fodev.net

Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Dyce666 on March 10, 2011, 01:34:04 am

Title: Taming the mighty Deathclaw
Post by: Dyce666 on March 10, 2011, 01:34:04 am
I'm not sure that being a 'slaver' should be a requirement for this but...

If you have 200% Outdoorsman, you should have a chance (%) to tame/capture a deathclaw as a follower, similar as Brahmins

150% for baby deathclaws
Title: Re: Taming the mighty Deathclaw
Post by: Michaelh139 on March 10, 2011, 01:34:44 am
Devs say no.  :P
Title: Re: Taming the mighty Deathclaw
Post by: foonlinecurious on March 10, 2011, 01:36:16 am
Do devs say no because its hard to do? or because they might be over powered if someone went around with a crew of 4 death claws?
Title: Re: Taming the mighty Deathclaw
Post by: Michaelh139 on March 10, 2011, 01:37:24 am
Probably overpowered  ;D

they would certainly more badass than any mercenary squad I know....  Except maybe super sledge.
Title: Re: Taming the mighty Deathclaw
Post by: Ganado on March 10, 2011, 01:52:58 am
Small deathclaws with like 70 HP, maybe...

Adult deathclaws with 250 HP, 10+ AP, and 80+ HP claw critical hits, no.

And even if it was implemented, 200 Outdoorsman? Or even 150 for a small one? Too much needed, just promotes another alt.
Title: Re: Taming the mighty Deathclaw
Post by: Dyce666 on March 10, 2011, 03:32:20 am
Small deathclaws with like 70 HP, maybe...

Adult deathclaws with 250 HP, 10+ AP, and 80+ HP claw critical hits, no.

And even if it was implemented, 200 Outdoorsman? Or even 150 for a small one? Too much needed, just promotes another alt.

If you don't want to promote alts, LIMIT THE NUMBER OF CHARS PER ACCOUNT.

Whatever, just baby deathclaws at least.

IMHO you either need to give up on using 'alt promoting' as an excuse, or limit the # of chars per account.
That way it won't be hindering future improvements for Fallout 2238.
Title: Re: Taming the mighty Deathclaw
Post by: vedaras on March 10, 2011, 05:49:17 am
well i had similar idea, and even people liked it, still it doesnt change pretty much...

http://fodev.net/forum/index.php?topic=4380.0
Title: Re: Taming the mighty Deathclaw
Post by: Swinglinered on March 10, 2011, 06:39:39 am
Obviously only baby ones- adult ones too set in their ways.

Also, even a baby one should require extraordinary OD.
200 minimum.