knows that). I think this is the most annoying "feature" that wasn't improved over last 2 years.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: falloutdude on March 12, 2011, 05:36:37 pm
 :o i love it i hate having to log out to change the way am fighting ....... your a hero. (gives medal) :D
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: vedaras on March 12, 2011, 06:43:19 pm
when you select on that menu circle and click on options it says its not implemented yet, so i wonder if it will be implemented wont your current suggestion become useless then  ?:>
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: JovankaB on March 12, 2011, 08:21:13 pm
when you select on that menu circle and click on options it says its not implemented yet, so i wonder if it will be implemented wont your current suggestion become useless then  ?:>

Even if options will be implemented, I still would prefer to be able switch it easily in world map interface (also it gives you clear info what's current mode).
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Badger on March 12, 2011, 08:23:28 pm
Aha, that picture gave me a laugh, nicely done. I like it, but would this not require some kind of engine change? Meaning that it's not likely to get changed?
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: None on March 12, 2011, 08:28:03 pm
Well, there already is option which mode will you use in encouter, but you need to have high outdoorsman skill becouse only if it is successful you get the option(TB/RT/Cancel).
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Crazy on March 12, 2011, 08:31:51 pm
Well, there already is option which mode will you use in encouter, but you need to have tagged both modes in config and outdoorsman skill.

False, you still have choice when you have selected a mode. The mode selected in FOconfig apply only when you don't have the choice to encounter. And well... Even with 300% OD you still can encounter things without choice.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: None on March 12, 2011, 08:39:29 pm
True, even if this option would be by default, there are still encouters like caves etc. where the tab wouldnt pop up, then this suggestion is valid and i support it.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Ganado on March 12, 2011, 11:45:40 pm
I think that, since they have an "Options" menu in the game (by pressing Esc on keyboard), they already do plan to make FOConfig.exe be part of the game... eventually.

I like the idea of having choice, which it seems to give you SOMETIMES, but not all of the time.

You are attacked by raiders
Choose:
-Turn based
-Real time
That's because you succeeded in the Outdoorsman check. If all encounters had that there would be no use for Outdoorsman.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: JovankaB on March 13, 2011, 12:21:01 am
Like I said, even if there would be "Options" page (which honestly I don't believe will happen, ever) I still see a place for this switch on WM interface, because it would be very convenient to have it there and it would show important info during travel. Closing game to change this setting over and over is extremely annoying and implementig one switch should be much easier than implementing whole options page.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: TheGreenHand on March 13, 2011, 04:11:16 am
Kind of a nice idea, but I don't think many people switch back and forth between RT and TB.  I started at TB, switch to RT, and never switched back, except for a OD checked encounter once in a blue moon, for nostalgic reasons.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Haraldx on March 13, 2011, 11:46:40 am
Very good! I always hated to exit the game and set to TB when I'm hunting, and when I'm done with hunting I have to exit the game again and set to RT so I can quickly return to base/tent. Good, good, good, good, must add this! It's a must devs, you hear me?
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Johnnybravo on March 13, 2011, 08:42:04 pm
Missing "Both" :<
EDIT: to explain - with 'both' combat mode, you're using RT mode for yours encounters, but you can also enter TB encounters of other players.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Wipe on March 14, 2011, 11:06:27 pm
Added as command for now; about adding elements to interface, it will be done in little different way, and need to wait a little.

(...) if there would be "Options" page (which honestly I don't believe will happen, ever) (...)

Never say never ;)
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Surf on March 15, 2011, 03:23:56 am
Made a more verbose graphic to fit with above post. However, as aformentionend by Wipe, it will take a little while. People can edit it on their own later though.
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: JovankaB on March 15, 2011, 06:53:06 am
Added as command for now; about adding elements to interface, it will be done in little different way, and need to wait a little.

Thank you :)
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Wallace on January 01, 2012, 02:31:08 am
If encounter would be forced then option for...

Turn Based
Real Time
Cancel (missing broken button here like in PIP boy)

...would be great!
Title: Re: Real Time / Turn Based, or how to improve the game by 50%
Post by: Sarakin on January 01, 2012, 04:29:39 pm
(http://i56.tinypic.com/2hd2w48.jpg)