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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: merlin on March 01, 2011, 11:42:24 am
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I honestly don't see the difference between using alts and having friends playing with you. I have friends that pile on resources, fight with me in combat and help me trick opposing gangs into ambushes. There is no difference between doing that with friends or an alt.
Besides the character creation is so crucial to having an effective level 21 character there are going to be times when you would like to progress a character as much as start a new one.
I don't see how alting hurts the game. As long as there isn't a multi boxing program like the one used in World of Warcraft what is the harm? What can an alt do that 10 coordinated friends can't do?
EDIT: I think people will use multiple accounts regardless of your efforts to stop them. At this point in development its just wasting your time, especially since the game is free and you need all the good will you can get for donations and such. Not that you need them.
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I honestly don't see the difference between using alts and having friends playing with you.
This line made me sad. You really don't see a difference between playing alone and with someone else?
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This line made me sad.
:o Trolled by a GM
Clarification: From an bystander PoV an alt just looks like and acts like a friend on voice chat. Just less co-ordinated.
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You really don't see a difference between playing alone and with someone else?
Hey don't make me look like a monster man, You added this to your one liner "this makes me sad" Annotate your edit.
I clarified my meaning for you. Of course my friends ROCK.
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The trick is : With alt, instead of being forced to cooperate with other players, with everyone fullfiling his own role in a team, instead of interactions with the others players... You simply create alts and do it yourself.
It's why dev don't like alts.
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I dream of an alt system that makes alting expensive to an excessive amount, be it paying caps for profs, reduce in XP gain etc.
Alting should be to test builds and other player-roles and if you dont like them you can switch back to your previous char without having it deleted before you created the alt, not to be a one man wasteland corporation.
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The trick is : With alt, instead of being forced to cooperate with other players, with everyone fullfiling his own role in a team, instead of interactions with the others players... You simply create alts and do it yourself.
It's why dev don't like alts.
No one has to force people to play with others. Just like no one is going to force you to be nice to the guy who shot you in town for no reason and without repercussions. What about introverts? Some people are loners. Are you going to discriminate against loners? This game cannot possibly be played alone. Yet, I'm sure there are people who would rather play alone, be it for whatever reason. Would you rather be fighting a guy and his alts or some automated overpower merc that kills you before you even get into the screen. This is all make believe anyways. Are you saying that your fantasy is more valid because other people are sharing it?
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No one has to force people to play with others. Just like no one is going to force you to be nice to the guy who shot you in town for no reason and without repercussions. What about introverts? Some people are loners. Are you going to discriminate against loners? This game cannot possibly be played alone. Yet, I'm sure there are people who would rather play alone, be it for whatever reason. Would you rather be fighting a guy and his alts or some automated overpower merc that kills you before you even get into the screen. This is all make believe anyways. Are you saying that your fantasy is more valid because other people are sharing it?
- This game is Wastland, where peoples are supposed to cooperate
- This game is "Faction Mod"
- "I" don't want to force people to play together. But having interactions with other is what dev want (it seems, I am not a dev).
- Overpowered mercs have nothing to do with that. Last day against Rogues, their guys send their alts with shitload of mercs against us (a total of something like 30 mercs). Bug when hitted before loading, is a bug.
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Did some one just ban my IP from the game because I can't log in under this IP right now...
Thats very low and I think you guys are scumbags if you did that. I'm talking about using alts I'm not using them.
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- This game is Wastland, where peoples are supposed to cooperate
- This game is "Faction Mod"
- "I" don't want to force people to play together. But having interactions with other is what dev want (it seems, I am not a dev).
- Overpowered mercs have nothing to do with that. Last day against Rogues, their guys send their alts with shitload of mercs against us (a total of something like 30 mercs). Bug when hitted before loading, is a bug.
ok 30 mercs now I see why alts are bad. You win.
No mo rokets pease!
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I dislike alts and don't bother with them, but the extent of their popularity does make the game's shortcomings quite clear. A crafting system that limits combat potential is always going to be minmaxed, like it or not. Same with all 'soft' skills, like Outdoorsman. Or skills that really shouldn't be separate skills at all, like Doctor. God knows how you fix it. The idea of profession based bonuses, however, seems to be a step in the right direction.
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It's like sex. You could entertein yourself but it's more fun with a friend (or two).
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It's like sex. You could entertein yourself but it's more fun with a friend (or two).
This.
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I dislike alts and don't bother with them, but the extent of their popularity does make the game's shortcomings quite clear. A crafting system that limits combat potential is always going to be minmaxed, like it or not. Same with all 'soft' skills, like Outdoorsman. Or skills that really shouldn't be separate skills at all, like Doctor. God knows how you fix it. The idea of profession based bonuses, however, seems to be a step in the right direction.
Game vs Sim.
Or how much of a proportion do you want?
For crafting to be not in competition with combat power would be sort of munchkiny.
How do you maintain Tank training/edge while also being more than a basic crafter, realistically?
Doctor/First Aid? One stabilizes and patches up, the other does more deeply involved surgery type things.
It makes sense to be 2 different skills.
Perhaps a synergy bonus is in order because they overlap.
As for alts, they help experiment with different builds/etc. Also, while interacting with other players is optimal, the pre-existing player blocs can be a little alienating.
Alt-assisted metagaming isn't just about being an uber-munchkin, it can be a very somber technical thing, like using the game to imagine a post-apocalyptic logistics network.
I like thinking of the Cryptic Alliances (http://mutant-future.wikia.com/wiki/Religions#Cryptic_Alliances_of_Gamma_World) from Gamma World (http://en.wikipedia.org/wiki/Gamma_World)- if there were a Restorationist cell operating in the Fallout world, it would not announce itself but first insinuate itself into the existing factions, acquire knowledge and technology, set up a network, etc.
I find it amusing to simulate this cell with my alts.
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Funny how this game supports extreme and mindless killing and griefing. Where paranoia is rampant.
Then the devs get annoyed because folks would rather do shit themselves then trust a potential griefer.
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Funny how this game supports extreme and mindless killing and griefing. Where paranoia is rampant.
Then the devs get annoyed because folks would rather do shit themselves then trust a potential griefer.
Exactly my point! Why care about alts?
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Who cares about alts? lots of people, but it is not hugest issue because in a game such as this, it is unavoidable.
The only issues to arise from them, is the use of more than one character at a time, and avoiding the anti-alt timeout(which is only 3-5 minutes, not the 10 which is displayed) to change between characters.
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Who cares about alts? lots of people, but it is not hugest issue because in a game such as this, it is unavoidable.
The only issues to arise from them, is the use of more than one character at a time, and avoiding the anti-alt timeout(which is only 3-5 minutes, not the 10 which is displayed) to change between characters.
Hm, last "seasons" I could easily avoid them. I had/have an armorer/small guns crafter on level 2 of each. I still had decent combat skills to kill creeps. I have fun, short to say. If I want higher tier stuff, I ask other people if I can buy stuff. If I am in need of a helping hand, I ask other people to help me to compensate my rather mediocre combat skills. The thing that really kills this approach this game is people min/maxing and only want to PvP with "I win Buttons" like Powerbuilds.
The problem is people breaking down the game to a PvP simulator and to have everything possible with least of afford, like with alts doing the shit for your main character. This mentality btw arose the last 4-5 years when "pr0 pvp gaming" became more popular.
Fallout and all the people true to the setting suffer from that. (http://rpgcodex.net/phpBB/images/smiles/thumbs_up.png)
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The problem is people breaking down the game to a PvP simulator and to have everything possible with least of afford, like with alts doing the shit for your main character. This mentality btw arose the last 4-5 years when "pr0 pvp gaming" became more popular
Quite right.
In this case, as time goes on, less and less people are interested in playing FOnline, as an MMO in which you need to interact with other people to gain the items / or employ the abilities of others , and rather see it as an isometric shooter.
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i whoud like to have an alt free game, but ech pearson needs at least 3 alts
1.gun-crafter
2.gatherer(and/or armorer)
3.combat power build
and this are the minimum! on average you meed 3-4 of ech cathegory
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Its a tradeoff. You give folks complete freedom and everything goes to shit. As long as this game is anti-care bear and pro griefing your primary player base will be kill happy monkeys.
Biggest example, mad crafting cooldowns but no shoot in the eyes and rob their ba while camping cooldown.
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As long as you don't break anti alt timer rules !
Regarding the pro pvp championship some say this game has become, i'd like to say that town control IS a feature of the game, and to me it is the most prestigious one, the one that allows to interact with the game universe on the largest scale.
If it weren't a PvP feature, but say a 20-sided dice throw, some of us TC apes would still play it, for prestige and fun :)
Don't blame the apes, blame the features (and the griefers).
Also, for many of us, TC isn't just a name in the pipboy : come check Redding sometimes !
.e monkey noises !
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Also, for many of us, TC isn't just a name in the pipboy : come check Redding sometimes !
TC is actually a feature where your alts won't save you, in a way. For example I can't use alts to guard Redding's south entrance and mine entrance at the same time, more players are just needed. The game needs more features where player just doesn't have time to use an alt because he is occupied doing one thing so only option is to have a friend do the other thing for you.
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Funny how this game supports extreme and mindless killing and griefing. Where paranoia is rampant.
Then the devs get annoyed because folks would rather do shit themselves then trust a potential griefer.
I myself would rather have like 3 alts , weapon , doctor , armor crafters ? Why ?
Because interacting with other players is not safe , IT IS NEVER SAFE.
The first week i played this game i always was afraid even to in NCR , because i was afraid someone will blow my head up randomly.
Other people just a liability.
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I mean alting as in having multiple combat characters ready to go for fast relogging or to heal or whatever.
TC is all about who brings the most and can stay in the fight the longest. Hence its not enough to just win one battle but multiple fights. In order to win multiple fights, players need to have standby fighters geared and ready to go in case the initial assault team/defenders fail in their objective.
Example:
1. Gang A is defending Redding. Gang B steps in and attempts to take it. Throughout the battle, fighters die and lose their gear. In order to re-enforce the defenders/press the assault, fresh soldiers are brought in via alts/fast relog. This battle of attrition continues until one side simply has no more bodies to bring to bear.
2. Same with dual logging. Granted it takes mighty micro-management skills but it is conceivable that folks canrun two characters at one time.
As long as TC is based on attrition warfare, fast relogs/dual logging/whatever remains a top priority in attaining victory.