fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: namenotfound on February 18, 2011, 06:12:37 pm
-
well i was thing that with burst weapons 3 hex's would hit 100% of the built s then after the then is wound be 75% then 50 and at the longest range only 50% i think it wooed Make the game more real but devs woud have to work on every weapon that burst so this wound be good for after the whip
i think sum guns wound need a dameg neaf after this but i think it wound be sweet
-
I don't understand a word of all that :-\
-
I think its a good idea, mostly for big guns and bursters.
But i would like to acquaint from myself with sg/ew/bg skill
lets say you shooting to target from 20 hex
100sg (20 hex) = 50% bullets hits target
200sg (20 hex) = 70% bullets hits target
300sg (20 hex) = 95% bullets hits target
-
I think its a good idea, mostly for big guns and bursters.
But i would like to acquaint from myself with sg/ew/bg skill
lets say you shooting to target from 20 hex
100sg (20 hex) = 50% bullets hits target
200sg (20 hex) = 70% bullets hits target
300sg (20 hex) = 95% bullets hits target
i thike there shoud be sum only random to for 20 hex + like
100sg (20 hex) = 25-50% bullets hits target
200sg (20 hex) = 40-70% bullets hits target
300sg (20 hex) = 60-95% bullets hits target
-
seems like a +1 for suicide bursters too
-
I don't understand a word of all that :-\
Dyslexia, can't blame the man from the first impression.