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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Haraldx on February 08, 2011, 05:15:41 pm
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Crushing/Melting perks both do the same, they basically destroy the enemies armor in no time. In case the target has no armor, it has a random 10% chance on crippling a random limb (if aimed shot, it gives +5% to critical tables). Each hit grants much higher %det gain on targets armor than a gun without the Crushing/Melting perk. This, can be used to absolutely destroy someones armor in case the gun isn't powerful enough to fully penetrate the armor.
Weapons that may have perk "Crushing"
Crowbar
Super Sledge
Mega Power fist
Weapons that may have perk "Melting"
Plasma Pistol
Alien Blaster (if ever going to be implented)
Improved flamer (may require damage lowering)
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cool ideea
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Crushing/Melting perks both do the same, they basically destroy the enemies armor in no time. In case the target has no armor, it has a random 10% chance on crippling a random limb (if aimed shot, it gives +5% to critical tables). Each hit grants much higher %det gain on targets armor than a gun without the Crushing/Melting perk. This, can be used to absolutely destroy someones armor in case the gun isn't powerful enough to fully penetrate the armor.
Weapons that may have perk "Crushing"
Crowbar
Super Sledge
Mega Power fist
Weapons that may have perk "Melting"
Plasma Pistol
Alien Blaster (if ever going to be implented)
Improved flamer (may require damage lowering)
Somehow I feel that everyone that enters towns with expensive armors would be a target of such weapons
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Crowbar - a rare weapon.
Super sledge - I have seen like 2 people using it, and haven't seen them in any town.
Mega Power fist - Oh god, there are even Unarmed builds in this game?
Plasma Pistol - Doesn't deal any high damage against good armor, when shot, the guards will probably just kill them or the target is going to shoot him.
Alien Blaster - not implented
Improved Flamer - It's too expensive to run around with such weapons in some random towns, never seen anyone carrying it in a town.
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Unless APA are implemanted (or if everyone had 600HP), it will be faster to direclty shot with normal weapons, and be able to loot an armor not so deteriorated, than destroy his armor first.
So, useless for me.
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Unless APA are implemanted (or if everyone had 600HP), it will be faster to direclty shot with normal weapons, and be able to loot an armor not so deteriorated, than destroy his armor first.
So, useless for me.
PK vs some loner walking around with plasma pistol. Now PK thinks: if he survive my first strike He will fock my armor up a little. It's not worth it. 10-20 Deter per encounter is just not worth trouble. Also we gone have some use of fastshoot plasma build.
I like idea.
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PK vs some loner walking around with plasma pistol. Now PK thinks: if he survive my first strike He will fock my armor up a little. It's not worth it. 10-20 Deter per encounter is just not worth trouble. Also we gone have some use of fastshoot plasma build.
I like idea.
Mmmmh... I heavily doubt the PK will think like that. For me it would worth it. And most of them won't check gear before shooting anyway.
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Plasma pistol is almost extinct, it requires quite way too expensive mats and it's damage still isn't satisfying, as most armors just deflect plasma, magneto laser pistol can be crafted with ease and has the Penetration perk. Next time someone will think before attacking a random guy with a plasma pistol, even if the attacker has a BA, nobody wants a broken BA, do we?
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Mmmmh... I heavily doubt the PK will think like that. For me it would worth it. And most of them won't check gear before shooting anyway.
I thought just this way.
Next time someone will think before attacking a random guy with a plasma pistol, even if the attacker has a BA, nobody wants a broken BA, do we?
Plasma pistol with it's range is pretty useless right now even for fastshooter. It would be really useful to have some special kind of bonus. Counting like 5% deter per shoot it's like 25 to 30% deteration for one turn for turn based playing fastshooter.
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Like the idea. Probably this shold be applied to some SG weapons too.
Mega Power fist - Oh god, there are even Unarmed builds in this game?
Unarmed builds are somehow easier to lvl than melee weapon builds (at least for a loner, who can't afford buying 2 supersledges + armor every day).
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Like Crazy said, it aint gonna work with current settings. It's much more encouraging to use weapons that simply kill enemies fast than to try break their armor.
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Unarmed builds are somehow easier to lvl than melee weapon builds (at least for a loner, who can't afford buying 2 supersledges + armor every day).
Hm, I leveled my melee build with a knife. And it was as easy as leveling up an unarmed build. And one knife was enough for about 10 lvls. Wait, were you actually joking with the SuperSledge for leveling up?
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I just thought of 5 ew mercs with 5 plasma pistols, goodbye armor and player wearing it.
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knok down/knok out perk for shovel ? in rl shovel will know out if hit in head, i think.
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if aimed shot, it gives +5% to critical tables
Suggestion is ok, but there shouldn't be a perk that's further increasing a critical chance. In that case everyone with 35% of critical hit will have a 100% chance to get a crit when shooting in the eyes from these weapons.
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Suggestion is ok, but there shouldn't be a perk that's further increasing a critical chance. In that case everyone with 35% of critical hit will have a 100% chance to get a crit when shooting in the eyes from these weapons.
This applies if the targets armor is destroyed (100% det) or the target has no armor.
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Suggestion is ok, but there shouldn't be a perk that's further increasing a critical chance. In that case everyone with 35% of critical hit will have a 100% chance to get a crit when shooting in the eyes from these weapons.
He wrote crit table, not crit chance :P
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He wrote crit table, not crit chance :P
What's the difference between critical table and critical chance? IMO it's the same thing.
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What's the difference between critical table and critical chance? IMO it's the same thing.
It's the same difference as More Critical and Better Critical.
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What's the difference between critical table and critical chance? IMO it's the same thing.
crit table +5% == 5% more from 1d100 roll to determine dmg from crit
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What's the difference between critical table and critical chance? IMO it's the same thing.
fallout.wikia.com/wiki/Critical_hit
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a guy with minigun + a guy with plasma pistol would own in a tc with that perk, one destroys armor, the other kills everyone without armor with a burst or a rocket. Imbalanced
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a guy with minigun + a guy with plasma pistol would own in a tc with that perk, one destroys armor, the other kills everyone without armor with a burst or a rocket. Imbalanced
The minigun is already THE crushing weapon, it deteriorate armors really fast. No need to have a shitty plasma pistol with it ;p
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The minigun is already THE crushing weapon, it deteriorate armors really fast. No need to have a shitty plasma pistol with it ;p
yep but it makes a shitty damage against armoured targets.
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yep but it makes a shitty damage against armoured targets.
It is crushing your armor within 1-2 bursts. So, the third burst is lethal in most cases.
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It is crushing your armor within 1-2 bursts. So, the third burst is lethal in most cases.
look i have a ew character and i have never seen a guy with minigun being really dangerous if it isnt at 1 hexe, and less one shooting 3 times since there is no more fast shoot. Actually the rls and the lsw are the weapons that make the bg a good choice. But as i said if a guy tries to shoot you 3 times you can instakill him, cripple him, or knockout him before he kills you. It can be handy against sg bursters, but not much more.
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I could see this perk working if it were a bit nerfed and laid out in simple terms:
Crushing/Blunt perk: Does 2x-3x as much damage to armor.
This might make some melee builds fun.
I don't know about the flamethrower......
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Lol. You mean instantly destroying the armor???
Then all armors would worth almost nothing.
Think a little bit. You have advanced power armor. Expensive like hell. Someone hits you with a crowbar, bye bye armor.
It can be made to deteriorate the armor for like 5-10-15%, but not instantly destroy it.
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Then all armors would worth almost nothing.
It's obvious to me, that you're not an experienced player. If you will be one, than you'll know that even NOW armor could be destroyed with a rocket or a plasma shot.
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It's obvious to me, that you're not an experienced player. If you will be one, than you'll know that even NOW armor could be destroyed with a rocket or a plasma shot.
yep but when you destroy them with rockets or plasma shots you have to include the user too. (8)