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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Eternauta on February 21, 2011, 05:21:15 pm
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Read me first!:
Yes, I do have cars.
Yes, I do like driving cars.
So no, I am not a random n00b whining about something I can't buy.
And no, I am no "Mad Max wannabe" (also remember, almost everyone had a car/bike in Mad Max!), I am just a player who would like the game to make just a little bit more sense.
I think it is weird that we players can have as many cars as we want as long as we can pay them, but NPCs don't have any. It's very weird that you can travel with your car, yet caravans from all cities just walk.
I also think that cars are a nice feature and should not be taken out. But this feature should be more faithful to Fallout 2, where you had a car just because you met some dude who happened to have a repairable Highwayman in his garden.
So the actual suggestion is to make it more difficult to get a car in 2238. Maybe it would be interesting if we needed a FCC for every kind of car.
Also, it might be nice to be able to make your own car. This could be done by finding a new kind of "car wreck", so when we find one in a random encounter, we might be able to get FCC, Electronic Parts, Junk, or repair it into a new car. However, to be able to make the car, and also to actually know the car wreck can be repaired, the should be some skill requirement, like Repair>149, and Science>99 (and maybe a Tool or Super Tool Kit in inventory as well). If your character does not meet those requirements, all car wrecks will be "normal" (work just like existing ones) for him.
I bet this way the amount of cars in game will be reduced and it would be a bit more similar to the original game. Also, although a car is something awesome to have, I don't like the fact that Outdoorsman does not apply when you drive one, and so drivers don't need it. I am not asking devs to change this, but I just like to see different kinds of Player to Player interactions, not only combat. There have been some players that worked as a company and offered a "taxi" service. If most people have a car this becomes useless, and I've actually noticed that this kind of service has disappeared from the Trade Offers boards.
I know I will get comments like "u fuckin n00b me dont wanna loose ma car! trolol". I ask you, dear reader, not to comment if you disagree unless you actually have an argument against this idea.
EDIT: there could be an option to upgrade cars by talking to T-Ray and other NPCs. Car upgrades could be the same as in Fallout 2. Is this possible?
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It's very weird that you can travel with your car, yet caravans from all cities just walk.
We have been limited when doing the encounters and haven't been able to do anything about it yet. It's very low on the todo-list anyway and right now it's more likely that some caravan overhaul will come instead of modifications to the current ones.
In the Fallout lore, there are many cars in the NCR and surrounding wasteland. I think it was said once that there are ~1000 cars or such, can't remember right now.
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I see. Thanks for your answer!
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I agree with Eternauta.
1. FCC needed to every car --> that will make it more balanced
2. ANY car (or at least few) can be fixed and made useful --> that will add some 'customization' to the game.
3. Fixing a car require some skills/items --> balance gain
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I remember the time, where you could use that bug with wrecked car, repair it and drive to your base, where it broke down completely. That was even more realistic than buying it from T-Ray.
Why don't you get your cars from the Wastes - you go find a wreck and try to repair it. Or does the car stand in a deathclaw-infested junkyard and require teamwork? Or get the car with a quest!
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Why don't you get your cars from the Wastes - you go find a wreck and try to repair it. Or does the car stand in a deathclaw-infested junkyard and require teamwork? Or get the car with a quest!
Man, that obviously sounds a lot cooler, and I even thought of something similar, but decided it would be better to suggest just a rework of the current "system" to get cars.
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Yes being able to repair the cars from where we get FCC would be cool and balance the game a lot.And also all those junk cars used as eviorment props like those trucks that corvega buried in the sand they could be used as normal cars.I don't say the current ones arent good but using those woul make the game more falloutish.
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I've never found any FCC. Started to play in august, yet no luck.
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Cars are everywhere because of so much caps around.
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Cars are everywhere because of so much caps around.
And this is why the travelling speed gonna be even more painfull if wipe give back a normal economic system.
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Seems like only thing that will happen is people going to make a repair alt
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Armorers already have high Repair.
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My group has a few cars, and since at first it was only 2 of us it took quite some time to get the money and the place to store one. However I like this idea and the direction it's going so far. The idea of going into the wastes and finding a car, and maybe being able to locate it again when you have an FCC, or whatever just screams fallout. Honestly it really won't change much of the amount of cars in game, cause people/gangs make alts for everything, and they would just go farm til they got what they wanted. Does this mean this is a bad idea, NO cause there are those of us who actually 'play' this game, or attempt to while avoiding pvp killers of all weaker targets. With cars being out there, it would add a fun new adventure out there.
The biggest issue I have with this, is the issue faced in the entire game, having objects that require some type of special work, and are time consuming that can easily be taken away from you in one unlucky second. And the only way to keep the thing you just worked so hard for, is to hide it from everyone. Essentially becoming another thing we work for just to hide away.
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If it would be hard to get a car it shoukd be hard to loose one.
Mad Max had a bomb in his car it could worke like that in fo. After all the car is powered by a small atomic reactor.
So even if the car owner would get killed the car would be of no value to anybody else. If someone would try to use it -BOOM- thief dead and the car is a wreck (that one can repair again).
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Mad Max had a bomb in his car it could worke like that in fo. After all the car is powered by a small atomic reactor.
You are right, Pistacja, but do you know what the problem is? I don't know if the devs are part of this nonsense, but everytime someone suggests some wastelandish feature, he/she is marked as "friggin' Mad Max wannabe" and the debate starts deteriorating.
However I want you to know that I like what you said. But sadly, I don't think the car syustem will be changed.
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You are right, Pistacja, but do you know what the problem is? I don't know if the devs are part of this nonsense, but everytime someone suggests some wastelandish feature, he/she is marked as "friggin' Mad Max wannabe" and the debate starts deteriorating.
It was just started by some well known forum warriors. You can safely ignore it. ;)
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I don't know if the devs are part of this nonsense, but everytime someone suggests some wastelandish feature, he/she is marked as "friggin' Mad Max wannabe" and the debate starts deteriorating.
How do you want more "wastelandish features" introduced when you have people running around with plasma rifles, laser rifles, gauss pistols, brotherhood armors and creating crafting-specific alts? It's not that "wastelandish features" are bad, just the presence of some of such ideas in current 2238 environment is...questionable. As someone mentioned before, there are lots of caps, so there are lots of cars. Remember 1-2 months after wipe? "Oh oh oh make cars cheaper" and such blah blah.
Cars are good as they are! Btw some butthurt detected in the post before mine ;)
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How do you want more "wastelandish features" introduced when you have people running around with plasma rifles, laser rifles, gauss pistols, brotherhood armors and creating crafting-specific alts? It's not that "wastelandish features" are bad, just the presence of some of such ideas in current 2238 environment is...questionable.
Well dear Kilgore, why don't you read some of my posts in which I insist that tier 3 gear should be very hard to get, or even scrapped from game? According to what you just said, this kind of changes would make the "enviroment" better for "wastelandish features" :) but still, when I said that, you just said "oh but you are not a TC player"... Poor TC pr0s: we, the "non-TC friggin' Mad Max wannabes", want to ruin your game with consequences for your actions and battles with basic gear!
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By more wastelandish most of us who have played fallout, going out and finding cars, a stash of turbo plasma rifles, wouldn't be soo strange. Since this universe is basically 50's meets the Jetsons. But really the other issues the game faces are the largest hurtle for things like this brilliant car idea.
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I've never found any FCC. Started to play in august, yet no luck.
very stranger, y started in november and im finding like 5, they become into beautiful cocroaches!!
Eternauta youre right, actually everything in fonline can be easily obtainable via Caps, thats a very bad problem, so make cars "craftable" could be very good, with FCC that is hard to obtain, and you cant just buy it,
seriously devs need to rehink the way of obtain thinks to something more than simply pay caps, thinks like super tool kit or even mercs will be good to get them via quest, not only paying those caps.
also eternauta are you from Argentina right?
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Well dear Kilgore, why don't you read some of my posts in which I insist that tier 3 gear should be very hard to get, or even scrapped from game? According to what you just said, this kind of changes would make the "enviroment" better for "wastelandish features" :) but still, when I said that, you just said "oh but you are not a TC player"... Poor TC pr0s: we, the "non-TC friggin' Mad Max wannabes", want to ruin your game with consequences for your actions and battles with basic gear!
1. "tier 3 gear very hard to get" basically means that big and well organised gangs would still have lots of it and casual players would haven't it or even if they came across such gear, they would rather stash it in their tents forever or sell it to those who are able to use it (big and well organised gangs). I explained it in that topic which you are talking about, so maybe read twice or something.
2. About "oh but you are not a TC player" part, I looked at my posts in that topic and it seems I didn't write anything about TC there. Please don't put in my mouth words that I didn't post, ok? I don't care whether you are "TC player" (whatever that means) or not, and moreover, after testing all possible settings of TC during last 1.5 years, I'm against the idea of TC at all. So, basically, you are just overreacting at some posts.
3. The problem with "Mad Max wannabes" is not that it wouldn't be interesting, just all such people seem to be out of reality of this game. Oh wait, I stated it in my previous post..
4. There are no consequences for actions in the game where you can always register a new alt character and play it again as you want.
5. I don't know how long are you playing this game or what is your experience in pvp or pve or whatever, but you should get used to the fact that people who want to win will use always the best gear available (if they can afford it, of course, but then again, that means well-organised gangs will always have the best gear and use it to defeat their enemies - see gauss pistols and previously bozars examples).
As you probably have bank accounts with large ammounts of caps, I'll gladly wait till wipe to see your moaning about car prices being too high (remember, you can always lose your car just because a bit of bad luck ;) ).
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I'm liking the prospects of the suggestion. And having read much of the fallout lore, I think it would fit right in. As far as discussions about posts, and such, umn, this is a thread about cars...
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Trokanis and Reinat: thank you for your comments, and yes I am from Argentina.
Kilgore: first of all, please accept my apologies, man. Just like you said, it was not you who talked about "non-TC players", but Lordus (http://fodev.net/forum/index.php?topic=12504.msg102959#msg102959). So yeah, I am sorry about that.
What you said about tier 3 gear being hard to get is right, that is why I honestly think it would be nice if we could never obtain it. In my other post I said "either hard or impossible to get" just because I wanted to show a moderate attitude, and also I typed it a bit quickly and should have review it. However I might have to make clear that when I speak about "tier 3 gear" I only mean Weapons and Armor. In most of my FOnline fun combat experiences (both PvE and PvP), both sides were using tier 2 or lower.
You mentioned something about whining because of car prices. I remember making a suggestion about lowering car/merc prices. If you were talking about my suggestion, I guess you are a bit right. I don't think the same now, and in fact I might revise my old suggestions someday when i got more time and delete most of them, as experience has shown me I was wrong.
But anyway, this suggestion is not only related to amount of cars in game and caps. It's also about how to obtain cars: repairing a random car found somewhere sounds better for me than just buying it. Also, the high amount of caps is a problem, so this suggestion would reduce the consequences of so many caps in game.
Also:
As far as discussions about posts, and such, umn, this is a threat about cars...
As long as we don't troll, I think it is ok to talk about other topics in this thread. After all, the intention of this suggestion is to make car system more "wastelandish". So discussing about what is wastelandish and what not, and if it's ok to add such features, is alright.
PS: added another idea, so I edited the original post.
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i think.
available cars - more fast beta testing, for people that make it.
hard way to get car - after beta. hard is good.
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i think.
available cars - more fast beta testing, for people that make it.
hard way to get car - after beta. hard is good.
That way the "hard way to get cars" would not be tested but just imposed.