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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Haraldx on February 08, 2011, 05:15:41 pm

Title: New crushing/melting perk for weapons
Post by: Haraldx on February 08, 2011, 05:15:41 pm
Crushing/Melting perks both do the same, they basically destroy the enemies armor in no time. In case the target has no armor, it has a random 10% chance on crippling a random limb (if aimed shot, it gives +5% to critical tables). Each hit grants much higher %det gain on targets armor than a gun without the Crushing/Melting perk. This, can be used to absolutely destroy someones armor in case the gun isn't powerful enough to fully penetrate the armor.

Weapons that may have perk "Crushing"
Crowbar
Super Sledge
Mega Power fist

Weapons that may have perk "Melting"
Plasma Pistol
Alien Blaster (if ever going to be implented)
Improved flamer (may require damage lowering)
Title: Re: New crushing/melting perk for weapons
Post by: LagMaster on February 08, 2011, 06:14:42 pm
cool ideea
Title: Re: New crushing/melting perk for weapons
Post by: cannotspace on February 08, 2011, 07:53:48 pm
Crushing/Melting perks both do the same, they basically destroy the enemies armor in no time. In case the target has no armor, it has a random 10% chance on crippling a random limb (if aimed shot, it gives +5% to critical tables). Each hit grants much higher %det gain on targets armor than a gun without the Crushing/Melting perk. This, can be used to absolutely destroy someones armor in case the gun isn't powerful enough to fully penetrate the armor.

Weapons that may have perk "Crushing"
Crowbar
Super Sledge
Mega Power fist

Weapons that may have perk "Melting"
Plasma Pistol
Alien Blaster (if ever going to be implented)
Improved flamer (may require damage lowering)

Somehow I feel that everyone that enters towns with expensive armors would be a target of such weapons
Title: Re: New crushing/melting perk for weapons
Post by: Haraldx on February 08, 2011, 07:58:11 pm
Crowbar - a rare weapon.
Super sledge - I have seen like 2 people using it, and haven't seen them in any town.
Mega Power fist - Oh god, there are even Unarmed builds in this game?

Plasma Pistol - Doesn't deal any high damage against good armor, when shot, the guards will probably just kill them or the target is going to shoot him.
Alien Blaster - not implented
Improved Flamer - It's too expensive to run around with such weapons in some random towns, never seen anyone carrying it in a town.
Title: Re: New crushing/melting perk for weapons
Post by: Crazy on February 08, 2011, 07:59:54 pm
Unless APA are implemanted (or if everyone had 600HP), it will be faster to direclty shot with normal weapons, and be able to loot an armor not so deteriorated, than destroy his armor first.
So, useless for me.
Title: Re: New crushing/melting perk for weapons
Post by: vilaz on February 08, 2011, 08:24:01 pm
Unless APA are implemanted (or if everyone had 600HP), it will be faster to direclty shot with normal weapons, and be able to loot an armor not so deteriorated, than destroy his armor first.
So, useless for me.

PK vs some loner walking around with plasma pistol. Now PK thinks: if he survive my first strike He will fock my armor up a little. It's not worth it. 10-20 Deter per encounter is just not worth trouble. Also we gone have some use of fastshoot plasma build.

I like idea.
Title: Re: New crushing/melting perk for weapons
Post by: Crazy on February 08, 2011, 08:26:53 pm
PK vs some loner walking around with plasma pistol. Now PK thinks: if he survive my first strike He will fock my armor up a little. It's not worth it. 10-20 Deter per encounter is just not worth trouble. Also we gone have some use of fastshoot plasma build.

I like idea.

Mmmmh... I heavily doubt the PK will think like that. For me it would worth it. And most of them won't check gear before shooting anyway.
Title: Re: New crushing/melting perk for weapons
Post by: Haraldx on February 08, 2011, 09:24:02 pm
Plasma pistol is almost extinct, it requires quite way too expensive mats and it's damage still isn't satisfying, as most armors just deflect plasma, magneto laser pistol can be crafted with ease and has the Penetration perk. Next time someone will think before attacking a random guy with a plasma pistol, even if the attacker has a BA, nobody wants a broken BA, do we?
Title: Re: New crushing/melting perk for weapons
Post by: vilaz on February 08, 2011, 11:01:29 pm
Mmmmh... I heavily doubt the PK will think like that. For me it would worth it. And most of them won't check gear before shooting anyway.

I thought just this way.

Next time someone will think before attacking a random guy with a plasma pistol, even if the attacker has a BA, nobody wants a broken BA, do we?

Plasma pistol with it's range is pretty useless right now even for fastshooter. It would be really useful to have some special kind of bonus. Counting like 5% deter per shoot it's like 25 to 30% deteration for one turn for turn based playing fastshooter.
Title: Re: New crushing/melting perk for weapons
Post by: sander on February 09, 2011, 06:14:52 am
Like the idea. Probably this shold be applied to some SG weapons too.


Mega Power fist - Oh god, there are even Unarmed builds in this game?

Unarmed builds are somehow easier to lvl than melee weapon builds (at least for a loner, who can't afford buying 2 supersledges + armor every day).
Title: Re: New crushing/melting perk for weapons
Post by: avv on February 09, 2011, 01:41:01 pm
Like Crazy said, it aint gonna work with current settings. It's much more encouraging to use weapons that simply kill enemies fast than to try break their armor.
Title: Re: New crushing/melting perk for weapons
Post by: Floodnik on February 09, 2011, 04:06:15 pm
Unarmed builds are somehow easier to lvl than melee weapon builds (at least for a loner, who can't afford buying 2 supersledges + armor every day).
Hm, I leveled my melee build with a knife. And it was as easy as leveling up an unarmed build. And one knife was enough for about 10 lvls. Wait, were you actually joking with the SuperSledge for leveling up?
Title: Re: New crushing/melting perk for weapons
Post by: Slaver Snipe on February 10, 2011, 05:00:47 am
I just thought of 5 ew mercs with 5 plasma pistols, goodbye armor and player wearing it.
Title: Re: New crushing/melting perk for weapons
Post by: Who Killed Bambi on February 19, 2011, 11:17:08 am
knok down/knok out perk for shovel ? in rl shovel will know out if hit in head, i think.
Title: Re: New crushing/melting perk for weapons
Post by: Graf on February 19, 2011, 12:08:01 pm
if aimed shot, it gives +5% to critical tables
Suggestion is ok, but there shouldn't be a perk that's further increasing a critical chance. In that case everyone with 35% of critical hit will have a 100% chance to get a crit when shooting in the eyes from these weapons.
Title: Re: New crushing/melting perk for weapons
Post by: Haraldx on February 19, 2011, 01:14:08 pm
Suggestion is ok, but there shouldn't be a perk that's further increasing a critical chance. In that case everyone with 35% of critical hit will have a 100% chance to get a crit when shooting in the eyes from these weapons.
This applies if the targets armor is destroyed (100% det) or the target has no armor.
Title: Re: New crushing/melting perk for weapons
Post by: Edik on February 19, 2011, 01:42:34 pm
Suggestion is ok, but there shouldn't be a perk that's further increasing a critical chance. In that case everyone with 35% of critical hit will have a 100% chance to get a crit when shooting in the eyes from these weapons.

He wrote crit table, not crit chance :P
Title: Re: New crushing/melting perk for weapons
Post by: Graf on February 19, 2011, 01:48:42 pm
He wrote crit table, not crit chance :P
What's the difference between critical table and critical chance? IMO it's the same thing.
Title: Re: New crushing/melting perk for weapons
Post by: RavenousRat on February 19, 2011, 01:52:01 pm
What's the difference between critical table and critical chance? IMO it's the same thing.
It's the same difference as More Critical and Better Critical.
Title: Re: New crushing/melting perk for weapons
Post by: Edik on February 21, 2011, 01:40:20 pm
What's the difference between critical table and critical chance? IMO it's the same thing.

crit table +5% == 5% more from 1d100 roll to determine dmg from crit
Title: Re: New crushing/melting perk for weapons
Post by: sander on February 22, 2011, 06:53:36 am
What's the difference between critical table and critical chance? IMO it's the same thing.

fallout.wikia.com/wiki/Critical_hit
Title: Re: New crushing/melting perk for weapons
Post by: Delta77 on February 23, 2011, 06:19:27 pm
a guy with minigun + a guy with plasma pistol would own in a tc with that perk, one destroys armor, the other kills everyone without armor with a burst or a rocket. Imbalanced
Title: Re: New crushing/melting perk for weapons
Post by: Crazy on February 23, 2011, 06:23:11 pm
a guy with minigun + a guy with plasma pistol would own in a tc with that perk, one destroys armor, the other kills everyone without armor with a burst or a rocket. Imbalanced

The minigun is already THE crushing weapon, it deteriorate armors really fast. No need to have a shitty plasma pistol with it ;p
Title: Re: New crushing/melting perk for weapons
Post by: Delta77 on February 23, 2011, 06:33:48 pm
The minigun is already THE crushing weapon, it deteriorate armors really fast. No need to have a shitty plasma pistol with it ;p

yep but it makes a shitty damage against armoured targets.
Title: Re: New crushing/melting perk for weapons
Post by: Graf on February 23, 2011, 08:41:12 pm
yep but it makes a shitty damage against armoured targets.
It is crushing your armor within 1-2 bursts. So, the third burst is lethal in most cases.
Title: Re: New crushing/melting perk for weapons
Post by: Delta77 on March 03, 2011, 04:58:17 pm
It is crushing your armor within 1-2 bursts. So, the third burst is lethal in most cases.

look i have a ew character and i have never seen a guy with minigun being really dangerous if it isnt at 1 hexe, and less one shooting 3 times since there is no more fast shoot. Actually the rls and the lsw are the weapons that make the bg a good choice. But as i said if a guy tries to shoot you 3 times you can instakill him, cripple him, or knockout him before he kills you. It can be handy against sg bursters, but not much more.
Title: Re: New crushing/melting perk for weapons
Post by: 5me0 on March 03, 2011, 05:13:06 pm
I could see this perk working if it were a bit nerfed and laid out in simple terms:

Crushing/Blunt perk: Does 2x-3x as much damage to armor. 
This might make some melee builds fun.
 
I don't know about the flamethrower......
Title: Re: New crushing/melting perk for weapons
Post by: DDeidara on March 08, 2011, 06:39:34 pm
Lol. You mean instantly destroying the armor???
 Then all armors would worth almost nothing.
 Think a little bit. You have advanced power armor. Expensive like hell. Someone hits you with a crowbar, bye bye armor.
It can be made to deteriorate the armor for like 5-10-15%, but not instantly destroy it.
Title: Re: New crushing/melting perk for weapons
Post by: Graf on March 08, 2011, 06:44:53 pm
Then all armors would worth almost nothing.
It's obvious to me, that you're not an experienced player. If you will be one, than you'll know that even NOW armor could be destroyed with a rocket or a plasma shot.
Title: Re: New crushing/melting perk for weapons
Post by: Delta77 on March 08, 2011, 07:01:59 pm
It's obvious to me, that you're not an experienced player. If you will be one, than you'll know that even NOW armor could be destroyed with a rocket or a plasma shot.

yep but when you destroy them with rockets or plasma shots you have to include the user too. (8)