fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Rascal on March 10, 2011, 10:43:13 am

Title: Balance Hinkley - guns/drugs
Post by: Rascal on March 10, 2011, 10:43:13 am
1. Whats the reason of prohibit drugs into arena ? It should be rather provided by NPC inside (fake ones).
2. Give players ALL weapons/armors/ammo types available!

Why u ask me ?
Because now we have that sick situation where players make specific build just for Hinkley. (p90 burters tanks with 250 hp and 3 burts in a row) Those alts are permanently logged off over Hinkley and used only there. The idea of Hinkley is to have fun/have some quick unlimited fights/ and whats the most important to test alts and train ur PvP skill - how can u do that if  the conditions of fight are totaly different than on regular Town Control fights ? First of all - drugs. There is absolutely no reason for preventing players to use them on arena - again in real fights only total noobs doesnt use them. Now when im going to have some fun on arena with 4 example my sniper (jet,buff,nuke,cigs) i have onyl 8 ap instead od 11 so am able to shoot 1 shot in a row instead of my regular (almost)2. Another thing - weapons, on hinkley big gunners are juz so fcking pathetic. Everyone knows that BG are totally nerfed in general what was signalised by players so many times. But on Hinkley its even worst! -> instead od avenger/lsw we have that funny regular minigun - its damage is good only for shooting mobs on a wasteland. Bazooka then u say ? rly ? with explosive rockets ? buahah adding AP rockets is a must.

Hinkley just by its architecture promots plasma rifle/p90. But with that drugs/weapon/ammo nerf its just making people creating pure hinkley p90 build what would be never use in a regular TC fight.
Title: Re: Balance Hinkley - guns/drugs
Post by: Surf on March 10, 2011, 10:50:28 am
http://fodev.net/forum/index.php?topic=14662.msg120316#msg120316

About drugs, not sure if it's a good idea.
Title: Re: Balance Hinkley - guns/drugs
Post by: Hololasima on March 10, 2011, 01:02:49 pm
I agree with everything what was said, but not about drugs. No drugs in Hinkley ...

I explained it somewhere
Title: Re: Balance Hinkley - guns/drugs
Post by: 0m3n on March 10, 2011, 01:08:30 pm
About drugs, not sure if it's a good idea.

But why? What will change?

We won't  need a "friend"  logged off on WM  having few packs of drugs in his inventory.

One more . What's the point of testing Drug based powerbuild without drugs.
Title: Re: Balance Hinkley - guns/drugs
Post by: Crazy on March 10, 2011, 01:13:41 pm
Yeah, have to get out each 30 min is sooo better for testing... Seriously dudes, I never get what the hell was the problem with drugs.
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 01:14:24 pm
Hinkley just by its architecture promots plasma rifle/p90. But with that drugs/weapon/ammo nerf its just making people creating pure hinkley p90 build what would be never use in a regular TC fight.

Its cool that people can make other than TC builds(plasma tanks, p90 bursters, short range cripplers instead of boring as shit long range sniper or critical bazooka however both of them are usefull in Hinkley) and use them somewhere. Its alternate way for those who are bored about tc swarmfights. Its something different and this makes it cool. No drugs, just new weapons and arenas.

I love to make new builds and im happy that Hinkley gives me possibility to invent them.

And last thing, Hinkley is not TC so why regular TC builds should be best there? :) Why people dont use crafter builds for TC? Because want to have the best possible build for TC. Why people make Hinkley builds? The same reason. Hinkley is not TC, TC is not Hinkley. I used to play both, got both kind of builds and i think it is awesome(even if i tried to play regular big gunner at the begin of Hinkley... god i sent to Hinkley my 4 big gunners before i made pure Hinkley build ;D). The more possibilities the cooler game is.

And the very last thing. Dont change Hinkley into TC. Another clock fights. Omg my drugs, omg its over of my drugs wait! Its new type of battlefield. No drugs allowed. Make new build for new conditions. If u are lazy dont play or lose.
Title: Re: Balance Hinkley - guns/drugs
Post by: Crazy on March 10, 2011, 04:29:47 pm
I already play with drugs in hinkley. Don't worry, for you it won't change anything, it's just gonna avoid some annoyance to me. Anyway TC fight and real fight are totally different, and available weaponry is only a small part in that. Absence of mumble (most of time), the particular map, everyone in BA with 2 weapons, no superstims, no spawn, no zone to guard, no NPCs, nothing to loose... It's pretty different, and add drugs or weapon won't change that.


Quote
Omg my drugs, omg its over of my drugs wait!
Won't happen anyway. You have nothing to loose. You're drugs are down? You finish the fight and go to bar. What's the matter? It last 30 min.
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 05:02:57 pm
And i think this different is cool I dont need another 'tc like' battlefield, mumble or other ts, spawns, control zones and drugs.  Im bored of this and its great that there is place where tired pvp player can fight(without wasting time for crafting, farming, stupid wm waiting and other shit) for his own without a swarm of companions.


So Devs/Surf - do not delete alternate way for pvp players. If u add drugs that would be a little more like TC and a little less like Hinkley. I dont whine about drugs because i like to use them ingame but i dont need them everywhere and im sure that i dont need them in Hinkley.

Btw. im sure that jet is not allowed in NCR(not sure about other drugs)  ;D So i dont see any chance to get it inside Hinkley ;D Explenations for RPlayers  ;)
Title: Re: Balance Hinkley - guns/drugs
Post by: Perteks on March 10, 2011, 05:14:38 pm
I dont get you Manero, probably if they add drugs it will do option "no drugged chars" or something like that (like- no armor). You still can enter already drugged char :P
Title: Re: Balance Hinkley - guns/drugs
Post by: Surf on March 10, 2011, 05:15:15 pm
There'll be no drugs added, but more varied weapon and armor offerings. Maybe we'll add some drug checks so people who smuggle them in/come drugged can't participate. Let's see. :)
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 05:15:38 pm
Perteks, its fine for me. If u really want to play on drugs use them before enter. So i dont see any point in adding drugs to Hinkley.


There'll be no drugs added, but more varied weapon and armor offerings. Maybe we'll add some drug checks so people who smuggle them in/come drugged can't participate. Let's see. :)

I like the idea. I would like to see how psycho user try to enter guarded gate ;D
Title: Re: Balance Hinkley - guns/drugs
Post by: Crazy on March 10, 2011, 05:23:01 pm
There'll be no drugs added, but more varied weapon and armor offerings. Maybe we'll add some drug checks so people who smuggle them in/come drugged can't participate. Let's see. :)

Cool! You have to get out each 30 min, take your own drugds, and you can't even fight 'cause some guy think drugs are bad and forbade it.
Honestly, if you can forbid it, at least allow to get some at the bar.

Quote
If u really want to play on drugs use them before enter. So i dont see any point in adding drugs to Hinkley.
Yeah, and if you really want to fight with avenger, bring your own! (oh shit, you can't, just let allow to bring one and its fine for me).




Note: why ya associate drug to TC? You use BA also in TC, so to have diffrent kind of fight, let's remove it!
Difference between TC and Hinkley have nothing to do with stuff/drugs.


Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 05:31:45 pm
Stuff and drugs means builds and builds. I want more possible and usefull builds ingame. If u add free drugs for Hinkley i would use(and im sure all other pvp apes) every battle(tc and Hinkley) the same builds. Just for example: easy jet/psycho means that there would be no p90 bursters builds in Hinkley because it would be very easy to get 2 bursts by Minigun and still got a lot of hp(btw. who use p90 anywhere else? no one, so its great that there is at least one place for p90/pancor bursters in fonline 2238 where this guys have funl). And so on... I dont like idea about drugs in Hinkley. Thats all from me.

Conlusion, if free drugs would be available in Hinkley:

+ yeah drugs !

- less unusual pvp builds :'(
Title: Re: Balance Hinkley - guns/drugs
Post by: Hololasima on March 10, 2011, 06:00:52 pm
There are BAs in Hinkley. Guess what armor will be most used ? BA

There are Avengers in Hinkley. Guess what gun will be most used by Big Gunners ? Avenger

There are drugs in Hinkley. Guess how will look all builds ?

And what about players which dont have drugged builds ? People which dont need any power drugged build because they just dont participate in TC ? They will cannot participate in Hinkley because they will not have any single chance against people which have ultra builds.

Maybe your argument will be: "But they dont must fight with people which are on drugs, they have posibility to choose what fight they want. Its same as with armor allowing at computer."

But seriously ? What kind of players with what armor/gun do you see in Hinkley matches ? ONLY high tief stuff. Who will be so stupid and will take Leather jacket ? Same with drugs, everyone will have them. And who not ? BURN HIM

Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 06:06:42 pm
Its a paradox because if u add drugs to Hinkley u will limit this place. And make it only for drugs users and that non drugs users who like to be pawned by them hehe. Just like Holo wrote.
Title: Re: Balance Hinkley - guns/drugs
Post by: Crazy on March 10, 2011, 06:19:29 pm
And what about players which dont have drugged builds ? People which dont need any power drugged build because they just dont participate in TC ? They will cannot participate in Hinkley because they will not have any single chance against people which have ultra builds.

Come on... If ya take all drugs you have +2AP +1ST -1PE. All build (or almost) are improved, you don't especially need to be optimised (you will maybe gain one special). Just do as HP, when you get out, you are retablished at the status you were when you entered, like that, non druggie char can take jet without problem. So yeah, everyone will use drug. And I am fine with that. At least when you bring drugged char to Hinkley you don't have handicap.
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 06:24:04 pm
Och man what are u talking about? Drugs are good ONLY for proper drug builds so non drugged build would be shit after used for example jet. So why that non drugged user should use drug? To get ilusory chances of winning?  ::)

Anyway i dont know what are we all talking about. Surf told that there would be no drugs and its decision that i approve.
Title: Re: Balance Hinkley - guns/drugs
Post by: Rascal on March 10, 2011, 07:04:00 pm
zomg loads of bullcrap :/

ifu gonna implement fake drugs inside the hinkley then whats the problem ?
u could make ur loved p90 build drugged too.
Honestly who is gona make build only especially for hinkley ? just few people.
They have sooo fucking huge advantage of players who just wanna play hinkley time to time (90% of its users). All those guys have some good proper TC builds and wanna have some fun.  If u really love to kill dozens of centaurs/floaters enc in RT just to make power IMBA hinkley build then ok but dont take from other players values of their chars by taking away drugs.
And BTW p90 and plasma rifle gona be always promoted in hinkley in order to very close range of fights so u always can try different nonTC builds - but as i said before its from architecture of hinkley not from lack of drugs.

One more - if there wouldnt be that sick restriction as it is now -> drugged players cant join fights inside hinkley - then I really wouldnt bother at all. I could come drugged and dont nedeed fake drugs inside - but todays restricions make all my chars half retarded :P
Title: Re: Balance Hinkley - guns/drugs
Post by: Hololasima on March 10, 2011, 07:13:12 pm
zomg loads of bullcrap :/

ifu gonna implement fake drugs inside the hinkley then whats the problem ?
u could make ur loved p90 build drugged too.
Honestly who is gona make build only especially for hinkley ? just few people.
They have sooo fucking huge advantage of players who just wanna play hinkley time to time (90% of its users). All those guys have some good proper TC builds and wanna have some fun.  If u really love to kill dozens of centaurs/floaters enc in RT just to make power IMBA hinkley build then ok but dont take from other players values of their chars by taking away drugs.
And BTW p90 and plasma rifle gona be always promoted in hinkley in order to very close range of fights so u always can try different nonTC builds - but as i said before its from architecture of hinkley not from lack of drugs.

One more - if there wouldnt be that sick restriction as it is now -> drugged players cant join fights inside hinkley - then I really wouldnt bother at all. I could come drugged and dont nedeed fake drugs inside - but todays restricions make all my chars half retarded :P

"And what about players which dont have drugged builds ? People which dont need any power drugged build because they just dont participate in TC ? They will cannot participate in Hinkley because they will not have any single chance against people which have ultra builds."
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 07:14:45 pm
u could make ur loved p90 build drugged too.

P90 advantage is that this weapon is quicker than minigun. But with drugs its not hard to get 12 ap and got 2 minigun bursts. So p90 lose the only advantage and even if sg burster get additional 2ap from jet it wont change anything for him because p90 burster after 2 minigun bursts is dead. There would be no sense in play as a drugged sg burster because drugged bg burster would be better.

btw. you should not use term bullcrap so easy.
Title: Re: Balance Hinkley - guns/drugs
Post by: Rascal on March 10, 2011, 07:26:46 pm
Quote
"And what about players which dont have drugged builds ? People which dont need any power drugged build because they just dont participate in TC ? They will cannot participate in Hinkley because they will not have any single chance against people which have ultra builds."

are u living on another planet ? Did u see single nonTC/nonHinkley build in Hinkley NOW ?
buahah

Quote
P90 advantage is that this weapon is quicker than minigun. But with drugs its not hard to get 12 ap and got 2 minigun bursts. So p90 lose the only advantage and even if sg burster get additional 2ap from jet it wont change anything for him because p90 burster after 2 minigun bursts is dead. There would be no sense in play as a drugged sg burster because drugged bg burster would be better.

Its a loooot quicker and deal better dmg from1 hex too. Minigun dmg is pathetic u should now that so even if i can get 2 bursts ina row from mini its still crapp. Shots from AVENGER into bluesuits for 45dmg is a common problem :P Ur drugged P90 build gona have 4 burts ina row "my" mini build 2ina row whos gona win ? p90 ofcooz

 my favorite part ->
Quote
p90 burster after 2 minigun bursts is dead
   hahaha are we playing the same game ? really... 250hptank with BA toughness gona die from 2 burst from mini yaaaa right xD
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 07:31:27 pm
Minigun damage is better on one hex than p90 damage and im sure about this because i got 2 big gunners(Kasumi, Kokoro) and 1 p90 burster(rogue1) in Hinkley. And as far as i know i use all of this chars on the same server as you. Btw u cant shot 4 bursts in row by p90 because p90 allowed u to shot 3 bursts. Anyway go play Hinkley instead of talking about it. Ive seen u once and it was something like  :o
Title: Re: Balance Hinkley - guns/drugs
Post by: Rascal on March 10, 2011, 07:39:55 pm
u can always switch hands and there is ur 4th burst bby :F

 
Quote
Anyway go play Hinkley instead of talking about it. Ive seen u once and it was something like 

Didnt u notice that this is a topic on a discussion forum ? sad i have to explain such things to u and what is even more scary its in "SUGESTIONS" chart - wow what does it means ?
I play hinkley time to time im not hinkley 24/h warrior like u but keep it real ur the person whos fighting for golden medal of most (hinkley) kills so chill :P
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 07:43:30 pm
I know it was sugestion but i think its wrong sugestion. And u called my replies bullcrap so the one who should chill is you.


ps. About changing weapons, it takes some time and its quite long when u stand on one hex with big gunner.  
Title: Re: Balance Hinkley - guns/drugs
Post by: Hololasima on March 10, 2011, 07:56:46 pm
are u living on another planet ? Did u see single nonTC/nonHinkley build in Hinkley NOW ?
buahah

Of course. Not only you and your uber skilled pro players/teammates playing in Hinkley. There are also other players which dont participate TC but want fun from Hinkley
Title: Re: Balance Hinkley - guns/drugs
Post by: Perteks on March 10, 2011, 10:34:35 pm
And most of them just go out after 15 min, but probably they will be longer there if they can try some drugs.
Title: Re: Balance Hinkley - guns/drugs
Post by: manero on March 10, 2011, 10:53:10 pm
Why should they stay longer with drugs? If they dont have build for drugs, drugs make them useless.
Title: Re: Balance Hinkley - guns/drugs
Post by: kraskish on March 11, 2011, 12:42:27 am
Seriously? Adding drugs is such a problem? Cuz hinkley is all serious and realistic. Even at fun/strategy planning place you cant have all fun/possibilities, great. If we are so holy in respect of drugs maybe we should make Fonline cleaner, no drugs. That would be great. No reason to add drugs, all perfect and stable... no powerbuilds, just great.
Title: Re: Balance Hinkley - guns/drugs
Post by: Michaelh139 on March 11, 2011, 12:43:27 am
It makes no sense not to add drugs, and we have been given no REASONABLE explanation as to why not.  I believe that is why we continue to ask... why not?  ::)

I don't even have or use drug builds, and I think they should be given same treatement for Hinkley, because it is for testing builds afterall.  Why the hate for drug builds?  No sense.
Title: Re: Balance Hinkley - guns/drugs
Post by: 5me0 on March 11, 2011, 05:06:50 pm
It makes no sense not to add drugs, and we have been given no REASONABLE explanation as to why not.  I believe that is why we continue to ask... why not?  ::)

I don't even have or use drug builds, and I think they should be given same treatement for Hinkley, because it is for testing builds afterall.  Why the hate for drug builds?  No sense.

Quite right. And besides, you can always set the games rules to deny drugs. Which pvp build doesnt take drugs these days anyway ? Why should people with drug builds play crippled at hinkley ? Everyone should have the option to play at full potential imho.
Title: Re: Balance Hinkley - guns/drugs
Post by: Sarakin on March 11, 2011, 05:45:53 pm
Guys, first read what was written here already and then reply. As long as we have only one competitive arena (Pitt is just for the lulz) and not so many players there, I wouldnt like to see drugs in Hinkley. Majority of players would like to play with drugs and even if not, default option will be set on drugs on and no one will bother to change it. Thus, non-drugging characters and occasional players will suffer.

I use one non-drugged char and one char that is supposed to take drugs, but without them, the char is doing just fine. Taking all drugs give just slight advantage, but with proper build setups like 1 str + jet + wh, its a considerable boost for those characters.

BTW: 4 bursts with p90 ? Where you gonna get 16 APs ?
Title: Re: Balance Hinkley - guns/drugs
Post by: Lordus on March 14, 2011, 10:15:59 pm

 I would like to see "drug" in Hinkley, but in different way. After 100 win in Hinkley arenas, player should be rewarded by cookie. + somehow solve potential Hinkley cookies abusers..
Title: Re: Balance Hinkley - guns/drugs
Post by: maszrum on March 14, 2011, 10:18:00 pm
drugs at hinkley ? please no.
Title: Re: Balance Hinkley - guns/drugs
Post by: Floodnik on March 14, 2011, 10:33:25 pm
Why not create another arena, to test the drug builds too. Noone would force you to come in there...?
Just as noone would force you to participate in a Hinkley match that has the drug option set on. You would play other matches.
But let others have fun?
Title: Re: Balance Hinkley - guns/drugs
Post by: Surf on March 15, 2011, 02:37:37 am
I would like to see "drug" in Hinkley, but in different way. After 100 win in Hinkley arenas, player should be rewarded by cookie. + somehow solve potential Hinkley cookies abusers..

Some "ladder" system is planned already, yep.

drugs at hinkley ? please no.

Yup.

Why not create another arena, to test the drug builds too. Noone would force you to come in there...?
Just as noone would force you to participate in a Hinkley match that has the drug option set on. You would play other matches.
But let others have fun?

NCR doesn't support drug taking, also, from a gameplay wise side there aren't enough players to divide "arena" types even more right now on the wasteland. As said a few times, I've added a few weapons to Hinkley and map some changes there to have diversion, we'll see how this turns out.