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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Imprezobus on February 10, 2011, 08:25:48 pm

Title: Cooldown on enounters
Post by: Imprezobus on February 10, 2011, 08:25:48 pm
Please, put in on 30 seconds. I cannot agree on having encounter every 0.005 milisecond. I just cant, and I think that im not alone.
Title: Re: Cooldown on enounters
Post by: Eternauta on February 10, 2011, 08:28:36 pm
Well since it is a desolated wasteland, this suggestion makes some sense.

If I am not wrong, I understand there is a cooldown for each kind of encounter.
Title: Re: Cooldown on enounters
Post by: Imprezobus on February 10, 2011, 08:32:33 pm
Its not anymore. And suggestion is to prevent you from getting seventeen thousand eight hundred sixty four FUCKIN KURWA MAC junktown scouts encounters in one damn square.
Title: Re: Cooldown on enounters
Post by: RavenousRat on February 10, 2011, 08:34:21 pm
Or % of encounter must be less and less after each failed outdoorsman check until you won't have any encounters for 30 seconds or successful outdoorsman check. This way stupid repeatable encounters on the same pixel will be more rare, and if you got like 3 or 4 encounters already and all of them failed outdoorsman check, you'll travel more on map till next encounter atleast 30 seconds.
Or just limit an ammount of encounters per square in X ammount of time, even better to make hunting exact NPC/mob harder + remove encounters every pixed is to put CD on squares like it was on patrols long time ago. Cumulative CDs to 20 minutes for each square and you'll get +10 for every encounter there, and if you have more than 20 minutes, you can't encounter anything at that square, so you'll need to move to other one for grinding/hunting, or.. you won't get 3rd encounter in the same square when just traveling from A to B, only because Mrs. Luck giving encounters to you every pixel so you can't even alt+tab, because everytime you click on any place on map you instantly got an encounter in the same place where you're at and can't even move like 5 or 6 times in a row.
Title: Re: Cooldown on enounters
Post by: cannotspace on February 10, 2011, 08:52:40 pm
Or you raise outdoorsman / get a car
Title: Re: Cooldown on enounters
Post by: Imprezobus on February 10, 2011, 09:18:22 pm
is there any sense of meeting 80 soliders being on patrol in a few kilometers distance? If VC has about 100 inhabitants, counting every citizen, scientist and solider...

edit @ down:

I used to be famous taxi with 140 outdoorsman. For now you can have car or 300, less doesnt work.
Title: Re: Cooldown on enounters
Post by: Ganado on February 10, 2011, 09:22:01 pm
I think that Outdoorsman should have more of an affect on speed. At like 20-26 Outdoorsman, which would be most builds that haven't put a thing in said skill, it should be annoying. But for someone with even just 100, it should be a lot easier to travel. But apparently more ways to travel are already planned, so I hope those go well.
Title: Re: Cooldown on enounters
Post by: Sarakin on February 11, 2011, 01:26:39 am
Or % of encounter must be less and less after each failed outdoorsman check until you won't have any encounters for 30 seconds or successful outdoorsman check. This way stupid repeatable encounters on the same pixel will be more rare, and if you got like 3 or 4 encounters already and all of them failed outdoorsman check, you'll travel more on map till next encounter atleast 30 seconds.
This makes sense
Title: Re: Cooldown on enounters
Post by: Johnnybravo on February 11, 2011, 10:08:57 pm
Having cooldowns on encounters could moderate farming encounters and probably would balance crafting and looting a little more.
Title: Re: Cooldown on enounters
Post by: Crazy on February 11, 2011, 10:21:45 pm
Having cooldowns on encounters could moderate farming encounters and probably would balance crafting and looting a little more.

Oh god, please, not this shitty cooldown back...
Title: Re: Cooldown on enounters
Post by: Imprezobus on February 12, 2011, 02:46:40 am
it shouldnt be used to moderate economy, it should be used to remove a TOTALLY SHITTY FEATURE of 2238, which has no more use than to piss everyone off :/ (it is not even hard, its just annoying)
Title: Re: Cooldown on enounters
Post by: Ghosthack on February 14, 2011, 03:00:00 am
We don't have any plans to bring this back at this moment.