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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Deagonx on February 20, 2011, 02:40:59 am

Title: New Player Friendly
Post by: Deagonx on February 20, 2011, 02:40:59 am
I personally am a new player, but I do not want this suggestion to be passed off as 'noob whining'
It seems to me it is relatively hard to get into this game, and make your way up the food chain being that you can be killed by anyone, anywhere.
I have a few suggestions.

-No PvP til level 2
Well, I think that until you level up once no player should be able to attack from you, or steal from you.  Also you should not be able to steal from players, or attack them til level 2. To stop from that double standard.

-No Random Guard Attacks
Well, this isn't so much about new player friendly but when you get close to a guard, or a hub patrol in an encounter. They attack you, and for most new players you cannot fight back. I think this should be removed in general, it is a dumb function of the game. It doesn't make any sense. Even if you have a weapon off its hard to even trade with the merchant without 'getting too close'


-Loss On Death
Til level 3, I don't think you should lose the items you have on hand, and your armor. I mean, if I had just gotten some good stuff as a noob just to lose it all and start over, there is a 'ragequit' tendency. I understand that this game wants the 'hard life in the wasteland' image. But it's hard to even play when you die and lose everything you work for every 10 seconds. Higher players have back up things at their tents and such, we do not.  When we die we are back at rock bottom, no caps, no weapons, and its hard to even get back to the hub without dying again.



I hope you take this into consideration.
-Deagonx
Title: Re: New Player Friendly
Post by: Michaelh139 on February 20, 2011, 02:43:08 am
for second suggestion, its to stop 1 hex bursters from gettin free loot with their friends by instakilling.
Title: Re: New Player Friendly
Post by: Deagonx on February 20, 2011, 02:50:31 am
Ahh.
Well thats quite a pain, oh well... :(

Ill just take it off the list.
Title: Re: New Player Friendly
Post by: TheGreenHand on February 20, 2011, 03:40:52 am
-No PvP til level 2
Well, I think that until you level up once no player should be able to attack from you, or steal from you.  Also you should not be able to steal from players, or attack them til level 2. To stop from that double standard.

Getting to Level 2 takes all of 15 minutes, it's just 1k xp.  Travel from VC to NCR (or wherever to wherever) and you'll hit it by making primitive tools, BBs, avoiding encounters, killing ants, FAing yourself, etc.
This seems like a bit of a pointless suggestion.
Title: Re: New Player Friendly
Post by: Deagonx on February 20, 2011, 04:05:08 am
The thing is, me AND my group has a hard to moving town to town without getting hit by pkers :/
Title: Re: New Player Friendly
Post by: Badger on February 20, 2011, 04:18:42 am
Where are the places new players start? NCR and Hub?

Here's a thought, how about we colour code town safety?

Green = Guarded
Yellow = Unguarded
Red = Mid TC Fight

As for your 'losing everything' problem, I guess the solution is more hotel rooms. I haven't a clue if they're working to expand that. If buying a hotel room was tacked onto the "Go to the nearest town" quest when you make a new character, new players would only have themselves to blame if they lost their stuff.
Title: Re: New Player Friendly
Post by: Reginmund on February 20, 2011, 06:39:27 am
Quote
WARNING: This game may not be suitable for young players. You may die in this game and there is no save function!

Feels like this needs to be plastered everywhere.
Title: Re: New Player Friendly
Post by: avv on February 20, 2011, 10:12:03 am
-No PvP til level 2
Well, I think that until you level up once no player should be able to attack from you, or steal from you.  Also you should not be able to steal from players, or attack them til level 2. To stop from that double standard.

Won't help. There are games with new player protection and even then people complain that it's too short.
What comes to disabling pvp for low levels it would lead to players creating level one scouts that can scout enemy positions and nobody can stop them.

Quote
-No Random Guard Attacks
Well, this isn't so much about new player friendly but when you get close to a guard, or a hub patrol in an encounter. They attack you, and for most new players you cannot fight back. I think this should be removed in general, it is a dumb function of the game. It doesn't make any sense. Even if you have a weapon off its hard to even trade with the merchant without 'getting too close

It makes perfect sense and the guards even warn you first. It makes sense because otherwise you could plant explosives next to them or steal from them. Encounter traders trading with players isn't implemented yet.

Quote
-Loss On Death
Til level 3, I don't think you should lose the items you have on hand, and your armor. I mean, if I had just gotten some good stuff as a noob just to lose it all and start over, there is a 'ragequit' tendency. I understand that this game wants the 'hard life in the wasteland' image. But it's hard to even play when you die and lose everything you work for every 10 seconds. Higher players have back up things at their tents and such, we do not.  When we die we are back at rock bottom, no caps, no weapons, and its hard to even get back to the hub without dying again.

Admittedly getting the 10 hides in the beginning as solo is one of the hardest task in the game. And it's even harder for new players who don't know the best way to get them.
In my opinion new players should just read guides and manuals which are plently, because getting 10 hides is just a matter of playstyle.
Title: Re: New Player Friendly
Post by: TheGreenHand on February 20, 2011, 12:41:00 pm
The thing is, me AND my group has a hard to moving town to town without getting hit by pkers :/

I don't really understand this.  Since wipe, I've had maybe 10 encounters that players have dropped in.  And they were all right near towns, mostly by NCR.

I just rolled a new guy, spawned by VC.  By the time I got to the Hub I had 1200xp and definitely never saw a player other than in town.

Maybe you're playing turn-based?   That's the only thing I can think of, because TB encounters take a lot longer and its more likely that a player would drop in.

Also, if you get PKed, just try again.  Chances are you will get at least to a closer spawn point to wherever you're trying to go.

Where are the places new players start? NCR and Hub?

They start around VC and Hub I beleive.
Title: Re: New Player Friendly
Post by: Johnnybravo on February 20, 2011, 01:48:56 pm
Feels like this needs to be plastered everywhere.
This is funny, whoever wrote it, had no clue.
Youngsters like 14-18 will have no problem with stuff being frustrating, however older guys will eventually give it up, because they cannot waste hours for just several badly scaled encounters or players killing them.
Title: Re: New Player Friendly
Post by: Reginmund on February 20, 2011, 02:42:25 pm
This is funny, whoever wrote it, had no clue.
Youngsters like 14-18 will have no problem with stuff being frustrating, however older guys will eventually give it up, because they cannot waste hours for just several badly scaled encounters or players killing them.

So we can increase the player base by providing low level safeguards but its not like it is a good idea. I mean as avv has pointed out, you give them this now then later they will demand more. Then this might degenerate into a no-lifer vs casual player argument but wasn't the point made that this is a hardcore game. You will lose stuff if you die anytime or anywhere, whether you choose to play or not is up to you.
Title: Re: New Player Friendly
Post by: cannotspace on February 21, 2011, 02:36:21 am
This is funny, whoever wrote it, had no clue.
Youngsters like 14-18 will have no problem with stuff being frustrating, however older guys will eventually give it up, because they cannot waste hours for just several badly scaled encounters or players killing them.

older or younger, if they're going to quit because they get PK'd there's no reason to protect them, they gonna have to live with it because they'll lose something eventually
Title: Re: New Player Friendly
Post by: OskaRus on February 21, 2011, 12:40:19 pm
Constant unlimmited PvP is why most of players actually plays FOnline. There may be a lot more players which would join if FOnline would turn to hello kitty online but i would leave.