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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Kelgan on March 09, 2011, 02:36:05 am
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When you get your repair and science you should be able to make up to 2 robot followers
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Read rules of suggestion area before posting please.
Try to follow the example of people who be on forum a long time from post count to get an idea how you should post.( The ones that dont trolololol all the time )
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When you get your repair and science you should be able to make up to 2 robot followers
i think its pretty self explanitory
but the way you would get slaves or mercenaries it was just annother idea for a type of follow you could get
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What profession, faction, special workbench, etc.?
Being able to scavenge partial/broken bots and then fix them up, set yourself as Qwner would be OK.
Maybe.
In FO2, the prospector who sells you the map to Vault 13 tells you the story of his discovery. In the story he had a Mr.Handee as a guard/companion.
So having a robot sidekick is Fallouty.
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In FO2, the prospector who sells you the map to Vault 13 tells you the story of his discovery. In the story he had a Mr.Handee as a guard/companion.
So having a robot sidekick is Fallouty.
*Waiting for Surf Solar's reply* xD
Seriously, even if it could look strange now, Id really like to see robot followers in-game. Why? Maintains Fo2 spirit (lets say its Mr Handy and robobrain for a start) new dialogues, advantages/disadvantages, uses for pvp/pve and use of intelligence stat/science which is marginalised now
Anyhow it was suggested a couple of times.
http://fodev.net/forum/index.php?topic=9942.0
http://fodev.net/forum/index.php?topic=6420.0
http://fodev.net/forum/index.php?topic=6925.0
http://fodev.net/forum/index.php?topic=4515.0
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Like radios you dont need a profession just should have a high science and repair and maybe need like :-
Science 150 repair 150
10x junk x6 robot parts 1xrobot brain 2x ass rifle
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Like radios you dont need a profession just should have a high science and repair and maybe need like :-
Science 150 repair 150
10x junk x6 robot parts 1xrobot brain 2x ass rifle
Hello, Id like to further brainstom the idea of robot mercs that was already suggested but prematurely closed/locked.
SUGGESTION
- make robot mercs available to hire based on your INTELLIGENCE count ->
- IN 7 - 1 robot
- IN 8- 2 robots
- IN 10 - 3 robots
sharing the followers size (1 cha by robot) up to 3 robots
- robots should behave just like any other mercs.
- as for types of robots, for sake of testing and balance, Id restrain from implementation of weapon weilding robots. So the possible robots to hire would include:
- robots are a bit resistant to normal damage, similarly like MA is to plasma/laser, but they are no resistant at all to plasma/laser.
Why? What for?
As they are being HtH only, they should give some advantage, just to deal with usual robbers, being some dmg meat while you strike some more prominent opponents, or simply resistance because of lack of weilding weapons
SUGGESTION 2
In previous thread I also suggested that if weilding weapon robot would be implemented, namely robobrain for sake of TC, they could have a resistance to normal similar to MA (but lower) and no resistance against plasma/laser damage.
Why? What for?
Simply to create some variety and tactics. EW guy has a hard time with MAmk2 armor user. With robots in-game, knowing that their weakness would be EW, EW guys would be blessed to kill such opponent whereas SG would have a hard time. You can call it justice :D.
http://fallout.wikia.com/wiki/Robobrain
All Im saying that they could be the reverse of mutants. Instead of vulnerable to normal/any weapon - armored against normal (to be adjusted of course, their drawback would be using SG weapons like shotguns/hunting rifle, no P90)
Why?
Because we got mutant mercs as well. Why restricting/reducing the content of the game if its already there?
But there was a Great War and there is no robots anymore silly
tl; dr - robots fought in the Great War, there were thousands of them
Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read
Also to support the idea even further as to not to neglect robots role in postacalyptic fonline. You could see robots quite often:
- mining robot - Klamath
- robodog NCR, Navarro
- brainbot NCR mechanic
- floating eye, robobrain, sentry bot - Sierra Army Depot
- Robots also existed in Fallout 1 (floating eye, mr handy, robobrain
http://fallout.wikia.com/wiki/Category:Fallout_robots_and_computers
CONCERNING THE FACTS PRESENTED ABOVE
please dont spam this thread with some imaginative ROBOTS WERE LOST IN A GREAT WAR (2077). They were in F1 (2161) and F2 (2241). 2 more robots in F2 meaning that they were developing. Its over 160 years god dammit. Enough for scientists in the vaults that oppened to produce their own robots and repair them.
Please make suggestions about actual implementation of robots their role and not to solely undermine its existence as the only wall of defense. And please let this thread to develop.
::) Its already been discussed
more in http://fodev.net/forum/index.php?topic=6925.0
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When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.
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I'm not support this suggestion.
But! I want more Robot encounters (Always wanted to fight with robot)
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I was thinking rare bots.
The production and maintenance base for bots is no longer in existence, for the most part.
Getting a bot working should be a serious project, and we shouldn't be able to make them.
Static sentry bots without any AI, perhaps.
In that case they'd be little more than tripwires.
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When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.
So you guys haven't made a new system yet? Working on it now? Or just waiting for the right time to implement and test?
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The production and maintenance base for bots is no longer in existence, for the most part.
SAD runs maintenace on robots, anyway robots fought in Great War... there lots of scattered parts, immobilised or discharged robots (like in Glow in F1)
Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read
The robots in the SAD going to the repair bay for maintenance and repair bots replacing killed robots with new ones.
Woah Im looking forward to promised follower szstem change :o
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No war was fought on the californian mainland. (if you count out hundreds of nukes exploding :D )
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still thinking that my suggestion about robots (http://fodev.net/forum/index.php?topic=13500.0) should be implemented, it dont means to have robo-mercs but its the most functional, is easy to implement, not damage pvp, no exploitable, and add more variety of combat.
about robo-mercs, i think maybe, but only ONE can follow you, also it should need batery like SEC or MFC
also i think that Surf have a personally hate against robots, maybe they make him game of FO2 a hell, i dont know, because disable robots for "history" and "realism" purposes is completely unfalloutistic
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How exactly is that "unfalloutistic"? There were some robots in fo1 and fo2, centered around previous military bases with a few here and there, that doesn't mean that robots should be common where every third or fourth wastelander has one following them around.
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i should explain. for funny purposes robo-mercs can be craftable, only for FUN, its a MAYBE.
And for falloutistic purposes my suggestion should be evaluated. it dont means to have a lot of robots, only some here and there, around some places like Glow, Mariposa SAD, etc. also im thinking about "human" naturalize of robobrains...
Robobrains or brain bots are multi-purpose robots whose memory and programs are stored inside an organic or partially organic brain contained in its dome shell atop the machine. Robobrains were created before the Great War by General Atomics International for the U.S. military and for the civilian sector. They are considered superior to most robots, as human brains allow them a wider range of responses and functions than other robots. Their hands are suited to use most tools and weapons usable by humans.
Military variants of the robobrains had alphanumeric identifying serial numbers, following the format of RB-1234.
This is from Van Buren:
Official government records list only chimpanzee brains as being used in the robots[1], but at least some human brains were taken from the bodies of convicted criminals sentenced to death[2]. Just as well, many of these subjects were criminally insane, so the robobrains they became a part of were not entirely mentally stable, despite complete reprogramming[3], usually with the CODE technology. Some of these human-robobrains would even try to subtly kill themselves, apparently resenting being robots
this is from fo2
However, it is imperative that robobrains be routinely memory-wiped, as it is possible for the brain to break its own programming (CODE or other types) and develop serious personality quirks. Many suffer from this fate and seem to have grown to dislike what they were programmed for, but at the same time can do nothing to stop themselves from carrying out their programmed orders.
Robobrains in California and neighboring states do not possess integrated weapon systems inside their frame. Rather, their flexible arms and organic processors were tailored to use regular firearms (such as rifles) in combat, something they are able to do with disturbing efficiency. Most Pre-War robobrains (such as those found in the Glow) carry sniper rifles and assault rifles, although units with city-killer combat shotguns were also sighted. Robobrains could be found in hi-tech locations such as Mariposa Military Base, the Glow, Sierra Army Depot, and in the NCR.
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No war was fought on the californian mainland. (if you count out hundreds of nukes exploding :D )
Oh snap :-X Well, we can speculate vaults and military bases were scavenged xD
How exactly is that "unfalloutistic"? There were some robots in fo1 and fo2, centered around previous military bases with a few here and there, that doesn't mean that robots should be common where every third or fourth wastelander has one following them around.
Just like Arroyo didnt say there were many tribes, neither you could not see any human NPC with mutant slaves, but could see robodogs at NCR/Navarro, repair bot in NCR but that doesnt mean to you they were operational and commonly used by inteligentsia. Oh wait what we have currently in fonline? 5 mutie mercs? Well, it completely fits to your thinking (not playing atm, heard they were some changes to mutant armies xD)
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Indeed there were changes, like removing the mutant merc seller.
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Ye, till now everyone was happy with Mutants with 400 hp and BG.
But a robot even if low HP? nooo
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Ye, till now everyone was happy with Mutants with 400 hp and BG.
Well, if it have been removed from game due to many demands...